My usual habit is to play a new MMORPG for a bit, and then wait and watch as it develops and matures. Normally it takes 6 months or more for a new game to settle out, at least. And games normally change, sometimes quite a bit, after a year or two.
For example, take ESO. When it came out, it was a mess. The new unified server technology failed a lot, so people could be standing right next to each other, and not see each other as if they were in different servers, although ESO doesn't really have "servers". And each zone had different level mobs. Now look at ESO: lots more zones, and One Tamriel totally changed how to play.
So what will New World be like in a year, two years, five years?
More zones, obviously. More weapons, obviously. More questlines? Mounts? A whole new "legendary" set of skills? Additional levels? Guild houses? Diplomacy? P2W? More islands that are really survival challenges?
My feeling is that NW today is just starting out. It's a bit bland and generic, and kind of basic. But the foundation is solid and they have a lot of room to grow and change.
What do you think NW will be like in 2-5 years?
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2024: 47 years on the Net.
Comments
Here is 1 example.
At max level (60) someone can mine any level ORE node with 1 hit 25% of time. If they dont get it on first try you can step away and try again to 1 tap it. This is combined with the fact that high level tools can mine at 8x the speed of other tools and you get huge increases in gathering amounts. Now imagine how a 60 can literally mine thousands of ore in a few minutes. This ore is going to go on the auction house selling for pennies. If your auction house on your server hasn't seen the prices drop yet, believe me as more 60's happen the economy is going to die. Add to that above problem is that to get Rare mats for BIS items you need to farm the ore. So 60's are going around farming ore getting 100k ore and you cant even fit that in your bank and there is no real end game sink for these items. Only place you can stick it is on the auction house for 1 silver and hope you can sell it or drop it on the ground, I see people doing both.
This is an economy breaker, which was early game one of its strong suits. But as people level to max you will see it break.
I can go on and on about all the game breaking issues this game has just like above but in things like pvp battles, pve dungeon problems, how at high end all the towns will soon have only 3 quests instead of 12 on town boards, I could go on and on. All due to stupid design decisions.
Yeah I have zero confidence they will be able to fix all these problems. These problems are so blatantly obvious once you reach max level, its like "What were they thinking".
I am not even talking about all the bugs this game has where various item ability/stats don't work at all properly, exploits all over the place, gold duping bugs where they cant get the money back out of the economy...
Sure they might fix a few, "MAYBE". But there is just too many. No clue if they had any internal testers that got to 60 but geez they either sucked at their job or the devs just completely ignored all the problems.
https://biturl.top/rU7bY3
Beyond the shadows there's always light
So I'm going to call bullshit for both reasons on "imagine how a 60 can literally mine thousands of ore in a few minutes."
Do level 60s with better tools have an advantage mining? Well of course they do. Will the demand and prices drop as the high level ore become more plentiful? Well duhh.
Cool story for the doom and gloom crowd though.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
You are just not getting the shear number of resources you can get. Wait until everyone has a full resource suit on. I can fill every single bank in all zones within a few hours with resources. Due to storage and not item sinks it will have to either go on the auction house undercutting the other 60 just to sell because you have zero room in storage. Otherwise you will chuck it on the ground.
These town quests that require resources, prepare for them to disappear once towns are leveled. Good luck trying to get to 300 town levels.
This economy/board quest loop is about to crash hard.
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2024: 47 years on the Net.
I played GW2, and I watched them put in things, and then abandon things, change things, like wisps in the wind, and all in all, I mean, legit, it felt like MO was running one big experiment, willing to go in whatever direction the wind blew, but at the same time, clinging to some really bad ideas, while abandoning some really good ones, like they were trying to design and develop the game after it launched.
Now, no joke, Amazon Game Studio, and the New World Devs, seem to the kind of people that feel hell bent obligated to make all their own mistakes and not learn a damn thing from any game in the past, and I have to admire them in a way for that, like I admire someone that needs to go get kicked in the nads to know how it feels.
With that said, they have been pretty fast at being able to adjust and modify the game, doing a full direction revamp in what? Less then a year, so, while it does look like they plan to have to fuck the football themselves, to discover that is not how you play football, at least they are fast in their ability to respond, change, and fix things.
If they "fix" things for the better or worse, that remains to be seen. But, given how fluid this studio is, we all know things will change, they are just that kind of studio.
I'd say 30% chance of shutdown, given Amazon's history of shuttering games... I would have said 50%... but box sales were decent and visibility of this game is massive (even for non players).
Like it or not, this is their flagship game and if they let it burn... Amazon Studio will have a hard time convincing people to buy future games. Poor reputation will destroy other launches.
So on a positive front, 70% survival chance... systems need to be fixed (e.g. pvp content is broken, crafting end game weapons/armor is a waste of time, the gold made vs spent is not sustainable, bugs, etc). So these systems can be fixed.
Content, content, content...
- 2 pvp battlegrounds is not enough (war, which most get booted out by other players and the outpost scenario). Most will play outpost, but if that's the main option... people will burn out on it fast (especially since that is the best and most reliable way to make gold... win or lose...).
- more level 60 PvE content of course.
-more weapon classes (particularly another healing weapon and tree).
So I expect 1 major DLC per year of content
To early to tell, I'm hopeful, but not holding my breath.
The cost of housing, housing taxes, etc. have a strong deflationary influence on the economy without an equivalent inflationary gold drop rate.
Players are tight with their gold because it's not all that easy to earn it.
They really need to add gold drops from mobs and increase gold rewards from quests or players will never be willing to spend lots at the trading post.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
https://biturl.top/rU7bY3
Beyond the shadows there's always light
https://biturl.top/rU7bY3
Beyond the shadows there's always light
I imagine it will go like most of the other MMOs have gone? I dont see why it would shut down unless they are just trying to get the fast buck and get out....WOuld Amazon want to take that kind of hit to their reputation?