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Do you like weapon swapping? or Classes?

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Comments

  • madazzmadazz Member RarePosts: 2,115
    I hate jack of all trades type games. Its anti virtual world. It destroys the RPG part of MMORPG too. I liked UO's custom "classes". You could wield anything just like in real life, but it didn't mean you could use it effectively without training.

    I also hate have separate gear from PvE and PvP. Thats lazy and stupid.
    AmarantharAlBQuirkyExsiras
  • KnightFalzKnightFalz Member EpicPosts: 4,522
    madazz said:
    I hate jack of all trades type games. Its anti virtual world. It destroys the RPG part of MMORPG too. I liked UO's custom "classes". You could wield anything just like in real life, but it didn't mean you could use it effectively without training.

    I also hate have separate gear from PvE and PvP. Thats lazy and stupid.

    How is a class based system where a character of any class can perform any role more RPG destroying than a classless system where a character can be built to perform any role? Characters are equally variable in both.
    UngoodAlBQuirky
  • oscar57oscar57 Newbie CommonPosts: 2
    Unfortunately, what you say is true, I don't like it either, but there are also games that are not so and I prefer to play such games
    AlBQuirky
  • UngoodUngood Member LegendaryPosts: 7,534
    To be honest, I like being able to change weapons quickly, especially if the game has a gear system where this matters.

    Case in point, in GW2, I will have ranged and melee weapon for most of my builds, and will swap between them as the need arises.

    However, swapping a weapon does not change the inherent nature of the class you are playing in GW2. It often opens up different attacks and abilities, but does not change the overall nature of the class. 

    Equally so in GW2 you can swap gear and trait lines, to jump between builds out of combat, so I could have one Loadout for my Engineer designed for Roaming in WvW, and another Designed for Group Support, and swap the gear and traits with quick press buttons.

    In a game like DDO, the gear had stats on it and damage type, so, swapping weapons to face specific opponents is in fact a viable and commonly used tactic, but this does not change the overall nature of the class or build.

    Honestly, I have never played a game where if I change my weapon I change the nature of the rest of my build, can someone give me a game that is an example of this, so I can check it out.
    AlBQuirky
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • olepiolepi Member EpicPosts: 3,017
    Ungood said:
    To be honest, I like being able to change weapons quickly, especially if the game has a gear system where this matters.

    Case in point, in GW2, I will have ranged and melee weapon for most of my builds, and will swap between them as the need arises.

    However, swapping a weapon does not change the inherent nature of the class you are playing in GW2. It often opens up different attacks and abilities, but does not change the overall nature of the class. 

    Equally so in GW2 you can swap gear and trait lines, to jump between builds out of combat, so I could have one Loadout for my Engineer designed for Roaming in WvW, and another Designed for Group Support, and swap the gear and traits with quick press buttons.

    In a game like DDO, the gear had stats on it and damage type, so, swapping weapons to face specific opponents is in fact a viable and commonly used tactic, but this does not change the overall nature of the class or build.

    Honestly, I have never played a game where if I change my weapon I change the nature of the rest of my build, can someone give me a game that is an example of this, so I can check it out.

    Ryzom is probably the closest I've seen to that. In Ryzom, there are no classes, just skills. If you equip a melee weapon, you access melee skills. If you equip a range weapon, you access rage skills, same with magic. Since you have different skill levels for each type of weapon, you can play at different levels. So you can be a lvl 50 healer, lvl 100 range dmg, level 150 melee, and level 200 magic at the same time.

    In ESO, it is kind of backwards. To access more than 5 abilities in your class, you HAVE to swap weapons, even if the weapon has nothing to do with the abilities at all. The class skills are somehow tied to the weapon you are using, although the prticular weapon may have nothing to do with them.
    AlBQuirkyUngood

    ------------
    2024: 47 years on the Net.


  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    olepi said:
    Ungood said:
    To be honest, I like being able to change weapons quickly, especially if the game has a gear system where this matters.

    Case in point, in GW2, I will have ranged and melee weapon for most of my builds, and will swap between them as the need arises.

    However, swapping a weapon does not change the inherent nature of the class you are playing in GW2. It often opens up different attacks and abilities, but does not change the overall nature of the class. 

    Equally so in GW2 you can swap gear and trait lines, to jump between builds out of combat, so I could have one Loadout for my Engineer designed for Roaming in WvW, and another Designed for Group Support, and swap the gear and traits with quick press buttons.

    In a game like DDO, the gear had stats on it and damage type, so, swapping weapons to face specific opponents is in fact a viable and commonly used tactic, but this does not change the overall nature of the class or build.

    Honestly, I have never played a game where if I change my weapon I change the nature of the rest of my build, can someone give me a game that is an example of this, so I can check it out.

    Ryzom is probably the closest I've seen to that. In Ryzom, there are no classes, just skills. If you equip a melee weapon, you access melee skills. If you equip a range weapon, you access rage skills, same with magic. Since you have different skill levels for each type of weapon, you can play at different levels. So you can be a lvl 50 healer, lvl 100 range dmg, level 150 melee, and level 200 magic at the same time.

    In ESO, it is kind of backwards. To access more than 5 abilities in your class, you HAVE to swap weapons, even if the weapon has nothing to do with the abilities at all. The class skills are somehow tied to the weapon you are using, although the prticular weapon may have nothing to do with them.

    My first thought went to WoW's Druids, if one equates druid forms to weapons. Moonkin plays vastly different from animal form, which in turn plays differently depending on the animal chosen (bear, cat, bird).

    Of course, one can also point to the differences between actual weapons and druid forms :)
    Ungood

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • UwakionnaUwakionna Member RarePosts: 1,139
    edited August 2022
    think there's some representative examples from most the games already mentioned. ESO and GW2 are both ones you can easily build for dual roles in healing and tanking by swapping between weapons, Iv'e used templars in ESO to make combinations of Heal/DPS, Heal/Tank, and Tank/DPS. Similarly my first character in GW2 was a guardian that I had focused on building for support/healing, but kept their sword and board as alt
    to swap into being off tank.

    Nowadays I main engineer and rumble around as a mechanist just because it's broad-utility. Being able to personally hold some range and melee with damage mitigation, and rely on the golem to have a complimentary kit for shielding and debuffing, on top of access to multiple weapon kits as skills like the flamethrower for a shift to AOE damage, there's a lot of live flexibility to role and approach.

    It's more the onus of the individual to focus down on a single role in most the games in question.
    AlBQuirky
  • KnightFalzKnightFalz Member EpicPosts: 4,522
    Ungood said:
    To be honest, I like being able to change weapons quickly, especially if the game has a gear system where this matters.

    Case in point, in GW2, I will have ranged and melee weapon for most of my builds, and will swap between them as the need arises.

    However, swapping a weapon does not change the inherent nature of the class you are playing in GW2. It often opens up different attacks and abilities, but does not change the overall nature of the class. 

    Equally so in GW2 you can swap gear and trait lines, to jump between builds out of combat, so I could have one Loadout for my Engineer designed for Roaming in WvW, and another Designed for Group Support, and swap the gear and traits with quick press buttons.

    In a game like DDO, the gear had stats on it and damage type, so, swapping weapons to face specific opponents is in fact a viable and commonly used tactic, but this does not change the overall nature of the class or build.

    Honestly, I have never played a game where if I change my weapon I change the nature of the rest of my build, can someone give me a game that is an example of this, so I can check it out.

    Heh, yeah in DDO you can have your own virtual weapon rack to along with you.

    In ESO a magicka character can a DPS staff on one bar and a restoration staff on the other. Weapon swapping then allows the character to swap between damage and healing at their whim.

    That be further developed with gear sets and passives so as to make the use of either decent but of course each weaker than if fully specialized in one role.

    It wouldn't change the build so much as allowing the build to support different aspects of it depending on which weapon is in use.
    UngoodAlBQuirky
  • UngoodUngood Member LegendaryPosts: 7,534
    olepi said:
    Ungood said:
    To be honest, I like being able to change weapons quickly, especially if the game has a gear system where this matters.

    Case in point, in GW2, I will have ranged and melee weapon for most of my builds, and will swap between them as the need arises.

    However, swapping a weapon does not change the inherent nature of the class you are playing in GW2. It often opens up different attacks and abilities, but does not change the overall nature of the class. 

    Equally so in GW2 you can swap gear and trait lines, to jump between builds out of combat, so I could have one Loadout for my Engineer designed for Roaming in WvW, and another Designed for Group Support, and swap the gear and traits with quick press buttons.

    In a game like DDO, the gear had stats on it and damage type, so, swapping weapons to face specific opponents is in fact a viable and commonly used tactic, but this does not change the overall nature of the class or build.

    Honestly, I have never played a game where if I change my weapon I change the nature of the rest of my build, can someone give me a game that is an example of this, so I can check it out.

    Ryzom is probably the closest I've seen to that. In Ryzom, there are no classes, just skills. If you equip a melee weapon, you access melee skills. If you equip a range weapon, you access rage skills, same with magic. Since you have different skill levels for each type of weapon, you can play at different levels. So you can be a lvl 50 healer, lvl 100 range dmg, level 150 melee, and level 200 magic at the same time.

    In ESO, it is kind of backwards. To access more than 5 abilities in your class, you HAVE to swap weapons, even if the weapon has nothing to do with the abilities at all. The class skills are somehow tied to the weapon you are using, although the prticular weapon may have nothing to do with them.
    I don't see myself playing Ryzom any time soon, but I might give ESO another try. I mean it was not a bad game, it was just a game made up every shade of brown known to man, and that really, did not thrill me.
    AlBQuirky
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • olepiolepi Member EpicPosts: 3,017
    Ungood said:
    olepi said:
    Ungood said:
    To be honest, I like being able to change weapons quickly, especially if the game has a gear system where this matters.

    Case in point, in GW2, I will have ranged and melee weapon for most of my builds, and will swap between them as the need arises.

    However, swapping a weapon does not change the inherent nature of the class you are playing in GW2. It often opens up different attacks and abilities, but does not change the overall nature of the class. 

    Equally so in GW2 you can swap gear and trait lines, to jump between builds out of combat, so I could have one Loadout for my Engineer designed for Roaming in WvW, and another Designed for Group Support, and swap the gear and traits with quick press buttons.

    In a game like DDO, the gear had stats on it and damage type, so, swapping weapons to face specific opponents is in fact a viable and commonly used tactic, but this does not change the overall nature of the class or build.

    Honestly, I have never played a game where if I change my weapon I change the nature of the rest of my build, can someone give me a game that is an example of this, so I can check it out.

    Ryzom is probably the closest I've seen to that. In Ryzom, there are no classes, just skills. If you equip a melee weapon, you access melee skills. If you equip a range weapon, you access rage skills, same with magic. Since you have different skill levels for each type of weapon, you can play at different levels. So you can be a lvl 50 healer, lvl 100 range dmg, level 150 melee, and level 200 magic at the same time.

    In ESO, it is kind of backwards. To access more than 5 abilities in your class, you HAVE to swap weapons, even if the weapon has nothing to do with the abilities at all. The class skills are somehow tied to the weapon you are using, although the prticular weapon may have nothing to do with them.
    I don't see myself playing Ryzom any time soon, but I might give ESO another try. I mean it was not a bad game, it was just a game made up every shade of brown known to man, and that really, did not thrill me.

    Despite all my grumbling about ESO's limited controls, I played since closed beta and had a blast for several years. Got most of the classes to lvl 50. I'm still kind of conflicted about One Tamriel. I tend to like to control the difficulty myself, and will sometimes go to much harder areas for a challenge. However, it did make more of the map easier to explore.

    I still find the mandatory weapon swapping to access more than 5 skills clumsy and immersion breaking.


    UngoodAlBQuirky

    ------------
    2024: 47 years on the Net.


  • KazuhiroKazuhiro Member UncommonPosts: 608
    Classes, I HATE it when a game does class hotswapping with weapons as it only needlessly complicates things and makes for a vast increase in exploits and tediousness.
    AmarantharAlBQuirky

    To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.

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