It looks like you're new here. If you want to get involved, click one of these buttons!
In most MMOs, end game consists of a gear treadmill where players continuously pick up new and more powerful gear, but in Ember Sword the most sought-after gear is all on the blockchain and has no competitive advantage. How will players stay invested in Ember Swords end game without a stat-based gear grind?
Comments
But you're right, full loot PvP isn't my forte. But it sounds like its not full loot pvp everywhere and only in certain areas, so I think that's okay.
I don't hate PvP but full loot isn't fun to me. Even if gear is easy to get, it kind of makes it worse, because it feels like its an artificial time gate to get back into the action.
Logic, my dear, merely enables one to be wrong with great authority.
This isn't a signature, you just think it is.
https://en.wikipedia.org/wiki/Neurofibrillary_tangle
Check out Metalands. Shooter.
https://metalands.gg/
This a part you're leaving out here. You will be making those items just as you do in games now. You will sell those items for as much as the market can bare. You will buy them for as much as you think they are worth, with in game currency.
If a player produced item is high. Players will make more of that item. Price falls. Same principles apply.
I'm not worried about crazy unaffordable markets in mmorpgs at all, at least no worse than they are now.
The potential issues I see are down the line for new players in succesful games. If the game is successful the in game currency will rise. For those who have been playing, this will be no problem. 1 star gem will be 1 star gem. For new players this could be a problem if a star gem is $100 and there is no substainable way for new players to earn those gems without destroying the current economy.
there's an endgame? lol
there's litterally near to no game at all
I have some episodes coming up that question quite a bit about how certain aspects of blockchain games work. The video interview revolves, nearly entirely, around questions about the game. When we look at the broader gaming industry and their willingness to shift resources into blockchain technology, it's only natural to view these changes with a heavy dose of skepticism about some of the new titles on the market.
However, keep in mind that the gameplay in the video is my actual gameplay too. If anyone has any specific questions about that, I'd be happy to answer them.
There will be a time and place for the hard questions related to blockchain, but I also don't want every episode to always revolve around just the technological aspects of these games.
It's just as important to treat blockchain game developers like any other game studio. They are, after all, creating a game, so when I approached Loren to learn more about the specifics of Ember Swords design, he was more than happy to dish on what Bright Star has been working on.
As blockchain is still emerging in the MMORPG genre, I'm always reading everyone's responses in these threads, on twitter, discord and so on, (I know the developers do too) and I learn a lot from our community on the general perception of these kind of games - enough that it influences some of my questions. I definitely want to get your (the communities) questions answered just as much as I want to get my own questions answered, so keep the conversations going!
I think for most players the concern will be what effect on gameplay will P2E have? Every time a new revenue method has been innovated it has had a detrimental impact to gameplay from cash shops to GaaS. That does not mean the games have not been successful, crazy golf is very popular but it is not golf is it?
At the same time I think gamer distrust of developers building a good game is at a peak right now, similar to the 80's.
Build something new, build it good, I think there is evidence that gamers will pay. Maybe not the gamers on this site lol. Outside of here though, people are spending thousands for something different.
I'm gonna put a number range out here. $100-$300 to get in the door maybe where things should be at. Maybe then these things could actually be made.
I think devs that are building truly fun games that know they don't need the expensive buy in to be successful will come out ahead as the big winners here.
A 300 dollar buy in is ridiculous especially since you mostly see a buy in for auto play blockchain games with very little actual content.
If you build something fun, people will pay.
Besides if ember swords economy works out, even if a free player gets gets hands on an nft through gameplay, once they sell that item ember sword gets money anyways.
Ember Sword looks ok. Unless you're Amazon though who the heck is gonna invest 500 million+ upfront to build the type of AAA game we all want.
Free with limited cash shop, $50 box, $15 a month aint gonna get it done in 2021.
The pledges to buy land in the last community land sale was over 200 million. They didn't have enough land to give out to everyone that applied so they ended up giving players badge offerings instead. I think the badges translate to some kind of currency or some in game cosmetic advantage or something like that.
But yeah, they have plenty of money for development.
There is a lot we don't know, like if there is a cost to mint items on their end or whatever, but we do know they expect to make a ton of money from people selling the NFTs they create or find in the game.
IMO this is the best way to run a blockchain game. Don't make people spend thousands on NFTs the developers create, let the players find and craft NFTs and sell them to other players. It's a way more organic and inclusive way to get people into blockchain games.
Players all start in game with nothing, and they make NFTs and earn everything through the game. The money will come from the smart contract transaction fees. No up front costs to start, and people only have to buy what they want from other players.
The risk is still sooo high that this pool of gamers will leave in 30 days though...
$100-300 Avatars up front. Players need to put some skin in the game too.
$15 sub too much, Free with cash shop too much, just buy the box too much. Fine here is the same reskinned stuff you were playing 20 years ago.
Devs need to develop more. Players need to pay more.
That, of course, leaves open the question of what happens when they discover that in an MMO with heavy stats attached to items, most gamers don't want purely cosmetic items with no stats attached. Or perhaps rather, to the extent that people do, most aren't willing to pay what it costs. What happens when they learn that the only reason why the NFTs have any value is from crypto speculators, and normal gamers won't touch them with a ten foot pole? Think they'll stay purely cosmetic?
The other problem is that it sounds like the underlying game is going to be a mobile game with click to move action combat and full loot PVP. That sounds awful. Yes, yes, it's also going to be available as a browser-based game on PC, but still, if it has to be playable on mobile, then the PC version has to live with most of the drawbacks of mobile. No wonder they didn't want to talk much about the game early on.