Bluehole announced today that TERA will be officially shutting down in June. Tera was never perfect but it was a good game in its prime. It blows my mind how they could get so much wrong and utterly destroy the game like they have. It seems every patch just drove more and more people away.
https://gameforge.com/en-GB/play/tera/news/dce17483-d9a7-4c92-92ad-a83f186067f8
Comments
The trouble with the game is it was a far cry from EQ or even FFXI in world design--and that is not saying much. The world is completely different in design. Just an overall non traditional game in that regard, if we can call EQ's world design 'traditional'. I think the dungeons were instanced. Compared to a game like Lineage 2 I did not have the same feeling at all in Tera, in Lineage 2 it was scary to go around, there were dangers everywhere, PKs (don't think TERA had this), few or no 'NPCs' or quests, some or many of the dungeons were open world or seemed like it (can't remember exactly, certainly they were not instanced). In short there would be really no reason to play this over Lineage 2, it was worse in almost every way, except for the large monsters, the art, and the new style of combat (not better, just different). A very reductive take on the genre, I mostly just spent my time alone fighting in a world much less austere than Lineage 2. I think there were even flying 'bat handler' type things, for Pete's sake! Almost certainly did not fear dying. The opposite of Lineage 2.
Best parts: beautiful city, fighting the large monsters, [playing at launch], new style of combat
Worst parts: grouping and dungeons, 'quests', contrived world, too predictable, low challenge, risk, and consequence
Here is an example of what I mean when I say 'large monsters'.