Here's the thing: government regulations can and do mandate things to avoid situations exactly like the one you describe.
Admitted insurance carriers *must*, by law, maintain enough available assets to cover all their risks. That's because, if they weren't, some stupid insurance startup would offer rock bottom prices by sliding premium cash all over the place to leverage gains on that cash in hand. If they tie up their reserves and a catastrophic loss happens in a region, they may become insolvent, leaving insureds with zero compensation. That's a net loss for society. As such: regulations.
Regulatory items you might suggest here: make using credit based stablecoins in these situations illegal if they're significantly more dangerous than other types. Alternatively, require any company using such a coin in this manner to carry a minimum amount of Cyber liability insurance to compensate in the event of a loss.
The beauty of regulations is they can be tailored very specifically to almost any situation, so long as knowledgeable folks are involved in their creation.
The way this could go, with people from third world countries jumping on board to make some pennies, while those in the west make fortunes, is going to look awful. Sure there are going to be tons of people over here who get fleeced and some over there who make it big. But this could make gaming look like the commercial exploitation of poorer nations, do we want our hobby accused of that?
The way this could go, with people from third world countries jumping on board to make some pennies, while those in the west make fortunes, is going to look awful. Sure there are going to be tons of people over here who get fleeced and some over there who make it big. But this could make gaming look like the commercial exploitation of poorer nations, do we want our hobby accused of that?
Honestly, I think gold farming took gaming into that pit a long time ago.
MMORPG is well within their right to interview whomoever the hell they want to and there is no integrity issue about that.
Well, I'm within my "rights" to disagree with your view and slag MMORPG.com for what I perceive to be a lack of integrity on their part, free speech and all you know.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The way this could go, with people from third world countries jumping on board to make some pennies, while those in the west make fortunes, is going to look awful. Sure there are going to be tons of people over here who get fleeced and some over there who make it big. But this could make gaming look like the commercial exploitation of poorer nations, do we want our hobby accused of that?
Honestly, I think gold farming took gaming into that pit a long time ago.
MMORPG is well within their right to interview whomoever the hell they want to and there is no integrity issue about that.
Well, I'm within my "rights" to disagree with your view and slag MMORPG.com for what I perceive to be a lack of integrity on their part, free speech and all you know.
Cheers
I agree, but gold farming occurred before we had social media and gaming became the biggest grossing entertainment industry. This new move is more newsworthy.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The way this could go, with people from third world countries jumping on board to make some pennies, while those in the west make fortunes, is going to look awful. Sure there are going to be tons of people over here who get fleeced and some over there who make it big. But this could make gaming look like the commercial exploitation of poorer nations, do we want our hobby accused of that?
Honestly, I think gold farming took gaming into that pit a long time ago.
MMORPG is well within their right to interview whomoever the hell they want to and there is no integrity issue about that.
Well, I'm within my "rights" to disagree with your view and slag MMORPG.com for what I perceive to be a lack of integrity on their part, free speech and all you know.
Cheers
You can bring up integrity issues if you have some sort of proof. You can't just shout "integrity violation" and make accusations without it because that is slander and/or defamation. We've always had regulated expression in a free society. It's only been the past few years where that jumped the shark to validate disinformation agendas.
Err, what proof are you seeking?
MMORPG.com agreed to the terms of the interview not to raise questions on past misdeeds showing their lack of integrity while MoP refused to do so, though they probably should have not mentioned the story or game all all I suppose.
Richard's antics with SotA are clearly unethical, perhaps even illegal but that's for a court to decide one day.
No site who has knowledge of his history should be assisting him with any new endeavor, not even if it's a humanitarian aid campaign to help cats in the Ukraine.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Binding stuff to player accounts may be one of the worst developments in gaming since chess was invented.
Said every wallet warrior ever.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Opening arms to full on RMT schemes like crypto/NFTs is taking 5 steps back and a horrible, but likely honest look, at a society in the death throes of late stage necrotic capitalism. We live in a boring and fetid dystopia.
It influences everything including gaming. "I want more! I want it now! I'll kill mothers, and children to get it!" That necrosis is everywhere.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
MMORPG.com agreed to the terms of the interview not to raise questions on past misdeeds showing their lack of integrity while MoP refused to do so, though they probably should have not mentioned the story or game all all I suppose.
Kind of an interesting point there isn't it. It's like saying "Mcdonalds wouldn't let us ask about their involvement in rising obesity rates so we said 'no thank you' to an interview" while you're eating a big mac and sitting next to ronald mcdonald.
About the integrity issue, to me he is a big name get the interview. As soon as you see any signs of dodgy practise, maybe he will be selling his urine this time, do an article to redress the balance.
Balance and impartiality does not have to be in every article, it has to be there in the round.
I figure if
the articles flow into comments on the various sites there will generally be
someone knowledgeable to point out issues with developers for those that may be
unaware, who can then do some mild research on their own to figure it out for
themselves.
There are some pretty good sleuths on this site (Slapshot comes
to mind right away) that have provided information on certain developer’s
involvement with shall we say suspect projects who have tried to quietly move
on to other projects.
I just read
the Garriott / Todd interview on pcgamer, and the comments really reflect the
same gambit of opinions we have here. Some comments are asking why Shroud of
the Avatar is not mentioned with all the various issues with its development etc,
someone mentions MOP said that not asking was part of the deal for getting an
interview and it goes onward. I learned about a few other shady things I had no
clue about in Garriott’s past which if there was no article I may not have
known.
Binding stuff to player accounts may be one of the worst developments in gaming since chess was invented.
Said every wallet warrior ever.
I'm sure I don't know what you mean.
I like things to be earned in game and flow through the game in a realistic manner. Having a game world where the "Legendary Sword of Ratmen" suddenly has to be trashed because someone equipped it first is idiotic, immersion breaking, and did I say idiotic?
This is just another case of breaking immersion for the sake of a stupid store.
The reason that games use bind on pick up to character or account is to make sure you need to do the content to have that item.
If they don't, anyone with enough gold can get the item without doing the content. And that is the basic definition of a wallet warrior whether it's done with in game gold or cash or both.
Idiotic to me is buying your way into game power or making piles of gold catering to those who do.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Binding is a pretty outdated way to do it now. It was always a band-aid. Reliable accountability is the only real way to effectively police the behavior of a large group of people.
We continue tiptoeing around the real issue, which is that player behavior, if left unchecked, is unhealthy for a game's online community. By unchecked, this means both intentional design that ignores player behavior as well as negligence that leaves loopholes, glitches, or what have you that can be abused by players. The natural incentives for players in online games is just poor. It has to be grappled with.
But also, what is wrong with selling the Legendary Sword Of The Lich King on the open market to people who don't want to do the content? Why would someone who did the content care if someone who didn't do the content had the same gear?
Ironic that you post this on a thread that is about NFTs and P2E. I thought you also were against that but maybe I was wrong,
As to immersion breaking, give me a fucking break, There is a hell of a lot more important immersion breaking shit in games than whether you can or can't drop your shit on the ground, starting with cash shops and loot boxes lol.
As to why I care, I group in games. I want to know that someone I group with who has a sword of uberness was competent enough to earn it, not some noob who bought it and we'll have to carry through the content because other than having some goldl/cash to buy it he doesn't have a fucking clue how to play the game.
Maybe you just solo and have never run into that guy? I have, hundreds of times.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Binding stuff to player accounts may be one of the worst developments in gaming since chess was invented.
Said every wallet warrior ever.
I'm sure I don't know what you mean.
I like things to be earned in game and flow through the game in a realistic manner. Having a game world where the "Legendary Sword of Ratmen" suddenly has to be trashed because someone equipped it first is idiotic, immersion breaking, and did I say idiotic?
This is just another case of breaking immersion for the sake of a stupid store.
The reason that games use bind on pick up to character or account is to make sure you need to do the content to have that item.
If they don't, anyone with enough gold can get the item without doing the content. And that is the basic definition of a wallet warrior whether it's done with in game gold or cash or both.
Idiotic to me is buying your way into game power or making piles of gold catering to those who do.
Why not mark the PERSON and not the item?
If you lift up the Dragontooth Sword without having had its blood spattered on you, it burns the weirder for x damage per second.
If you try to wear the Armor of Mist without having seen the Wylde Witch and taken her Ointment… then you are blinded and cannot see unit it is removed.
Lots of better always to approach this IMHO.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Binding stuff to player accounts may be one of the worst developments in gaming since chess was invented.
Said every wallet warrior ever.
I'm sure I don't know what you mean.
I like things to be earned in game and flow through the game in a realistic manner. Having a game world where the "Legendary Sword of Ratmen" suddenly has to be trashed because someone equipped it first is idiotic, immersion breaking, and did I say idiotic?
This is just another case of breaking immersion for the sake of a stupid store.
The reason that games use bind on pick up to character or account is to make sure you need to do the content to have that item.
If they don't, anyone with enough gold can get the item without doing the content. And that is the basic definition of a wallet warrior whether it's done with in game gold or cash or both.
Idiotic to me is buying your way into game power or making piles of gold catering to those who do.
Why not mark the PERSON and not the item?
If you lift up the Dragontooth Sword without having had its blood spattered on you, it burns the weirder for x damage per second.
If you try to wear the Armor of Mist without having seen the Wylde Witch and taken her Ointment… then you are blinded and cannot see unit it is removed.
Lots of better always to approach this IMHO.
Not sure that's better enough to be worth the development effort but it would sure be an amusing way to handle duped items.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Binding stuff to player accounts may be one of the worst developments in gaming since chess was invented.
Said every wallet warrior ever.
I'm sure I don't know what you mean.
I like things to be earned in game and flow through the game in a realistic manner. Having a game world where the "Legendary Sword of Ratmen" suddenly has to be trashed because someone equipped it first is idiotic, immersion breaking, and did I say idiotic?
This is just another case of breaking immersion for the sake of a stupid store.
The reason that games use bind on pick up to character or account is to make sure you need to do the content to have that item.
If they don't, anyone with enough gold can get the item without doing the content. And that is the basic definition of a wallet warrior whether it's done with in game gold or cash or both.
Idiotic to me is buying your way into game power or making piles of gold catering to those who do.
Why not mark the PERSON and not the item?
If you lift up the Dragontooth Sword without having had its blood spattered on you, it burns the weirder for x damage per second.
If you try to wear the Armor of Mist without having seen the Wylde Witch and taken her Ointment… then you are blinded and cannot see unit it is removed.
Lots of better always to approach this IMHO.
I would go one step further even and make all gear the same as consumables, when its durability reaches zero it is gone. What you could however gain permanently from certain dungeons/encounters/achievements would be specific skills or passives. This way you could have a healthy economy where nothing is 'forever' and finetune/expand a character through actual gameplay. It would also allow for expansions to skip the power bloat altogether and simply introduce more options to play with.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Comments
Admitted insurance carriers *must*, by law, maintain enough available assets to cover all their risks. That's because, if they weren't, some stupid insurance startup would offer rock bottom prices by sliding premium cash all over the place to leverage gains on that cash in hand. If they tie up their reserves and a catastrophic loss happens in a region, they may become insolvent, leaving insureds with zero compensation. That's a net loss for society. As such: regulations.
Regulatory items you might suggest here: make using credit based stablecoins in these situations illegal if they're significantly more dangerous than other types. Alternatively, require any company using such a coin in this manner to carry a minimum amount of Cyber liability insurance to compensate in the event of a loss.
The beauty of regulations is they can be tailored very specifically to almost any situation, so long as knowledgeable folks are involved in their creation.
https://biturl.top/rU7bY3
Beyond the shadows there's always light
Well, I'm within my "rights" to disagree with your view and slag MMORPG.com for what I perceive to be a lack of integrity on their part, free speech and all you know.
Cheers
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
MMORPG.com agreed to the terms of the interview not to raise questions on past misdeeds showing their lack of integrity while MoP refused to do so, though they probably should have not mentioned the story or game all all I suppose.
Richard's antics with SotA are clearly unethical, perhaps even illegal but that's for a court to decide one day.
No site who has knowledge of his history should be assisting him with any new endeavor, not even if it's a humanitarian aid campaign to help cats in the Ukraine.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Balance and impartiality does not have to be in every article, it has to be there in the round.
I figure if the articles flow into comments on the various sites there will generally be someone knowledgeable to point out issues with developers for those that may be unaware, who can then do some mild research on their own to figure it out for themselves.
There are some pretty good sleuths on this site (Slapshot comes to mind right away) that have provided information on certain developer’s involvement with shall we say suspect projects who have tried to quietly move on to other projects.
I just read the Garriott / Todd interview on pcgamer, and the comments really reflect the same gambit of opinions we have here. Some comments are asking why Shroud of the Avatar is not mentioned with all the various issues with its development etc, someone mentions MOP said that not asking was part of the deal for getting an interview and it goes onward. I learned about a few other shady things I had no clue about in Garriott’s past which if there was no article I may not have known.
If they don't, anyone with enough gold can get the item without doing the content. And that is the basic definition of a wallet warrior whether it's done with in game gold or cash or both.
Idiotic to me is buying your way into game power or making piles of gold catering to those who do.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
We continue tiptoeing around the real issue, which is that player behavior, if left unchecked, is unhealthy for a game's online community. By unchecked, this means both intentional design that ignores player behavior as well as negligence that leaves loopholes, glitches, or what have you that can be abused by players. The natural incentives for players in online games is just poor. It has to be grappled with.
As to immersion breaking, give me a fucking break, There is a hell of a lot more important immersion breaking shit in games than whether you can or can't drop your shit on the ground, starting with cash shops and loot boxes lol.
As to why I care, I group in games. I want to know that someone I group with who has a sword of uberness was competent enough to earn it, not some noob who bought it and we'll have to carry through the content because other than having some goldl/cash to buy it he doesn't have a fucking clue how to play the game.
Maybe you just solo and have never run into that guy? I have, hundreds of times.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
If you lift up the Dragontooth Sword without having had its blood spattered on you, it burns the weirder for x damage per second.
If you try to wear the Armor of Mist without having seen the Wylde Witch and taken her Ointment… then you are blinded and cannot see unit it is removed.
Lots of better always to approach this IMHO.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer