Zone distribution refers to how many zones are accessible on launch of a game. Specifically, I'm addressing the wilderness/outside zones and not considering dungeons or raids or other various instanced content.
Total # of Outside/Wilderness Zones in Classic Game
Everquest = 30 outside zones
WoW = 40 outside zones
Guild Wars 2 = 25 outside zones
Ashes of Creation = 100+ (Or at least estimated)
Now that just tells the integer value of how many zones there are but doesn't express other variables, such as:
- Zone quantity to Zone Size | This means the scope of the Zone Size in itself. For instance, the size difference of The Barrens or Westfall in WoW?
- Zone quantity to diversity of Zone | Larger zones that take in the scope of a
few biomes OR Medium to smaller zones that take in each biome as one
Zone. For instance, WoW zones are thematic and have a unqiue biome versus Everquest, where you had thematic zones but the biome was spread out to several zones like East/West Karana's etc.
I would like to know what is more important to you, the Community?
- Do you prefer larger zone sizes at the cost of potentially zone diversity? (Roughly 15-25 total zones)
- Do you prefer smaller to medium zones with more diversity (Roughly 35-50 total zones)
- What number of zones do you feel like is a great number range for an mmorpg on launch?
- Does number of zones or size of zones interfere with your immersion?
Of course these questions are weighted for a development team with various variables such as core gameplay vision capital, scope, time constraints etc. For the questions above, lets not consider those for a moment and if it were completely up to the player?
To answer my own questions:
I feel like I'm in the camp of having 30-40 zones on launch that would give the appearance of a larger world. I like my zones a bit more realistic and fluidity between transitioning biomes. A fan of medium sized zones that feel big enough for adventure but not small enough to lose my sense of immersion. Of course some small and larger zones peppered in there.
Comments
------------
2024: 47 years on the Net.
Multiple zones of forest might very well make sense, but they will be boring unless Forest A, Forest B, and Forest C all have very different details.
For instance: maybe Forest A is dominated by a large central lake that the zones inhabitants center around. Forest B might lie at the foot of a mountain range, with steep slopes and a transition into more sparsely vegetated areas. Then, Forest C might be a thick rainforest where the natives all live high above the floor in trees.
All 3 of those would be fun and interesting, even in the same game. However, they would all take some attention to detail, time, and effort most studios don't have the manpower or talent to pull off well.
Oh I couldn't agree more. I guess I was using the term 'Zone' super loosely. I guess in the traditional sense zones are walled off areas by mountains like in EQ/WoW. I am much more in the camp of seamless world like Vanguard. I was simply referring to zones as different areas or biomes or whatever for specific level of content.
I am in the camp that classic LOTRO of Eriador has the best immersive zone designs I have ever played. It had fluidity and has a realistic but yet grand scope feel. North Downs, Eriegon, Duneland, Trollshawls all great.
I'm attempting to design a world where it much resembles the realism but also the middle fantasy of Middle Earth. It's important to me to have a seamless world that looks realistic to a certain extent, especially with transitional biomes. However, I'm still taking the zone approach but removing the mountain barriers to make it a more seamless world. Each environment will have a thematic zone theme to it but would make the player feel immersed.
Faydwer: 14 (0 obsolete)
Logic, my dear, merely enables one to be wrong with great authority.
I only counted "Outside" zones and did not count Dungeons as they were considered Indoor Zones. My count was close to correct. I mentioned that I was ONLY considering Outside Zones, Not Inside Zones (IE: Dungeons).
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Logic, my dear, merely enables one to be wrong with great authority.
Logic, my dear, merely enables one to be wrong with great authority.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo