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Crowfall deals a blow to the Zerg!!

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    This issue is touched on by Massively in a recent article about sieges:

    The team also says that it’s improved performance in sieges and has additional sieges in planning, including “Handshake Sieges.” What’s a Handshake Siege? Well, a quick dig through the forums suggests that ArtCraft has been trying to manage the problem of defenders flooding a map and making it impossible for attackers to join to do anything, thereby essentially blocking out siege windows. 
    Kyleran

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  • carterzacarterza Member UncommonPosts: 5
    edited December 2021
    For whatever reason I cannot reply directly to MMO dev master over there - but Crowfall's early issues were caused by massive desyncs as was evidenced in videos of players avatars floating and playing animation loops while nothing else was happening around them. Also the myriad of patch notes from devs which included server optimizations. These were the game breaking bugs - not client issues like map rendering or low FPS. I never said Crowfall was the most optimized Unity game or that Unity was a perfect engine - but blaming all Crowfall's issues on Unity is inaccurate at best.
    Post edited by carterza on
    nurso
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