Hey guys, after playing New World for over 200 hours, I realize one thing... I hate lvling!!! Game Developers should forego the whole lvling process and introduce the actual meat of the game right away.
What purpose does lvling serves anyway. You dont learn much, as the world boss mechanics are an endgame thing, nor you make enough gold or have actual fun. Seriously! What is the point of lvling at this stage in the genre. I could understand in the subscription based games because wasting our time means we pay more for the game... But now?
Oh wait, I get it, throw some XP Potions in the cash shop, mess the game up and sell the fix. Great idea devs...
Comments
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
거북이는 목을 내밀 때 안 움직입니다
Recently, I noticed Final Fantasy XIV removed them because certain classes (mainly Black Mage) would have a very situational rotation if an enemy is immune to fire (for example). However, me casting fire spells to a fire elemental makes absolutely no sense. Similarly, being able to hit ghosts with weapons (that are not enchanted) makes no sense. That is something I liked in oblivion.
Still I believe this people would also be ok with small steps like e.g. ESOs Champion system after a short leveling phase.
I still think GW1 did it best and would be close to perfect for me with ESOs Champion system
1997 Meridian 59 'til 2019 ESO
Waiting for Camelot Unchained & Pantheon
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
------------
2024: 47 years on the Net.
Well let's take a look at NW. Without progression there's no need for crafting, gathering, dungeon running, or PVP for territory control, as you won't need to worry about taxes, leveled crafting stations, storage or housing. You'll just be a bunch of fully leveled, fully geared players killing each other just for the luls. I'd give that game a life expectancy of about a week.
Currently playing: EverQuest
Waiting for Pantheon: Rise of the Fallen
This isn't a signature, you just think it is.
New Worlds hastily cobbled together quest system is just grinding with a deceptive coat of paint. The only worse progression design for me would be level scaling. Sure its great freedom to journey to any game zone to level, but where ever you go the mobs are always your level. The experience is always a pointless slog where you character never seems a bit more powerful, competent, and most importantly, heroic.