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Is New World good or just overhyped by non MMO players?

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  • KyleranKyleran Member LegendaryPosts: 43,975
    Scot said:
    I'm sorry Canada but sand-park doesn't mean anything. The box and the park part is just the choice of words. You can call it a theme-room, or a sand-world, it would still mean theme-park and sand-box, and those words would define the scale at best, nothing else. A mixture of theme-park and sand-box is again a theme-park. 

    The defining part is sand vs theme. There are either toys to get on, or there aren't. Saying there are but there aren't is just silly.

    I think all people should play EVE Online as a mandatory course. Also we should just hang people who come up with silly terms such as MMOLite, Sand-Park, Bromance, and fucking brunch! 

    MMOLite is a plain old multiplayer game, Sand-Park is just another Theme-Park, you love a friend whom you don't want to have sex with? it's called friendship, and if you want to drink in the morning just drunk, stop inventing meaningless useless silly words. 

    Or maybe you live in a world when everything is either black or white, while we live in a world full of nuances of gray...

    Most theme parks have sandbox elements, and most sandbox games also have theme park elements. Amusingly, Star Wars Galaxies for instance had even areas which were designed as "theme parks".

    And sorry, but NW has more sandbox elements than your usual WoW clone.
    As you know I am not even playing, but this insistence people have to find new labels is amusing. How many sandbox elements does a themepark need before the scales are tipped and it becomes sandpark? How many themepark elements would a sandbox need to be called a themebox? :)
    42 is always the correct number.

    ConstantineMerusScot[Deleted User]

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    I'm sorry Canada but sand-park doesn't mean anything. The box and the park part is just the choice of words. You can call it a theme-room, or a sand-world, it would still mean theme-park and sand-box, and those words would define the scale at best, nothing else. A mixture of theme-park and sand-box is again a theme-park. 

    The defining part is sand vs theme. There are either toys to get on, or there aren't. Saying there are but there aren't is just silly.

    I think all people should play EVE Online as a mandatory course. Also we should just hang people who come up with silly terms such as MMOLite, Sand-Park, Bromance, and fucking brunch! 

    MMOLite is a plain old multiplayer game, Sand-Park is just another Theme-Park, you love a friend whom you don't want to have sex with? it's called friendship, and if you want to drink in the morning just drunk, stop inventing meaningless useless silly words. 

    Or maybe you live in a world when everything is either black or white, while we live in a world full of nuances of gray...

    Most theme parks have sandbox elements, and most sandbox games also have theme park elements. Amusingly, Star Wars Galaxies for instance had even areas which were designed as "theme parks".

    And sorry, but NW has more sandbox elements than your usual WoW clone.
    I live in a world where definitions matter. There is a scientific approach, and there is a "this is how I feel approach". The latter can be as many as people on the planet, and it is not a definition, it is an opinion.

    Definitions are based on methods and principles. They are precise, accurate, and never vague nor obscure. If you are using a definition that is up for interpretation and personal feelings every time that you are going to apply it to a new phenomena then it is not a definition. 

    However, I didn't say anything about NW. I was talking about the term "Sandpark" and in generally these (marketing) gimmicks. I have been playing NW since launch and for the life of me I didn't realize it even pretended to be a sandbox. So far it exactly felt like a WoW clone mixed with ideas from DAoC and SW. 

    SWG used to be a sandbox, then came WoW, they wanted a bit of that gravy so they changed it into a Themepark. If what you are talking about predates that then you gotta remind me what areas that you are talking about. But as far as I can remember, the game upon launch was a horrible horrible sandbox. 

    And what is wrong for NW to be a themepark? It's an excellent excellent game. Are sandboxes somehow holier than themeparks? 

    Cheerio <3 
    IselinKyleran
    Constantine, The Console Poster

    • "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
  • BrainyBrainy Member EpicPosts: 2,163
    New World definitely has end game issues for everyone, and especially casuals or PVE players.  For me, if I can get a few months out of a game, it is totally worth the money.  If you are looking for 10 years of content, yeah probably not going to like this game end game UNLESS they add a bunch of content and fix the end game structure.

    With that being said, all my friends are having a great time with some very minor complaints.  Nobody close to me has complained the game is not fun so far up to level 50.  We will see in a month or so if that turns around.

    Its really hard to beat the entertainment value this game gives for the little money it costs.
    SensaiKyleranYashaX
  • BrainyBrainy Member EpicPosts: 2,163
    I'm sorry Canada but sand-park doesn't mean anything. The box and the park part is just the choice of words. You can call it a theme-room, or a sand-world, it would still mean theme-park and sand-box, and those words would define the scale at best, nothing else. A mixture of theme-park and sand-box is again a theme-park. 

    The defining part is sand vs theme. There are either toys to get on, or there aren't. Saying there are but there aren't is just silly.

    I think all people should play EVE Online as a mandatory course. Also we should just hang people who come up with silly terms such as MMOLite, Sand-Park, Bromance, and fucking brunch! 

    MMOLite is a plain old multiplayer game, Sand-Park is just another Theme-Park, you love a friend whom you don't want to have sex with? it's called friendship, and if you want to drink in the morning just drunk, stop inventing meaningless useless silly words. 

    Or maybe you live in a world when everything is either black or white, while we live in a world full of nuances of gray...

    Most theme parks have sandbox elements, and most sandbox games also have theme park elements. Amusingly, Star Wars Galaxies for instance had even areas which were designed as "theme parks".

    And sorry, but NW has more sandbox elements than your usual WoW clone.
    I live in a world where definitions matter. There is a scientific approach, and there is a "this is how I feel approach". The latter can be as many as people on the planet, and it is not a definition, it is an opinion.

    Definitions are based on methods and principles. They are precise, accurate, and never vague nor obscure. If you are using a definition that is up for interpretation and personal feelings every time that you are going to apply it to a new phenomena then it is not a definition. 

    However, I didn't say anything about NW. I was talking about the term "Sandpark" and in generally these (marketing) gimmicks. I have been playing NW since launch and for the life of me I didn't realize it even pretended to be a sandbox. So far it exactly felt like a WoW clone mixed with ideas from DAoC and SW. 

    SWG used to be a sandbox, then came WoW, they wanted a bit of that gravy so they changed it into a Themepark. If what you are talking about predates that then you gotta remind me what areas that you are talking about. But as far as I can remember, the game upon launch was a horrible horrible sandbox. 

    And what is wrong for NW to be a themepark? It's an excellent excellent game. Are sandboxes somehow holier than themeparks? 

    Cheerio <3 

    Yes this game is total themepark.  Where is the sandbox in this game at all.  This game is telling you what to do all the time.  Doesnt make it bad, not sure why people hate the themepark label.  People want to try to change the definition of sandbox.

    This game is super questy, zones, quests, content, items, weapons, armor, housing, stats, skill are all level gated.  When they say this is a sandbox, I have no clue what are they even talking about?  The part where you get to pick your name.

    I do think some games can have grey areas, this is not a grey area at all.  Straight up themepark.

    ConstantineMerusKyleran
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  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    It's amazing.  Pretty much all you could want in an MMO.  
  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    edited October 2021
    Utinni said:
    One End-game dungeon. Thats it.
    But it does have a dungeon!  THEMEPARK!  THEMEPARK!

    Seriously though, did you know that BDO released without a dungeon or siege?  Siege was hyped for like a year then didn't even really work.  A dungeon hyped for like another year and it wasn't even a proper dungeon. 

    I was in a siege on day TWO in New World and it is AWESOME.  Highly recommend doing them if you can get into one and are playing.

    I guess BDO is a low bar, but New World is very much PVP/faction focused like BDO.  All that effort that would've went into designing dungeons and stuff went into siege warfare and tying it into the world to make it meaningful.

    If all you want is to run dungeons, New World is not going to be it for you.  But I would recommend giving it a shot anyway because you may find there's lots of other stuff you enjoy doing.
    SovrathConstantineMerusKyleran
  • [Deleted User][Deleted User] Posts: 0
    edited October 2021
    The user and all related content has been deleted.
  • IselinIselin Member LegendaryPosts: 18,719
    I'm sorry Canada but sand-park doesn't mean anything. The box and the park part is just the choice of words. You can call it a theme-room, or a sand-world, it would still mean theme-park and sand-box, and those words would define the scale at best, nothing else. A mixture of theme-park and sand-box is again a theme-park. 

    The defining part is sand vs theme. There are either toys to get on, or there aren't. Saying there are but there aren't is just silly.

    I think all people should play EVE Online as a mandatory course. Also we should just hang people who come up with silly terms such as MMOLite, Sand-Park, Bromance, and fucking brunch! 

    MMOLite is a plain old multiplayer game, Sand-Park is just another Theme-Park, you love a friend whom you don't want to have sex with? it's called friendship, and if you want to drink in the morning just drunk, stop inventing meaningless useless silly words. 
    You must have missed my smiley after "sandpark"

    These labels are all silly AF time wasters whose only purpose is forum PvP. Take them all, and I mean ALL, with a grain of salt.

    In case you missed it no, I'm not trying to invent a new definition - "sandpark" and "themebox" are old mmo player invented terms that have been used tongue in cheek by MMO players for decades simply to highlight the time wasting idiocy of trying to be definitive with the definitions of sandbox and theme park.

    I really don't give a fuck what NW is called here or anywhere - i's just a fun game... capiche?
    mklinicSovrath[Deleted User]
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  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    Wargfoot said:
    In the short time I was in New World I did really appreciate how satisfying it was to craft my own gear.  I felt like a little work was involved, but didn't feel like I was being griefed. 

    I also think they've set a new bar for graphics... really hard to look at older titles now.
    Yes crafting is nice. I think the reason partly is because gathering materials is satisfying. The environment is realistic and beautiful. The forest gets to you ya know. 
    BrainyKyleran
    Constantine, The Console Poster

    • "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
  • doperthanthelastonedoperthanthelastone Newbie CommonPosts: 12
    Rungar said:
    mmo desperation: its good enough. lol

    OMG what he said... im loving diablo 2 re and got stuck on duriel ... anyway, this game looks like ESO?

    the hit boxes are also too large to mean anything... meaning on my death bed i could headshot someone if the damn hit box is wider than a tunnel.
    Iselin
  • TheocritusTheocritus Member LegendaryPosts: 9,976
    Like others have said, people are desperate for a new MMO, and it doesnt hurt that it has Amazon's money behind it to promote and market that hype.
    Brainy
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  • ringdanyringdany Member UncommonPosts: 195
    edited October 2021
    i think there is no stealth ability in NW :(

    no antimagic aoe ability

    no antimagic silence ability on mages :(

    i dont think you can kill enemies at max hp in 2-3 hits

    the game's combat ability list seems very lacklustre and kinda empty

    no hp shield ability for mages

    i think there is no aoe shield ability for defenders?

    no control enemy player ability?

    all of the above are already present in other team pvp mmos


    YashaX
  • KyleranKyleran Member LegendaryPosts: 43,975
    Isn't NW more of a low magic environment rather than "Mageworld?"

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • ringdanyringdany Member UncommonPosts: 195
    Kyleran said:
    Isn't NW more of a low magic environment rather than "Mageworld?"
    i think it is low magic -- but.. this is kind of the standard for modern pvp mmos -- even Retun for Reckoning is somewhat low magic compared to the team pvp mmos im used to. I guess it's just trends/player's preference for higher gfx/where development effort is going. probably just me - i really prefer high magic.
  • olepiolepi Member EpicPosts: 3,017
    It is possible to create a character in NW that uses magic exclusively, and relies on Intelligence and managing your mana pool.
    Kyleran

    ------------
    2024: 47 years on the Net.


  • Veiled_lightVeiled_light Member UncommonPosts: 855
    I think I'll give it a miss, it just doesn't scream like the MMORPG I've been waiting for, despite loving SWG. I dunno what it is about it, I just don't get that feeling from it. I quit WoW in 2006 and have desperately wanted something since. SWTOR was the closest as it got so much right.... it just didn't have a world and so I got bored by level 30 and never played again. 

    Graphically though I think it is ugly, it looks like Age of Conan to me and I think eurgh.... turns me off so much. I'm playing classic EQ right now on an Emu server and I prefer the graphics of that. It just has something magical about it that this game is lacking for me, despite EQ from 2000 being technically inferior. 

    I would say I'll give it a try when it is a fiver during a steam sale, but I have never gotten into an MMO that I haven't been there for launch at. You just feel like you're missing out on something when you get into an MMO post launch and everywhere is dead. 

    I've also seen it has a tutorial and I hate MMOs with one, I just want to be dropped into the world, I've played enough MMOs.
    YashaXTheocritus
  • TillerTiller Member LegendaryPosts: 11,449
    Kinda reminds me of the early days of SWG as far as openness goes. You find yourself out and in the middle of what you think is the middle nowhere, then come across some random person and help each other out of a tough spot, then move on.

    Eventually what we are playing now will be considered vanilla NW; hope to see bigger and more expansive lands in the future to get lost in.
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • SovrathSovrath Member LegendaryPosts: 32,780


    Graphically though I think it is ugly, it looks like Age of Conan to me and I think eurgh.... turns me off so much. I'm playing classic EQ right now on an Emu server and I prefer the graphics of that. It just has something magical about it that this game is lacking for me, despite EQ from 2000 being technically inferior. 


    You think this is ugly and you thought Age of Conan was ugly?

    What do you find "not ugly?"
    YashaX[Deleted User]Kyleran
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  • ScotScot Member LegendaryPosts: 24,273
    edited October 2021
    Torval said:
    Scot said:
    From the way posters talk there are flaws and a shallowness that was not there in the likes of the ESO or GW2 launch, but I don't see that as being an issue for them long term. They have the money and need this to be a success, the main issues I see from what people are saying is in PvP and questing, they will turn that round. If you have any doubts wait a few months that's pretty good advice for any MMO launch including for the two other MMOs I mentioned, I wish I had given ESO three months before I started that one.
    Maybe you have MMO amnesia because TESO foundered for a whole year before retooling the entire experience and launching One Tamriel to great success. TESO made all sorts of stupid launch decisions that were only aggravated by the mouthy hype of their double-speaking top brass.

    GW2 had more than its share of launch issues, from not being able to connect with friends to their hubris about breaking the WoW mold and crushing the mmo eSports scene. While I enjoyed a lot of the early content, they bitterly disappointed their GW1 base with how the game evolved. They never even came close to the kind of sales and concurrency New World is seeing. They had a rabidly devoted fanbase and quickly pissed away all of their opportunities. They went the opposite direction of TESO.

    But who am I to ruin some excellent revisionism and nostalgic ruminating.
    Well I only got what happened in the GW2 launch second hand, I don't think disappointing GW1 vets is relevant, all I am talking about is how well the launches went.

    Indeed ESO did a relaunch after a year, in fact in previous posts I have predicted NW will do the same. It is hard not being in NW from launch to clearly make a comparison, but the problems seem of a different scale. Tagged PvP rather than issues with the arena, bolted on quests rather than issues with quests carefully thought out from the games inception. Finally I do not agree that all the changes that occurred in One Tameriel were beneficial, they suited the 'modern MMOs' 'forget the lore' approach but that is not always the best solution. I would also not base success purely on sales and in the past neither have you.

    I don't see what I said as revisionism, ESO had a lot of issues at launch, but players were not talking about where are the decent quests and where is the PvP or why is the PvP on my doorstep?
    klash2def
  • KyleranKyleran Member LegendaryPosts: 43,975
    Scot said:
    Torval said:
    Scot said:
    From the way posters talk there are flaws and a shallowness that was not there in the likes of the ESO or GW2 launch, but I don't see that as being an issue for them long term. They have the money and need this to be a success, the main issues I see from what people are saying is in PvP and questing, they will turn that round. If you have any doubts wait a few months that's pretty good advice for any MMO launch including for the two other MMOs I mentioned, I wish I had given ESO three months before I started that one.
    Maybe you have MMO amnesia because TESO foundered for a whole year before retooling the entire experience and launching One Tamriel to great success. TESO made all sorts of stupid launch decisions that were only aggravated by the mouthy hype of their double-speaking top brass.

    GW2 had more than its share of launch issues, from not being able to connect with friends to their hubris about breaking the WoW mold and crushing the mmo eSports scene. While I enjoyed a lot of the early content, they bitterly disappointed their GW1 base with how the game evolved. They never even came close to the kind of sales and concurrency New World is seeing. They had a rabidly devoted fanbase and quickly pissed away all of their opportunities. They went the opposite direction of TESO.

    But who am I to ruin some excellent revisionism and nostalgic ruminating.
    Well I only got what happened in the GW2 launch second hand, I don't think disappointing GW1 vets is relevant, all I am talking about is how well the launches went.

    Indeed ESO did a relaunch after a year, in fact in previous posts I have predicted NW will do the same. It is hard not being in NW from launch to clearly make a comparison, but the problems seem of a different scale. Tagged PvP rather than issues with the arena, bolted on quests rather than issues with quests carefully thought out from the games inception. Finally I do not agree that all the changes that occurred in One Tameriel were beneficial, they suited the 'modern MMOs' 'forget the lore' approach but that is not always the best solution. I would also not base success purely on sales and in the past neither have you.

    I don't see what I said as revisionism, ESO had a lot of issues at launch, but players were not talking about where are the decent quests and where is the PvP or why is the PvP on my doorstep?
    Minor point of order. One Tamriel released about 2.5 years after ESO's initial release in April 2014.

    "The update was released as part of Update 12 on October 5, 2016 for PC/Mac, and October 18 for PS4 and Xbox One
    Scot

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ScotScot Member LegendaryPosts: 24,273
    Kyleran said:
    Scot said:
    Torval said:
    Scot said:
    From the way posters talk there are flaws and a shallowness that was not there in the likes of the ESO or GW2 launch, but I don't see that as being an issue for them long term. They have the money and need this to be a success, the main issues I see from what people are saying is in PvP and questing, they will turn that round. If you have any doubts wait a few months that's pretty good advice for any MMO launch including for the two other MMOs I mentioned, I wish I had given ESO three months before I started that one.
    Maybe you have MMO amnesia because TESO foundered for a whole year before retooling the entire experience and launching One Tamriel to great success. TESO made all sorts of stupid launch decisions that were only aggravated by the mouthy hype of their double-speaking top brass.

    GW2 had more than its share of launch issues, from not being able to connect with friends to their hubris about breaking the WoW mold and crushing the mmo eSports scene. While I enjoyed a lot of the early content, they bitterly disappointed their GW1 base with how the game evolved. They never even came close to the kind of sales and concurrency New World is seeing. They had a rabidly devoted fanbase and quickly pissed away all of their opportunities. They went the opposite direction of TESO.

    But who am I to ruin some excellent revisionism and nostalgic ruminating.
    Well I only got what happened in the GW2 launch second hand, I don't think disappointing GW1 vets is relevant, all I am talking about is how well the launches went.

    Indeed ESO did a relaunch after a year, in fact in previous posts I have predicted NW will do the same. It is hard not being in NW from launch to clearly make a comparison, but the problems seem of a different scale. Tagged PvP rather than issues with the arena, bolted on quests rather than issues with quests carefully thought out from the games inception. Finally I do not agree that all the changes that occurred in One Tameriel were beneficial, they suited the 'modern MMOs' 'forget the lore' approach but that is not always the best solution. I would also not base success purely on sales and in the past neither have you.

    I don't see what I said as revisionism, ESO had a lot of issues at launch, but players were not talking about where are the decent quests and where is the PvP or why is the PvP on my doorstep?
    Minor point of order. One Tamriel released about 2.5 years after ESO's initial release in April 2014.

    "The update was released as part of Update 12 on October 5, 2016 for PC/Mac, and October 18 for PS4 and Xbox One
    I will say that shows how inaccurate memory can be, now I am "of course" but when I posted that sailed by.
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