I've been watching lots of players playing Elden Ring lately. It looks like a fun game and I ant to go explore that world!
But I HATE dying!
I am stuck in Valheim because the swamps kill me! Trolls attacking my settlements just delays me as I have to rebuild over and over. The cost of dying in Valheim makes the game not worth the effort for me. I can hear the "GIT GUD!" comments right now
So I look at Elden Ring and think, "I WANT to go explore that world!" But there is A LOT dying in that game. However, death does not seem as harsh as death in Valheim.
Even playing Horizon: Zero Dawn costs me valuable materials and ammunition with the every death. I'm at a point in this game where I wonder if I should continue on. I want to. I enjoy the setting and story. Aloy is a fun character. The limitations set for the game (bows, staves, traps, and bombs) add interesting decisions to the game play.
Pride is my biggest downfall, I admit. I can't let me go below a "normal" difficulty setting, aside from fat-finger skills (don't even go to controller vs keyboard suggestion LOL). I feel like my body and mind are not in cahoots, like real life. I mind thinks, "I can do that!" and my body replies, "You can certainly try!"
Maybe I just need to adjust my mental parameters? I am a wimp, after all
Yea, this is a validation post. Am I alone in this struggle? I see so many players "just deal with it" yet have tons of fun while dying. It's a challenge to be overcome for most of them. Am I lost difficult games now?
Comments
Nowadays I've definitely more come to term with failing and can enjoy a game like Elden Ring much more. I have a much more chill approach to it.
So if you reflect about failing as a concept in real life. What does it mean to you?
Probably why I like UO so much and the challenge with risk vs rewards it brings ..
I welcome death ..
But always " Die in Style"
Psychology
I can sort of see your point about dying, I used to be like that myself, as an old-fashioned grinder. Death was something to fear in games, mainly thinking about EQ1 as a death could cost you hours of grinding. I am sure for the folks that played EvE Online extensively they would try to avoid death as well to avoid potentially substantial loss, I only played for a few months and just enjoyed the mining.
My wife has 5 brothers, with 4 of them being 8+ years younger than us and one older.
The older one and I when we would game together it was exploring every corner of the map, level the area, grind, get better equipment rinse and repeat to the next area. For PVP games like battlefront, Wot, Aces High choose complimentary classes, communicate constantly, kill enemies, and try to avoid dying.
With the 4 younger ones its all Call of Duty, rats in a maze, Leeroy Jenkins running around just shooting and dying. We have had them all stay over at the same time for various occasions so I will setup a couple tv’s in the family room, they bring their systems and there are 4 of them playing Call of Duty, sitting around together. They die so many times in a match, but they were having so much fun. The controllers passed back and forth, even me and their older brother would participate, you die so often that everyone has a laugh for the interesting deaths but dying doesn’t bother them.
My advice, have a few beers (or whatever), play one of these styles of games where death happens often and eventually the sting disappears.
Still if it’s a single player game save as often as you can, there’s no need to be crazy /grin.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
In Elden Ring, while fighting Margit, I fell off the side twice. Once when he had about 15% health left.
it's funny.
For me the entirety of the game is amusing. If there is no chance to fail then it becomes a whole other different experience.
More like an interactive toy. Which is fine, but Iike the idea of winning/losing.
This is not to say that it can't get tiring "just" dying. If that happens I take a break and come back refreshed. More often than not I am able to defeat the foe now that I am refreshed.
But as you point out, you (and others) don't like the failure state.
I would never suggest that perhaps there is a healthy way to deal with pride
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
My purpose in games is to not die even when I'm up against something tough. If I die solo or in groups I consider it a personal failure and always blame myself even when I'm in a group with a healer or tank that suck.
It's why I tend to gravitate to DPS/healer hybrids in most games I play if that option is available. I may not do the best damage in the world but I can keep myself going.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I really hated dying in Everquest, god it was frightening when I lost my corpse in the Planes and I was unable to get to it because I had lost levels and I could not get back in. That game made dying such a bad thing you were so scared to do stuff sometimes. However I had a fantastic group of friends that were always there to help.
Dying can teach I think but too many deaths just make me give up in the end.
Logic, my dear, merely enables one to be wrong with great authority.
As an example, my wife loves to raid in WOW. While I think that is some of the dumbest type of gameplay that was ever invented.
And to me, these "soul" type games that make you try over and over again to "learn to git gud" (which is the same as the raids do), are just as stupid to me, and I avoid them all.
How anyone can ever attribute this type of game play to something fun is just not something I can ever understand.
Thank god people like me are not alone!!! Can not imagine having every game be like that....
And I am sure that people like my wife and others that like raiding, and soul games, are just as happy that my type games are not all that are out there.
Just goes to show, nothing wrong with what YOU like in gaming, be that wanting to walk around and smell flowers or be the king of said games....just find a game that YOU like and be happy.
There are all different type of games out there. Do not be a sheep and buy every game that others like. You just make it where that type game will be cloned and released ad infinitum.
Support the type of game YOU enjoy and care not what others think or say. You will be ever so much happier that way in your gaming hobby.
warning for fake blood and high hilarity.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It's my understanding that it opens up other avenues of gameplay. I haven't played it but it's on my wishlist at gog.
I wonder if that would interest you? check it out.
It's also possible it's more of a niche game.
https://www.gog.com/en/game/pathologic_2
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
In narrative-focused games, dying quickly becomes a jarring way to rip me from being immersed in the game's narrative.
FromSoftware actually had a stroke of genius in pairing their difficulty with minimal narrative. The lack of a large driving narrative force makes stalling on a boss for hours less jarring.
I DO have it downloaded (will play the SE version). I'm going to start a fresh run soon with NO other mods so I can experience what you've worked so hard on
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
That's really insightful! Food for thought for me
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR