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TERA being sunsetted by Bluehole.

KumaponKumapon Member EpicPosts: 1,605
Bluehole announced today that TERA will be officially shutting down in June. Tera was never perfect but it was a good game in its prime. It blows my mind how they could get so much wrong and utterly destroy the game like they have. It seems every patch just drove more and more people away.


https://gameforge.com/en-GB/play/tera/news/dce17483-d9a7-4c92-92ad-a83f186067f8
[Deleted User]

Comments

  • delete5230delete5230 Member EpicPosts: 7,081
    edited April 2022
    In bad taste, even for me.... sorry
    Post edited by delete5230 on
    Kumapon
  • TheocritusTheocritus Member LegendaryPosts: 9,976
    edited April 2022
    I never did try it for some reason...People raved how good the combat was but said that was about all the game had to offer.
  • pkpkpkpkpkpk Member UncommonPosts: 265
    edited April 2022
    I bought a new computer to play this way back when, it was to be my first 'New MMORPG'. Pretty graphics, but empty. Explore around--nothing. I was pretty naive back then. Then I found the 'large monsters' (when I still thought it was acceptable to play a game without a story and kill things the whole time) and enjoyed trying to kill them alone (I had infinite lives, so why not? Don't even know if you were penalized for dying). It was full WoW style, lots of 'NPCs'  giving you itemized lists of things to kill just standing around. Eventually I went into a dungeon with a group and expected to have some kind of role, but that was not really the case as it was in earlier MMORPGs I had played (Vanguard, EQ2, EQ) I had never played a game like that, it was exhausting to be in a dungeon, so much combat and constant sound effects, movement, flashing colors and numbers popping up everyhwere.

    The trouble with the game is it was a far cry from EQ or even FFXI in  world design--and that is not saying much. The world is completely different in design. Just an overall non traditional game in that regard, if we can call EQ's world design 'traditional'. I think the dungeons were instanced. Compared to a game like Lineage 2 I did not have the same feeling at all in Tera, in Lineage 2 it was scary to go around, there were dangers everywhere, PKs (don't think TERA had this),  few or no 'NPCs' or quests, some or many of the dungeons were open world or seemed like it (can't remember exactly, certainly they were not instanced). In short there would be really no reason to play this over Lineage 2, it was worse in almost every way, except for the large monsters, the art, and the new style of combat (not better, just different). A very reductive take on the genre, I mostly just spent my time alone fighting in a world much less austere than Lineage 2. I think there were even flying 'bat handler' type things, for Pete's sake! Almost certainly did not fear dying. The opposite of Lineage 2.

    Best parts: beautiful city, fighting the large monsters, [playing at launch], new style of combat

    Worst parts: grouping and dungeons, 'quests', contrived world, too predictable, low challenge, risk, and consequence

    Here is an example of what I mean when I say 'large monsters'.
    Post edited by pkpkpk on
  • QuizzicalQuizzical Member LegendaryPosts: 25,483
    I never did try it for some reason...People raved how good the combat was but said that was about all the game had to offer.
    They put in a lot of work to make the combat interesting so that you could actively attack and dodge and, if you were good enough, rarely take damage at all.  And then they scaled the difficulty to be so stupidly easy that it didn't matter if you ever dodged anything because if you just stood there and traded hits, you'd still win easily.  As I see it, they unofficially pulled the plug on the game with the combat nerf, and now they're just making it official.
  • pkpkpkpkpkpk Member UncommonPosts: 265
    edited April 2022
    Quizzical said:
    I never did try it for some reason...People raved how good the combat was but said that was about all the game had to offer.
    They put in a lot of work to make the combat interesting so that you could actively attack and dodge and, if you were good enough, rarely take damage at all.  And then they scaled the difficulty to be so stupidly easy that it didn't matter if you ever dodged anything because if you just stood there and traded hits, you'd still win easily.  As I see it, they unofficially pulled the plug on the game with the combat nerf, and now they're just making it official.
    That must have been after I played.  I remember the basilisks and later large red demons (I think) were quite strong, one hit could kill you if you were low enough level. I had never experienced anything like that in an MMORPG before. Ultimately though like Lineage 2 I just up and left it one day, but much earlier. Maybe it was my age (about 8 years older), but it also seemed shallower and easier.. Lineage 2 felt much more like a world to me, and that is pretty sad, since from my experience with Lineage 2 classic you just get dropped in a huge field of wolves and told to kill them all (by process of elimination at least). But I'm SURE the original Lineage must have been better! :D They just don't make 'em like they used to, now if I only I knew how they used to.
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