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New World to Test Server Merges Next Week - Aims to Incentivize Underdog Factions | MMORPG.com

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  • oopsmybadoopsmybad Member UncommonPosts: 5
    I wonder if the server merges reset players watermarks like the transfers did. Having to do the watermark grind twice?! Once was too much.

    To raise your item level of the gear you get... you have to farm a ridiculous amount of 61-65 elites and chests from their zones for a CHANCE to raise the gear score of items that drop for you. It's RNG-based and it's awful.
  • TheocritusTheocritus Member LegendaryPosts: 9,976
    Maybe if they merge enough times, it finally ends as one big server with equal sides and gameplay and everyone is happy......
  • KyleranKyleran Member LegendaryPosts: 43,975
    edited November 2021
    I did not want make another thread... but end game housing trophies (which give you major luck increases on crafting/gathering/loot) are now being exploited to mass craft them and flood the auction house (either duped or chest exploit to get the drops insanely fast).

    https://forums.newworld.com/t/theres-a-trophy-dupe-going-on/542760

    For those who don't know, trophy grind is very very time consuming.  Trophies are desired by most players, so they sell for a lot.  The markets are being flooded with them... prices have dropped 50K gold to 3K gold in just a few hours on some reported servers.


    I checked that thread out, seems like a total shitshow for the servers where the hack / dupe / exploit (unclear for sure what the cause is) is occurring but the price of those trophies which some paid 85K for just a day ago are now selling for as little as 800...

    Also seems to be spreading to more and more servers as people post videos on YouTube and Discords on how to do it.

    What did Syndrome say? If everyone is super....then no one is.

    You can't help but go 



    Or even





    OldKingLog

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    edited November 2021
    Iselin said:
    It gets worse... they have on the test server major changes to crafting exp... if you aren't 200 max level already... you are screwed (massive time and gold increase sink).

    I'm on a dead server (about 50 players asside from the 1 peak hour people log in to do the daily and check their auction house stuff... then it gets to 100 players)

    ... so I can't even buy the ingredients to level crafting before the changes... I've been farming like crazy.  I can't physically farm enough of the higher tier ingredients due to RNG ingredient drop system and distance to get from one resource node to another.
    I've been on the test server and it's real.

    Not only that but the gathering yield is lower and the gold per quest has been nerfed severely.

    I've played a lot on the PTR starting at level 2, level 16 and 60 which are the 3 options. The beach and early town quests that used to give 40 or 50 gold so that by the time you got to town at level 6 or 7 you typically had ~ 300 gold, now give 4 or 5 gold and you're lucky to have 20 or 30 by the time you hit the town.

    At level 60 quests that used to give 100 or 200 gold now give 40 or 50. About the only quest gold rewards that were not nerfed are the main quest story line which I checked out with my level 16.

    Both the trade XP and the general XP you get from crafting things is lower.

    Some changes are quite good though with more mob variety with different AI moves you run into quite early, a few extra quests, good changes to some of the main story quest steps and locations.

    The void gauntlet is interesting although not nearly as powerful as a secondary healer weapon for soloing as I thought it would be. Doesn't help that the Lost you run into at the beach and throughout the early zones are all resistant to void. The summoned blade and all the short range skills on the left side are good and synergize well but the ranged stuff on the right side is very meh.

    Life staff nerfs are also very noticeable and not just when wearing heavy armor. When wearing light the extra 30% healing (up from 20%) doesn't make up for it.

    The extra trade skill grind and less gold is a head scratcher when they're bleeding players. If they think the mass exodus is all about getting to 60 and maxing trade skills too quickly they're in for some surprises when they see player reactions to the extra grind.

    Lots of trial and error in their development still and kudos for them for the trying but they seem to be "fixing" the wrong things.

    They were supposed to reduce gold income at low level, part of the plan to screw the gold farmers, so under level 20 it's normal you get less from quests.

    The rest though is not normal, but isn't that what test servers are for ? That is NOT live yet, right ? Unlike before, now they make mistakes on the TEST server, we can send feedback and avoid that those changes arrive on the live servers.

    They definitely need to react faster to exploits on live servers though. Hit fast and hit hard with the ban hammer.
    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • BrainyBrainy Member EpicPosts: 2,164
    Iselin said:
    It gets worse... they have on the test server major changes to crafting exp... if you aren't 200 max level already... you are screwed (massive time and gold increase sink).

    I'm on a dead server (about 50 players asside from the 1 peak hour people log in to do the daily and check their auction house stuff... then it gets to 100 players)

    ... so I can't even buy the ingredients to level crafting before the changes... I've been farming like crazy.  I can't physically farm enough of the higher tier ingredients due to RNG ingredient drop system and distance to get from one resource node to another.
    I've been on the test server and it's real.

    Not only that but the gathering yield is lower and the gold per quest has been nerfed severely.

    I've played a lot on the PTR starting at level 2, level 16 and 60 which are the 3 options. The beach and early town quests that used to give 40 or 50 gold so that by the time you got to town at level 6 or 7 you typically had ~ 300 gold, now give 4 or 5 gold and you're lucky to have 20 or 30 by the time you hit the town.

    At level 60 quests that used to give 100 or 200 gold now give 40 or 50. About the only quest gold rewards that were not nerfed are the main quest story line which I checked out with my level 16.

    Both the trade XP and the general XP you get from crafting things is lower.

    Some changes are quite good though with more mob variety with different AI moves you run into quite early, a few extra quests, good changes to some of the main story quest steps and locations.

    The void gauntlet is interesting although not nearly as powerful as a secondary healer weapon for soloing as I thought it would be. Doesn't help that the Lost you run into at the beach and throughout the early zones are all resistant to void. The summoned blade and all the short range skills on the left side are good and synergize well but the ranged stuff on the right side is very meh.

    Life staff nerfs are also very noticeable and not just when wearing heavy armor. When wearing light the extra 30% healing (up from 20%) doesn't make up for it.

    The extra trade skill grind and less gold is a head scratcher when they're bleeding players. If they think the mass exodus is all about getting to 60 and maxing trade skills too quickly they're in for some surprises when they see player reactions to the extra grind.

    Lots of trial and error in their development still and kudos for them for the trying but they seem to be "fixing" the wrong things.

    They were supposed to reduce gold income at low level, part of the plan to screw the gold farmers, so under level 20 it's normal you get less from quests.

    The rest though is not normal, but isn't that what test servers are for ? That is NOT live yet, right ? Unlike before, now they make mistakes on the TEST server, we can send feedback and avoid that those changes arrive on the live servers.

    They definitely need to react faster to exploits on live servers though. Hit fast and hit hard with the ban hammer.
    I seriously doubt they are coding all this just to play with it on test servers to then rescind it.  They are using test servers to catch serious bugs before implementation.
  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    edited November 2021
    Brainy said:
    Iselin said:
    It gets worse... they have on the test server major changes to crafting exp... if you aren't 200 max level already... you are screwed (massive time and gold increase sink).

    I'm on a dead server (about 50 players asside from the 1 peak hour people log in to do the daily and check their auction house stuff... then it gets to 100 players)

    ... so I can't even buy the ingredients to level crafting before the changes... I've been farming like crazy.  I can't physically farm enough of the higher tier ingredients due to RNG ingredient drop system and distance to get from one resource node to another.
    I've been on the test server and it's real.

    Not only that but the gathering yield is lower and the gold per quest has been nerfed severely.

    I've played a lot on the PTR starting at level 2, level 16 and 60 which are the 3 options. The beach and early town quests that used to give 40 or 50 gold so that by the time you got to town at level 6 or 7 you typically had ~ 300 gold, now give 4 or 5 gold and you're lucky to have 20 or 30 by the time you hit the town.

    At level 60 quests that used to give 100 or 200 gold now give 40 or 50. About the only quest gold rewards that were not nerfed are the main quest story line which I checked out with my level 16.

    Both the trade XP and the general XP you get from crafting things is lower.

    Some changes are quite good though with more mob variety with different AI moves you run into quite early, a few extra quests, good changes to some of the main story quest steps and locations.

    The void gauntlet is interesting although not nearly as powerful as a secondary healer weapon for soloing as I thought it would be. Doesn't help that the Lost you run into at the beach and throughout the early zones are all resistant to void. The summoned blade and all the short range skills on the left side are good and synergize well but the ranged stuff on the right side is very meh.

    Life staff nerfs are also very noticeable and not just when wearing heavy armor. When wearing light the extra 30% healing (up from 20%) doesn't make up for it.

    The extra trade skill grind and less gold is a head scratcher when they're bleeding players. If they think the mass exodus is all about getting to 60 and maxing trade skills too quickly they're in for some surprises when they see player reactions to the extra grind.

    Lots of trial and error in their development still and kudos for them for the trying but they seem to be "fixing" the wrong things.

    They were supposed to reduce gold income at low level, part of the plan to screw the gold farmers, so under level 20 it's normal you get less from quests.

    The rest though is not normal, but isn't that what test servers are for ? That is NOT live yet, right ? Unlike before, now they make mistakes on the TEST server, we can send feedback and avoid that those changes arrive on the live servers.

    They definitely need to react faster to exploits on live servers though. Hit fast and hit hard with the ban hammer.
    I seriously doubt they are coding all this just to play with it on test servers to then rescind it.  They are using test servers to catch serious bugs before implementation.

    What's your point, I don't understand ? We can still provide feedback. And this time, if they don't listen and still make these changes live despite the negative feedback, we will know they are really stupid and that their game is not worth our time, because this time it's on a TEST server.

    But until those changes are live, to me, they aren't official, just tests.
    Kyleran
    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • OldKingLogOldKingLog Member RarePosts: 600
    Kyleran said:
    I did not want make another thread... but end game housing trophies (which give you major luck increases on crafting/gathering/loot) are now being exploited to mass craft them and flood the auction house (either duped or chest exploit to get the drops insanely fast).

    https://forums.newworld.com/t/theres-a-trophy-dupe-going-on/542760

    For those who don't know, trophy grind is very very time consuming.  Trophies are desired by most players, so they sell for a lot.  The markets are being flooded with them... prices have dropped 50K gold to 3K gold in just a few hours on some reported servers.


    I checked that thread out, seems like a total shitshow for the servers where the hack / dupe / exploit (unclear for sure what the cause is) is occurring but the price of those trophies which some paid 85K for just a day ago are now selling for as little as 800...

    Also seems to be spreading to more and more servers as people post videos on YouTube and Discords on how to do it.

    What did Syndrome say? If everyone is super....then no one is.

    You can't help but go 



    Or even






    Just one more nail in the coffin for this game. Hoped it would at least see me through to the new year, but after these continuous fiascos I no longer have the heart to log in. Thank goodness for the revival of Fallen Earth is all I'll say. I Think I'll give them around six months to try to turn the game around and then check back in. I hope they do and if so I hope these sadly withering forums will still be here for us all to discuss it. Until that time I bid New World and these forums adieu.
  • ScorchienScorchien Member LegendaryPosts: 8,914
    Everything is fine , best game Evaaahh!
    dragonlee66Theocritus
  • ScorchienScorchien Member LegendaryPosts: 8,914
    edited November 2021
    Brainy said:
    Iselin said:
    It gets worse... they have on the test server major changes to crafting exp... if you aren't 200 max level already... you are screwed (massive time and gold increase sink).

    I'm on a dead server (about 50 players asside from the 1 peak hour people log in to do the daily and check their auction house stuff... then it gets to 100 players)

    ... so I can't even buy the ingredients to level crafting before the changes... I've been farming like crazy.  I can't physically farm enough of the higher tier ingredients due to RNG ingredient drop system and distance to get from one resource node to another.
    I've been on the test server and it's real.

    Not only that but the gathering yield is lower and the gold per quest has been nerfed severely.

    I've played a lot on the PTR starting at level 2, level 16 and 60 which are the 3 options. The beach and early town quests that used to give 40 or 50 gold so that by the time you got to town at level 6 or 7 you typically had ~ 300 gold, now give 4 or 5 gold and you're lucky to have 20 or 30 by the time you hit the town.

    At level 60 quests that used to give 100 or 200 gold now give 40 or 50. About the only quest gold rewards that were not nerfed are the main quest story line which I checked out with my level 16.

    Both the trade XP and the general XP you get from crafting things is lower.

    Some changes are quite good though with more mob variety with different AI moves you run into quite early, a few extra quests, good changes to some of the main story quest steps and locations.

    The void gauntlet is interesting although not nearly as powerful as a secondary healer weapon for soloing as I thought it would be. Doesn't help that the Lost you run into at the beach and throughout the early zones are all resistant to void. The summoned blade and all the short range skills on the left side are good and synergize well but the ranged stuff on the right side is very meh.

    Life staff nerfs are also very noticeable and not just when wearing heavy armor. When wearing light the extra 30% healing (up from 20%) doesn't make up for it.

    The extra trade skill grind and less gold is a head scratcher when they're bleeding players. If they think the mass exodus is all about getting to 60 and maxing trade skills too quickly they're in for some surprises when they see player reactions to the extra grind.

    Lots of trial and error in their development still and kudos for them for the trying but they seem to be "fixing" the wrong things.

    They were supposed to reduce gold income at low level, part of the plan to screw the gold farmers, so under level 20 it's normal you get less from quests.

    The rest though is not normal, but isn't that what test servers are for ? That is NOT live yet, right ? Unlike before, now they make mistakes on the TEST server, we can send feedback and avoid that those changes arrive on the live servers.

    They definitely need to react faster to exploits on live servers though. Hit fast and hit hard with the ban hammer.
    I seriously doubt they are coding all this just to play with it on test servers to then rescind it.  They are using test servers to catch serious bugs before implementation.

    What's your point, I don't understand ? We can still provide feedback. And this time, if they don't listen and still make these changes live despite the negative feedback, we will know they are really stupid and that their game is not worth our time, because this time it's on a TEST server.

    But until those changes are live, to me, they aren't official, just tests.
    We already know they are really stupid ..

    We also already know despite months of testing and endless pages of negative feedback in Betas , they still unleashed this pig on the public .. with the same problems accurately reported by thousands. 

    We also already know they have an affinity to fixing 1 thing and breaking 2 ..

    We also already know that just in time for Thxgiving. They can put a fork in this bird ... its done..
  • SKurjSKurj Member UncommonPosts: 162
    i have been ignoring the drama and steadily levelling (currently at 33...) up until this last exploit i have been giving ags the benefit of the doubt... but now i am starting to wonder...
    mebbe it would be better to just roll back to release day..
  • The user and all related content has been deleted.
  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Yet there are still people who enjoy this game. A LOT of people, despite the bugs.

    I still wish AGS succeeds in getting things right. Not only for those who enjoy the game, which I'm part of, but also for the good of the whole industry. I don't want to end with a MMORPG market that's driven by sub par crappy indy companies producing bad games with shitty graphics and poor performance.

    There have been way worse launches, by the way. Anarchy Online comes to my mind, which was almost unplayable at release, mob shooting you through dungeon walls, you being stuck in the landscape, lag and rubberbanding, you had it all. NW has plenty of bugs, some of them nasty, many of them exploitable (and sorry, but there I also blame the players exploiting them), but the game is totally playable, with solid mechanics, no perceptible lag.

    Doesn't anyone remember being stuck for 5+ minutes each time they were gathering something at the release of WoW, and that during several months ?

    Just the fact that they added a test server proves they want to do better. Let's see how that ends. But trust me, guys, for the good of the industry, it would be better if they succeed.
    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • RungarRungar Member RarePosts: 1,132
    while i agree with your premise i also have to call a spade a spade. Else these companies will keep lowering the minimum standard and its already pretty low with weak designs, poor gameplay etc. 

    bottom line is millions of people bought a subpar game. Why make good games if no one complains and people keep buying. 

    shouldnt expect everyone to think like you might. 
    .05 of a second to midnight
  • [Deleted User][Deleted User] Posts: 12,262
    edited November 2021
    The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • ScorchienScorchien Member LegendaryPosts: 8,914
    Yet there are still people who enjoy this game. A LOT of people, despite the bugs.

    I still wish AGS succeeds in getting things right. Not only for those who enjoy the game, which I'm part of, but also for the good of the whole industry. I don't want to end with a MMORPG market that's driven by sub par crappy indy companies producing bad games with shitty graphics and poor performance.

    There have been way worse launches, by the way. Anarchy Online comes to my mind, which was almost unplayable at release, mob shooting you through dungeon walls, you being stuck in the landscape, lag and rubberbanding, you had it all. NW has plenty of bugs, some of them nasty, many of them exploitable (and sorry, but there I also blame the players exploiting them), but the game is totally playable, with solid mechanics, no perceptible lag.

    Doesn't anyone remember being stuck for 5+ minutes each time they were gathering something at the release of WoW, and that during several months ?

    Just the fact that they added a test server proves they want to do better. Let's see how that ends. But trust me, guys, for the good of the industry, it would be better if they succeed.
    Jean , is that you ? .. welcome back
    Brainy
  • BloodaxesBloodaxes Member EpicPosts: 4,662
    Scorchien said:
    Yet there are still people who enjoy this game. A LOT of people, despite the bugs.

    I still wish AGS succeeds in getting things right. Not only for those who enjoy the game, which I'm part of, but also for the good of the whole industry. I don't want to end with a MMORPG market that's driven by sub par crappy indy companies producing bad games with shitty graphics and poor performance.

    There have been way worse launches, by the way. Anarchy Online comes to my mind, which was almost unplayable at release, mob shooting you through dungeon walls, you being stuck in the landscape, lag and rubberbanding, you had it all. NW has plenty of bugs, some of them nasty, many of them exploitable (and sorry, but there I also blame the players exploiting them), but the game is totally playable, with solid mechanics, no perceptible lag.

    Doesn't anyone remember being stuck for 5+ minutes each time they were gathering something at the release of WoW, and that during several months ?

    Just the fact that they added a test server proves they want to do better. Let's see how that ends. But trust me, guys, for the good of the industry, it would be better if they succeed.
    Jean , is that you ? .. welcome back
    Wait, what happened to Jean? I haven't been paying much attention to this forum lately.

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Rungar said:
    while i agree with your premise i also have to call a spade a spade. Else these companies will keep lowering the minimum standard and its already pretty low with weak designs, poor gameplay etc. 

    bottom line is millions of people bought a subpar game. Why make good games if no one complains and people keep buying. 

    shouldnt expect everyone to think like you might. 

    Thing is, we have less and less big WESTERN companies risking their money to make a quality MMORPG. A failure would send the wrong signal to the others, signal that the MMORPG market is not profitable. I personally don't wish that, I want more big companies, those with the money to make quality graphics, sound, music, voice over, all those things that make those games more immersive, to create new MMORPGs. All won't be for everyone, but the more we have, the bigger the chance everyone finds his own good game.

    On a market invaded by cheap Asian crap grinders with cash shop more akin to a rape with sandpaper and gravel, I want more games like NW, buy to play and with a non intrusive cash shop. And also, with western graphics and themes, I'm kinda sick of Asian "big boobs" teenage girls as MMORPG characters.
    ScotolepiIselin
    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • ScotScot Member LegendaryPosts: 24,273
    edited November 2021
    Rungar said:
    while i agree with your premise i also have to call a spade a spade. Else these companies will keep lowering the minimum standard and its already pretty low with weak designs, poor gameplay etc. 

    bottom line is millions of people bought a subpar game. Why make good games if no one complains and people keep buying. 

    shouldnt expect everyone to think like you might. 

    Thing is, we have less and less big WESTERN companies risking their money to make a quality MMORPG. A failure would send the wrong signal to the others, signal that the MMORPG market is not profitable. I personally don't wish that, I want more big companies, those with the money to make quality graphics, sound, music, voice over, all those things that make those games more immersive, to create new MMORPGs. All won't be for everyone, but the more we have, the bigger the chance everyone finds his own good game.

    On a market invaded by cheap Asian crap grinders with cash shop more akin to a rape with sandpaper and gravel, I want more games like NW, buy to play and with a non intrusive cash shop. And also, with western graphics and themes, I'm kinda sick of Asian "big boobs" teenage girls as MMORPG characters.
    I agree but what NW has done is release as early access, damage has already been done. Now I think they will turn that around but I doubt we will see the fruition of that before the end of next year. My one note of caution is they don't try to appease the fans, changing the gameplay because the fans said they want change is a bad idea. That change of trading from one where you had to only teleport to other regions to trade in them to an "auction house" approach and the mini map show what I think of as "MMORPG drift". A similar process to "channel drift", the drift direction being to WoW template.
  • The user and all related content has been deleted.
  • ScotScot Member LegendaryPosts: 24,273
    Wargfoot said:

    Just the fact that they added a test server proves they want to do better. Let's see how that ends. But trust me, guys, for the good of the industry, it would be better if they succeed.
    How did they not already have a test server in place?
    I have to say some of the decisions were so baffling I do think someone should be for the chop. Imagine the hit to confidence in management the studio took after the fall out from that one.
  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Wargfoot said:

    Just the fact that they added a test server proves they want to do better. Let's see how that ends. But trust me, guys, for the good of the industry, it would be better if they succeed.
    How did they not already have a test server in place?

    Let's be honest about this... most MMORPGs added that type of server long after release. I can't remember one which had a test server on launch day, for most it was years later.
    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • VrikaVrika Member LegendaryPosts: 7,973
    Wargfoot said:

    Just the fact that they added a test server proves they want to do better. Let's see how that ends. But trust me, guys, for the good of the industry, it would be better if they succeed.
    How did they not already have a test server in place?
    They did not have anything ready to test on it.
     
  • The user and all related content has been deleted.
  • BloodaxesBloodaxes Member EpicPosts: 4,662
    Obviously they had a test server, just not open for everyone.
    Kyleran

  • IselinIselin Member LegendaryPosts: 18,719
    Wargfoot said:

    Just the fact that they added a test server proves they want to do better. Let's see how that ends. But trust me, guys, for the good of the industry, it would be better if they succeed.
    How did they not already have a test server in place?
    Which MMO exactly launched with a public test server in place or even had one within the first couple of months after launch? If anything they got theirs up and running in record time by MMO standards.

    But hey, if NW did it it must be bad and should be ridiculed, amiright?




    The_Korrigan
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

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