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What Post WoW MMO has done the "Classless Combat System" in a good way?

MMOExposedMMOExposed Member RarePosts: 7,400
I havnt played all MMOs, so maybe there some out there that done well without the traditional Class combat design. New World is one of the newest kids on the block that has done this, but seeing how the complaints and changes are there, it clearly wasnt a success.          
            
Even some games have classes but you mix and match them to make a class, like in Archeage. The combat was extremely boring for me and unbalanced. So many skills seem similar or useless.  

But what post WoW MMO has done it in a good way in yall opinion

Philosophy of MMO Game Design

Comments

  • DattelisDattelis Member EpicPosts: 1,674
    I havnt played all MMOs, so maybe there some out there that done well without the traditional Class combat design. New World is one of the newest kids on the block that has done this, but seeing how the complaints and changes are there, it clearly wasnt a success.          
                
    Even some games have classes but you mix and match them to make a class, like in Archeage. The combat was extremely boring for me and unbalanced. So many skills seem similar or useless.  

    But what post WoW MMO has done it in a good way in yall opinion

    I'm probably in the minority in saying this but I used to like how the original Secret World used to handle it. It was a bit clunky, I'll admit, but it did have a lot of potential and if you figured out a good build (for pve at least) then it was easy to get sucked into everything else the game had to offer. Plus it was a modern day themed mmorpg which is still pretty rare to this day, so I guess I give the game bonus points for that. I dont really care much for Secret World Legends however.
    IselinkitaradDibdabseoloe
  • IselinIselin Member LegendaryPosts: 18,719
    Dattelis said:
    I havnt played all MMOs, so maybe there some out there that done well without the traditional Class combat design. New World is one of the newest kids on the block that has done this, but seeing how the complaints and changes are there, it clearly wasnt a success.          
                
    Even some games have classes but you mix and match them to make a class, like in Archeage. The combat was extremely boring for me and unbalanced. So many skills seem similar or useless.  

    But what post WoW MMO has done it in a good way in yall opinion

    I'm probably in the minority in saying this but I used to like how the original Secret World used to handle it. It was a bit clunky, I'll admit, but it did have a lot of potential and if you figured out a good build (for pve at least) then it was easy to get sucked into everything else the game had to offer. Plus it was a modern day themed mmorpg which is still pretty rare to this day, so I guess I give the game bonus points for that. I dont really care much for Secret World Legends however.
    That minority is not as small as you think.

    I also don't think much of the Legends reboot but I liked a lot about the original and especially the weapon combos for creating your own class,
    Dattelis
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  • KnightFalzKnightFalz Member EpicPosts: 4,522
    What do you mean by classless combat system? Do you man a non-class based system in general or one where the combat system isn't heavily dependent on class roles?
  • MMOExposedMMOExposed Member RarePosts: 7,400
    What do you mean by classless combat system? Do you man a non-class based system in general or one where the combat system isn't heavily dependent on class roles?
    talking like New World, in which you dont have classes. You just have trees that you swap around. Even in Archeage, it has trees that you swap around with pre-defined class names, but there isnt really a set class identity or unique class mechanic.

    Philosophy of MMO Game Design

  • KnightFalzKnightFalz Member EpicPosts: 4,522
    Dattelis said:
    I havnt played all MMOs, so maybe there some out there that done well without the traditional Class combat design. New World is one of the newest kids on the block that has done this, but seeing how the complaints and changes are there, it clearly wasnt a success.          
                
    Even some games have classes but you mix and match them to make a class, like in Archeage. The combat was extremely boring for me and unbalanced. So many skills seem similar or useless.  

    But what post WoW MMO has done it in a good way in yall opinion

    I'm probably in the minority in saying this but I used to like how the original Secret World used to handle it. It was a bit clunky, I'll admit, but it did have a lot of potential and if you figured out a good build (for pve at least) then it was easy to get sucked into everything else the game had to offer. Plus it was a modern day themed mmorpg which is still pretty rare to this day, so I guess I give the game bonus points for that. I dont really care much for Secret World Legends however.

    It's hard to say without specific data as to how SWL was received overall in comparison to TSW.  Discontent is expressed with more volume and frequency than satisfaction and ambivalence. and a good many don't publicly opine at all. That minority could be larger as some suggest, or smaller than they like to believe.
  • kitaradkitarad Member LegendaryPosts: 8,164
    What about a game like Rift where you can mix and match the souls or a game like FFXIV  that has one just switching classes. In a  way you can argue by having access to so many classes at any time no one is really bound by a class. They are however bound once they make a choice for a session.

    One can also say that having trees can in the end restrict players far more because optimal tree choices always emerge and funnel people to that choice by subtle pressures in groups. Just because you can pick from a large number of trees does not mean there aren't clear choices that end up becoming the norm and hence limiting in its own way.

    Project Gorgon is also based on skill choice if I am not mistaken.

  • UngoodUngood Member LegendaryPosts: 7,534
    I haven't played any.

    I mean DDO might come close, but, it's a class based system, even if it has the ability to mix classes and trees, it's still, technically a class based game.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • delete5230delete5230 Member EpicPosts: 7,081
    Or you can play ESO where nothing is important, class, race, abilities, rotation. 

    It's all EASY...... The game almost plays for you, turn it on, grab a cup of coffee and enjoy the action  :p  
  • olepiolepi Member EpicPosts: 3,017
    edited July 2022
    Ryzom is probably the only truly classless MMORPG that I've played, although it came out about the same time as WoW.



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  • DattelisDattelis Member EpicPosts: 1,674
    edited July 2022
    I guess another one that's honestly been around for 10 years at this point and I guess is technically a private server (even though I see advertisements on youtube whenever I click on wow videos....) is Project Ascension. I'm normally against private servers but that one is pretty fun to jump around in from time to time. It pretty much just lets you 'make' your own class by picking from different wow class trees.
    eoloe
  • KnightFalzKnightFalz Member EpicPosts: 4,522
    Or you can play ESO where nothing is important, class, race, abilities, rotation. 

    It's all EASY...... The game almost plays for you, turn it on, grab a cup of coffee and enjoy the action  :p  

    Yea, it's not important... when all you play is easy content.

    It all matters if striving to optimize for difficult content.
  • KnightFalzKnightFalz Member EpicPosts: 4,522
    kitarad said:
    What about a game like Rift where you can mix and match the souls or a game like FFXIV  that has one just switching classes. In a  way you can argue by having access to so many classes at any time no one is really bound by a class. They are however bound once they make a choice for a session.

    One can also say that having trees can in the end restrict players far more because optimal tree choices always emerge and funnel people to that choice by subtle pressures in groups. Just because you can pick from a large number of trees does not mean there aren't clear choices that end up becoming the norm and hence limiting in its own way.

    Project Gorgon is also based on skill choice if I am not mistaken.

    Rift is class based. The classes can all play every role providing the player has access to the needed souls, some of which must be purchased, but each class performs that role in different ways. You can have tons of builds on each character and swap them out easily, so one can perform any role on any character if they gather the related gear.

    P:G is skill based, with many of the combat skills having nuances particular to them in the ways they are learned or used. You have concurrent access to two "weapons", each with up to six slotted abilities for a total of twelve at once. I use quotes as some, such as Psychology, aren't normally weaponized in games. In P:G, along with sticks and stones breaking bones your words can actually hurt your enemies.
    MMOExposed
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