Every sci-fi game is the Star Citizen killer before releasing
NMS, Anthem, Dual Universe, Starbase, Odyssey and now Starfield...
It's a early demo so will be improoved until release but for a pre-recorded trailer and first gameplay showcase the performance was very choppy and looked dated tech/graphical/gameplay wise. Specially when compared with Star Citizen. If you'd slapped Bethesda logo and Starfield music in that demo the gaming world would be creaming their pants
The absense of seamless space to ground traveling and vice versa and instead going click to land cutscene was disapointing. Flight model looked NMS level of arcady and gunfight along Fallout style.
But then again it's a Bethesda game so it's strenghts will be world crafting, narrative and the role-play elements which seemed interesting with all the factions and choices. The art Direction is sweet, Base building, ship costumization and NPC crew dynamics looked very cool and are my highlights.
Every sci-fi game is the Star Citizen killer before releasing
NMS, Anthem, Dual Universe, Starbase, Odyssey and now Starfield...
It's a early demo so will be improoved until release but for a pre-recorded trailer and first gameplay showcase the performance was very choppy and looked dated tech/graphical/gameplay wise. Specially when compared with Star Citizen. If you'd slapped Bethesda logo and Starfield music in that demo the gaming world would be creaming their pants
The absense of seamless space to ground traveling and vice versa and instead going click to land cutscene was disapointing. Flight model looked NMS level of arcady and gunfight along Fallout style.
But then again it's a Bethesda game so it's strenghts will be world crafting, narrative and the role-play elements which seemed interesting with all the factions and choices. The art Direction is sweet, Base building, ship costumization and NPC crew dynamics looked very cool and are my highlights.
I don't see any of them as a SC killer, that's just banter talk and Anthem, really? But that takes us to the space elephant in the room when will SC launch? Simply by the laws of probability as each year passes a game that may knock SC into touch becomes more likely. So far with the likes of NMS and ED there is real competition, but from what I have seen of SC it can still forge its own path, but it has to launch!
Oh I know it's banter, but a very ignorant one at best.
Not wanting to derrail the thread into Star Citizen even more but like ot or not it is already released as an early-access title.
Like one, It will continue to be developed and evolve along the years, and contrary to your belief I feel that with each year that passes it becomes harder and harder for studios to provide something that will make it's players change sides due to how much more complex and big it gets due to it's evolving nature.
That is because to be able to do so another studio would need to invest as much time and money as them to be able to try and match it's most apealing qualities with no assurance that it would be profitable in the long run since at it's core is a game for a niche of the gaming population.
1000 planets is like a game saying 1000 dungeons and there are like 20 layouts and 50 copy/pastes.
Probably more along the lines of what other games do where they generate the worlds using some sort of system.
All people have to do is go in with their eyes a bit wide open. Not "oh wow, they handmade 1000 whole planets!!!!"
I suppose the question would be whether or not their system can add enough differences so that it's not "you've seen 10 you've seen them all."
They decided to have hand crafted stellar systems in SC, but I don't think they all are by any means. That would certainly help stop the "same old" feeling. But it is just another factor pushing a launch down the line, so I'am sitting on the fence as to it being a good idea.
1000 planets is like a game saying 1000 dungeons and there are like 20 layouts and 50 copy/pastes.
Probably more along the lines of what other games do where they generate the worlds using some sort of system.
All people have to do is go in with their eyes a bit wide open. Not "oh wow, they handmade 1000 whole planets!!!!"
I suppose the question would be whether or not their system can add enough differences so that it's not "you've seen 10 you've seen them all."
More likely a combination of both, with the core narrative systems having heavily crafted elements.
What having a large number of procedural planets offers is variety in where players mine, gather resources, and build bases. This keeps players from feeling confined and provides options to suit individual interests.
Lots of players in NMS like to build different kinds of bases in different environments. While all the biome/planet types in NMS share a lot of commonalities there are enough variables that each one also feels a bit different and unique.
I think that's all Bethesda really needs to accomplish here because in a harder sci-fi setting most planets would be barren wastelands anyway with little to "handcraft". So if they can provide variety with a lot of room that should suit a majority of players.
NMS also does a good job of adding character to planets by including environmental story-telling pieces in their procedural generation.
For instance, on my starter planet on my newest save file, there's a large, straight ravine cutting through the area that terminates in a crater. From the sky, it's very obvious evidence of a large asteroid strike.
There are also procedurally generated ruins buried on planets, among other things that hint the the planets do, in fact, have a history.
Hopefully Bethesda leverages procedural generation in a way that highlights their ability to produce compelling environmental story-telling on these non-essential planets. Abandoned mining/science operations, subterranean creature hives, environmental interactions with uniquely placed planets (maybe something like what Outer Wilds does).
If that's the case, it will be an incredible experience.
I was just made aware of this game a couple of days ago. It looks great. Let's hope they stay on the path and keep it looking great. Nothing sucks more than watching the awesomeness of a game unravel as it's developed.
It's a single-player game so probably not in the base game. Might have a online mode added in the future who knows. Cyberpunk was also suposed to have one after launch yet nothing came of it, yet.
- The pathing of the robot in the beginning. Looks extremely stiff. It looks high-panted and it's hard to take it seriously
Not sure what that means. It's a robot maybe it's supposed to be stiff?
- No walking sound
I believe there is a walking sound but it's muffled by the music and activity. In some places it seems nonexistent but I suspect it's turned down. Skyrim has a slider to remove walking sound. At one point the character jumps and lands and there is a very distinct landing sound. So there is an audio feedback with character movement. I'd wait and see but I'd be surprised if this wasn't just a setting.
- The mining part made me fall asleep. It is literally NMS mining, but uglier and worse
Then this is going to be a "your mileage may vary thing." Did you like No Man's Sky mining? If not then I guess you won't like this. The more important question is "do you enjoy or like mining?" Because if the answer is "no" then nothing they can do will make you enjoy mining. Unless you have specific thoughts?
- NPC facial animations looks outdated
They do feel stiff. Bethesda games seem to have issues with faces. However they are better than previous games.
- The worst part: Gunplay looks horrible and the weapons uninspiring
Not sure it looks horrible but it's not very exciting. Then again, what does that really look like? Does it need to look like one of the recent doom games where the game is a first person shooter and the focus is on gunplay? I heard on another YouTube channel that they thought the game was delayed because of the gunplay but "we'll see" that's just a rumor of a rumor. Weapons look like weapons. Again, it's not supposed to be like Doom where you have all these over-the-top weapons.
- Space part doesn't seem innovative. We've seen the same thing in many games
innovative? It's space. what would you have liked to have seen?
- Doesn't seem to be opening up for a multiplayer experience? So exploring these 1000 planets is definitely going to feel lifeless. Who knows, surprise me
Is it a multiplayer game? Because it's my understanding that it's a single player game. As far as exploring feeling lifeless, that would be up to how they generate the planets. Having some "buddy" along isn't going to make the worlds have more life. Your' just going to be screwing around and snickering all the time.
- I have seen plenty of praise for the character customisation, but if that is what a studio like Bethesda has come up with during all these years? Come on... It's basically The Sims 2
being able to change your body so that it's not just "standard muscle body, standard slim body, standard heavy body" is a huge start in the correct direction.
Responses above. I think you will have to play the "wait and see game" like so many others.
They haven't really shown much of anything to make hard and fast decisions right now. Additionally, while some nit picks might be bothersome while watching a short video, they might not even exist once a player is actually playing the game.
Or you might just be cued into specific things that will drive you crazy.
It's very clear to me that a massive amount of work has been done on this game. Players are just going to have to back away from the "monday morning quarterbacking" and play what "is" there as opposed to playing the game in their head. Because you're never going to get that. I could nitpick every, and I mean EVERY game I've ever played and pretty much walked away unsatisfied. Or I could take what is offered and see if the sum of the whole triumphs over the individual parts.
Post edited by Sovrath on
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I also got a Fallout 4 vibe form this reveal. However, the one thing that got me more excited about Starfield's massive world is what the modding community will be able to do in this universe. I am really looking forward to this.
Haven't they been moving away from letter players mod their games for free?
This game may have everything I want from a space RPG game. It appears to offer you the opportunity to do pretty much everything. The single player aspect looks solid, I just have questions about the multiplayer components. Like, can I breakdown and set up my own star ship shop building Eagles for sale (from Space: 1999), or can I open a tourist station and run alien beast hunts on an under-explored, primitive planet? Or just build my own space resort on a paradise world?
Now, if I could only advance super-science as much. (And not in a Dr. Venture way). (Although, that could be mega-cool, too).
Logic, my dear, merely enables one to be wrong with great authority.
The single player aspect looks solid, I just have questions about the multiplayer components. Like, can I breakdown and set up my own star ship shop building Eagles for sale (from Space: 1999), or can I open a tourist station and run alien beast hunts on an under-explored, primitive planet? Or just build my own space resort on a paradise world?
There is no multiplayer and none is planned. Which in today's nickle and diming GAAS world it's a damn good thing IMO.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
It's interesting that a little indie studio could come up with such a good plan in NMS, that a major studio like Bethesda copies it. No Man's Starfield looks almost the same as NMS.
I bet they do have a combination of hand-crafted worlds that play a part in the plot, and other procedurally generated worlds. It would be fun if they placed important landmarks, easter eggs, etc, randomly on those worlds, so that if you start the game over, it is different.
It's interesting that a little indie studio could come up with such a good plan in NMS, that a major studio like Bethesda copies it. No Man's Starfield looks almost the same as NMS.
I bet they do have a combination of hand-crafted worlds that play a part in the plot, and other procedurally generated worlds. It would be fun if they placed important landmarks, easter eggs, etc, randomly on those worlds, so that if you start the game over, it is different.
I admit that I haven't played NMS for a long, long time so I have no idea how it has morphed through the years but NMS is not really a story-based RPG is it?
I've already mentioned the two things that give this an NMS vibe in my opinion but I view NMS as a multiplayerish sandbox and Starfield is most definitely not that.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
It's interesting that a little indie studio could come up with such a good plan in NMS, that a major studio like Bethesda copies it. No Man's Starfield looks almost the same as NMS.
Starfield isn't really copying No Man's Sky. Rather both of them are using a lot of same ideas from earlier games.
i think it really does matter because landing on planets and exploring in your ship is a big part of space games, the fact its a button prompt and cutscene makes it more outer worlds than star citizen. when indie games do it better, thats a problem. this is supposed to be AAA.
this is their big presentation and we're supposed to be "wow"'d by what they show, the only thing they did was say "we have 1000 worlds to explore" and showed a fallout 4 bandit camp being cleared with a p90 and a jetpack.
i think it really does matter because landing on planets and exploring in your ship is a big part of space games, the fact its a button prompt and cutscene makes it more outer worlds than star citizen. when indie games do it better, thats a problem. this is supposed to be AAA.
this is their big presentation and we're supposed to be "wow"'d by what they show, the only thing they did was say "we have 1000 worlds to explore" and showed a fallout 4 bandit camp being cleared with a p90 and a jetpack.
When you've been given half a billion dollars for development, risk-free, you're no longer comparable to a real indie studio.
For the comments above. How you can compare Full online multiplayer game (Star Citizen) with a Single player Game?
Good point. They should really be comparing it to Squadron 42.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
For the comments above. How you can compare Full online multiplayer game (Star Citizen) with a Single player Game?
Many people, possibly even a majority play MMO's solo or mostly solo. Take ESO for example, you can easily play it solo just like Skyrim. And so the comparison is valid.
I know nothing about SC, but I would guess that some of the players in the game today are playing solo, and not in groups. Let's say I just want to fly around in space, prospect on some remote planet, and then mine the stuff I found and take it back to be sold or crafted. You could legitimately compare that experience with a solo game's same experience.
Comments
NMS, Anthem, Dual Universe, Starbase, Odyssey and now Starfield...
It's a early demo so will be improoved until release but for a pre-recorded trailer and first gameplay showcase the performance was very choppy and looked dated tech/graphical/gameplay wise. Specially when compared with Star Citizen.
If you'd slapped Bethesda logo and Starfield music in that demo the gaming world would be creaming their pants
The absense of seamless space to ground traveling and vice versa and instead going click to land cutscene was disapointing. Flight model looked NMS level of arcady and gunfight along Fallout style.
But then again it's a Bethesda game so it's strenghts will be world crafting, narrative and the role-play elements which seemed interesting with all the factions and choices. The art Direction is sweet, Base building, ship costumization and NPC crew dynamics looked very cool and are my highlights.
Not wanting to derrail the thread into Star Citizen even more but like ot or not it is already released as an early-access title.
Like one, It will continue to be developed and evolve along the years, and contrary to your belief I feel that with each year that passes it becomes harder and harder for studios to provide something that will make it's players change sides due to how much more complex and big it gets due to it's evolving nature.
That is because to be able to do so another studio would need to invest as much time and money as them to be able to try and match it's most apealing qualities with no assurance that it would be profitable in the long run since at it's core is a game for a niche of the gaming population.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
For instance, on my starter planet on my newest save file, there's a large, straight ravine cutting through the area that terminates in a crater. From the sky, it's very obvious evidence of a large asteroid strike.
There are also procedurally generated ruins buried on planets, among other things that hint the the planets do, in fact, have a history.
Hopefully Bethesda leverages procedural generation in a way that highlights their ability to produce compelling environmental story-telling on these non-essential planets. Abandoned mining/science operations, subterranean creature hives, environmental interactions with uniquely placed planets (maybe something like what Outer Wilds does).
If that's the case, it will be an incredible experience.
Does anyone know if there will be PvP?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Plus, who wants to build space ships and outposts when you can buy them for thousands of dollars?
Logic, my dear, merely enables one to be wrong with great authority.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
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2024: 47 years on the Net.
I've already mentioned the two things that give this an NMS vibe in my opinion but I view NMS as a multiplayerish sandbox and Starfield is most definitely not that.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
this is their big presentation and we're supposed to be "wow"'d by what they show, the only thing they did was say "we have 1000 worlds to explore" and showed a fallout 4 bandit camp being cleared with a p90 and a jetpack.
Sorry Todd I do not condone violence!
On the bright side - at least we will see how NMS would have launched had it NOT promised MMO play.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
------------
2024: 47 years on the Net.