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Blizzard is Creating an Original IP Survival Game Set in a New Universe | MMORPG.com

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Comments

  • TiamatRoarTiamatRoar Member RarePosts: 1,688
    Sounds a bit overpowered for a single player to be able to destroy entire player-made towns just by gathering some ingredients.
    Kyleran
  • eoloeeoloe Member RarePosts: 864
    edited January 2022
    Sounds a bit overpowered for a single player to be able to destroy entire player-made towns just by gathering some ingredients.

    LOL, yes. OK maybe it's just your house then ;)

    At the same time having to kill a dragon just for a house sounds a bit sad...
  • eoloeeoloe Member RarePosts: 864
    elveone said:
    eoloe said:
    So you don't want quests but you would gladly do the same generic thing that a quest requires you to do if you are asked for it by another player? Why?
    Because then it is becoming a meaningful social interaction in world instead of just a stupid quest.

    Imagine that I hire you to get a dragon claw. You have to travel across a spider infested forest, then manage to take boat to reach the dragon island without sinking due to an everlasting storm.
    Then you reach the dragon island but there are dragon cultist to deal with. Finally, you manage to encounter the dragon. The fight is epic. You are victorious and bring me back the claw.

    Well it was the last ingredient I needed to summon an archdemon that will destroy the town were your house is built.

    What game allows this?

    Not a dungeon-hamster-wheel-grinder type of game.

    However, pure sandboxes are almost there (Eve, Albion). They just need to be improved a little bit further.
    Honestly, that is one of the most popular tropes encountered in multiple games. What game allows this? Literally every single one and this has been a quest in multiple MMOs to boot.

    No. There not even one single game with this kind of interaction between players. Give me just one.
  • ScorchienScorchien Member LegendaryPosts: 8,914
    edited January 2022
    eoloe said:
    elveone said:
    eoloe said:
    So you don't want quests but you would gladly do the same generic thing that a quest requires you to do if you are asked for it by another player? Why?
    Because then it is becoming a meaningful social interaction in world instead of just a stupid quest.

    Imagine that I hire you to get a dragon claw. You have to travel across a spider infested forest, then manage to take boat to reach the dragon island without sinking due to an everlasting storm.
    Then you reach the dragon island but there are dragon cultist to deal with. Finally, you manage to encounter the dragon. The fight is epic. You are victorious and bring me back the claw.

    Well it was the last ingredient I needed to summon an archdemon that will destroy the town were your house is built.

    What game allows this?

    Not a dungeon-hamster-wheel-grinder type of game.

    However, pure sandboxes are almost there (Eve, Albion). They just need to be improved a little bit further.
    Honestly, that is one of the most popular tropes encountered in multiple games. What game allows this? Literally every single one and this has been a quest in multiple MMOs to boot.

    No. There not even one single game with this kind of interaction between players. Give me just one.

    Well , you very lossely describe the destruction of Magnincia in Ultima Online (accept your events pale in comparison),  Took near a year to complete and was different on each server driven thru GM Events with smaller events tied to and driven  thru Main Events .... .. Recovering Artifacts/Treasure Hunts /Faction Wars ..  etc.. ..

      Was quite an Amazing Event i would say arguebly the Best  Event any MMO has offered to date ..

      Here is a link that shows all the Chapters and progression ..



      So as with most ideas .. UO already did it .. :)

  • laseritlaserit Member LegendaryPosts: 7,591
    Scorchien said:
    eoloe said:
    elveone said:
    eoloe said:
    So you don't want quests but you would gladly do the same generic thing that a quest requires you to do if you are asked for it by another player? Why?
    Because then it is becoming a meaningful social interaction in world instead of just a stupid quest.

    Imagine that I hire you to get a dragon claw. You have to travel across a spider infested forest, then manage to take boat to reach the dragon island without sinking due to an everlasting storm.
    Then you reach the dragon island but there are dragon cultist to deal with. Finally, you manage to encounter the dragon. The fight is epic. You are victorious and bring me back the claw.

    Well it was the last ingredient I needed to summon an archdemon that will destroy the town were your house is built.

    What game allows this?

    Not a dungeon-hamster-wheel-grinder type of game.

    However, pure sandboxes are almost there (Eve, Albion). They just need to be improved a little bit further.
    Honestly, that is one of the most popular tropes encountered in multiple games. What game allows this? Literally every single one and this has been a quest in multiple MMOs to boot.

    No. There not even one single game with this kind of interaction between players. Give me just one.

    Well , you very lossely describe the destruction of Magnincia in Ultima Online (accept your events pale in comparison),  Took near a year to complete and was different on each server driven thru GM Events with smaller events tied to and driven  thru Main Events .... .. Recovering Artifacts/Treasure Hunts /Faction Wars ..  etc.. ..

      Was quite an Amazing Event i would say arguebly the Best  Event any MMO has offered to date ..

      Here is a link that shows all the Chapters and progression ..



      So as with most ideas .. UO already did it .. :)

    Are they ever going to make a UO2 or sell the damn IP?

    Can we buy it Scorch?

    "Be water my friend" - Bruce Lee

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