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Are You Going To Play New World? | MMORPG.com

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  • VahidVahid Member UncommonPosts: 55
    I am definitely playing. I haven't looked forward to a launch day this much in a while.
    ValdheimTokkenTacticalZombeh[Deleted User]
  • ScotScot Member LegendaryPosts: 24,273
    edited August 2021
    I was initially interested in playing this, but I'm not going to commit at all at this time. So, no New World for me in the works.
    urshilikai said:
    no, amazon is not an ethical company.

    Definitely going to get it! But not because I pre-ordered it back in 2017 when it was free to play and now I got grandfathered in making it free for me. I am going to play it because it made me feel like I was playing Oblivion or Skyrim for the first time again. That feeling of “anything’s possible” and just wanting to know what’s around the next corner/dungeon waiting to be explored. Plus I fell in love with the combat. It stinks that it’s getting pushed back, but at least they’re serious about releasing a stable game.

    Absolutely, I will be playing the biggest MMORPG since World of Warcraft.
    That's hilarious and you're delusional. It's a mediocre MMO at best and most PVE fans will be bored within a month.

    grg210 said:
    As soon as it is out!


    Welcome to the forums!

    Having your first post be about on a new MMORPG which is launching soon can always get interesting, hope you keep posting soon. :)
    Tokken
  • KnightFalzKnightFalz Member EpicPosts: 4,522
    tzervo said:
    missspink said:
    If this game is mostly about pvp i will not play it...I think pvp totally sucks i prefer pve 10000% over any pvp game....there is always people who will find ways to cheat in pvp no matter what and they always like to play stealthy class's and just wait for...
    After hearing this game is more towards pvp it's all ready turning me away...I am sick of world of Warcraft...ever quest and so on since i have played them for so long...But hearing that they at lest made it so you can turn pvp off is some what a blessing but i do hope they do add way more pve content....
    I have seen some pvp games die out in a matter of months since the ppl who get ganked get sick of it and quit so the gankers have no one else left to gank... The game i have been waiting for is patheon rise of the fallen more or less but if i get board enough i guess i may try this...
    Even if it only lasts I and my brother 30-60days lol
    I was also interested in ashen of creations until i found out if was 100% open pvp i asked them to make some pve servers but at the time they said they did not plan to do that... So yes maybe new world may have a spot for me for 30-60 days or maybe not....But any game with open pvp i will not play since i hate to be ganked... I have played some open pvp games and i learned really quick ppl show up in raids to raid vs you and you have no chance.... Or your a noobie in a noobie zone and max lvls come and 1 shot you and 1 shot you so on and so on...
    It just shows how terrible some ppl are in real life that they can ruin your gaming experiance with open pvp games...
    Always one of these guys. Sometimes even after the game has added an optional PVP flag or PVE servers or even in PVE games, making fool of themselves  :p

    Hint 1: New World PVP is now 100% optional.

    Hint 2: You don't need to go to PVP games just to say you don't like PVP, it reeks of petulance and entitlement.

    That one needn't PvP doesn't necessarily prevent one from being affected by it, so your first hint may not be apt. It depends on how cleanly they are divided.

    For example, I've played games where the most valuable collectible resources are confined to PvP areas. I've seen posts made by people playing games where character abilities are not differentiated between PvE and PvP, where changes to accommodate the latter overly impaired the former.

    Even in ESO there are some PvE quests that I can't take without entering into an area where I am subject to PvP regardless of my interest.

    I have no idea how they are divided in New World, but if isn't cleanly so then it can still impact on one's PvE experience indirectly.
  • KnightFalzKnightFalz Member EpicPosts: 4,522
    I won't be playing it. I am happily occupied elsewhere.

    Regardless, I hope it is a resounding success so it can be enjoyed by those inclined to it for a good, long time.
    [Deleted User]TacticalZombeh
  • KnightFalzKnightFalz Member EpicPosts: 4,522
    Kyleran said:
    Not at launch, usually those don't go well for me, too much is either new, unknown, or subject to change.

    I'm just not the sort who enjoys having his cheese moved very often.

    Still very busy with ESO, tonight my mostly geriatric carebear friends and I are going on an Imperial City / Cyrodil skyshard hunting run. (With "run" being the operative word)

    Yo wolves, dinner will be served around 9 PM ET. On the menu will be fresh AD meat.

    ;)

    Hopefully it will be a disinteresting time. Good luck!
  • samvenicesamvenice Member UncommonPosts: 155
    played alpha, played beta, it's a beautiful shell of a game and environment, reasonably solid netcode, but with horrible animations, extremely stale combat (as per last beta build) with no variety whatsoever. There are like 2-3 builds everyone and their moms run, and that's it.

    It will disappear in a couple months from launch (or when paid streamers will get an offer from someone else, whatever comes first)
  • GruugGruug Member RarePosts: 1,793
    Purchased and played in the closed beta. Was a little concerned before I did this that the game would not hold my interest for long. I was surprised to find that this is actually a pretty good mmo....so far. I say so far because I only made it to level 30 and the closed beta ended. Yes, there are some rough spots but it appears they are doing everything possible to iron those out. So, YES, I will will be playing on official release.

    Let's party like it is 1863!

  • KnightFalzKnightFalz Member EpicPosts: 4,522
    tzervo said:
    tzervo said:

    Hint 1: New World PVP is now 100% optional.

    That one needn't PvP doesn't necessarily prevent one from being affected by it, so your first hint may not be apt. It depends on how cleanly they are divided.

    For example, I've played games where the most valuable collectible resources are confined to PvP areas. I've seen posts made by people playing games where character abilities are not differentiated between PvE and PvP, where changes to accommodate the latter overly impaired the former.
    The rewards bit is an equally silly argument that also reeks of entitlement. Risk and effort should be rewarded. PVP is inherently riskier. I find it as silly as people complaining about raids having better/exclusive rewards (to give a comparable example without PVP that I have also seen frequently).

    In any case, New World's bonuses for flagging up are not negligible but still no biggie, from what I have read in their site:

    https://www.newworld.com/en-us/news/articles/pvp-vision-new-features

    rewards section.

    I agree on your point about skills affecting modes differently. I am not aware of NW having such issues.

    100% optional PVP means you can do all PVE content with 0 PVP afaik.

    It's equally silly if one feels players should be railroaded into play they don't enjoy in a leisure activity that is supposed to be providing one enjoyment. One can seek riskier and more rewarding PvE, so PvP isn't needed for those inclined to such.

    There is absolutely no benefit or reason to mix PvE and PvP, or to make one favoured over the other, in a game meant to equally cater to both audiences. All it does is reduce the enjoyment of all those that play it.

    Those solely interested in PvE don't want PvP thrust upon them, or to be limited in their PvE by choosing to avoid it. Those that favour PvP don't enjoy forcing it upon them, at least those in it for the challenge rather than the potential for bullying.

    Once the abilities for flagging up are not negligible they can be a biggie as it creates two classes of players, the noble PvPers advantaged over the PvE peons. For those not bothered by that it isn't an issue. For those that are it can be a major one.

    I know what optional PvP means. I also know not having to engage in it directly isn't necessarily the same as not being impacted by it directly, making that aspect when it occurs 0% optional. It's not as simple as PvP Attack Susceptibility Yes/No.
    IselinYashaX
  • hayes303hayes303 Member UncommonPosts: 431
    I am definitely going to play it. My main concern is that there isn't really enough non-repeatable content to keep you going. Even the company wars and such I can't see not getting old after a couple of months. Hopefully they drop some pretty regular content to keep people interested.
    Tokken
  • KyleranKyleran Member LegendaryPosts: 43,975
    Kyleran said:
    Not at launch, usually those don't go well for me, too much is either new, unknown, or subject to change.

    I'm just not the sort who enjoys having his cheese moved very often.

    Still very busy with ESO, tonight my mostly geriatric carebear friends and I are going on an Imperial City / Cyrodil skyshard hunting run. (With "run" being the operative word)

    Yo wolves, dinner will be served around 9 PM ET. On the menu will be fresh AD meat.

    ;)

    Hopefully it will be a disinteresting time. Good luck!
    LOL, well we did manage to get 11/13 shyshards as a group and I went back later to pick up the last two solo.

    Was my first time in Imperial City, definitely a learning experience.  Also first time in level 50 w CP .... Oof.... We'd come across skilled players who would take down all four of us by themselves with nary a scratch.

    Fortunately AD was zerging pretty hard so we did get to team up with those much more evenly matched so assisted killing at least 20 plus as I completed my kill quest and we even took down one very good player ourselves though it was quite a fight.

    We didn't feel too bad about it as none of us has any PVP gear, and I was only character who had PVP CP skills slotted, which did help me survive longer than most 

    Definitely will be going back and is an area of the game I plan to pay more attention to now 

    Final laugh at a noob moment, my friends kept telling me to "hide" and I had no clue what they meant.  They told me to kneel down, and I'm like why?  It puts you in stealth. 

    Really? I rarely try to hide or sneak by NPC in PVE, usually fails and besides, my main is a tank, we go straight in and never hide.

    Before the end of the night I was "hiding" with the best of them, successfully avoiding many fights I never could have won.

    ;)




    IselinYashaX[Deleted User]

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • IselinIselin Member LegendaryPosts: 18,719
    Kyleran said:
    Kyleran said:
    Not at launch, usually those don't go well for me, too much is either new, unknown, or subject to change.

    I'm just not the sort who enjoys having his cheese moved very often.

    Still very busy with ESO, tonight my mostly geriatric carebear friends and I are going on an Imperial City / Cyrodil skyshard hunting run. (With "run" being the operative word)

    Yo wolves, dinner will be served around 9 PM ET. On the menu will be fresh AD meat.

    ;)

    Hopefully it will be a disinteresting time. Good luck!
    LOL, well we did manage to get 11/13 shyshards as a group and I went back later to pick up the last two solo.

    Was my first time in Imperial City, definitely a learning experience.  Also first time in level 50 w CP .... Oof.... We'd come across skilled players who would take down all four of us by themselves with nary a scratch.

    Fortunately AD was zerging pretty hard so we did get to team up with those much more evenly matched so assisted killing at least 20 plus as I completed my kill quest and we even took down one very good player ourselves though it was quite a fight.

    We didn't feel too bad about it as none of us has any PVP gear, and I was only character who had PVP CP skills slotted, which did help me survive longer than most 

    Definitely will be going back and is an area of the game I plan to pay more attention to now 

    Final laugh at a noob moment, my friends kept telling me to "hide" and I had no clue what they meant.  They told me to kneel down, and I'm like why?  It puts you in stealth. 

    Really? I rarely try to hide or sneak by NPC in PVE, usually fails and besides, my main is a tank, we go straight in and never hide.

    Before the end of the night I was "hiding" with the best of them, successfully avoiding many fights I never could have won.

    ;)






    There were times in ESO where I did nothing but Cyrodiil PvP literally for months.

    I'm glad you figured out that crouch = stealth. A useful skill that :)
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • IselinIselin Member LegendaryPosts: 18,719
    tzervo said:
    tzervo said:

    Hint 1: New World PVP is now 100% optional.

    That one needn't PvP doesn't necessarily prevent one from being affected by it, so your first hint may not be apt. It depends on how cleanly they are divided.

    For example, I've played games where the most valuable collectible resources are confined to PvP areas. I've seen posts made by people playing games where character abilities are not differentiated between PvE and PvP, where changes to accommodate the latter overly impaired the former.
    The rewards bit is an equally silly argument that also reeks of entitlement. Risk and effort should be rewarded. PVP is inherently riskier. I find it as silly as people complaining about raids having better/exclusive rewards (to give a comparable example without PVP that I have also seen frequently).

    In any case, New World's bonuses for flagging up are not negligible but still no biggie, from what I have read in their site:

    https://www.newworld.com/en-us/news/articles/pvp-vision-new-features

    rewards section.

    I agree on your point about skills affecting modes differently. I am not aware of NW having such issues.

    100% optional PVP means you can do all PVE content with 0 PVP afaik.

    It's equally silly if one feels players should be railroaded into play they don't enjoy in a leisure activity that is supposed to be providing one enjoyment. One can seek riskier and more rewarding PvE, so PvP isn't needed for those inclined to such.

    There is absolutely no benefit or reason to mix PvE and PvP, or to make one favoured over the other, in a game meant to equally cater to both audiences. All it does is reduce the enjoyment of all those that play it.

    Those solely interested in PvE don't want PvP thrust upon them, or to be limited in their PvE by choosing to avoid it. Those that favour PvP don't enjoy forcing it upon them, at least those in it for the challenge rather than the potential for bullying.

    Once the abilities for flagging up are not negligible they can be a biggie as it creates two classes of players, the noble PvPers advantaged over the PvE peons. For those not bothered by that it isn't an issue. For those that are it can be a major one.

    I know what optional PvP means. I also know not having to engage in it directly isn't necessarily the same as not being impacted by it directly, making that aspect when it occurs 0% optional. It's not as simple as PvP Attack Susceptibility Yes/No.
    There are no areas of New World with better resources or anything else that you need to be PvP flagged to do.

    The only impact on PvErs that PvPers can have is which faction controls a zone which is accomplished by PvPing. If you're a member of the faction that controls that zone you get some perks for some PvE activities in that zone, but those perks are minor compared to the individual perks you get for your reputation in that zone which is something you get just by playing in the zone with zero PvP required. You get the same exact faction control zone perks whether you do some PvP or none at all.

    You're projecting PvP advantages from other games into New World without really knowing anything about the finer details of how NW works.
    [Deleted User]YashaX
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • KnightFalzKnightFalz Member EpicPosts: 4,522
    Kyleran said:
    Kyleran said:
    Not at launch, usually those don't go well for me, too much is either new, unknown, or subject to change.

    I'm just not the sort who enjoys having his cheese moved very often.

    Still very busy with ESO, tonight my mostly geriatric carebear friends and I are going on an Imperial City / Cyrodil skyshard hunting run. (With "run" being the operative word)

    Yo wolves, dinner will be served around 9 PM ET. On the menu will be fresh AD meat.

    ;)

    Hopefully it will be a disinteresting time. Good luck!
    LOL, well we did manage to get 11/13 shyshards as a group and I went back later to pick up the last two solo.

    Was my first time in Imperial City, definitely a learning experience.  Also first time in level 50 w CP .... Oof.... We'd come across skilled players who would take down all four of us by themselves with nary a scratch.

    Fortunately AD was zerging pretty hard so we did get to team up with those much more evenly matched so assisted killing at least 20 plus as I completed my kill quest and we even took down one very good player ourselves though it was quite a fight.

    We didn't feel too bad about it as none of us has any PVP gear, and I was only character who had PVP CP skills slotted, which did help me survive longer than most 

    Definitely will be going back and is an area of the game I plan to pay more attention to now 

    Final laugh at a noob moment, my friends kept telling me to "hide" and I had no clue what they meant.  They told me to kneel down, and I'm like why?  It puts you in stealth. 

    Really? I rarely try to hide or sneak by NPC in PVE, usually fails and besides, my main is a tank, we go straight in and never hide.

    Before the end of the night I was "hiding" with the best of them, successfully avoiding many fights I never could have won.

    ;)





    Glad to hear it worked out and was fun overall.

    Crouching for stealth is actually covered in the game's tutorial, but it is easy enough to forget in PvE as there is little need for it unless one wants to focus on thieving.

    I did use it early on to collect books in areas where I would have been otherwise slaughtered upon discovery, such as public dungeons at the time.

    I still use it when I'd rather do without an encounter I can evade with it.
    Kyleran
  • Morgenes83Morgenes83 Member UncommonPosts: 286
    Kyleran said:
    Kyleran said:
    Not at launch, usually those don't go well for me, too much is either new, unknown, or subject to change.

    I'm just not the sort who enjoys having his cheese moved very often.

    Still very busy with ESO, tonight my mostly geriatric carebear friends and I are going on an Imperial City / Cyrodil skyshard hunting run. (With "run" being the operative word)

    Yo wolves, dinner will be served around 9 PM ET. On the menu will be fresh AD meat.

    ;)

    Hopefully it will be a disinteresting time. Good luck!
    LOL, well we did manage to get 11/13 shyshards as a group and I went back later to pick up the last two solo.

    Was my first time in Imperial City, definitely a learning experience.  Also first time in level 50 w CP .... Oof.... We'd come across skilled players who would take down all four of us by themselves with nary a scratch.

    Fortunately AD was zerging pretty hard so we did get to team up with those much more evenly matched so assisted killing at least 20 plus as I completed my kill quest and we even took down one very good player ourselves though it was quite a fight.

    We didn't feel too bad about it as none of us has any PVP gear, and I was only character who had PVP CP skills slotted, which did help me survive longer than most 

    Definitely will be going back and is an area of the game I plan to pay more attention to now 

    Final laugh at a noob moment, my friends kept telling me to "hide" and I had no clue what they meant.  They told me to kneel down, and I'm like why?  It puts you in stealth. 

    Really? I rarely try to hide or sneak by NPC in PVE, usually fails and besides, my main is a tank, we go straight in and never hide.

    Before the end of the night I was "hiding" with the best of them, successfully avoiding many fights I never could have won.

    ;)





    Glad to hear it worked out and was fun overall.

    Crouching for stealth is actually covered in the game's tutorial, but it is easy enough to forget in PvE as there is little need for it unless one wants to focus on thieving.

    I did use it early on to collect books in areas where I would have been otherwise slaughtered upon discovery, such as public dungeons at the time.

    I still use it when I'd rather do without an encounter I can evade with it.
    In PvE you should also use it always when playing with a bow as a stealth heavy attack does more damage and stuns the target. At least it was like that the last time I played.


    @Topic
    I will play NW definitely.
    I will not no-life it as I have a son who is 1 year old and an important project running atm, but I will play it as much as I can.

    I was able to play the alpha in spring last year and was already convinced then, so I skipped the betas in August '20 and the last one to not burn out before release
    [Deleted User]

    1997 Meridian 59 'til 2019 ESO 

    Waiting for Camelot Unchained & Pantheon

  • Asm0deusAsm0deus Member EpicPosts: 4,600
    edited August 2021
    tzervo said:

    It's equally silly if one feels players should be railroaded into play they don't enjoy in a leisure activity that is supposed to be providing one enjoyment. One can seek riskier and more rewarding PvE, so PvP isn't needed for those inclined to such.

    There is absolutely no benefit or reason to mix PvE and PvP, or to make one favoured over the other, in a game meant to equally cater to both audiences. All it does is reduce the enjoyment of all those that play it.

    Those solely interested in PvE don't want PvP thrust upon them, or to be limited in their PvE by choosing to avoid it. Those that favour PvP don't enjoy forcing it upon them, at least those in it for the challenge rather than the potential for bullying.

    Once the abilities for flagging up are not negligible they can be a biggie as it creates two classes of players, the noble PvPers advantaged over the PvE peons. For those not bothered by that it isn't an issue. For those that are it can be a major one.

    I know what optional PvP means. I also know not having to engage in it directly isn't necessarily the same as not being impacted by it directly, making that aspect when it occurs 0% optional. It's not as simple as PvP Attack Susceptibility Yes/No.
    That does not make sense. Imagine a game that has casual open world content, PVP and raids. Both PVP and raids give higher/exclusive rewards because they require more effort/are riskier.

    What should matter for any player (ie raider, PVPer, casual PVEer) is whether there is enough fun content for them to see if they are the target audience. It is not a matter of limiting a player and as per the example has nothing to do with PVP, but with the fundamental concept of risk vs reward. The player is free to choose whatever content they want to consume, and are rewarded appropriately. Everything beyond that is simply entitlement.

    I mentioned the optional PVP as an answer to your ESO quest example.

    I think what he is saying is that when people want to apply higher risk/higher reward is that in a game that caters to both pvp and pve it rarely works out to....

    ....higher risk pve gives higher rewards and higher risk pvp gives equally higher rewards and usually turns into...


    ...do pvp if you want the high rewards because its the only way you can get these higher rewards since we will not let you get them via pve means period.

    PVP then becomes non optional and that's what many pvpers want as it's just another way to use the stick on pve players so pvpers have more "targets or content".


    This leads to some pvpers being happy as it gives them more targets to bully at least for awhile and takes away enjoyment from real pvpers that are into pvp for the challenge etc as then they are stuck fighting against pve peons that suck at pvp, don't really want to be there and are not really interested in the challenge beyond getting that reward.... so you see it can mess with the fun of both groups.



    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • Asm0deusAsm0deus Member EpicPosts: 4,600
    edited August 2021
    tzervo said:
    Asm0deus said:

    PVP then becomes non optional and that's what many pvpers want as it's just another way to use the stick on pve players so pvpers have more "targets or content"..
    Nah that's the whole wolves vs sheep narrative which is nonsense. PVP games such as EVE and Albion have existed separately from PVE games for many years proving there is no need for "sheep" (since PVE players simply play PVE games all these years).

    If a game does not have challenging PVE content, it simply communicates that those wanting that content are not the target audience. It also gives a footing to casual unskilled players to stomp their little feet and ask for more than they deserve without putting the effort. Skilled players will simply look for the challenging PVE content elsewhere. Self aware casual PVE players will also be fine because they recognise that the content is fine for them - if it is, otherwise it simply is just a PVP game and this has more to do with the content than the rewards.

    Funnily enough, I have seen people complaining about PVP rewards also complain about "exclusive rewards" in raids (there was a hilarious article in MOP a couple years ago about "elitism" where all those gems came to the surface) which shows clearly what this is: entitlement.

    I dont agree I have seen games where this is exactly what happened. I dislike when peeps use eve as an example as it a one off really.

    It's also not a question of wolves vs sheep but a question of what are you playing the game for choosing one over the other doesn't make a wolf nor a sheep.

    However I highly dislike games that force you to do one content over (pvp or pve or vice versa) the other to get certain rewards.

    Like I said it not my "narrative", I do not have an agenda here, but my experience in games talking here.

    The game that can cater to both pve and pvp equally and not have one or both suffer is far and rare.

    I am not sure feet stomping or entitlement enters the equation here when pve players want more pve content that is more challenging for them and give better rewards while pvpers naturally want more pvp content that's more challenging that maybe oh I dunno give the same equally better rewards.

    Its more a wanting of being able to take a different path to those rewards.

    It's more of a desire to play content you actually enjoy to "earn" those rewards...wanting to enjoy a game you paid for isn't entitlement. 

    "Entitlement" that's another rather derogatory word that's highly over used IMO.

    It's funny I am an old guy and was raised like numerous other old guys here, we were thought  you can win first, 2nd or 3rd place anything beyond that you lose and get no participation trophies etc etc and guess what I don't think I ever heard anyone use this term entitlement to belittle others once while growing up.


    You may have been told to suck it up buttercup, or try harder next time or stop crying it changes nothing, or practice makes perfect  etc etc hell even to stop being a cry baby but to stop being entitled...nope...that word wasn't ever required.

    All the latter are in the nature of advice told in the hope the one being told will improve themselves even if it can sound harsh while the term "entitlement" is meant in a derogatory and dismissive manner IMO.


    It's a word that belongs in the same garbage bin as the terms "woke" "sjw" "boomer" just to name a few off the top of my head.



    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • Asm0deusAsm0deus Member EpicPosts: 4,600
    edited August 2021
    tzervo said:
    ...snip...
    EVE, Albion and BDO (PVPers get the best grindspots), so not a one-off. :)

    Didn't mean to accuse you of a narrative or agenda, sorry it came off like that. My understanding of your post was that you were trying to clarify Knight's points. Still disagree with you though. :)

    "PVE players asking for more challenging content" is a great example that proves my point: you will rarely see that - and if you do, again it's about the content, not the rewards. You usually see instead "we want the same rewards as PVPers" - for example to enter those PVP zones but without PVP. You don't see: give us harder PVE content and if we lose we will incur the same losses as PVPers.

    And I am no spring chicken either - unfortunately  :D (been playing video games since 1984)
    Welp guess you could consider those game to both have good pve and pvp but I don't really they are all three rather pvp centric games maybe bdo could be the exception but as a pve player I really did not enjoy it.

    My rant on the word "entitlement" was an aside btw and not focused on you in my last post, I was simply fresh off another thread were we were talking about terms like woke and sjw.




    ...snip...You usually see instead "we want the same rewards as PVPers" - for example to enter those PVP zones but without PVP...snip
    This here is where we diverge in opinions.  I don't see what is wrong for there being some pve dungeon with higher risk difficulty that gives the same reward as running around randomly in a pvp zone where it just take a little luck and lots of time to get the same reward.

    It the idea that "pvp" is somehow riskier so therefore deserves a better reward I disagree with... whether it's another player or a NPC mob that kills you your still dead and suffer the consequences so I think there should be more paths to the same rewards.

    You shouldn't be given some "special reward" because you chose the pvp route over the pve route or vice versa.

    I think the idea that "pvp is riskier" is a false one that came about to justify the use of the carrot to force pve players into in pvp.

    Take GW2 for example there some things you need to get via pvp you cant from pve and I swear pvp is not harder or riskier it just a different grind and luck based but suck or not you will eventually get up the track and get your "reward"...it's not any harder or riskier than some of the pve achievements etc etc

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • Asm0deusAsm0deus Member EpicPosts: 4,600
    edited August 2021
    tzervo said:
    ...snip..
    PVP is riskier in the sense that if you have the same zone with and without PVP, the first has higher chances of failure so should be rewarded better.

    Your alternative makes the same point I made with my example of casual PVE, challenging PVE (raids) and PVP. I never said there is something wrong with providing an alternative PVE path to the same rewards, as long as the risk or effort is proportionate. It's just a matter of game design and dev bandwidth whether it is possible to provide that content. My issue is only with those that want those rewards without the effort.

    For example, Albion added hardcore expeditions ( more challenging PVE). If you mess up those you get gear repair bills that sting a lot, and the rewards are proportionate. Players that wanted the extra PVE challenge jumped on to them. Those that complained before kept complaining.

    The GW2 example is bad because like you said there is no risk in PVP, you don't really go back empty handed. GW2, for all my love for it, is a game that rewards participation, not good play, so there is no risk. Actually its raids (PVE) are "riskier" in the sense that you can play for hours and come back empty handed if you play badly, so they should be rewarded better.

    I don't think we will ever agree on this so I will end with...


    ....I just went to the albion forums and I am seeing lots of unhappy campers in that game from both pve players and pvp players......so i will stand by my idea that pvp and pve is rarely well done and more than likely both suffer for it and it looks like albion shows this clearly from what i have read.

    Also you keep going on about one particular form of pvp namely open world pvp where there is zones in which it is enabled and zones where it is not...that one specific form of pvp where pvpers can prey on hunter gatherers so to speak.

    I am speaking more of pvp like in New World where it is optional in the  "open world" but you can partake in wars in the like...

    The whole open world full loot pvp is more about ganking rather than what I consider real competitive pvp.  IMO that kind of pvp is not about any kind of fair competitive pvp or challenge but rather about collecting the pve peons salty tears and loot but even in Albion it doesn't even seem to be about the loot anymore....lol





    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • FalcomithFalcomith Member UncommonPosts: 831
    edited August 2021
    At this point not worth playing. I have already got my refund after playing 40 hours in beta. And its not because of bugs or hiccups that are in the game or not believing they wont have the majority fixed by release. The real issue for me is the lack of content. Particularly the PvE content.

    I knew from the get go that this game would center around PvP. I was there in alpha when it was just PvP/survival. Later when they said they were going to add PvE I was hoping I would get a decent experience, quest variety, engaging story. But unfortunately that is not there. Quests are go get these items from 10 different chests, or go kill x number of these animals or monsters. Your typical fetch quests. And nothing that really shows off the story of what is going on. Sure these quests help your faction, and gives your hard core PvPers a break from PvP and gives a little extra for them to do for there faction. But I am not reviewing for those folks. Hardcore PvPers probably will enjoy. At least for a month or so. But those that are serious about there PvE, I believe after a three days, they are just going to get bored.

    I cant really comment on dungeons as I didnt get to try. But from the videos I watched of people doing them, they look really boring and generic. It doesnt even look like the devs took much interest or thought to making them. Its like they just decided to put some in (yes some as their is not many) to try and appease the PvE crowd.

    But dont take my word for it. Go and search some streams on New World before you purchase. If you really want to hear a good review that touches on PvE and PvP with the negatives and positives, Fextralife on youtube has 180 hours in, level capped, and did end game dungeons. He also did a bunch of PvP. But he gives great gameplay impression. Search Fextralife New World 180 hours.
    nurso
  • KnightFalzKnightFalz Member EpicPosts: 4,522
    edited August 2021
    Kyleran said:
    Kyleran said:
    Not at launch, usually those don't go well for me, too much is either new, unknown, or subject to change.

    I'm just not the sort who enjoys having his cheese moved very often.

    Still very busy with ESO, tonight my mostly geriatric carebear friends and I are going on an Imperial City / Cyrodil skyshard hunting run. (With "run" being the operative word)

    Yo wolves, dinner will be served around 9 PM ET. On the menu will be fresh AD meat.

    ;)

    Hopefully it will be a disinteresting time. Good luck!
    LOL, well we did manage to get 11/13 shyshards as a group and I went back later to pick up the last two solo.

    Was my first time in Imperial City, definitely a learning experience.  Also first time in level 50 w CP .... Oof.... We'd come across skilled players who would take down all four of us by themselves with nary a scratch.

    Fortunately AD was zerging pretty hard so we did get to team up with those much more evenly matched so assisted killing at least 20 plus as I completed my kill quest and we even took down one very good player ourselves though it was quite a fight.

    We didn't feel too bad about it as none of us has any PVP gear, and I was only character who had PVP CP skills slotted, which did help me survive longer than most 

    Definitely will be going back and is an area of the game I plan to pay more attention to now 

    Final laugh at a noob moment, my friends kept telling me to "hide" and I had no clue what they meant.  They told me to kneel down, and I'm like why?  It puts you in stealth. 

    Really? I rarely try to hide or sneak by NPC in PVE, usually fails and besides, my main is a tank, we go straight in and never hide.

    Before the end of the night I was "hiding" with the best of them, successfully avoiding many fights I never could have won.

    ;)





    Glad to hear it worked out and was fun overall.

    Crouching for stealth is actually covered in the game's tutorial, but it is easy enough to forget in PvE as there is little need for it unless one wants to focus on thieving.

    I did use it early on to collect books in areas where I would have been otherwise slaughtered upon discovery, such as public dungeons at the time.

    I still use it when I'd rather do without an encounter I can evade with it.
    In PvE you should also use it always when playing with a bow as a stealth heavy attack does more damage and stuns the target. At least it was like that the last time I played.

    Perhaps if I felt that useful in my PvE encounters I would, but I'm far better off maintaining my mobility while striking from plain sight. I would be more inclined to do that if I wanted to role-play a stealth focused character that routinely dropped in and out with regularity.
  • vonryan123vonryan123 Member UncommonPosts: 514
    Nope, game is hallow and I could really not care any less for pvp games in this current stage in mmo's. Maybe when companies stop turning out cash cows and go back to making games that people care about.

    image
  • BabuinixBabuinix Member EpicPosts: 4,442
    Cant find the motivation to spend (waste) time on hamster wheel mmo's anymore. Would be a cool game to start the mmo journey if I was a teenager though and wish for it to be a great success, the genre needs it :D
  • KnightFalzKnightFalz Member EpicPosts: 4,522
    Iselin said:
    tzervo said:
    tzervo said:

    Hint 1: New World PVP is now 100% optional.

    That one needn't PvP doesn't necessarily prevent one from being affected by it, so your first hint may not be apt. It depends on how cleanly they are divided.

    For example, I've played games where the most valuable collectible resources are confined to PvP areas. I've seen posts made by people playing games where character abilities are not differentiated between PvE and PvP, where changes to accommodate the latter overly impaired the former.
    The rewards bit is an equally silly argument that also reeks of entitlement. Risk and effort should be rewarded. PVP is inherently riskier. I find it as silly as people complaining about raids having better/exclusive rewards (to give a comparable example without PVP that I have also seen frequently).

    In any case, New World's bonuses for flagging up are not negligible but still no biggie, from what I have read in their site:

    https://www.newworld.com/en-us/news/articles/pvp-vision-new-features

    rewards section.

    I agree on your point about skills affecting modes differently. I am not aware of NW having such issues.

    100% optional PVP means you can do all PVE content with 0 PVP afaik.

    It's equally silly if one feels players should be railroaded into play they don't enjoy in a leisure activity that is supposed to be providing one enjoyment. One can seek riskier and more rewarding PvE, so PvP isn't needed for those inclined to such.

    There is absolutely no benefit or reason to mix PvE and PvP, or to make one favoured over the other, in a game meant to equally cater to both audiences. All it does is reduce the enjoyment of all those that play it.

    Those solely interested in PvE don't want PvP thrust upon them, or to be limited in their PvE by choosing to avoid it. Those that favour PvP don't enjoy forcing it upon them, at least those in it for the challenge rather than the potential for bullying.

    Once the abilities for flagging up are not negligible they can be a biggie as it creates two classes of players, the noble PvPers advantaged over the PvE peons. For those not bothered by that it isn't an issue. For those that are it can be a major one.

    I know what optional PvP means. I also know not having to engage in it directly isn't necessarily the same as not being impacted by it directly, making that aspect when it occurs 0% optional. It's not as simple as PvP Attack Susceptibility Yes/No.
    There are no areas of New World with better resources or anything else that you need to be PvP flagged to do.

    The only impact on PvErs that PvPers can have is which faction controls a zone which is accomplished by PvPing. If you're a member of the faction that controls that zone you get some perks for some PvE activities in that zone, but those perks are minor compared to the individual perks you get for your reputation in that zone which is something you get just by playing in the zone with zero PvP required. You get the same exact faction control zone perks whether you do some PvP or none at all.

    You're projecting PvP advantages from other games into New World without really knowing anything about the finer details of how NW works.

    I wasn't projecting anything into New World, or speaking specifically about it. That exchange was about my contesting of the assertion that being immune to direct attack in PvP doesn't necessarily preclude being affected by it. Other factors need be considered. It was a general point, not one confined to New World, and included examples from other games I'm familiar with rather than guesses about one I am not.

    Anyway, on to NW specifics.

    It seems that what you saying that PvP determines which faction controls an area, and those of the controlling faction get a bonus whether they personally PvP or not. Accordingly those of the non-controlling faction lose out on that bonus whether they PvP or not. Individual perks from your personal reputation in that guild are greater and unrelated to faction control.

    So, the bottom line appears to me from what you said, based on your much greater knowledge of NW, is one can be indirectly affected by PvP in the game regardless of interest or participation in it.

    Despite my prior ignorance of the details my general comments turned out not all that far off the mark in my view. Perhaps I misinterpreted something and my analysis is flawed. Having no personal direct experience with the game makes that quite possible. If that is the case I welcome being corrected, ideally specifically so.
  • IselinIselin Member LegendaryPosts: 18,719
    Iselin said:
    tzervo said:
    tzervo said:

    Hint 1: New World PVP is now 100% optional.

    That one needn't PvP doesn't necessarily prevent one from being affected by it, so your first hint may not be apt. It depends on how cleanly they are divided.

    For example, I've played games where the most valuable collectible resources are confined to PvP areas. I've seen posts made by people playing games where character abilities are not differentiated between PvE and PvP, where changes to accommodate the latter overly impaired the former.
    The rewards bit is an equally silly argument that also reeks of entitlement. Risk and effort should be rewarded. PVP is inherently riskier. I find it as silly as people complaining about raids having better/exclusive rewards (to give a comparable example without PVP that I have also seen frequently).

    In any case, New World's bonuses for flagging up are not negligible but still no biggie, from what I have read in their site:

    https://www.newworld.com/en-us/news/articles/pvp-vision-new-features

    rewards section.

    I agree on your point about skills affecting modes differently. I am not aware of NW having such issues.

    100% optional PVP means you can do all PVE content with 0 PVP afaik.

    It's equally silly if one feels players should be railroaded into play they don't enjoy in a leisure activity that is supposed to be providing one enjoyment. One can seek riskier and more rewarding PvE, so PvP isn't needed for those inclined to such.

    There is absolutely no benefit or reason to mix PvE and PvP, or to make one favoured over the other, in a game meant to equally cater to both audiences. All it does is reduce the enjoyment of all those that play it.

    Those solely interested in PvE don't want PvP thrust upon them, or to be limited in their PvE by choosing to avoid it. Those that favour PvP don't enjoy forcing it upon them, at least those in it for the challenge rather than the potential for bullying.

    Once the abilities for flagging up are not negligible they can be a biggie as it creates two classes of players, the noble PvPers advantaged over the PvE peons. For those not bothered by that it isn't an issue. For those that are it can be a major one.

    I know what optional PvP means. I also know not having to engage in it directly isn't necessarily the same as not being impacted by it directly, making that aspect when it occurs 0% optional. It's not as simple as PvP Attack Susceptibility Yes/No.
    There are no areas of New World with better resources or anything else that you need to be PvP flagged to do.

    The only impact on PvErs that PvPers can have is which faction controls a zone which is accomplished by PvPing. If you're a member of the faction that controls that zone you get some perks for some PvE activities in that zone, but those perks are minor compared to the individual perks you get for your reputation in that zone which is something you get just by playing in the zone with zero PvP required. You get the same exact faction control zone perks whether you do some PvP or none at all.

    You're projecting PvP advantages from other games into New World without really knowing anything about the finer details of how NW works.

    I wasn't projecting anything into New World, or speaking specifically about it. That exchange was about my contesting of the assertion that being immune to direct attack in PvP doesn't necessarily preclude being affected by it. Other factors need be considered. It was a general point, not one confined to New World, and included examples from other games I'm familiar with rather than guesses about one I am not.

    Anyway, on to NW specifics.

    It seems that what you saying that PvP determines which faction controls an area, and those of the controlling faction get a bonus whether they personally PvP or not. Accordingly those of the non-controlling faction lose out on that bonus whether they PvP or not. Individual perks from your personal reputation in that guild are greater and unrelated to faction control.

    So, the bottom line appears to me from what you said, based on your much greater knowledge of NW, is one can be indirectly affected by PvP in the game regardless of interest or participation in it.

    Despite my prior ignorance of the details my general comments turned out not all that far off the mark in my view. Perhaps I misinterpreted something and my analysis is flawed. Having no personal direct experience with the game makes that quite possible. If that is the case I welcome being corrected, ideally specifically so.
    No you're not affected so much by the PvP as you are by your faction choice. PvP is just the mechanism for a faction to gain control of a zone but it doesn't have to be.

    If there were no PvP whatsoever in the game and instead there were a PvE way of gaining control of a territory -  sum of the reputation of all faction members in that zone for example - the result would be identical: members of the controlling faction would get the buff in that territory and members of the other two factions would not.




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  • KnightFalzKnightFalz Member EpicPosts: 4,522
    tzervo said:

    It's equally silly if one feels players should be railroaded into play they don't enjoy in a leisure activity that is supposed to be providing one enjoyment. One can seek riskier and more rewarding PvE, so PvP isn't needed for those inclined to such.

    There is absolutely no benefit or reason to mix PvE and PvP, or to make one favoured over the other, in a game meant to equally cater to both audiences. All it does is reduce the enjoyment of all those that play it.

    Those solely interested in PvE don't want PvP thrust upon them, or to be limited in their PvE by choosing to avoid it. Those that favour PvP don't enjoy forcing it upon them, at least those in it for the challenge rather than the potential for bullying.

    Once the abilities for flagging up are not negligible they can be a biggie as it creates two classes of players, the noble PvPers advantaged over the PvE peons. For those not bothered by that it isn't an issue. For those that are it can be a major one.

    I know what optional PvP means. I also know not having to engage in it directly isn't necessarily the same as not being impacted by it directly, making that aspect when it occurs 0% optional. It's not as simple as PvP Attack Susceptibility Yes/No.
    That does not make sense. Imagine a game that has casual open world content, PVP and raids. Both PVP and raids give higher/exclusive rewards because they require more effort/are riskier.

    What should matter for any player (ie raider, PVPer, casual PVEer) is whether there is enough fun content for them to see if they are the target audience. It is not a matter of limiting a player and as per the example has nothing to do with PVP, but with the fundamental concept of risk vs reward. The player is free to choose whatever content they want to consume, and are rewarded appropriately. Everything beyond that is simply entitlement.

    I mentioned the optional PVP as an answer to your ESO quest example.

    If you wish to open with a claim that what I say doesn't make sense perhaps you would be so kind as to specifically address each of my points and show how this is so.

    Until then my response will conclude with yes it does.
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