I've just read in the last days several people explaining they quit various games (Lost Ark/ Destiny) because of its dailies.
Months ago, I dropped Genshin when I realized that I was logging in just for the dailies, getting the gems, possibly making a roll. I was not really doing any content anymore. I became a daily slave. So, I quit.
I understand that devs need content to keep players engaged. Anyway if they don't, players will complain! But how could they make the dailies more interesting or replacing them?
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Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
That is unfortunately the day-and-age we live in now, where optimization is more important than 'fun.' I do think that should be left for the player and not the developer though since not everyone plays games the same way even though we generally may think so. Using your own example with Disneyland, there's still a reason that is probably the most visited in the world (then again I dont have proof of that).
But that only works if you do in fact play the game for other reasons and the dailies help with those other reasons.
If I were logging in just for dailies I'd quit.
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Dailies can be as source of local tokens. Imagine, some faction has tons of things to barter for Shiny tokens. Quests, deeds gives you some limited amount. If you want more - feel free to do dailies. Or, they could introduce you to lore. Imagine some planet and local Historian can remind you how Empire liberated this planet from Rebel scum. Each day you replay some episode and so for, say, 6 months. Not obligatory, just for the sake of fun with rewards being xp + some cool title (like "True Lord of the Sith").
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So, dungeons then, well I get into a queue and wait for up to 2 hours if I'm lucky for some other guy to get bored or his mother calls him away to actually play the game. Every square inch of a dungeon had some group's name written on it and you seldom find anything open because groups passed off camps to other friends or guild members.
What I would have given to have some other way to progress.
Now we do have that way in the form of dailies but like everything in life and games it has gone in the direction of another extreme.
I don't want this any more. Which is why I now favour games that have other mechanics like crafting and trading with wagons and ships or other activities besides just getting experience to level and do end game raids. I don't enjoy PvP because I suck at PvP so it is not enjoyable to get curb stomped on a daily basis so I avoid games like that.
However I do enjoy games that allow players to progress in other areas and not just levelling up. If a game has many activities that involved farming, husbandry or different types of building in the world that can involve helping your faction by making things for them or simply indulging in commerce and other forms of enjoyment that the developer has actually spent time and effort in the systems is my new way of having fun. It is not about soloing but actually playing the game in other ways. I enjoyed this in both Archeage and Black Desert.
Dailies are not it though. That is the lowest effort in creating content for a game and it shows. I quit games over dailies I will not be dragged into that cycle of utter soul crushing boredom.
Thing is, vast majority of game developers are either too mentally deficient to understand the long term benefits of adding such form of self-sustaining player-driven gameplay in their games or are too lazy, or both. So we still have these monotonous, brainless "dailies/weeklies" as the only form of trying to keep people coming back to game (which does work well for some antisocial people who enjoy doing monotonous repetitive tasks all by themselves but doesn't really work well with majority of other people).
Logic, my dear, merely enables one to be wrong with great authority.
So it's with great relief I'm free of them, so much so that despite returning to FO76 to play a new character I've refused to even look at the list of dailies.
Some get completed though normal game play but I've refused to jump back on that or the "event" treadmill, screw the mothman, he can destroy Appalachia for all I care.
Also been ignoring the ritual queen fights, just very tired of treadmills, at least questing on my alt is mostly at my discretion what path I'll take for this time around to develop my character.
I haven't even bothered to worry about joining public groups for their bonuses, just doing my own thing and enjoying some random, totally unoptimized gameplay.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
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I kind of did the same thing during my last run in WoW before 9.2.5 release. I just leveled up characters because I admit that I like how leveling works in Shadowlands. Sometimes I'd do pvp or run some heroics/lfr just to get my 'fix' and then not log in for a while and just repeat until the sub lapsed. Raids and dungeons are fun in that game but unfortunately the arbitrary stuff in order to reach the 'challenge' has always been the problem with that game since around Legion. Only sad part is that I miss being limited by my skill level, not by how much mental endurance I have in order to run the same minor content everyday to reach a threshold where I'm able to do something harder (reaching rep thresholds, grinding torghast, etc). I'm sure 9.2.5 made some of the stuff less tedious but that's also been Blizzard's problem since forever: making content tedious at the start just to nerf it later.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Yep same here. I remember when I used to be able to play MMORPGs for hours at a time. I can't do that any more. Not because I have less free time, I actually have quite a bit more these days. I can't play very long because I saw beyond their illusion of game progression and realized these games aren't worth spending hours on. My time could be far better spent elsewhere.
In GW2, dailies are rewards for doing activities I would do anyway, so they just give me additional loot for my normal game time., Dailies that I would not normally do, I don't do.
Now I will admit, if you find yourself just logging in for the dailies, yah, you know you are on the burnout stage of playing, just like the people that log in to chat with guildies, and don't actually play anymore, they are just sitting in the social hubs, chatting away.
I mean, sure, discord has done a lot to move people way from logging into a game for social, which, no doubt has moved MMO's to find other ways to get people to log in, who are otherwise tired of the game.
But I would bet a lot of gamers will admit they have kept playing an MMO long past the point they should have stopped, for a great many reasons, it could anything from social, just to the idea that they were not ready to stop playing something they have invested so much time into already.
Personally, I think the time investment is what holds people the most, it's hard to walk away from something you have put several thousands of hours into, and gotten a lot of joy from, and in some cases filled us with a sense of accomplishment.
So, I'll just say it, It's not an easy choice to make to not log in today, which is why many of us who invest a lot of time into a single MMO, find ourselves logging in doing dailies, because we don't want to stop just yet, and were looking for an excuse, any excuse, to keep logging in just one more time, and dailies fit the bill.
Nature of the game, really.
So if you find yourself logging in just to do dailies, that means you are burned out, but not quite ready to stop playing.
And I respect this, in fact this is a throw back to Sub games, and really hits a lot of older players harder, because we were raised on sub games, and after finally admitting whatever was pissing you off about the game outweighed the good parts of the game, and finally walking away, well, when the urge to come back itched, paying that sub again, just to log back in, was one hell of a gatekeeper, and pretty much made any exit a permanent one.
So, I can get, if someone was an older gamer, or played sub based games, they would be already be conditioned to think that leaving a game was a big deal, unlike a lot of modern gamers, with the F2P games making game hopping and returning a common cultural thing, so much so, that people taking a few month break, is just common among the new generation of MMO players.
So dailies have their place, and if the game is F2P, don't be so hard on your self, if it is feeling stale, take a break, go learn to play the guitar or something else equally worthless, and come back if the itch arises, or maybe try something else, without that paywall of entry like the old sub days, nothing wrong with taking some time off here and there.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You have work time, where you do your labors and chores, and the things that need to get done.
And you have free time, where you seek to do what brings you joy.
No joke, some people will bounce a ball at a wall for hours on end, with their free time, and find immense joy in that simple act.
Some people will stand around grunting as they lift heavy things, with the sole purpose of lifting a heavy thing, others desire to travel in circles either by foot, or wheeled device, who am I to judge what brings others joy, as long as they are not messing up my life.
So as long as you are having fun, that is what matters, when you cease to have fun, that is when it becomes time to do something else.
I think this is what people miss when they talk with players that enjoy the journey, they are there to have fun first, and rewards second. This in no way means they do not want the rewards, but they want to enjoy the trek as well as the destination.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR