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Open-World MMORPG Chimeraland Has Launched On Steam and Mobile Devices | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited July 2022 in Videos Discussion

imageOpen-World MMORPG Chimeraland Has Launched On Steam and Mobile Devices | MMORPG.com

Chimeraland, the open-world MMORPG from Level Infinite, has officially launched today across PC (via Steam) and mobile devices. The MMO leans into Eastern Mythology and legends, bringing players to a world of prehistoric creatures to survive.

Read the full story here


Comments

  • slowz2secretslowz2secret Member RarePosts: 445
    is not a MMORPG, it is a is an open-world sandbox RPG (more survival than everything else)
  • olepiolepi Member EpicPosts: 3,017
    Just like the terms "alpha", "beta", and "release" have no meaning anymore, it looks like "mmorpg" means nothing now either. The article here says almost nothing about the game itself, it's more like a glorified press release.

    Does the game allow grouping? Guilds? Can it support 1,000 players (the first M in Mmorpg)? Large-scale battles?

    I'll have to try to find a real news source to find out I guess.




    Mendel

    ------------
    2024: 47 years on the Net.


  • ElvocElvoc Member RarePosts: 549
    So far everyone seems to having performance issues sounds like its almost unplayable because of such heavy lag, loading it up now to see.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    It's pretty good. I haven't had a ton of lag, but I'm sure people are having issues. 

    Game is very survival like. There's a hunger mechanic. Seems to feel like an MMO, but I have no idea how many players to an area. 

    Part of it is settling in part of the world. In my little area there are 5 other settlements within a short walk. Another dozen if I ride my mount further. No loading screens between them. And that's just one small part of one of the continents. There's also a pve battle arena where I've fought with another handful of players. No telling the max number allowed. 

    The world is huge though.

    I'm really low level so I don't know how it changes when you get to a higher level, or if there's large scale battles or anything. Game is pretty good so I'm going to stick with it. 
    eoloeAbimorUngoodSplattrTokkenMendel



  • k61977k61977 Member EpicPosts: 1,523
    Game is getting slammed by PC users. Seems to work fine for most mobile folks. Seems like the port to PC they actually forgot it was going to be for PC and it is running awful.

    Really wanted to give it a go but going to wait to see if they get the PC version going any better. Seems like it stutters a lot even for people with gaming rigs that are way above specs.

    Most common complaint I have seen is the game will not even start on my gaming rigs at all.
    ScotUngood
  • TweFojuTweFoju Member UncommonPosts: 1,236
    Sorry, you need to change the title, Chimeraland is NOT MMORPG

    So What Now?

  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    edited July 2022
    k61977 said:
    Game is getting slammed by PC users. Seems to work fine for most mobile folks. Seems like the port to PC they actually forgot it was going to be for PC and it is running awful.

    Really wanted to give it a go but going to wait to see if they get the PC version going any better. Seems like it stutters a lot even for people with gaming rigs that are way above specs.

    Most common complaint I have seen is the game will not even start on my gaming rigs at all.
    The silver lining to this is that reviews from those able to play generally are positive.
  • renstarensta Member RarePosts: 728
    Not a mmorpg, please give proper definitions....

    image


    Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
    Reply
    Add Multi-Quote

  • lahnmirlahnmir Member LegendaryPosts: 5,050
    Several comments about how this game is not an MMORPG, why is that? Just played a few hours and it seems a massive world with tons of players and RPG/survival mechanics, too early to tell for me so just wondering. PC client is pretty bad but the game is quite intriguing. And playable furries, yeah, whatever. Will give it some more time over the weekend.

    /Cheers,
    Lahnmir
    DattelismaskedweaselUngood
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • DattelisDattelis Member EpicPosts: 1,674
    edited July 2022

    lahnmir said:

    Several comments about how this game is not an MMORPG, why is that? Just played a few hours and it seems a massive world with tons of players and RPG/survival mechanics, too early to tell for me so just wondering. PC client is pretty bad but the game is quite intriguing. And playable furries, yeah, whatever. Will give it some more time over the weekend.

    /Cheers,
    Lahnmir



    Yeah if you can get past the PC port jank, its pretty good time sink at least. But that's if you're into more survival-like titles or always wanted to try one. If you're not a fan, it might not be up your alley, but there is a good bit of freedom so its not bad to at least try it out
  • ScotScot Member LegendaryPosts: 24,273
    edited July 2022

    lahnmir said:

    Several comments about how this game is not an MMORPG, why is that? Just played a few hours and it seems a massive world with tons of players and RPG/survival mechanics, too early to tell for me so just wondering. PC client is pretty bad but the game is quite intriguing. And playable furries, yeah, whatever. Will give it some more time over the weekend.

    /Cheers,
    Lahnmir



    I have to query it myself if it has a hunger mechanic, that pushes it too far into survival MMO to be a proper MMORPG. But you know how fussy we get about the label.

    If it gets decent on the PC I might take a look at it though as I do play games other than MMORPG's. :)
  • SplattrSplattr Member RarePosts: 565

    olepi said:

    Just like the terms "alpha", "beta", and "release" have no meaning anymore, it looks like "mmorpg" means nothing now either. The article here says almost nothing about the game itself, it's more like a glorified press release.

    Does the game allow grouping? Guilds? Can it support 1,000 players (the first M in Mmorpg)? Large-scale battles?

    I'll have to try to find a real news source to find out I guess.







    It is a press release. A dead giveaway (other than the title) should be the line that reads, "Via this morning's press release."
  • SplattrSplattr Member RarePosts: 565

    Scot said:



    lahnmir said:


    Several comments about how this game is not an MMORPG, why is that? Just played a few hours and it seems a massive world with tons of players and RPG/survival mechanics, too early to tell for me so just wondering. PC client is pretty bad but the game is quite intriguing. And playable furries, yeah, whatever. Will give it some more time over the weekend.

    /Cheers,
    Lahnmir






    I have to query it myself if it has a hunger mechanic, that pushes it too far into survival MMO to be a proper MMORPG. But you know how fussy we get about the label.



    If it gets decent on the PC I might take a look at it though as I do play games other than MMORPG's. :)



    Yes, it does have a hunger mechanic. You don't need to eat as often as most survival games, but it is possible to die from starvation if you go long enough without eating. Cooking is a big part of the crafting side of things and there are a bunch of recipes to discover for specific buffs, and if that isn't your sort of thing you may not like the game. Hit me up on the Phoenix Bay server (Splatter, Westmount continent, currently on Westerus Island) and I'll toss you some food so you can explore for a bit without having to worry about that part of the game.
    ScotTokken
  • DattelisDattelis Member EpicPosts: 1,674
    The energy system is ruining it for me big time just like I thought it would. Unless some kind of work around I dont know about, I'm gonna have to put this one down.
  • ScotScot Member LegendaryPosts: 24,273
    Splattr said:

    Scot said:



    lahnmir said:


    Several comments about how this game is not an MMORPG, why is that? Just played a few hours and it seems a massive world with tons of players and RPG/survival mechanics, too early to tell for me so just wondering. PC client is pretty bad but the game is quite intriguing. And playable furries, yeah, whatever. Will give it some more time over the weekend.

    /Cheers,
    Lahnmir






    I have to query it myself if it has a hunger mechanic, that pushes it too far into survival MMO to be a proper MMORPG. But you know how fussy we get about the label.



    If it gets decent on the PC I might take a look at it though as I do play games other than MMORPG's. :)



    Yes, it does have a hunger mechanic. You don't need to eat as often as most survival games, but it is possible to die from starvation if you go long enough without eating. Cooking is a big part of the crafting side of things and there are a bunch of recipes to discover for specific buffs, and if that isn't your sort of thing you may not like the game. Hit me up on the Phoenix Bay server (Splatter, Westmount continent, currently on Westerus Island) and I'll toss you some food so you can explore for a bit without having to worry about that part of the game.
    Thanks for the offer, but we would be on different servers, as I play UK times, but if you are not having to spend time crafting food for yourself and can simply buy or share it the survival vibe is not as bad as I thought.

    The creation mechanic is quite unique, but players tend to like to play humans or the most human looking race, this is a dive into the deep end and hopefully helps shake that up.
  • DattelisDattelis Member EpicPosts: 1,674
    Has anyone who's been playing, ever played a title with a similar building mechanic? Honestly, that's been the main thing keeping me addicted until I ran out of energy, so would prefer one that didn't have such a system.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Dattelis said:
    Has anyone who's been playing, ever played a title with a similar building mechanic? Honestly, that's been the main thing keeping me addicted until I ran out of energy, so would prefer one that didn't have such a system.
    I'm not sure I understand what you mean by energy? Like you're saying you keep hitting the build cap? Cause if you do you just have to expand your build by upgrading your home. 

    I've probably only hit my build cap once, and then I spent a lot of time just farming to get my home up to level 10 and now I'm basically being forced to build out if I want to progress. 



  • DattelisDattelis Member EpicPosts: 1,674
    edited July 2022
    Dattelis said:
    Has anyone who's been playing, ever played a title with a similar building mechanic? Honestly, that's been the main thing keeping me addicted until I ran out of energy, so would prefer one that didn't have such a system.
    I'm not sure I understand what you mean by energy? Like you're saying you keep hitting the build cap? Cause if you do you just have to expand your build by upgrading your home. 

    I've probably only hit my build cap once, and then I spent a lot of time just farming to get my home up to level 10 and now I'm basically being forced to build out if I want to progress. 

    No, there's an energy system in the game that pretty much expends whenever you do things in game, like gathering and stuff (similar to Archeage's Labor system if you're familiar with it). At the start of the game, it seems like a lot but you start to notice it a lot more and how slow you get it back over time compared to how much of it you spend (kind of par for the course with systems like this I guess). I just didn't know if there was a way around it outside of waiting (but even Archeage had labor potions at one point, honestly haven't played it in years though). Granted you can always buy some of the stuff instead of gathering it yourself, but meh.
    maskedweasel
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Dattelis said:
    Dattelis said:
    Has anyone who's been playing, ever played a title with a similar building mechanic? Honestly, that's been the main thing keeping me addicted until I ran out of energy, so would prefer one that didn't have such a system.
    I'm not sure I understand what you mean by energy? Like you're saying you keep hitting the build cap? Cause if you do you just have to expand your build by upgrading your home. 

    I've probably only hit my build cap once, and then I spent a lot of time just farming to get my home up to level 10 and now I'm basically being forced to build out if I want to progress. 

    No, there's an energy system in the game that pretty much expends whenever you do things in game, like gathering and stuff (similar to Archeage's Labor system if you're familiar with it). At the start of the game, it seems like a lot but you start to notice it a lot more and how slow you get it back over time compared to how much of it you spend (kind of par for the course with systems like this I guess). I just didn't know if there was a way around it outside of waiting (but even Archeage had labor potions at one point, honestly haven't played it in years though). Granted you can always buy some of the stuff instead of gathering it yourself, but meh.
    Interesting. I've never had an issue where it stopped me from gathering? You're probably way higher level than me then, I think I'm around my 30s at this point, and I've never been stuck due to stamina. 

    Maybe I'll run into that problem in a bit. Hopefully you find a way around it and you can let everyone know! 



  • DattelisDattelis Member EpicPosts: 1,674
    edited July 2022
    Dattelis said:
    Dattelis said:
    Has anyone who's been playing, ever played a title with a similar building mechanic? Honestly, that's been the main thing keeping me addicted until I ran out of energy, so would prefer one that didn't have such a system.
    I'm not sure I understand what you mean by energy? Like you're saying you keep hitting the build cap? Cause if you do you just have to expand your build by upgrading your home. 

    I've probably only hit my build cap once, and then I spent a lot of time just farming to get my home up to level 10 and now I'm basically being forced to build out if I want to progress. 

    No, there's an energy system in the game that pretty much expends whenever you do things in game, like gathering and stuff (similar to Archeage's Labor system if you're familiar with it). At the start of the game, it seems like a lot but you start to notice it a lot more and how slow you get it back over time compared to how much of it you spend (kind of par for the course with systems like this I guess). I just didn't know if there was a way around it outside of waiting (but even Archeage had labor potions at one point, honestly haven't played it in years though). Granted you can always buy some of the stuff instead of gathering it yourself, but meh.
    Interesting. I've never had an issue where it stopped me from gathering? You're probably way higher level than me then, I think I'm around my 30s at this point, and I've never been stuck due to stamina. 

    Maybe I'll run into that problem in a bit. Hopefully you find a way around it and you can let everyone know! 

    Yeah, admittedly I got addicted to the building aspect of this game so I was gathering a TON, but that did ruin my flow a bit. I do think it wont be a problem earlier-mid game for players, but those totems seem to be the main way to progress and get certain items (like for repairing your gear), so depending on how much they cost down the line, late game can get hamstrung. I do hate how more of these games do stuff like that by front loading you with so much 'stuff' at the start then by the time you're invested time-wise, you notice how much more of it you need later. That aside, the building is so addictive. I saw a guy working on a castle and teamed up with someone else to make a courtyard semi close to it. really fun game for that aspect alone.
    maskedweaselScot
  • ScotScot Member LegendaryPosts: 24,273
    edited July 2022
    How is the PC port going, I don't hear good things? Some improvements there and I might jump in.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Scot said:
    How is the PC port going, I don't hear good things? Some improvements there and I might jump in.
    It has a ways to go. I don't like the control scheme at all. It's standard but building is kind of confusing, and stuff just doesn't flow as well with the ui. Plus I can't get it to go in full screen mode, it stays in window mode. 

    The game players a little worse on mobile for aiming combat but for the most part I prefer it. 
    Scot



  • olepiolepi Member EpicPosts: 3,017
    Splattr said:

    olepi said:

    Just like the terms "alpha", "beta", and "release" have no meaning anymore, it looks like "mmorpg" means nothing now either. The article here says almost nothing about the game itself, it's more like a glorified press release.

    Does the game allow grouping? Guilds? Can it support 1,000 players (the first M in Mmorpg)? Large-scale battles?

    I'll have to try to find a real news source to find out I guess.







    It is a press release. A dead giveaway (other than the title) should be the line that reads, "Via this morning's press release."

    I guess I was hoping for something about the game itself. It reminded me of buying the latest Car and Driver magazine, and they have an article announcing "Ford released a new vehicle today."

    And that's all the article says.


    Mendel

    ------------
    2024: 47 years on the Net.


  • DattelisDattelis Member EpicPosts: 1,674
    Scot said:
    How is the PC port going, I don't hear good things? Some improvements there and I might jump in.
    It has a ways to go. I don't like the control scheme at all. It's standard but building is kind of confusing, and stuff just doesn't flow as well with the ui. Plus I can't get it to go in full screen mode, it stays in window mode. 

    The game players a little worse on mobile for aiming combat but for the most part I prefer it. 

    The foundation tab is definitely bugged in the sense that each thing you place is 2 slowflake things or w/e they are called instead of actually 1, which I didn't realize until later. Incase anyone didn't know the '~' key brings up the mouse.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Dattelis said:
    Scot said:
    How is the PC port going, I don't hear good things? Some improvements there and I might jump in.
    It has a ways to go. I don't like the control scheme at all. It's standard but building is kind of confusing, and stuff just doesn't flow as well with the ui. Plus I can't get it to go in full screen mode, it stays in window mode. 

    The game players a little worse on mobile for aiming combat but for the most part I prefer it. 

    The foundation tab is definitely bugged in the sense that each thing you place is 2 slowflake things or w/e they are called instead of actually 1, which I didn't realize until later. Incase anyone didn't know the '~' key brings up the mouse.
    Yeah I started playing on mobile and then tried PC for a bit. Not knowing how to get the mouse to pop up was a big issue. Even with the mouse though it could be easier to use. Like right click menus would make it way easier to do simple stuff when building, like removing items, or moving stuff around. 

    Still having fun. I haven't hit any stamina cap or anything yet either. Probably because I spend a lot of time exploring instead of gathering. I keep finding that I have to travel pretty far for some things. It takes about 10 minutes travel time just to get ice. 



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