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New World has just barely enough of everything

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  • KyleranKyleran Member LegendaryPosts: 43,975
    edited October 2021
    Tokken said:
    To me, the Harvesting and Crafting is the BEST part of the game. The rest of the content is FUN, I look forward to expansions.
    I never consider harvesting and crafting as good game play, just "chores" one often must do in order to maximize efficiency or income, but I would be quite happy to eschew them entirely when possible.

    I only do both of those activities in ESO for FOMO reasons, have maximized my harvest and crafting skills in every line yet have never crafted anything or even sold the materials. (Thank God for the unlimited crafting bag)

    So far I've obtained the gear, gold, potions and food I need in other ways but just in case I ever need to craft something, I can if I must.

    I do upgrade my gear, say from purple to gold or change an attribute here or there so it has some uses of course.

    Too busy adventuring and killing most all that lives to spend time being a moisture farmer. ;)




    ScorchienTokken

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ScorchienScorchien Member LegendaryPosts: 8,914
    edited October 2021
    Kyleran said:
    Tokken said:
    To me, the Harvesting and Crafting is the BEST part of the game. The rest of the content is FUN, I look forward to expansions.
    I never consider harvesting and crafting as good game play, just "chores" one often must do in order to maximize efficiency or income, but I would be quite happy to eschew them entirely when possible.

    I only do both of those activities in ESO for FOMO reasons, have maximized my harvest and crafting skills in every line yet have never crafted anything or even sold the materials. (Thank God for the unlimited crafting bag)

    So far I've obtained the gear, gold, potions and food I need in other ways but just in case I ever need to craft something, I can if I must.

    I do upgrade my gear, say from purple to gold or change an attribute here or there so it has some uses of course.

    Too busy adventuring and killing most all that lives to spend time being a moisture farmer. ;)





     I actually stopped Gathering and Craftin NW in low 30s ...

      Was a waste of time imo

     I could get everything i wanted /needed From Dungeons/Market or Faction board .. No need to for Gathering/Crafting

     But thats a good thing , its bad when a game forces you to craft ..
    TokkenKyleran
  • borghive49borghive49 Member RarePosts: 493
    olepi said:
    Iselin said:
    olepi said:


    Role Playing Game

    Role playing games normally consist of the player making choices about attributes, class skills, etc, and then playing the game with that build. I'll play the role of a healer/DPS/tank/etc this time, or I'll be a animal summoning Druid, etc. And NW does have character attributes, like strength, intelligence, etc. But it has no classes, and the attributes only affect the weapon you are holding. There are no classes, and your character can do everything. You can pick out a role, and play it, barely. NW is not really much of a RPG game.



    Get back to us when you're in your 40s and have settled into a role.

    I'm a healer with my life staff 1 point away from being maxed and my skills and passives carefully selected (I went through trial and error early on and settled on what I like to use... all by myself :)) and I feel like a healer here just as much if not more than in any other RPG I've ever played that told me I was a healer because of my class.

    I find it also quite disturbing that for some people, RPG means classes and fixed roles. RPG means playing a role in a fictional world. And actually, an open skill system like UO or NW is WAY more RP friendly than any rigid class system.

    Go figure... in LOTRO for instance, you can't even be aragorn. There's no class corresponding to it precisely. In NW or UO, you can be whatever you want to be.

    I was just thinking over all the games I've played that were called RPG type games. Baldur's Gate, Morrowind, DAOC, CoH, PoTBS, ESO, SWTOR, LoTRO, DDO, etc. They all focus on character building, with skills, attributes, enhancements, etc. You play a role in the world based on the choices you make when building and growing your character.

    Ryzom is the only MMORPG that I've played that was totally skill based, and you could eventually get the max in everything.

    NW also has the mechanism for attributes, skills, enhancements, etc, and the function of picking them as you grow your character, so it can be called an RPG. But just barely.

    Say you want to play a healer in NW. You can, using the life staff. that's it. 3 skills. Many games have lots of different kinds of healers, some with direct healing spells. Some with lifetapping spells. Some, like Monks, heal others when they hit the enemy. And each of these types of healers has many more choices to make than just 3 out of 6. NW just barely qualifies.

    WoW at release had only one major healer, the priest. Druids were quite bad, paladins just ok.
    I will definitely agree that NW needs more healing weapons with different play styles.

    But I don't think we talk about the same meaning of "role". To me, Role in RP has always been a role like an actor in a movie. That's what table top RPGs have always been all about too.
    No lol. This is just flat out wrong. Shaman, Paladins, Priests and Druids were all capable healers. They just were different with their own strengths and weaknesses. 

    I swear people sometimes just talk out of their butts, a simple Google search would have showed you the correct information. 

    WoW in 2004 was a way more complete game than what Amazon shipped with NW
    Brainy
  • olepiolepi Member EpicPosts: 3,017
    edited October 2021
    olepi said:
    Iselin said:
    olepi said:


    Role Playing Game

    Role playing games normally consist of the player making choices about attributes, class skills, etc, and then playing the game with that build. I'll play the role of a healer/DPS/tank/etc this time, or I'll be a animal summoning Druid, etc. And NW does have character attributes, like strength, intelligence, etc. But it has no classes, and the attributes only affect the weapon you are holding. There are no classes, and your character can do everything. You can pick out a role, and play it, barely. NW is not really much of a RPG game.



    Get back to us when you're in your 40s and have settled into a role.

    I'm a healer with my life staff 1 point away from being maxed and my skills and passives carefully selected (I went through trial and error early on and settled on what I like to use... all by myself :)) and I feel like a healer here just as much if not more than in any other RPG I've ever played that told me I was a healer because of my class.

    I find it also quite disturbing that for some people, RPG means classes and fixed roles. RPG means playing a role in a fictional world. And actually, an open skill system like UO or NW is WAY more RP friendly than any rigid class system.

    Go figure... in LOTRO for instance, you can't even be aragorn. There's no class corresponding to it precisely. In NW or UO, you can be whatever you want to be.

    I was just thinking over all the games I've played that were called RPG type games. Baldur's Gate, Morrowind, DAOC, CoH, PoTBS, ESO, SWTOR, LoTRO, DDO, etc. They all focus on character building, with skills, attributes, enhancements, etc. You play a role in the world based on the choices you make when building and growing your character.

    Ryzom is the only MMORPG that I've played that was totally skill based, and you could eventually get the max in everything.

    NW also has the mechanism for attributes, skills, enhancements, etc, and the function of picking them as you grow your character, so it can be called an RPG. But just barely.

    Say you want to play a healer in NW. You can, using the life staff. that's it. 3 skills. Many games have lots of different kinds of healers, some with direct healing spells. Some with lifetapping spells. Some, like Monks, heal others when they hit the enemy. And each of these types of healers has many more choices to make than just 3 out of 6. NW just barely qualifies.

    WoW at release had only one major healer, the priest. Druids were quite bad, paladins just ok.
    I will definitely agree that NW needs more healing weapons with different play styles.

    But I don't think we talk about the same meaning of "role". To me, Role in RP has always been a role like an actor in a movie. That's what table top RPGs have always been all about too.
    No lol. This is just flat out wrong. Shaman, Paladins, Priests and Druids were all capable healers. They just were different with their own strengths and weaknesses. 

    I swear people sometimes just talk out of their butts, a simple Google search would have showed you the correct information. 

    WoW in 2004 was a way more complete game than what Amazon shipped with NW

    That is what occurred to me too. I never played WoW, so I compare NW to the original release of DAOC. That was literally 20 years ago.

    In terms of complexity, DAOC is far more complex and detailed than NW. Heck, take the Cabalist on DAOC, just one of the bunch of classes of just one of the factions. There are three different spec lines for the cabby: spirit, body, and matter. And each line has multiple skills and options. And they play differently too.

    I bet the cabby alone has almost as many powers/skills choices as  NW in total.

    And DAOC came out of nowhere, from a small studio, as their first game. (I think). Mythic had nowhere near the resources that Amazon has.

    Crafting? PvP and RvR? DAOC is just as good as NW, and their RvR set the standard.

    Of course, NW has better graphics, and actiony combat. And they do seem to have a solid platform and infrastructure to build on.

    NW is almost a joke in terms of complexity compared to DAOC, even 20 years ago DAOC. But it has barely enough to pass, it does have skill trees, albeit shallow and simplistic. It does have basic crafting like DAOC (push-button), and the PvP seems good enough.
    MendelBrainy

    ------------
    2024: 47 years on the Net.


  • olepiolepi Member EpicPosts: 3,017
    Kyleran said:
    Tokken said:
    To me, the Harvesting and Crafting is the BEST part of the game. The rest of the content is FUN, I look forward to expansions.
    I never consider harvesting and crafting as good game play, just "chores" one often must do in order to maximize efficiency or income, but I would be quite happy to eschew them entirely when possible.

    I only do both of those activities in ESO for FOMO reasons, have maximized my harvest and crafting skills in every line yet have never crafted anything or even sold the materials. (Thank God for the unlimited crafting bag)

    So far I've obtained the gear, gold, potions and food I need in other ways but just in case I ever need to craft something, I can if I must.

    I do upgrade my gear, say from purple to gold or change an attribute here or there so it has some uses of course.

    Too busy adventuring and killing most all that lives to spend time being a moisture farmer. ;)





    You've probably never played a game where harvesting and crafting were mandatory, and made up a large part of game play. In Ryzom, for example, *everything* is player crafted. You can buy generic items from NPC vendors, but their quality is grade C at best.

    Nothing drops from quests or NPC's except mats to make things. Everything is player made.

    Harvesting and crafting in Ryzom *is* the main game, with PvP added to fight over the special mats needed to make the best items. Harvesting is a mini-game that can kill you if done wrong, consider it as combat against the world. Crafting is complicated with no recipes, everybody figures out their best combinations, and frequently these are carefully hoarded secrets. People make unique items with their own methods.

    I bet you've only played push-button crafting like DAOC, ESO, and NW, that requires no player skill at all and creates the same items that everybody else creates.
    laserit

    ------------
    2024: 47 years on the Net.


  • olepiolepi Member EpicPosts: 3,017
    edited October 2021
    olepi said:
    olepi said:
    Iselin said:
    olepi said:


    Role Playing Game

    Role playing games normally consist of the player making choices about attributes, class skills, etc, and then playing the game with that build. I'll play the role of a healer/DPS/tank/etc this time, or I'll be a animal summoning Druid, etc. And NW does have character attributes, like strength, intelligence, etc. But it has no classes, and the attributes only affect the weapon you are holding. There are no classes, and your character can do everything. You can pick out a role, and play it, barely. NW is not really much of a RPG game.



    Get back to us when you're in your 40s and have settled into a role.

    I'm a healer with my life staff 1 point away from being maxed and my skills and passives carefully selected (I went through trial and error early on and settled on what I like to use... all by myself :)) and I feel like a healer here just as much if not more than in any other RPG I've ever played that told me I was a healer because of my class.

    I find it also quite disturbing that for some people, RPG means classes and fixed roles. RPG means playing a role in a fictional world. And actually, an open skill system like UO or NW is WAY more RP friendly than any rigid class system.

    Go figure... in LOTRO for instance, you can't even be aragorn. There's no class corresponding to it precisely. In NW or UO, you can be whatever you want to be.

    I was just thinking over all the games I've played that were called RPG type games. Baldur's Gate, Morrowind, DAOC, CoH, PoTBS, ESO, SWTOR, LoTRO, DDO, etc. They all focus on character building, with skills, attributes, enhancements, etc. You play a role in the world based on the choices you make when building and growing your character.

    Ryzom is the only MMORPG that I've played that was totally skill based, and you could eventually get the max in everything.

    NW also has the mechanism for attributes, skills, enhancements, etc, and the function of picking them as you grow your character, so it can be called an RPG. But just barely.

    Say you want to play a healer in NW. You can, using the life staff. that's it. 3 skills. Many games have lots of different kinds of healers, some with direct healing spells. Some with lifetapping spells. Some, like Monks, heal others when they hit the enemy. And each of these types of healers has many more choices to make than just 3 out of 6. NW just barely qualifies.

    WoW at release had only one major healer, the priest. Druids were quite bad, paladins just ok.
    I will definitely agree that NW needs more healing weapons with different play styles.

    But I don't think we talk about the same meaning of "role". To me, Role in RP has always been a role like an actor in a movie. That's what table top RPGs have always been all about too.
    No lol. This is just flat out wrong. Shaman, Paladins, Priests and Druids were all capable healers. They just were different with their own strengths and weaknesses. 

    I swear people sometimes just talk out of their butts, a simple Google search would have showed you the correct information. 

    WoW in 2004 was a way more complete game than what Amazon shipped with NW

    That is what occurred to me too. I never played WoW, so I compare NW to the original release of DAOC. That was literally 20 years ago.

    In terms of complexity, DAOC is far more complex and detailed than NW. Heck, take the Cabalist on DAOC, just one of the bunch of classes of just one of the factions. There are three different spec lines for the cabby: spirit, body, and matter. And each line has multiple skills and options. And they play differently too.

    I bet the cabby alone has as many powers/skills choices as  NW in total.

    And DAOC came out of nowhere, from a small studio, as their first game. (I think). Mythic had nowhere near the resources that Amazon has.

    Crafting? PvP and RvR? DAOC is just as good as NW, and their RvR set the standard.

    Of course, NW has better graphics, and actiony combat. And they do seem to have a solid platform and infrastructure to build on.

    NW is almost a joke in terms of complexity compared to DAOC, even 20 years ago DAOC. But it has barely enough to pass, it does have skill trees, albeit shallow and simplistic. It does have basic crafting like DAOC (push-button), and the PvP seems good enough.

    DAOC at release had nowhere near enough quest content to level. It was all about grind, grind, and grind more. And I don't mean grind quest, I mean grind mobs, move to next area, grind mobs, etc... it was a design that was already old when EQ was released, UO and AC1 both did much better.

    So yeah, rose colored glasses are going strong. I've been in all those games at release. They had some points better than NW, no doubt, but also many either outdated or much worse.

    And crafting in DAOC at release sucked donkey ass. They just made it good with patches later.

    I'm not trying to compare how good the games are, or how fun they are. I'm commenting on their complexity, the amount of options the player has to build their character. NW has about 5% of the complexity that DAOC has in terms of how to build your character, what skills are available, etc.

    Oh, and as for the healer discussion, WoW had 4 healers, 3 of which you said were "off-healers". NW has one.

    ------------
    2024: 47 years on the Net.


  • JeroKaneJeroKane Member EpicPosts: 7,096
    edited October 2021
    The problem with New World is, that the devs have learned nothing from past games. Nothing!

    Everything in the game is done at bare minimum and half assed/rushed to make release.

    Many servers have one single faction that has already wiped out the other two factions, with players already given up fighting back and quit the server (or even the game). Simply because its pointless, with no incentive to do so.

    It just shows the sheer incompetence and lack of experience of the devs at Amazon Game Studios.
    Especially when there is so much historical data available from past games like DAoC, Warhammer Online, etc to learn from what worked well and what didn't.

    Instead they make the same old mistakes and I have no idea how they will be able to fix this.
    As players will either have quit the game and not coming back or rerolled on a different server where their prefered faction is dominating.

    Next to there not being any Endgame content, with lackluster itemization, with as result that there really isn't much left to do when reaching the level cap.

    They would have had some redeeming grace if the PVP was at least great and engaging, but sadly even that they messed up. /shrug


  • olepiolepi Member EpicPosts: 3,017
    edited October 2021
    olepi said:
    olepi said:
    olepi said:
    Iselin said:
    olepi said:


    Role Playing Game

    Role playing games normally consist of the player making choices about attributes, class skills, etc, and then playing the game with that build. I'll play the role of a healer/DPS/tank/etc this time, or I'll be a animal summoning Druid, etc. And NW does have character attributes, like strength, intelligence, etc. But it has no classes, and the attributes only affect the weapon you are holding. There are no classes, and your character can do everything. You can pick out a role, and play it, barely. NW is not really much of a RPG game.



    Get back to us when you're in your 40s and have settled into a role.

    I'm a healer with my life staff 1 point away from being maxed and my skills and passives carefully selected (I went through trial and error early on and settled on what I like to use... all by myself :)) and I feel like a healer here just as much if not more than in any other RPG I've ever played that told me I was a healer because of my class.

    I find it also quite disturbing that for some people, RPG means classes and fixed roles. RPG means playing a role in a fictional world. And actually, an open skill system like UO or NW is WAY more RP friendly than any rigid class system.

    Go figure... in LOTRO for instance, you can't even be aragorn. There's no class corresponding to it precisely. In NW or UO, you can be whatever you want to be.

    I was just thinking over all the games I've played that were called RPG type games. Baldur's Gate, Morrowind, DAOC, CoH, PoTBS, ESO, SWTOR, LoTRO, DDO, etc. They all focus on character building, with skills, attributes, enhancements, etc. You play a role in the world based on the choices you make when building and growing your character.

    Ryzom is the only MMORPG that I've played that was totally skill based, and you could eventually get the max in everything.

    NW also has the mechanism for attributes, skills, enhancements, etc, and the function of picking them as you grow your character, so it can be called an RPG. But just barely.

    Say you want to play a healer in NW. You can, using the life staff. that's it. 3 skills. Many games have lots of different kinds of healers, some with direct healing spells. Some with lifetapping spells. Some, like Monks, heal others when they hit the enemy. And each of these types of healers has many more choices to make than just 3 out of 6. NW just barely qualifies.

    WoW at release had only one major healer, the priest. Druids were quite bad, paladins just ok.
    I will definitely agree that NW needs more healing weapons with different play styles.

    But I don't think we talk about the same meaning of "role". To me, Role in RP has always been a role like an actor in a movie. That's what table top RPGs have always been all about too.
    No lol. This is just flat out wrong. Shaman, Paladins, Priests and Druids were all capable healers. They just were different with their own strengths and weaknesses. 

    I swear people sometimes just talk out of their butts, a simple Google search would have showed you the correct information. 

    WoW in 2004 was a way more complete game than what Amazon shipped with NW

    That is what occurred to me too. I never played WoW, so I compare NW to the original release of DAOC. That was literally 20 years ago.

    In terms of complexity, DAOC is far more complex and detailed than NW. Heck, take the Cabalist on DAOC, just one of the bunch of classes of just one of the factions. There are three different spec lines for the cabby: spirit, body, and matter. And each line has multiple skills and options. And they play differently too.

    I bet the cabby alone has as many powers/skills choices as  NW in total.

    And DAOC came out of nowhere, from a small studio, as their first game. (I think). Mythic had nowhere near the resources that Amazon has.

    Crafting? PvP and RvR? DAOC is just as good as NW, and their RvR set the standard.

    Of course, NW has better graphics, and actiony combat. And they do seem to have a solid platform and infrastructure to build on.

    NW is almost a joke in terms of complexity compared to DAOC, even 20 years ago DAOC. But it has barely enough to pass, it does have skill trees, albeit shallow and simplistic. It does have basic crafting like DAOC (push-button), and the PvP seems good enough.

    DAOC at release had nowhere near enough quest content to level. It was all about grind, grind, and grind more. And I don't mean grind quest, I mean grind mobs, move to next area, grind mobs, etc... it was a design that was already old when EQ was released, UO and AC1 both did much better.

    So yeah, rose colored glasses are going strong. I've been in all those games at release. They had some points better than NW, no doubt, but also many either outdated or much worse.

    And crafting in DAOC at release sucked donkey ass. They just made it good with patches later.

    I'm not trying to compare how good the games are, or how fun they are. I'm commenting on their complexity, the amount of options the player has to build their character. NW has about 5% of the complexity that DAOC has in terms of how to build your character, what skills are available, etc.

    NW gives total freedom where DAOC restricts you to classes.
    Just for that, in MY book (only MY opinion here), NW wins.

    That, and DAOC PvP was restricted to instances while NW's is part of the world. Back then, I was actually enjoying AO's "Notum Wars" PvP way more than DAoC.

    NW falls into the rare category of full skill based MMOs like UO or AC1, a category way too rare in my opinion.

    I will agree with you there. I also like the skill-based approach versus the class-based approach. My complaint then is that NW has very few skills to choose from.

    I tend to play magic characters, so I tried the healer. There is one weapon that heals, with 6 choices and you get 3 of them. That's it. Every healer is the same.

    Or try a mage, you can use a fire staff, or the ice gauntlets. Again, 3 skills each. No electricity, no mind powers, no illusion, just fire and ice, 3 skills each.

    My main point, however, of this whole thread is that NW has just enough, barely, to be fun. Although the choices are too limited, there is just enough to work.

    And I expect NW to grow and change over time, like all MMO's.
    [Deleted User]

    ------------
    2024: 47 years on the Net.


  • ScotScot Member LegendaryPosts: 24,273
    edited October 2021
    I think some posters are missing the fact this game had five years of development but about two thirds (?) in to that they decided to change from open world pvp and put in quests. That's why there seems to be not as much as you would expect at this stage, but then if players are not even waiting for reviews you are going to be in for a bumpy ride anyway. I think the game will suffer from this, but long term they will add the content the game needs, they have more than enough money and their reputation depends on it.

    The other factor here is we are in a strange new age of gaming where  players will be thinking "Ok I am done with it now, back for the DLC". I think those who will be having the most issues with the launch are ones expecting to find a new fulltime MMORPG home for the next few years. So many players don't even play that way any more. I am with you, I want a new MMORPG home for the next few years but the industry does not seem to feel it needs to launch them like that any more.
    TokkenMendel
  • JeroKaneJeroKane Member EpicPosts: 7,096
    Scot said:
    I think some posters are missing the fact this game had five years of development but about two thirds (?) in to that they decided to change from open world pvp and put in quests. That's why there seems to be not as much as you would expect at this stage, but then if players are not even waiting for reviews you are going to be in for a bumpy ride anyway. I think the game will suffer from this, but long term they will add the content the game needs, they have more than enough money and their reputation depends on it.
    It's Amazon we talk about sadly. Reputation isn't in their repertoire.

    If New World player numbers drop enough and no new copies of the game being sold, Amazon HQ will pull the plug and either shutter Game Studios altogether after so many failures or make the switch to lucrative mobile gatcha games like so many other failed game studios have done.

    There are so many things wrong with this game right now. Sorry to say, I don't see how they can turn this around in time.
  • laseritlaserit Member LegendaryPosts: 7,591
    All these games sure are complex to make but they sure ain’t complex to play. They are all simple to play. 

    Every single one of them. 
    Mendel[Deleted User]

    "Be water my friend" - Bruce Lee

  • laseritlaserit Member LegendaryPosts: 7,591
    laserit said:
    All these games sure are complex to make but they sure ain’t complex to play. They are all simple to play. 

    Every single one of them. 

    Simple to play, hard to master. Like UO, AC1, DAOC, EQ, SWG, AO, WOW, LOTRO, GW2, ESO, ETC...
    Maybe, depends on what ones goals are which is one of the great things about MMORPG’s

    Simple and easy or complex and hard are not mutually exclusive. Something can be simple but challenging or complex but a cakewalk.


    "Be water my friend" - Bruce Lee

  • [Deleted User][Deleted User] Posts: 12,262
    edited October 2021
    The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • JeroKaneJeroKane Member EpicPosts: 7,096
    edited October 2021



    It is it's own game, A game that hundreds of thousands of people apparently enjoy. 
    Enjoy when you are on the winning faction I guess?

    And how long are you going to enjoy that, when you won't have any players left in the other two wiped out factions to fight against?  Then what?

    On my current primary server, my Covenant faction has been practically wiped out and Marauders being next on the wipe out list. Our faction chat has pretty much died out, as people either don't care anymore, rerolled a new char to join the dominating faction or moved to another server or quit the game already.

    On my second server it's the same deal. Here I am apparently on the dominating faction that is in the process of wiping out the other two.

    The fact that this can happen so quickly and is even possible at all, is an epic fail in my book.
    There should have been mitigations in place or at least incentives for losing factions to fight back.
    But there aren't and so people either just give up, join the winning faction (by rerolling) or leave said server.

    Just take a look. Only a handful of servers still have queues. A lot of other servers that had queues have none now. Including my two servers that had 700+ queues just last week.
    BrainyKyleran
  • laseritlaserit Member LegendaryPosts: 7,591
    JeroKane said:



    It is it's own game, A game that hundreds of thousands of people apparently enjoy. 
    Enjoy when you are on the winning faction I guess?

    And how long are you going to enjoy that, when you won't have any players left in the other two wiped out factions to fight against?  Then what?

    On my current primary server, my Covenant faction has been practically wiped out and Marauders being next on the wipe out list. Our faction chat has pretty much died out, as people either don't care anymore, rerolled a new char to join the dominating faction or moved to another server or quit the game already.

    On my second server it's the same deal. Here I am apparently on the dominating faction that is in the process of wiping out the other two.

    The fact that this can happen so quickly and is even possible at all, is an epic fail in my book.
    There should have been mitigations in place or at least incentives for losing factions to fight back.
    But there aren't and so people just give up and leave said server.

    Just take a look. Only a handful of servers still have queues. A lot of other servers that had queues have none now. Including my two servers that had 700+ queues just last week.
    Sounds to me like players give up way too easily, can’t deal with failure. How do we develop against that. Give them fake wins to boost their morale?
    Sovrath[Deleted User]

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  • [Deleted User][Deleted User] Posts: 12,262
    edited October 2021
    The user and all related content has been deleted.

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  • olepiolepi Member EpicPosts: 3,017
    laserit said:
    JeroKane said:



    It is it's own game, A game that hundreds of thousands of people apparently enjoy. 
    Enjoy when you are on the winning faction I guess?

    And how long are you going to enjoy that, when you won't have any players left in the other two wiped out factions to fight against?  Then what?

    On my current primary server, my Covenant faction has been practically wiped out and Marauders being next on the wipe out list. Our faction chat has pretty much died out, as people either don't care anymore, rerolled a new char to join the dominating faction or moved to another server or quit the game already.

    On my second server it's the same deal. Here I am apparently on the dominating faction that is in the process of wiping out the other two.

    The fact that this can happen so quickly and is even possible at all, is an epic fail in my book.
    There should have been mitigations in place or at least incentives for losing factions to fight back.
    But there aren't and so people just give up and leave said server.

    Just take a look. Only a handful of servers still have queues. A lot of other servers that had queues have none now. Including my two servers that had 700+ queues just last week.
    Sounds to me like players give up way too easily, can’t deal with failure. How do we develop against that. Give them fake wins to boost their morale?

    PoTBS has the same problem, once one of the factions gets too powerful, they stifle the other factions and the game isn't nearly as much fun.

    Their solution when that happens is to declare the dominant faction the "winner",  and the map resets back to the starting state. The losing factions get a buff to help them in the next round.
    laseritAsm0deusKyleran

    ------------
    2024: 47 years on the Net.


  • JeroKaneJeroKane Member EpicPosts: 7,096
    edited October 2021
    laserit said:

    Sounds to me like players give up way too easily, can’t deal with failure. How do we develop against that. Give them fake wins to boost their morale?
    I agree and I guess this is todays player instant gratification mentality aka the WoW generation.

    But it doesn't help that there aren't any real mitigations in the game to get such a massive imbalance in the three factions.
    Nor does it help, when there is literally zero incentive for losing factions to fight back.

    Right now, with the fast leveling, people rather seem to just delete their existing character and reroll a new one to join the winning faction instead. Only making the problem worse.
    As only existing characters are blocked from changing to a dominating faction. New chars can still join any faction.

    laseritKyleran
  • IselinIselin Member LegendaryPosts: 18,719
    edited October 2021
    JeroKane said:

    On my current primary server, my Covenant faction has been practically wiped out...

    That explains it, you're Covenant. :)

    If you join a faction based on in game lore, they didn't do a very good job of making the 3 factions equally appealing: one faction is trying to cope through science, another one is a militaristic barbarian horde and the third are inquisitor zealots.

    Who wouldn't predict that given those choices Covenant would be the least appealing?

    In our server Syndicate has 6 territories, Covenant used to have 2 but they're down to 1 now and Marauders have the rest. I could be wrong but my guess is that Covenant is not dominant anywhere.

    At any rate... your faction even if small just needs to get its shit together. Open world PvP is just about getting enough PvP quests done and taking over the fort before the defenders have time to rally to stop you - it can be done very quickly if you plan it and catch them with their pants down (as in do it while they're defending against a corrupted invasion or another war somewhere else - you have about a 1 hour window which is plenty of time.) Just zerg the PvP quests and take over the fort and you can throw the territory into a state of war in 20 minutes if you do it right.

    The War itself for taking over a territory is a always a 50 v. 50 fight so all you need is 50 on your side who are as good or better than the defenders and presto, you now own one territory.

    Granted, the odds are that if the defender have 1,000 in their faction and yours only has 300, odds are that their top 50 will be better than your top 50. It could be tough for you but not as impossible as you're trying to make it out to be with your post.
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  • RungarRungar Member RarePosts: 1,132
    actually this has been going on for a long time even as far back as daoc where players would stack certain factions leaving the others ghost towns. This is nothing new and there's no way to avoid it really. I think people want to win more than match their wits with other players. 
    Kyleran
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  • Asm0deusAsm0deus Member EpicPosts: 4,600
    On my current server syndicate was dominating since it started however marauders and covenant manage to fight back so now marauders is dominating and covenant is in 2nd place!

    I feel one problem is that the constant declaration of war is able to be done just too quickly and too often it's like everyday  is a huge fight with no respite in between and I think that may be making some people just be like meh fudge it!
    laserit

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • JeroKaneJeroKane Member EpicPosts: 7,096
    edited October 2021
    Rungar said:
    actually this has been going on for a long time even as far back as daoc where players would stack certain factions leaving the others ghost towns. This is nothing new and there's no way to avoid it really. I think people want to win more than match their wits with other players. 
    The issue is that there aren't any mitigations nor incentives in the game for players on losing faction to try and fight back.

    City enmity unlocks are also server wide regardless of faction, though that would be a no-win scenario either, as if these would get locked behind the controlling faction, it would make matters even worse.

    Either way. That is the issue right now. There is practically no endgame PVE content, so if you are in a faction that is being/or already wiped out, what is the point in continue wasting your time leveling up said character on this particular server? As the PVP won't be fun either, if everyone else in your faction has given up and/or rerolled. It would be complete waste of time sadly.

    And if you are in a dominating faction, then there will come a point that these 50vs50 battles won't pop anymore either, when there isn't any population left in the other two decimated factions.


    We can say a lot about what made Warhammer Online ultimately fail, but it can't be denied I had an insane amount of fun in those open world PVP zergs!
    Winning or losing didn't even matter. It was just laughably fun!

    Warhammer Online did at least not fail on it's PVP gameplay. It sadly also lacked endgame PVE content and PVP in MMO's is and always has been a niche, it's that what made it fail in the end unfortunately.

  • Asm0deusAsm0deus Member EpicPosts: 4,600
    JeroKane said:
    ...snip....

    Right now, with the fast leveling, people rather seem to just delete their existing character and reroll a new one to join the winning faction instead. Only making the problem worse.
    As only existing characters are blocked from changing to a dominating faction. New chars can still join any faction.


    Fast leveling?  


    Leveling is not so fast unless peeps are using exploits and if so should be banned and second fast lvl does not give you gold or all the levels in tradeskills or weapon skills or gear you need to farm.


    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • laseritlaserit Member LegendaryPosts: 7,591
    Rungar said:
    actually this has been going on for a long time even as far back as daoc where players would stack certain factions leaving the others ghost towns. This is nothing new and there's no way to avoid it really. I think people want to win more than match their wits with other players. 
    Human Nature

    People want to be on the winning side
    Asm0deusJeroKaneKyleran

    "Be water my friend" - Bruce Lee

  • JeroKaneJeroKane Member EpicPosts: 7,096
    edited October 2021
    Asm0deus said:


    Fast leveling?  


    Leveling is not so fast unless peeps are using exploits and if so should be banned and second fast lvl does not give you gold or all the levels in tradeskills or weapon skills or gear you need to farm.


    It's fast enough that people are more than willing to delete their character and reroll a new one to bypass the dominating faction lockout.
    Or just roll on a different server and wait until they can transfer their earlier character away to a server where their faction is winning.
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