This has been a thing for decades now.
Korean made MMOs, built for a Korean/Asian MMO audience,
that get a Western Publisher to finance a Western Port of the game for the Western MMO audience.
Convince me that this is a good idea in the modern age of MMORPGs.
Philosophy of MMO Game Design
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Also, lacking a Korean ID I couldn't otherwise play games like LostArk I suppose. (I don't play on Russkie servers)
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Sure, there are some awful games that get made in Korea and exported. (Closers, that means you.) But there are awful games made in a lot of countries. If you reject all games made in a country just because some of them are bad, there won't be much for you to play.
Yep, unfortunately.
I don't think this reflects on solo games from the far east at all, we are just talking MMOs here not the countries or the peoples.
There are lots of fan sites with enthusiastic players hoping for a Western port of the game and they form the reason why Western publishers who are in a better position than you will ever be to make a decision on the profitability and viability of these titles.
The very fact that there are games that have become successful here and have mechanics in them like the trading in Archeage and BDO and various systems that Western games do not have that players enjoy is the reason that games should not be pigeon holed by continents or countries but rather by the game play and ideas they bring to the genre. New ideas and enjoyable game play should always be welcomed with open arms.
Making decisions on games we play should always be centred around the mechanics and systems in the game and the fun it provides rather than where the games comes from.
If you're complaining about the egregious cash shop and other methods that are used by these games than look no further than Diablo Immortal, a game that has clearly decided to take every type of sleazy money making system and implementing it into their own Western game. No moral high ground to lord over Asian grinders with their cash shops because like everything else Blizzard adapts it took it and made it 'better'.
It would have been nice if Western developers took the good ideas and adapted those but money does indeed grow on player trees.
or are you asking why even publish pay to win asian games in the western world?
I don't know the answer to that, but I heard diablo immortal is pretty pay to win, so it goes both ways.
NFT MMO bad.
I don't understand people who tell other people to convince them. I've seen many of these, and usually it just ends up people coming up with why this or that and the poster just poo pooing everything. If you need convincing, you've probably already made up your mind and are just looking for some internet jousting. Convince me I'm wrong
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user298 said: Korean MMOs are designed to be P2W and tediously grindy. It's almost impossible to correct them for the west, so they leave them mostly as is.
They are designed for a specific gaming culture. As that's what makes the most
Funny thing, 15 years ago we knew they were absolute rip offs... what changed ?
I guess we hit rock bottom.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon