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Recently Bradford has been thinking about MMOs and some of the unique mechanics that each game tries to bring to the table. While not every mechanic would directly translate, it got him wondering: if you could choose any mechanic from any game to inject into your favorite MMO, which would it be and why?
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I'm not sure why all these games have shifted to this mindless manual node harvesting, where you spend hours and hours just chasing spawn points and hitting nodes. I assume they just need a time sink for their game, because the Passive harvesting in SWG was amazing, and the player had more time to focus on active tasks, whether that was socializing at the local cantina, mission running, faction pvp, city/house building, or crafting.
Mess with the best, Die like the rest
1) Hundreds of skills.
2) Fully assignable skill bars, alternative skills for each weapon.
3) Skill capping.
4) Weapon dyes.
And just for balance, here's a few things from Guild Wars 2 that I'd like to see in Guild Wars 1:
1) Dynamic events
2) Open world, drop-in-drop-out patrol zones (1 per region)
3) Multiple dye slots
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
The dynamic loot system from DAoC into any modern MMO.
I can't stand pointless PvP and I absolutely can't stand everyone wearing different tiers of the same armor and weapon set.
PvP Rank - Dark Age of Camelot (Allowed you to advance your character for PvP from purely PvP) note that the PvP rank skills did not work for PvE so it did not force people to PvP
In the reincarnation of "Dark and Light" I was killed by a goblin and it looted my corpse. I thought it was an awesome touch.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Logic, my dear, merely enables one to be wrong with great authority.
They required an impromptu PvE zerg to put down and eventually overcome. It was even more fun when it happened in PvP zones and players let the other faction be for a while since they were also helping deal with the mob invasion... except when you happened to be fighting the same group of mobs and someone accidentally on purpose killed someone from the other faction and then all hell would break loose in a 3-sided battle on the spot lol.
New World is actually a good candidate to recreate that. It already has the Rift-like corrupted breaches except there they don't grow and take over zones if left unchallenged. A couple of tweaks to let breaches in general, or special types of breaches, expand and spawn tougher boss level mobs that roam the countryside and they'd have pretty well the same system with all that extra chaos.
I'd love to see that there.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
So in my case, I would say working from the Base Game of Dungeons and Dragons Online.
What I would like Added:
- Dyes - like GW2.
- The Wardrobe System - Like GW2.
- Loadouts - like Eternal Crusade/GW2, either system was cool.
- Useful Mini System - Like Trove.
- Pet Collecting System - Like GW2.
- A Total Graphics Upgrade - the game is old, and the graphics look very dated. Since it is an old school D&D game, I think embracing that, and either going full on cartoonish like Crowfall (alpha style) or real high larger than life fantasy style of GW2, the often hyped ultra realistic look of games like BDO and Bless, I think would not vibe well with a D&D game, just my feels on that one.
Really, I think just a new graphics overhaul, and clearing up the lag/stability issues, would revitalize the game to the point that it could be a contender in the modern market.FO76 was great for this, really high places to climb and more importantly, jump off of.
Used to see how far we could fall without dying, easy in power armor, w/o it, not so much.
I loved the raptor mounts in EQ2, of course no question in CoH/CoV, there's something about it which is why I enjoy jumping far more than just flying, perhaps just the fact you never quite know what you might land in on impact.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I agree on the verticality. GW2 Heart of Thorns was great on that aspect. Verticality combined with better movement would be something I'd love to see.
From other games (you didn't ask specifically for other MMORPGs) I'd like to see better combat. NW is going in a good direction with Dark Souls lite but that's not enough for me. Imagine a MMORPG with For Honors combat for example!
Better storytelling because most MMORPGs still suck on this department. FFXIV should be a role model on epic storytelling. Imagine a MMORPG with Star Wars KOTOR/Mass Effect quality story!
Metroidvania/Zelda mechanics. Imagine your hero not only gaining combat strength but also new tools to interact with the world and reach new locations that way. I know we got lite versions of this with flying mounts, graple hooks but those are just fractions of whats possible.
Better graphics/sounddesign. MMORPGs often looks worse than singleplayer games because of the huge world and with it technical issues but this is the wishing thread so yes it would be nice if MMORPGs could look and sound like The Last of Us 2/ Doom Eternal/ Kingdom Come: Deliverance you name it. At least soundwise with New World we might get a game that is truely up to date. BDO is so old and still the undisputed king of MMORPG graphics. Imagine Final Fantasy XIV, Dungeons and Dragons Online or LotRO with grapics like these
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
It let you play as a dragon. That was pretty amazing, and it required a community to really progress.
Non-Dragon character progression was initially so customizable you could become anything you could think of! It was such a great concept at the start.