I take the point that not every MMORPG brings out a test server that quickly, but do you not think that doing transfers before having a test server was a bad decision? That seems cart before the horse to me.
But hey, if NW did it it must be bad and should be ridiculed, amiright?
My initial impressions of New World were very positive. However, the continued stumbles are shaping up into a pattern.
There isn't a single person... not one... on this forum who thinks a full loot open world PvP game with vertical progression would result in anything other than new players getting slaughtered in starting areas.
How was this a shocking development over at AGS?
Numerous claims of duplication bugs before launch. How was there apparently no testing done for one of the most destructive bugs a MMORPG can manifest? Not just one, but several that are actively destroying the economy.
How was this not anticipated and fixed before launch over at AGS?
Oh wait... a 24hr. ban for duplicating millions in gold? Seriously?
Initially I thought the sever naming convention was brilliant. Anticipating server merges up front was good - how did they not think it all the way through? Why is half the player base going to lose their territories?
Did nobody over ask "Hey, people are gonna get ripped out of territory" over at AGS?
Again and again and again we're starting to see not one mistake, but a series of poorly considered decisions bubbling up to the surface.
The game is huge on potential but at this point I don't think the team they've got can pull out a win. They're compounding problems, not fixing them.
See? You can use actual words to highlight problems rationally but WTF does this have to do with someone saying that adding a PTR is a good thing and you responding with a one liner about how they didn't already have a test server in place when it's actually almost unheard of to have a public test server in place this early after release?
I have all the time in the world for thoughtful criticism and do it myself but no patience whatsoever about the shotgun style of criticizing everything NW just for yucks or trolling.
But hey, it's just your own credibility at stake... no biggie.
Perhaps the early addition of a public test server would have been prudent in this case. It doesn't seem as though their private one was getting sufficient use.
The server merger is really just about population. Key core game loops require people. Since Outpost rush is only local server queues, you need a healthy population to keep those games running.
Multiple invasions and wars need people on the server. Low pop servers can't exist if you want the core systems to work correctly.
Faction imbalance will correct itself with time, just make sure the server pops are high.
Faction imbalance will correct itself with time, just make sure the server pops are high.
No, the faction imbalance is unlikely to correct itself with time. People always seek to win and to have advantage, and that means more new players joining the winning faction while players in losing faction are more likely to switch server or quit.
Faction imbalance will correct itself with time, just make sure the server pops are high.
No, the faction imbalance is unlikely to correct itself with time. People always seek to win and to have advantage, and that means more new players joining the winning faction while players in losing faction are more likely to switch server or quit.
Faction imbalance will correct itself with time, just make sure the server pops are high.
No, the faction imbalance is unlikely to correct itself with time. People always seek to win and to have advantage, and that means more new players joining the winning faction while players in losing faction are more likely to switch server or quit.
There are player caps on factions... just fyi
Not really. You just can't switch from one faction to the dominant one but you can still create a new character and join it. No limits that I've ever heard about.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Faction imbalance will correct itself with time, just make sure the server pops are high.
No, the faction imbalance is unlikely to correct itself with time. People always seek to win and to have advantage, and that means more new players joining the winning faction while players in losing faction are more likely to switch server or quit.
There are player caps on factions... just fyi
Not really. You just can't switch from one faction to the dominant one but you can still create a new character and join it. No limits that I've ever heard about.
Yes, you are correct... can't switch to the dominant.
I've seen our server which had a huge purple advantage at the start, slowly start to level out between the three. Server transfers happened and some larger guilds switched sides. You can switch one time for "free" not waiting the 100+ days to switch.
Right now our server is pretty balanced, with purple have an edge but not anywhere near as large. The other interesting thing to note is a few power guilds can be on one side and dominate the territory control, but still be outnumbered.
So when we talk about faction balance are we talking about territory or population count.
But hey, if NW did it it must be bad and should be ridiculed, amiright?
My initial impressions of New World were very positive. However, the continued stumbles are shaping up into a pattern.
There isn't a single person... not one... on this forum who thinks a full loot open world PvP game with vertical progression would result in anything other than new players getting slaughtered in starting areas.
How was this a shocking development over at AGS?
Numerous claims of duplication bugs before launch. How was there apparently no testing done for one of the most destructive bugs a MMORPG can manifest? Not just one, but several that are actively destroying the economy.
How was this not anticipated and fixed before launch over at AGS?
Oh wait... a 24hr. ban for duplicating millions in gold? Seriously?
Initially I thought the sever naming convention was brilliant. Anticipating server merges up front was good - how did they not think it all the way through? Why is half the player base going to lose their territories?
Did nobody over ask "Hey, people are gonna get ripped out of territory" over at AGS?
Again and again and again we're starting to see not one mistake, but a series of poorly considered decisions bubbling up to the surface.
The game is huge on potential but at this point I don't think the team they've got can pull out a win. They're compounding problems, not fixing them.
See? You can use actual words to highlight problems rationally but WTF does this have to do with someone saying that adding a PTR is a good thing and you responding with a one liner about how they didn't already have a test server in place when it's actually almost unheard of to have a public test server in place this early after release?
I have all the time in the world for thoughtful criticism and do it myself but no patience whatsoever about the shotgun style of criticizing everything NW just for yucks or trolling.
But hey, it's just your own credibility at stake... no biggie.
Perhaps the early addition of a public test server would have been prudent in this case. It doesn't seem as though their private one was getting sufficient use.
If you play ESO you'd know that public test servers don't guarantee bug free releases of new content even with the lengthy, typically 2 months, ESO PTS timelines.
Content releases with PTS bugs that weren't fixed and new bugs introduced by "fixing" bugs found in the PTS test cycle. Some ESO content releases have been absolute shit shows despite the 2 month PTS.
There is a huge difference between a couple of hundred players in a test server and hundreds of thousands playing it and doing things that just weren't done in testing.
Neither private nor public test servers are any kind of guarantee that content released to the masses won't have a shit ton of problems that weren't caught by the smallish numbers that tested it.
The NW PTR is just a new tool that should help a bit but it also guarantees nothing about the quality of future patches.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
But hey, if NW did it it must be bad and should be ridiculed, amiright?
My initial impressions of New World were very positive. However, the continued stumbles are shaping up into a pattern.
There isn't a single person... not one... on this forum who thinks a full loot open world PvP game with vertical progression would result in anything other than new players getting slaughtered in starting areas.
How was this a shocking development over at AGS?
Numerous claims of duplication bugs before launch. How was there apparently no testing done for one of the most destructive bugs a MMORPG can manifest? Not just one, but several that are actively destroying the economy.
How was this not anticipated and fixed before launch over at AGS?
Oh wait... a 24hr. ban for duplicating millions in gold? Seriously?
Initially I thought the sever naming convention was brilliant. Anticipating server merges up front was good - how did they not think it all the way through? Why is half the player base going to lose their territories?
Did nobody over ask "Hey, people are gonna get ripped out of territory" over at AGS?
Again and again and again we're starting to see not one mistake, but a series of poorly considered decisions bubbling up to the surface.
The game is huge on potential but at this point I don't think the team they've got can pull out a win. They're compounding problems, not fixing them.
See? You can use actual words to highlight problems rationally but WTF does this have to do with someone saying that adding a PTR is a good thing and you responding with a one liner about how they didn't already have a test server in place when it's actually almost unheard of to have a public test server in place this early after release?
I have all the time in the world for thoughtful criticism and do it myself but no patience whatsoever about the shotgun style of criticizing everything NW just for yucks or trolling.
But hey, it's just your own credibility at stake... no biggie.
Perhaps the early addition of a public test server would have been prudent in this case. It doesn't seem as though their private one was getting sufficient use.
If you play ESO you'd know that public test servers don't guarantee bug free releases of new content even with the lengthy, typically 2 months, ESO PTS timelines.
Content releases with PTS bugs that weren't fixed and new bugs introduced by "fixing" bugs found in the PTS test cycle. Some ESO content releases have been absolute shit shows despite the 2 month PTS.
There is a huge difference between a couple of hundred players in a test server and hundreds of thousands playing it and doing things that just weren't done in testing.
Neither private nor public test servers are any kind of guarantee that content released to the masses won't have a shit ton of problems that weren't caught by the smallish numbers that tested it.
The NW PTR is just a new tool that should help a bit but it also guarantees nothing about the quality of future patches.
I agree, but I still think you would put the test server out long before transfers and server merges, isn't that what most of the industry does?
Comments
Perhaps the early addition of a public test server would have been prudent in this case. It doesn't seem as though their private one was getting sufficient use.
Multiple invasions and wars need people on the server. Low pop servers can't exist if you want the core systems to work correctly.
Faction imbalance will correct itself with time, just make sure the server pops are high.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Right now our server is pretty balanced, with purple have an edge but not anywhere near as large. The other interesting thing to note is a few power guilds can be on one side and dominate the territory control, but still be outnumbered.
So when we talk about faction balance are we talking about territory or population count.
Content releases with PTS bugs that weren't fixed and new bugs introduced by "fixing" bugs found in the PTS test cycle. Some ESO content releases have been absolute shit shows despite the 2 month PTS.
There is a huge difference between a couple of hundred players in a test server and hundreds of thousands playing it and doing things that just weren't done in testing.
Neither private nor public test servers are any kind of guarantee that content released to the masses won't have a shit ton of problems that weren't caught by the smallish numbers that tested it.
The NW PTR is just a new tool that should help a bit but it also guarantees nothing about the quality of future patches.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED