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Well, the developers are listening... finally.

The_KorriganThe_Korrigan Member RarePosts: 3,460
Source: https://www.newworld.com/en-us/game/releases/march-update-heart-of-madness

- They drastically reduced housing costs, permanently this time.
- They drastically reduced traveling costs.
- They increased storage from additional chests globally.
- They removed the cost to transfer stuff from another town's bank.
- You also no longer need your faction to own both towns to transfer stuff.

All this makes crafting WAY less painful, even with the availability of crafting stations changing depending on who owns what territory.
And it makes the game generally way more pleasant to play. New World now plays like Elder Scrolls when it comes to traveling and crafting, and that's a good thing.

They also added more ways to acquire Gypsum.

I'm pleasantly surprised by this patch, this really made me want to play the game again. No longer the pain in the ass when that Tier 5 cooking station changed town and you had all your cooking stuff in that other town's storage...

Time to continue and conclude that Isabella story line !
Respect, walk, what did you say?
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
Yes, they are back !

KyleranTruvidiennUngood[Deleted User]Tokken
«1

Comments

  • BrainyBrainy Member EpicPosts: 2,163
    Glad they are listening, unfortunately its going to go on deaf ears.  You get only 1 time to give a 1st impression.  These changes should have been made in Alpha/Beta at latest.

    These changes were obvious from the start.

    I see this trend with a lot of games where after their game is in the drink, Then and only then do they start to flail around looking for a life vest.

    Too little too late.  How much work to do before this game actually is worth playing.  They have so many other basic things to fix like end game purpose, only 3 spells, getting rid of dungeon key costs etc...  There is only so many stupid things a player base will accept.

    Its too bad, because this game had a lot of things going for it.  If they had 1 common sense person in their studio that could have actually read those feedback reports early on and ignore the bubble diehard crowd.
    UngoodNanfoodle
  • ScotScot Member LegendaryPosts: 24,273
    I cannot see how just making a game easier is going to make a game better. That was the thrust of all the changes you mentioned anyway.
  • KyleranKyleran Member LegendaryPosts: 43,975
    edited April 2022
    Scot said:
    I cannot see how just making a game easier is going to make a game better. That was the thrust of all the changes you mentioned anyway.
    It worked quite well for Elder Scrolls Online, QOL improvements can make a difference if however their absence is mostly what caused players to leave in the first place. 

    ESO however had a ton of PVE quest and story related content so the devs changed it's focus to making all of that content more readily available to all players without forcing them through gates to access it.

    In NWs case I think it was the rampant exploiting, bugs, lock downs on trading, and lack of a proper end game loop which annoyed players the most, at least from what I read.

    Also, didn't NWs devs promise to add more new PVE content? Outside of new weapons or crafting changes has anything of real significance been added since launch, which was what, almost 6 months ago?
    Post edited by Kyleran on
    ScotUngood

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  • IselinIselin Member LegendaryPosts: 18,719
    Scot said:
    I cannot see how just making a game easier is going to make a game better. That was the thrust of all the changes you mentioned anyway.
    It won't make it better for those who like it hard but it has the potential of appealing to the hordes of casuals... and their wallets, which they will gladly open for cosmetics and doo-dahs 
    Kyleran
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • ScotScot Member LegendaryPosts: 24,273
    edited April 2022
    Kyleran said:
    Scot said:
    I cannot see how just making a game easier is going to make a game better. That was the thrust of all the changes you mentioned anyway.
    It worked quite well for Elder Scrolls Online, QOL improvements can make a difference if however their absence is mostly what caused players to leave in the first place.

    In NWs case I think it was the rampant exploiting, bugs, lock downs on trading, and lack of a proper end game loop which annoyed players the most, at least from what I read.
    QOL is such a misused term, everything gets shoved under that umbrella, you could say bugs are QOL. I still have a hard time seeing how One Tamriel made ESO a better game, but it was not a just about making the game easier, starting as any race in any zone was about choice being more important than lore. It was certainly a big success no question of that.

    We have seen things like the Winter Event that show NW is on the right track, let me say I just don't follow this enough to be that certain of what they are doing. But every time I now hear them say they are clamping down on bugs again I think "maybe a shut down and relaunch would be a better idea?".
    Sensai
  • [Deleted User][Deleted User] Posts: 927
    edited April 2022
    The user and all related content has been deleted.
    Sometimes we need fantasy to survive reality 
    https://biturl.top/rU7bY3
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  • UngoodUngood Member LegendaryPosts: 7,534
    I said it before, and I'll say it again. The Devs that have been making New World seem hell bent to refuse to learn from what any other MMO has done, and determined to make all the mistakes themselves.

    I thankfully stayed away from this shit show.. I wish them the best, but, be damned if I am going to spend my time and money on something that looks like someone's first time class project where they are trying to figure out what the fuck to do.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • ScorchienScorchien Member LegendaryPosts: 8,914
    Deathkon1 said:
    Scot said:
    Kyleran said:
    Scot said:
    I cannot see how just making a game easier is going to make a game better. That was the thrust of all the changes you mentioned anyway.
    It worked quite well for Elder Scrolls Online, QOL improvements can make a difference if however their absence is mostly what caused players to leave in the first place.

    In NWs case I think it was the rampant exploiting, bugs, lock downs on trading, and lack of a proper end game loop which annoyed players the most, at least from what I read.

    We have seen things like the Winter Event that show NW is on the right track, let me say I just don't follow this enough to be that certain of what they are doing. But every time I now hear them say they are clamping down on bugs again I think "maybe a shut down and relaunch would be a better idea?".
    Neverwinter has a long history of letting old content break and stay broken I can't support a game thats own creators let that happen

    Wrong NW ...
    Scoteoloe
  • The user and all related content has been deleted.
  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    edited April 2022
    Scot said:
    I cannot see how just making a game easier is going to make a game better. That was the thrust of all the changes you mentioned anyway.

    Less tedious and grindy doesn't mean easier. It just means you can focus more on the fun parts. Micromanagement to carry your stuff to a town with the right crafting station isn't fun. Gathering and then crafting something useful, that is fun. It's still work, but you can focus on the useful work, not the useless tedium.

    Wargfoot said:
    I feel like those changes appeal to the ezmode-faceroll-lulz-gone crowd and not to players interested in making the game their home.

    You couldn't be more wrong, for me at last.
    Scot said:

    starting as any race in any zone

    Have you even played One Tamriel ?
    You've admitted yourself that you never played most of the games you post about here, so there's always that doubt...
    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    For me, between New World and Lost Art. Im in a place where I am waiting for the community to say. "They finally have it right!", before I try anything Amazon Studios makes. Their rep says to me, do not pre-order anything they make. Ball is still in their court. Good to see these changes.
  • ScotScot Member LegendaryPosts: 24,273
    Scot said:
    I cannot see how just making a game easier is going to make a game better. That was the thrust of all the changes you mentioned anyway.

    Less tedious and grindy doesn't mean easier. It just means you can focus more on the fun parts. Micromanagement to carry your stuff to a town with the right crafting station isn't fun. Gathering and then crafting something useful, that is fun. It's still work, but you can focus on the useful work, not the useless tedium.

    Wargfoot said:
    I feel like those changes appeal to the ezmode-faceroll-lulz-gone crowd and not to players interested in making the game their home.

    You couldn't be more wrong, for me at last.
    Scot said:

    starting as any race in any zone

    Have you even played One Tamriel ?
    You've admitted yourself that you never played most of the games you post about here, so there's always that doubt...
    Because we talk about a huge number of MMOs on here I doubt anyone who posts here has played most of the MMOs they comment on. By that I mean for more than a test drive as it were. I started ESO from launch, I was still there for One Tameriel but left maybe a month no more than two after its release. We are talking what seven years ago but I am pretty sure you could only start in your faction stater zone until then, that said I never made an alt.
  • ScotScot Member LegendaryPosts: 24,273
    Torval said:
    Scot said:
    I cannot see how just making a game easier is going to make a game better. That was the thrust of all the changes you mentioned anyway.

    Because these aren't the points of the game that make challenge interesting. The content and PVP interaction are the places where challenge needs to be interesting and that hasn't changed for the easier all that much, at least not where it matters.

    No one in the game brags about moving crafting items or storage around. If anything it's the opposite. Everyone knows how much of a pain in the ass it has been to manage crafting material storage and match that with a desired crafting location. It added levels of annoying tedium that took away from time spent with more engaging activities.

    This has little, if any, effect with the challenge level in content/pvp. That is why they're called QoL improvements.

    Torval you are telling me that you have never questioned QoL as to what it is actually improving? You have been playing ages so I really doubt that. So help me out with what was so good about this.

    Crafting always takes time, maybe from what you are saying the way the crafting was organised made the "time traps" seem like a right pain or are you comparing this to other MMOs you have played and saying it is just taking too long?

    Moving on, I am sure you must have realised that if you make things in a MMO quicker in any way you need to put something in to soak up that time with something players want to do. I question that what NW already has is solid enough to just fall back on its "content/pvp", based on comments from players who have posted. In fact mate, some of those comments I am thinking of were made by you!

    Whats your overall impression of how the game is going, if they have done this much in six (?) months will even doubters like myself be thinking of joining next year?
  • BrainyBrainy Member EpicPosts: 2,163
    Scot said:
    Torval said:
    Scot said:
    I cannot see how just making a game easier is going to make a game better. That was the thrust of all the changes you mentioned anyway.

    Because these aren't the points of the game that make challenge interesting. The content and PVP interaction are the places where challenge needs to be interesting and that hasn't changed for the easier all that much, at least not where it matters.

    No one in the game brags about moving crafting items or storage around. If anything it's the opposite. Everyone knows how much of a pain in the ass it has been to manage crafting material storage and match that with a desired crafting location. It added levels of annoying tedium that took away from time spent with more engaging activities.

    This has little, if any, effect with the challenge level in content/pvp. That is why they're called QoL improvements.

    Torval you are telling me that you have never questioned QoL as to what it is actually improving? You have been playing ages so I really doubt that. So help me out with what was so good about this.

    Crafting always takes time, maybe from what you are saying the way the crafting was organised made the "time traps" seem like a right pain or are you comparing this to other MMOs you have played and saying it is just taking too long?

    Moving on, I am sure you must have realised that if you make things in a MMO quicker in any way you need to put something in to soak up that time with something players want to do. I question that what NW already has is solid enough to just fall back on its "content/pvp", based on comments from players who have posted. In fact mate, some of those comments I am thinking of were made by you!

    Whats your overall impression of how the game is going, if they have done this much in six (?) months will even doubters like myself be thinking of joining next year?
    I honestly don't understand this idea that restricting inventory would make a game better.  Why do people feel like they need to restrict other peoples inventory.  If you really like tedium so much, why don't you just split the rocks in your pack to occupy every slot and play with 1 slot only.  Then you can run back and forth to the bank to your hearts content for every little thing you want to do.  Problem solved.

    UO had practically UNLIMITED INVENTORY early on, was that EZ mode to you because of that?  Also weight wasn't a thing because you could drag unlimited weight through a portal.  Adding unnecessary tedium doesn't make a game better, it makes it worse.  I have never in my life while playing a game heard someone wish they could limit their inventory space.  I have also never heard someone say they wish they had less inventory so they could throw more stuff away or make more runs back and forth to the crafting station so they could have something to do.

    If you really like running so much like forest gump, you could actually access your inventory in 1 zone, then run to an entirely new zone to craft it.  Are you really trying to say you find this appealing in some way and that most people will like this?
  • ScotScot Member LegendaryPosts: 24,273
    edited April 2022
    Brainy said:
    Scot said:
    Torval said:
    Scot said:
    I cannot see how just making a game easier is going to make a game better. That was the thrust of all the changes you mentioned anyway.

    Because these aren't the points of the game that make challenge interesting. The content and PVP interaction are the places where challenge needs to be interesting and that hasn't changed for the easier all that much, at least not where it matters.

    No one in the game brags about moving crafting items or storage around. If anything it's the opposite. Everyone knows how much of a pain in the ass it has been to manage crafting material storage and match that with a desired crafting location. It added levels of annoying tedium that took away from time spent with more engaging activities.

    This has little, if any, effect with the challenge level in content/pvp. That is why they're called QoL improvements.

    Torval you are telling me that you have never questioned QoL as to what it is actually improving? You have been playing ages so I really doubt that. So help me out with what was so good about this.

    Crafting always takes time, maybe from what you are saying the way the crafting was organised made the "time traps" seem like a right pain or are you comparing this to other MMOs you have played and saying it is just taking too long?

    Moving on, I am sure you must have realised that if you make things in a MMO quicker in any way you need to put something in to soak up that time with something players want to do. I question that what NW already has is solid enough to just fall back on its "content/pvp", based on comments from players who have posted. In fact mate, some of those comments I am thinking of were made by you!

    Whats your overall impression of how the game is going, if they have done this much in six (?) months will even doubters like myself be thinking of joining next year?
    I honestly don't understand this idea that restricting inventory would make a game better.  Why do people feel like they need to restrict other peoples inventory.  If you really like tedium so much, why don't you just split the rocks in your pack to occupy every slot and play with 1 slot only.  Then you can run back and forth to the bank to your hearts content for every little thing you want to do.  Problem solved.

    UO had practically UNLIMITED INVENTORY early on, was that EZ mode to you because of that?  Also weight wasn't a thing because you could drag unlimited weight through a portal.  Adding unnecessary tedium doesn't make a game better, it makes it worse.  I have never in my life while playing a game heard someone wish they could limit their inventory space.  I have also never heard someone say they wish they had less inventory so they could throw more stuff away or make more runs back and forth to the crafting station so they could have something to do.

    If you really like running so much like forest gump, you could actually access your inventory in 1 zone, then run to an entirely new zone to craft it.  Are you really trying to say you find this appealing in some way and that most people will like this?
    I must be being obscure here, I am not saying more grind makes things better, just that less grind does not automatically make a game better. To an extent good grind is about masking the fact it is taking your time up, that's why I talked about "time traps", in other words was the fact you had to take your time as obvious as being caught in a bear trap? Some games hide the time sinks better.

    The other point is, is the core gameplay good enough, less time crafting will just highlight issues? I will take this opportunity to tell you why according to Torval it was not, he can point out to us if I get anything wrong:

    Firstly he never mentioned crafting or if he did its gone from my gray matter.
    The quests were not good enough the quality just was not there, though there were notable exceptions.
    Some quests were gated and far too time consuming to tick boxes for, personally I was not sure that was an issue, the comments from other players did not seem to strongly reflect that.
    He had particular issue with the PvP, in that it was only done by the 2% (I think that was the number) and other players had zero incentive to contribute to the PvP effort.

    You may find this hard to believe but if that's all changed I will be a happy poster.
  • ScotScot Member LegendaryPosts: 24,273
    edited April 2022
    Just noticed Scorchien's gone down, it looks like someone really does want him to shut up. Hope you are back soon mate.
  • [Deleted User][Deleted User] Posts: 0
    edited April 2022
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  • olepiolepi Member EpicPosts: 3,017
    They probably thought that limiting inventory accessibility based on town ownership was going to be an incentive to territory and town control.


    TheDalaiBombaKyleranTokken

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    2024: 47 years on the Net.


  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    More symptoms of changing visions way too late.

    It's a shame.
    Kyleran
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  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    More symptoms of changing visions way too late.

    It's a shame.

    Moving ESO to "One Tamriel" only happened one year later and still worked.
    [Deleted User]
    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • [Deleted User][Deleted User] Posts: 0
    edited April 2022
    The user and all related content has been deleted.
  • IselinIselin Member LegendaryPosts: 18,719
    More symptoms of changing visions way too late.

    It's a shame.

    Moving ESO to "One Tamriel" only happened one year later and still worked.
    Two and half years later actually. ESO launched April, 2014 and One Tamriel was Oct., 2016.
    The_Korrigan[Deleted User]KyleranScot
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Iselin said:
    More symptoms of changing visions way too late.

    It's a shame.

    Moving ESO to "One Tamriel" only happened one year later and still worked.
    Two and half years later actually. ESO launched April, 2014 and One Tamriel was Oct., 2016.

    Ah yes, for I reason I thought it came with Tamriel Unlimited, my bad.
    Well, even better then.
    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

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