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All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
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If the feature was butt suck and only existed because it was a way for the game company to make profit, it will die faster than a mosquito in a bug zapper.
But the question is: IS this the end.. or not?
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The cultists never liked it when we brought up Entropia 'cause they claimed that it's really this wonderful new tech that makes this new version of it attractive ("you really own these NFTs!"... yeah until they shut down) but it really is nothing but Entropia wearing new clothes.
Time will tell whether with or without the crypto trappings their PR converted enough to having P2E in their games be something they embrace.
For me it's a perversion of the purpose of gaming (competing and playing with others just for the fun of it) that kind of turns it into a sweatshop like job.
But I'm old so I barely count
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Kind of my thoughts as well. Even though some people have been making money off gaming before, it was usually a handful compared to overall market (usually through competitions or even selling accounts I guess). With the rise of YouTube/Twitch and other platforms, one could assume something was going to start though, especially with how desperate people have become during the pandemic (scams have supposedly risen by 70% or something like that globally since the start of covid). So if there's an easy way to make money, many people will at least try it, which is kind of why crypto/nfts kind of made steam for a bit.
"Axie Infinity says it was never about the money after describing their game as a job-creator"
"Now, Axie Infinity downplays the financial promises of its game, with the company's head of product writing, "Axie Infinity first and foremost needs to be a game.""
https://web3isgoinggreat.com/?id=axie-infinity-says-it-was-never-about-the-money-after-describing-their-game-as-a-job-creator
The Bloomberg article is good read, tells story of a guy who sank $40K into the game creating a stable of axies which he would lease out to "scholars" (crypto gaming equivalent of medieval serfdom) but now can't make any real use of as prices went thru the floor.
https://www.bloomberg.com/news/features/2022-06-10/axie-infinity-axs-crypto-game-promised-nft-riches-gave-ruin
"As of May, even top-ranked players were making around $0.68 a day—certainly well below the $41.50 average daily wage in the Philippines that the game was once beating"
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Will they rise again, of course they will; crypto was built on the wishes of many people, that is enough to make them rise again. But their inherent fragility will remain, both in terms of what backs up the currencies and the lack of 'investment know how' of those who invest in them.
First, the asset itself usually generates money. For example companies usually generate profit, if you rent land or properties you'll get profit from the rent you collect, etc.
Second, the value of asset itself usually rises: For example if you own a company or a piece of land for 20 years and decide to sell it, in most cases you'll get much more money than you originally bought it for.
So the investors usually make double profit: First their investment generates money for them, and second they can eventually sell it at a profit.
Crypto investments are one of the exceptions to this: They don't generate any money. The only way you can make profit from crypto is through the second way, by selling it at higher value at later time.
When the markets are rising fast enough it's not a problem for crypto items: Investors keep buying the same item off from each other at increasing price, everyone keeps making profit, and everyone is happy.
When the market values take a downturn, it can lead to some investors selling off their unprofitable investment. This increase in sellers in turn leads to market value falling further. This further market value fall in turn can lead to even more investors who sell off their unprofitable investment. And this again decreases the market value further. Sometimes it becomes a spiral that can lead even to dramatic crashes.
Most traditional assets like profitable companies are protected from this kind of spiral of doom because at some point you'll get enough investors thinking "if it's this cheap let's buy it and hold it for the money it's generating". So the value of investments can fluctuate, but some of it is also secured by the assets potential to generate money.
For crypto items that can't generate money, there's no point where the crash would stop "because of the money that asset can generate".
Crypto assets can keep rising in value as long as people believe in them rising and buying them at increasing price. But if that belief stops, they are also prone to crashing dramatically. Since they aren't generating money, there's no point below which they wouldn't crash.
But what I will say is, no, it's not going anywhere. As the broad market fluctuates, those who treat various blockchains as if they were stocks will also see their 'investments' fluctuate.
It works differently for games, or at least some games. Ideally in game asset economies should act accordingly to supply and demand. It's kind of a double edged sword too though, because most games that expect an avid token economy that open up play to earn mechanics will likely tank their own price if sellers flood the markets with currency.
In the end it really doesn't matter too much if people are buying, the developers still generally make less but comparatively they will always come out ahead at around a 20% full profit on anything traded, give or take a an additional 10%. In some cases developers put a minimum transaction charge on assets, meaning that even if they have a market based system, like axie, where when the market tanks, the assets tank, you will never be able to sell an item for less than the transaction charge.
So, basically, despite prices tanking, you kind of have to take into consideration what exactly these prices are. Anyone can make a cryptocurrency. We know that already. Generally speaking it costs a few cents to do so. We're basically talking about a similar cost to generate in-game gold at this point.
In most cases, the coins have no intrinsic value. The game gives the token its value. Tokens retain value from people who hold the tokens, usually in a speculative manner, expecting the coin to rise in value as it's being circulated.
In games, you generally circulate the currency pretty often because there is no value to holding the tokens. That's why a lot of developers are implementing staking, because they want people holding the tokens instead of selling them, and the percentage they pay players to do it is minimal if they can artificially raise the price. In many cases, the chains that these tokens are built on don't realistically require token holders to validate using proof of stake, and many are layer 2's with alternate proofs so the idea of staking would relatively revolve around removing tokens from circulation to help balance price fluctuations from massive selloffs from farmers.
It'll all hit home to a lot of the developers soon. They'll have to implement some pretty punishing drains with some very enjoyable gameplay very soon if they want to make this stuff work long term. Either that, or they'll need to move towards abolishing the token sales, and stick to limited asset allocation if they want to stop farmers from ruining the economy.
https://biturl.top/rU7bY3
Beyond the shadows there's always light
But as to your gambling point, while I think it is true... I also think it applies to the companies and not just the players. If you are paid in some Crypto and that currency can drop 80% in a few weeks.. that's a tough pill to swallow.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
https://biturl.top/rU7bY3
Beyond the shadows there's always light
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This isn't a signature, you just think it is.
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2024: 47 years on the Net.