Get into your favorite MMO, or any game for that matter, and look at the wind. You see stuff moving around, trees swaying, grass moving, etc. But it is all random. Can you look at the trees and tell which way the wind is blowing? Does the grass just kind of move around aimlessly?
Wind is an invisible force that moves things in the direction of the wind. Our brains are programmed to detect a tree leaning over in one direction, and to figure out how strong the wind is and where it is blowing from. No game has that.
What we see is more like the wind is just coming from below, and blowing things around. You never see the trees all blowing in the same direction.
And even when the trees, bushes, and grasses are swaying violently, torches in the area burn straight up as if there is no wind at all.
I only know of one game, Stronghold 2 IIRC, that had trees all swaying in unison so you could actually see the wind on them.
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2024: 47 years on the Net.
Comments
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2024: 47 years on the Net.
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2024: 47 years on the Net.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Logic, my dear, merely enables one to be wrong with great authority.
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2024: 47 years on the Net.
Logic, my dear, merely enables one to be wrong with great authority.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
But now that you mention it, when i play new world tonight, my immersion will be forever ruined by the directionless wind.
You can see my sci-fi/WW2 book recommendations.
It's not something that gets a lot of attention. However as a level builder I would make sure to rotate all the flags blowing the same way. Usually it's the level design that places wind and it's not an actual weather simulation that blows trees, grass, objects, water, fabric etc..
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/------------
2024: 47 years on the Net.
But having storm effects would be very cool.
Once upon a time....
You can place two flags on your camp roof, each fully flapping in the breeze....
In the opposite direction from each other.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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2024: 47 years on the Net.
We have games made for adults that are really cartoony, even Civilization falls foul of that. Minimally cartoony in play, over the top cartoony in leaders. I a realist fan, but something like The Banner Sage was great, it is when they make the art look like what you can get in kids cartoons that I just don't get it.
This is obviously down to taste, one mans good wind is another's poison as it were.