The drop was expected based on limited content. The massive number of players that bought and played the game concurrently wasn't so they are doing fine for now. I personally didn't see the big appeal with the game so I can't really judge what players want before they return. but my guess is it could take them at least a year to do so.
I mean granted but since launch they have lost 600k players. I mean this weekend on steam charts only 350k people were playing
We don't know how many players have quit the game.
Steam charts just shows the number of people that are online at any one time.
So, the Steam charts just shows that less people are online at the same time. Which could be from quitting the game or not playing as much per day and playing at odd hours like really late at night
There are never 100% of active players online at the same time.
It's a sharp decline after the first month, which is in no way atypical. What is unusual is more are defending the game despite that rather than condemning it because of.
I heard alot of comments that said players were not going to stay much longer than a month...I sure wouldnt pay $40 for a MMO that I planned on playing for only a month.
Such predictions are also business as usual. Many gamers seem to enjoy coupling pessimism with exaggeration.
I mean granted but since launch they have lost 600k players. I mean this weekend on steam charts only 350k people were playing
Steam charts miss at least 150k players.
You are literally making things up, STOP!
Amazon sold STEAM CODES, not a stand alone game.
Allow me to repeat... Amazon sold STEAM CODES!
You cannot play New World in stand alone, you must use Steam.
There is enough excuse-making and White-Knighting for the astoundingly poorly coded game. We don't need your random (100% made up) stats to protect Amazon Games.
This game sold on hype but the stunning incompetence of the devs is becoming more and more revealed with each new bugs and game-breaking exploits.
How dare introduce facts into this discussion ..
New World Glee Club Attack!!!!
I don't want to know what costume transformations come along with that.
If it does well it could prove that sandbox lite games can work in this day and age. There are plenty of frustrating things about NW, but I feel it could turn into an almost perfect open world game, if people stop dumping on it.
There was a time where gaming sites where about supporting games and producing informative articles about them... you know, like how to level crafting, where the lore is, etc... I've been part of the IGN vault team, I've known sites like Maggie the Jackcat or El's Angling.
Right now, it's like a bunch of vultures only waiting for the next sensational event to get more hits from the internet and therefore get more advertising money.
It's pathetic.
I think players need to get a grip on what the gaming media does in the round. First the build up articles, then the 'we are loving playing it' articles, then the negative onslaught about anything wrong with the game. This is not new, but the number of articles at every stage has increased and the language is more ramped up than it used to be. Today if you want to ask what are gaming sites better than I have have to point to streamer 'news', not a high bar.
This maximising of drama and narrative is seen throughout the news media of any sort. This manifests in various ways, we need to hear about Activsion's impeding court action with nearly every article about a WoW update for example. That's why we get relatively fewer articles of the type you mention, where's the drama in lore? All this media shenanigans will be repeated of course for the next 'big release', we should save these posts for reposting then.
The danger of drama and narrative is the obfuscation of the truth, but I am not sure that's what journalism is about now; hype, drama, negativity and fear sell better. If we allow our media to do this to us we become bit part actors in the drama they are producing, I don't go in for unpaid work myself.
Long term I don't doubt the game will answer its problems and may even turn into the sort of MMORPG I want to play, I mentioned the end of next year as the first point I will look at the game to see if I want to dive in. My suggestion to any of us battered by media storms is to keep calm and carry on gaming, in whatever seas you choose to sail.
There was a time where gaming sites where about supporting games and producing informative articles about them... you know, like how to level crafting, where the lore is, etc... I've been part of the IGN vault team, I've known sites like Maggie the Jackcat or El's Angling.
Right now, it's like a bunch of vultures only waiting for the next sensational event to get more hits from the internet and therefore get more advertising money.
It's pathetic.
I'm guessing that there's not enough depth anymore.
There was a time where gaming sites where about supporting games and producing informative articles about them... you know, like how to level crafting, where the lore is, etc... I've been part of the IGN vault team, I've known sites like Maggie the Jackcat or El's Angling.
Right now, it's like a bunch of vultures only waiting for the next sensational event to get more hits from the internet and therefore get more advertising money.
It's pathetic.
It's because the majority of the players are like this now. I feel like the majority of comments on games are people who are giddy at the prospect of a game failing. So site are just catering to their audience. Our society in general loves to watch things like this fall down, it's disgusting really. And they don't care who it takes with them. "You enjoy the game? Too bad.....I want it to fail! Fuck your fun! Hahahahaha trollolololololol!" This is our society....God help us. Some things deserve to (Camelot Unchained), but this hate for New World is mostly aimed at these hippies who hate big corporations like Amazon lol. It's just silly.
There was a time where gaming sites where about supporting games and producing informative articles about them... you know, like how to level crafting, where the lore is, etc... I've been part of the IGN vault team, I've known sites like Maggie the Jackcat or El's Angling.
Right now, it's like a bunch of vultures only waiting for the next sensational event to get more hits from the internet and therefore get more advertising money.
It's pathetic.
It's because the majority of the players are like this now. I feel like the majority of comments on games are people who are giddy at the prospect of a game failing. So site are just catering to their audience. Our society in general loves to watch things like this fall down, it's disgusting really. And they don't care who it takes with them. "You enjoy the game? Too bad.....I want it to fail! Fuck your fun! Hahahahaha trollolololololol!" This is our society....God help us. Some things deserve to (Camelot Unchained), but this hate for New World is mostly aimed at these hippies who hate big corporations like Amazon lol. It's just silly.
I'm sure that there are people like you describe , there are in all areas of life , but in this case concerning NW part of the problem here is you have people come and voice a legitamate concern/complaint and get attacked and told " go back to Wow" for example , browse the NW threads it becomes evident , which in turn sets up a pissing contest, and where we are now with NW ..
It's rather funny that the game's supporters where gushing when Steam reported the game had 900k players and was at the top of it's charts. Now that more than half the population has left, those very same players are attempting to call into question Steam Charts accuracy?
A couple of weeks at 60 made it apparent that there is no game behind the gathering and crafting.
There is a watermark grind where you kill the same elites over and over for 100 hours until you have raised your gearscore to 591 for every slot. No one even runs the two end game dungeons cause it is pointless to waste keys until gearscore is maxed out.
Territories other than a few central ones end up costing a lot of money for the companies owning them, cause there is not enough activity to generate a tax income, so no one wants to own them.
Factions easily get very imbalanced with major disadvantages (gathering luck, Azoth cost etc) for the losing factions, which make people jump to the dominant faction or change server.
You can get stuck behind pretty much every pillar, treestump and rock. Problematic for a game that feels like you are walking on ice getting knocked around with little control over your character.
Banking system is very inconvenient. It is manageable if your faction owns a lot of zones. If not, fetching materials from different banks quickly becomes very expensive.
The economy is player driven and should work according to supply and demand. Problem is there is little demand since everyone can gather and craft almost everything. There is also a serious lack of income, so items and resources are so cheap you lose money on the trading post listing fee.
There are a quadrillion bugs, many of the kind you don't normally see in even a beta. Like light armor damage bonus not working, perks making skills not work at all and so on. The fixes in patches so far has been minor stuff that mostly do not matter that much.
The game has so many bugs and design issues that I am unsure whether it is actually fixable. New World would need at least 2 more years in development, but investors want return on their investment and so on. So here we are, with a game that looks good for the first 50 hours but is extremely shallow, and code and design wise a mess held together by glue and rubber bands.
The game currently has all trading with other players or the trading post DISABLED, with acknowledged gold duping bugs, and this article is considered NEWS?
Time to update your main page with the biggest news story in all MMO-land right now: New World is in a death spiral.
Men do not stop playing because they grow old. They grow old because they stop playing. -- Oliver Wendell Holmes
I think there is a large group of people out there that probably gave feedback during beta - the feedback was ignored - and so, they've a need to see the game fail because somehow that proves the feedback was actually worth while.
If people don't do it my way they must fail to preserve my ego.
To be honest I wanted the game to be great because so few are made and each failure condemns the rest. However its not great and pretending that it is doesn't make it better.
as for the world burning, if you knew more about it, you wouldn't settle for watching. lol. Problem is that everyone burns the wrong things.
my guess is that it will settle at around 75-150k which isn't death by any means. Just another formulaic soul-less level grinder.
Comments
mmorpg junkie since 1999
Such predictions are also business as usual. Many gamers seem to enjoy coupling pessimism with exaggeration.
I don't want to know what costume transformations come along with that.
Welcome to the forums!
This maximising of drama and narrative is seen throughout the news media of any sort. This manifests in various ways, we need to hear about Activsion's impeding court action with nearly every article about a WoW update for example. That's why we get relatively fewer articles of the type you mention, where's the drama in lore? All this media shenanigans will be repeated of course for the next 'big release', we should save these posts for reposting then.
The danger of drama and narrative is the obfuscation of the truth, but I am not sure that's what journalism is about now; hype, drama, negativity and fear sell better. If we allow our media to do this to us we become bit part actors in the drama they are producing, I don't go in for unpaid work myself.
Long term I don't doubt the game will answer its problems and may even turn into the sort of MMORPG I want to play, I mentioned the end of next year as the first point I will look at the game to see if I want to dive in. My suggestion to any of us battered by media storms is to keep calm and carry on gaming, in whatever seas you choose to sail.
Once upon a time....
It's because the majority of the players are like this now. I feel like the majority of comments on games are people who are giddy at the prospect of a game failing. So site are just catering to their audience. Our society in general loves to watch things like this fall down, it's disgusting really. And they don't care who it takes with them. "You enjoy the game? Too bad.....I want it to fail! Fuck your fun! Hahahahaha trollolololololol!" This is our society....God help us. Some things deserve to (Camelot Unchained), but this hate for New World is mostly aimed at these hippies who hate big corporations like Amazon lol. It's just silly.
*Checks videos about the game*
Ah, nope.. seems like they are still testing
https://ashesofcreation.com/r/Y4U3PQCASUPJ5SED
Jeez, everyone was given a key to get the game...off Steam, which coincidentally is the only place you can launch the game from.
Why would you defend a game that is literally broken. You can't even use gold!
Really???
How convenient!
That is just your server. The two servers I currently have a char on, hasn't had a queue anymore since week 2.
If you currently look at the whole server list during peak time, there are only very few servers left with actual queues.
If you look at the current Steam charts, you see the population is at a steady decline day after day, week after week.
The honymoon phase is over, the rose tinted glasses have fallen out of their frames.
There is a watermark grind where you kill the same elites over and over for 100 hours until you have raised your gearscore to 591 for every slot. No one even runs the two end game dungeons cause it is pointless to waste keys until gearscore is maxed out.
Territories other than a few central ones end up costing a lot of money for the companies owning them, cause there is not enough activity to generate a tax income, so no one wants to own them.
Factions easily get very imbalanced with major disadvantages (gathering luck, Azoth cost etc) for the losing factions, which make people jump to the dominant faction or change server.
You can get stuck behind pretty much every pillar, treestump and rock. Problematic for a game that feels like you are walking on ice getting knocked around with little control over your character.
Banking system is very inconvenient. It is manageable if your faction owns a lot of zones. If not, fetching materials from different banks quickly becomes very expensive.
The economy is player driven and should work according to supply and demand. Problem is there is little demand since everyone can gather and craft almost everything. There is also a serious lack of income, so items and resources are so cheap you lose money on the trading post listing fee.
There are a quadrillion bugs, many of the kind you don't normally see in even a beta. Like light armor damage bonus not working, perks making skills not work at all and so on. The fixes in patches so far has been minor stuff that mostly do not matter that much.
The game has so many bugs and design issues that I am unsure whether it is actually fixable. New World would need at least 2 more years in development, but investors want return on their investment and so on. So here we are, with a game that looks good for the first 50 hours but is extremely shallow, and code and design wise a mess held together by glue and rubber bands.
Time to update your main page with the biggest news story in all MMO-land right now: New World is in a death spiral.
Men do not stop playing because they grow old. They grow old because they stop playing. -- Oliver Wendell Holmes
as for the world burning, if you knew more about it, you wouldn't settle for watching. lol. Problem is that everyone burns the wrong things.
my guess is that it will settle at around 75-150k which isn't death by any means. Just another formulaic soul-less level grinder.