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Alliances were designed to help the smaller guilds align their forces to be on an even footing with larger guilds.
With the launch of Update 7.100, the max number of members in an alliance will be locked at 500 players. If a guild within the alliance adds members which pushes the alliance over the maximum cap of 500 players, that guild will automatically be removed from the Alliance.
https://community.crowfall.com/topic/32971-upcoming-change-to-alliance-cap-with-update-7100/
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
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Coined the phrase "Role-Playing a Development Team" January 2018
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All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
But again, at least they are now starting to see the folks they listened to were flat out wrong. Better to try and fix it than give up.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
We both know this, the Teams with the Best Coverage and Leadership will win, hands down, every game.
Anyone who actually plays the game knows this.
Yes, it is a technical limitation. And it is not a limitation that is unique to our game -- it is no small feat to get 200 players in the same area, fighting in real time with action combat in an open world, with dynamic systems like city creation and destruction. It's an enormously complex problem that most games don't even attempt to solve. Other companies with far more resources have not even achieved that threshold for their PvP zones. I know this isn't the answer that you want, but it is a technical reality.
In case you are wondering, that was a response to this question:
We all saw the patch notes, moving the zone cap from 175 to 200. I hate to say it but you are going to have some significant issues if you can't double that. I am not sure what you are going for regarding population in each campaign, the volume of zones, the volume of holdings to fight over but 200 people in one zone is not enough. I'm not sure if you are capable, if that is a reality you are now facing and that it will not improve but if that is the size we are limited to, we are going to have sieges where zones are capped and people will just stay logged in so nobody else can enter. That will not be any sort of competitive throne war simulator.
2 holdings in 1 zone, there are guilds that can fill that 200 number out.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
As such, the Guild or Alliance caps per instance should be quite small, say 25 to 50 tops...
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Common sense says that it's a LOT easier to go and adjust Guild Sizes (and Alliances) higher than it is to go back and make them lower after launch. Now you have lots of complaints (with some validity) about having to cut low active members, etc...
As is a common theme here, their launch plan was not well thought out and they often swing wildly like a pendulum to the other side. This is all stuff that SHOULD have been worked out in Beta so that when they launched that had reasonably consistent rules and designs.
But I guess they figured some people would just listen to what they heard from a friend who passed it down from tribal knowledge that the zone caps were to enable "Leadership" and "Coverage". Sorry, still can't believe that comment and the tone in which it was made.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
CU supports more than two of those but since it's not a full game yet can't really count it in the list.
None of the above use Unity to my knowledge, but if there's a Unity based game which has decently high numbers which runs well feel free to share
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
What is the guild size cap on Albion vs Crowfall?
What is the zone cap size of Albion vs Crowfall?
IMHO having a 500 player guild/alliance cap when zone cap is 250... not the greatest design plan. But still FAR better than allowing a 2500 player Alliance.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Most of the issues that players experience in these large scale MMOs like EvE, SB, Crowfall, DAoC, etc... have absolutely nothing to do with the game client and everything to do with the game server (which guess what? doesn't rely on a game engine to function). You're just spreading FUD about Unity really. I don't even use Unity outside of work (and I don't work in games for a living anymore), but I know that Unity is not the source of Crowfall's issues when it comes to large scale siege performance.
You simply don't know what you're typing about.
Here's some posts to help you understand..
"I've discovered a few decent optimisations that you can make with your hardware and software to help Crowfall (mostly Unity) run faster"
https://community.crowfall.com/topic/27842-improve-your-crowfall-performance-today/
"Like in any other MMO performance is mostly dependent on CPU and memory. Even if you have a good GPU, performance may suck. Check out https://community.crowfall.com/topic/27842-improve-your-crowfall-performance-today Btw patch on TEST got more FPS and optimisation is ongoing task, FPS becomes better every major patch."
https://amp.reddit.com/r/crowfall/comments/o3s20j/crowfall_performance_is_bad_or_just_me/
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It's based on guild size, so if say, you have 9 friends in your guild, and only 3 of them play, your guild is taking up 6 unused slots in the alliance, or put another way, you are taking up 9 slots, and only providing 3 active players, which means your guild is a liability, as opposed to an asset, and any alliance that wants to be competitive will kick your guild.
So this might still maintain putting small guilds at a disadvantage, especially guilds of friends, that sometimes play, but not enough to be active.
Personally, I think 500 is still far too big for a game that has 250 player zone caps.
You have to work within the constraints of the game design. I believe Albion for example has a much larger zone cap and much smaller guild cap, and they have been successful even though they also have complaints and discussions about caps and limits on alliances and guilds.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
In any case, small guilds will suffer from this, and large guilds will still dominate, nothing will change in that venture.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018