I mean .. the first picture is meh, but the second one shows that we might be on into something good.
Thoughts ?
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
I have hope. If the Microsoft deal goes through, they would be working with a pretty decent sized budget, and it would be on gamepass day 1 so sign me up.
Blizzard's MO is to steal up-and-coming ideas and polish them for the masses. Not very original, but a good business strategy.
The survival genre hasn't really gotten that treatment by anyone yet (as far as i know anyway) so I think this could be a good idea. I do think Blizz is a little bit late to the party, but im also of the opinion that a good game isn't dependent on market trends, so even if they are late to the survival genre, it could still work.
Not that im likely to play it, I generally don't enjoy Blizzards game, but I'll be curious to see how this one turns out.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
Blizzard's MO is to steal up-and-coming ideas and polish them for the masses. Not very original, but a good business strategy.
The survival genre hasn't really gotten that treatment by anyone yet (as far as i know anyway) so I think this could be a good idea. I do think Blizz is a little bit late to the party, but im also of the opinion that a good game isn't dependent on market trends, so even if they are late to the survival genre, it could still work.
Not that im likely to play it, I generally don't enjoy Blizzards game, but I'll be curious to see how this one turns out.
Conan Exiles, maybe?
I think the more interesting thing about this announcement is that it will be a space genre rather than the more traditional fantasy/horror fare.
The one thing that Blizzard does exceptionally well is develop new IPs. I doubt that they will dip into Starcraft (it's a possibility). I rather expect them to do something different. The bicycle in the cave image doesn't seem to lend itself to Starcraft in my mind, plus StarCraft's limit of three (radically unique) races doesn't seem to fit the survival theme all that well. (Maybe a bit too diverse).
Logic, my dear, merely enables one to be wrong with great authority.
Blizzard's MO is to steal up-and-coming ideas and polish them for the masses. Not very original, but a good business strategy.
The survival genre hasn't really gotten that treatment by anyone yet (as far as i know anyway) so I think this could be a good idea. I do think Blizz is a little bit late to the party, but im also of the opinion that a good game isn't dependent on market trends, so even if they are late to the survival genre, it could still work.
Not that im likely to play it, I generally don't enjoy Blizzards game, but I'll be curious to see how this one turns out.
Exactly my thoughts. Survival games are in very high demand and if Blizzard can release something fun and polished, they will have success.
The settings seems to be of High Fantasy and ..Modern/Future World. Much like Overwatch. I would rather have a Diablo like Settings in a survival game than Overwatch like theme, but .. time will tell.
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Blizzard's MO is to steal up-and-coming ideas and polish them for the masses. Not very original, but a good business strategy.
They have always done that and not just when creating a new IP. They do even more of it to morph WOW.
Anything another MMO does that seems like a good idea to them they borrow and change a bit.
Two recent examples I can think of, both borrowed from ESO, were level scaling and Torghast, their raid-like solo instance which were done by ESO first with One Tamriel and Maelstrom Arena respectively.
And they're not the only ones that do it. ESO itself for example, borrowed the Diablo 3 Paragon point system when they changed from Veteran levels to Champion points.
Everyone in the industry borrows from everyone else and it's not a bad thing at all, IMO.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
If done right could be a new IP and direction for some new thinking.
If they are just looking to make one game and done, then may just be that, a new game and done.
The main issue is the buyout. MS has been known to squash games right before they are done. So it is one of those to be aware of, but not to get exited or really interested in at this time.
Since it sounds like it is years away and just at the idea stage anyhow. Even Bliz has made games vanish after years if they did not like the way they turned out. So too soon to tell really.
This is exciting to me because there is so much flex room to craft a unique experience. For me, survival worlds can offer a lot of immersive texture and interactivity.
Now we need meaty details like how interactive will the world be? Can I modify terrain and terraform? Like, what can I build!! What will character and skill progression look like? How detailed and fine-grained will crafting, resource gathering, and itemization be? Can I manage my own server and settings?
THere have been alot of survival games made and many of them co-ops, but I dont think anyone has done MMO survival very well yet.....if they can make if on par with a 7 Days to Die but with MMO gameplay, then I am interested.
I mean .. the first picture is meh, but the second one shows that we might be on into something good.
Thoughts ?
Looks like a mess to me. First picture shows a bicycle and modern clothing, the second is straight up high fantasy. Makes no damn sense.
If they want to have magic and whatnot in a modern setting then sure, but don't dress some people in tunics, capes, skull helmets and bone necklaces. It just looks stupid.
So you mean like a survival version of Archeage?
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Blizzard's MO is to steal up-and-coming ideas and polish them for the masses. Not very original, but a good business strategy.
They have always done that and not just when creating a new IP. They do even more of it to morph WOW.
Anything another MMO does that seems like a good idea to them they borrow and change a bit.
Two recent examples I can think of, both borrowed from ESO, were level scaling and Torghast, their raid-like solo instance which were done by ESO first with One Tamriel and Maelstrom Arena respectively.
And they're not the only ones that do it. ESO itself for example, borrowed the Diablo 3 Paragon point system when they changed from Veteran levels to Champion points.
Everyone in the industry borrows from everyone else and it's not a bad thing at all, IMO.
Torghast feels much more like Palace of the Dead FF14 , and GW2 and Eq2 as well as others had scaling that ESO borrowed from as well..
I think the purpose of the first image is just to symbolize Blizzard embarking on their "next quest". The second image could have something to do with the game but just seems like generic fantasy art.
The job listings for the game are not very suggestive either. It will have AAA "immersive and explorable environments" that feature "a broad range of environment assets that include trees, architecture, foliage, and other things, including highly creative and unique points of interest."
From the tone of the second image, I think it will be somewhat light hearted and not something dark like Diablo.
From the description on the page, it will be a world full of heroes, stories, and adventure, so it will probably be in a high fantasy setting.
Survival games don't usually focus on story too much (or do they? I have not played very many), so if this one does, maybe that means it has a more substantial PvE component involving quests and stories.
If that's the case, could there be some level of persistence at the player character level even after death?
It will probably be live service. I could see them doing seasons where a new chapter in the story is added each season.
For some reason, I am getting EQ Next/Landmark vibes.
Now, if the first image does have to do with the game, it could suggest some sort of VR or metaverse aspect.
I do enjoy survival games, but on my own, or as solo experiences. A massive game with many, many numerous players doesn't grab me, but it could be fun to see what they come up with
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
I always said I would be very interested in playing a survival game by Blizzard.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
I do enjoy survival games, but on my own, or as solo experiences. A massive game with many, many numerous players doesn't grab me, but it could be fun to see what they come up with
I am in the same boat....it does seem like a difficult venture for sure....It could be great, it could be awful. The one thing I have never liked about survival games is the eating/drinking aspect of the games......That has been a pain in every single one I have ever played....You can eat a dozen steaks and still be hungry....Hopefully they can get that right.
I do enjoy survival games, but on my own, or as solo experiences. A massive game with many, many numerous players doesn't grab me, but it could be fun to see what they come up with
I am in the same boat....it does seem like a difficult venture for sure....It could be great, it could be awful. The one thing I have never liked about survival games is the eating/drinking aspect of the games......That has been a pain in every single one I have ever played....You can eat a dozen steaks and still be hungry....Hopefully they can get that right.
i have found "survival light" aka valheim is good but beyond that not so good. Too much survival is a bad thing sometimes.
I do enjoy survival games, but on my own, or as solo experiences. A massive game with many, many numerous players doesn't grab me, but it could be fun to see what they come up with
I'm really hoping it isn't an "MMO" survival hybrid. If it supports 100 players per server then fine, but I'm looking for something I can run (or rent) on my own so my friends and I can play together in a persistent world.
I pay $15/mo for a 10 slot server for 7 Days to Die. There are 4 - 5 of us total who play together and that works really well. Sometimes we do hard content together sometimes we do our own thing.
If they only offer Blizzard hosted servers in a competitive PvP full loot map like ARK PvP servers then it will be a pass for me. Or if it ends up like Fallout 76 with a mandatory optional sub, heavy cash shop, and low effort development that pushes players towards group events and battle passes, then it will be a wait and see. That is why self managed servers are so important to me.
DO you have any issues running the game the further you go? I hit game score 90 or so and all of a sudden teh game gets really laggy and unstable for me....This would be my concern in a survival MMO also unless they make it like Valheim.
Comments
"Be water my friend" - Bruce Lee
Logic, my dear, merely enables one to be wrong with great authority.
The settings seems to be of High Fantasy and ..Modern/Future World. Much like Overwatch. I would rather have a Diablo like Settings in a survival game than Overwatch like theme, but .. time will tell.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Anything another MMO does that seems like a good idea to them they borrow and change a bit.
Two recent examples I can think of, both borrowed from ESO, were level scaling and Torghast, their raid-like solo instance which were done by ESO first with One Tamriel and Maelstrom Arena respectively.
And they're not the only ones that do it. ESO itself for example, borrowed the Diablo 3 Paragon point system when they changed from Veteran levels to Champion points.
Everyone in the industry borrows from everyone else and it's not a bad thing at all, IMO.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
If they are just looking to make one game and done, then may just be that, a new game and done.
The main issue is the buyout. MS has been known to squash games right before they are done. So it is one of those to be aware of, but not to get exited or really interested in at this time.
Since it sounds like it is years away and just at the idea stage anyhow. Even Bliz has made games vanish after years if they did not like the way they turned out. So too soon to tell really.
THere have been alot of survival games made and many of them co-ops, but I dont think anyone has done MMO survival very well yet.....if they can make if on par with a 7 Days to Die but with MMO gameplay, then I am interested.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Torghast feels much more like Palace of the Dead FF14 , and GW2 and Eq2 as well as others had scaling that ESO borrowed from as well..
I'm holding my breath on all things Blizzard/Activision right now.
The job listings for the game are not very suggestive either. It will have AAA "immersive and explorable environments" that feature "a broad range of environment assets that include trees, architecture, foliage, and other things, including highly creative and unique points of interest."
From the tone of the second image, I think it will be somewhat light hearted and not something dark like Diablo.
From the description on the page, it will be a world full of heroes, stories, and adventure, so it will probably be in a high fantasy setting.
Survival games don't usually focus on story too much (or do they? I have not played very many), so if this one does, maybe that means it has a more substantial PvE component involving quests and stories.
If that's the case, could there be some level of persistence at the player character level even after death?
It will probably be live service. I could see them doing seasons where a new chapter in the story is added each season.
For some reason, I am getting EQ Next/Landmark vibes.
Now, if the first image does have to do with the game, it could suggest some sort of VR or metaverse aspect.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I am in the same boat....it does seem like a difficult venture for sure....It could be great, it could be awful. The one thing I have never liked about survival games is the eating/drinking aspect of the games......That has been a pain in every single one I have ever played....You can eat a dozen steaks and still be hungry....Hopefully they can get that right.
I'm trying to think on whether I'm missing anything.
What else does a survival game have, that an RPG doesn't?
"Be water my friend" - Bruce Lee
Cooking and eating mechanics in RPG's goes back a long ways. Usually as a time limited bonus though.
Can't think of one where eating meant life or death, but I'm sure its been done a lot more than once.
"Be water my friend" - Bruce Lee
They were more as buffs though weren't they? I dont remember starving to death in EQ like I have in 7 days to die.
DO you have any issues running the game the further you go? I hit game score 90 or so and all of a sudden teh game gets really laggy and unstable for me....This would be my concern in a survival MMO also unless they make it like Valheim.