Probably at the Crypto temple. I think their services are on Tuesdays.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I watched his videos. He said the issue is not from gear but high match making rating. When the game first came out he dropped a lot of money and spent a lot of time playing. This led to an extremely high number of wins and MMR. Other whales, who have spent thousands of dollars and have a similar gear level to him, did not play as much, and so, did not attain as high of a rating. They are still able to find matches while he is not, but Blizzard has now spoken with him about fixing the issue. He sees his spending of $100,000 as an investment and a way to have fun. He said that he is well on his way to earning all his money back, which I presume is through Twitch and Youtube. He said that when Diablo 4 comes out he will most likely quit Diablo Immortal, but until then he will continue having fun, spending money, and making daily videos.
Thinking on this I had a realization about play-to-earn/play-and-earn. If you are content creator and making money off your gaming content, then you are playing and earning. Therefore, if you want to play and earn, it is already possible to do so, even with single players games. No blockchain or NFTs needed.
"What this potentially demonstrates is that in creating this system, perhaps the Diablo Immortal team didn’t even think this far and how having this kind of system accessible to anyone with enough cash might destabilize the play experience."
Pay to Win inherently "destabilizes the play experience", so the DI team did not sleepwalk into this, they new exactly what they were doing. This sort of ramification may have been a surprise but the whales always get looked after at the casino.
Proof that there are still many people out there with more money than brains.....How it doesnt even faze someone to spend 100k on a video game just boggles the mind.
We were told in other threads that money has zero impact on your ability to enjoy the full game.
Battlegrounds... Path of the Immortals...
You mean that there's a massive part of the game not covered in just the free introductory campaign? Who woulda thought that was true...
THAT said...
See this guy can solve his "issue" all on his own. He just needs to give someone else 100k to spend on the game so that he will have someone else to fight! Or maybe just 90k so he remains "the best".
What a mess this game is...
The entire base game can easily be played for free. Beyond not so much. This distinction has been clear since the game released, at least to those that have played it.
His self-created issue with have to be self-resolved.
What? How is a broken matchmaking system a player-created issue?
I watched his videos. He said the issue is not from gear but high match making rating. When the game first came out he dropped a lot of money and spent a lot of time playing. This led to an extremely high number of wins and MMR. Other whales, who have spent thousands of dollars and have a similar gear level to him, did not play as much, and so, did not attain as high of a rating. They are still able to find matches while he is not, but Blizzard has now spoken with him about fixing the issue. He sees his spending of $100,000 as an investment and a way to have fun. He said that he is well on his way to earning all his money back, which I presume is through Twitch and Youtube. He said that when Diablo 4 comes out he will most likely quit Diablo Immortal, but until then he will continue having fun, spending money, and making daily videos.
Thinking on this I had a realization about play-to-earn/play-and-earn. If you are content creator and making money off your gaming content, then you are playing and earning. Therefore, if you want to play and earn, it is already possible to do so, even with single players games. No blockchain or NFTs needed.
Welcome to the monetization model that doesn't give a shit about you, the gamer, only the personalities that can funnel hundreds of thousands of dollars to the studio personally.
But yea, just ignore the games if you don't like them, right? That will make it better. For sure. Playing games tailor-made for streamers will definitely end well for gamers, the vast majority of which don't even watch streamers.
Thinking on this I had a realization about play-to-earn/play-and-earn. If you are content creator and making money off your gaming content, then you are playing and earning. Therefore, if you want to play and earn, it is already possible to do so, even with single players games. No blockchain or NFTs needed.
Little player! Your train of thoughts is too limited! Imagine what you could earn now, if you would stream and produce content for an NFT/blockchain-based game. The STREAM + the NFTS = 200K instead of 100K spent!
Proof that there are still many people out there with more money than brains.....How it doesnt even faze someone to spend 100k on a video game just boggles the mind.
While I would personally agree, I know people who think that spending the obligatory 59.99 on a video game is a sheer waste of money.
Granted, 100k boosts that into a whole new ball park. However, I don't really look at it as 100k for a video game. In the case of this streamer, I imagine they make their living playing video games so it's very possible that this is just considered a business expense.
One could also look at it as 100k for a hobby or pastime.
For the average person that's a lot. For someone with a lot of money it's very likely that 100k is nothing.
I suppose it just follows one's relationship with money. I have a friend who has done well for himself but he won't spend the money on a fitbit. He will spend far less on a cheap knockoff but then always complains on why it doesn't work.
Would "I" spend 100k on a video game? Absolutely not. But I did spend 8k on art last year. A lot of people would never do that but for me it was worth it. Also there are people who spend vastly more on art.
Just depends on how you want to use your money. Provided (in my opinion) that you aren't going bankrupt while doing it.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Proof that there are still many people out there with more money than brains.....How it doesnt even faze someone to spend 100k on a video game just boggles the mind.
While I would personally agree, I know people who think that spending the obligatory 59.99 on a video game is a sheer waste of money.
Granted, 100k boosts that into a whole new ball park. However, I don't really look at it as 100k for a video game. In the case of this streamer, I imagine they make their living playing video games so it's very possible that this is just considered a business expense.
One could also look at it as 100k for a hobby or pastime.
For the average person that's a lot. For someone with a lot of money it's very likely that 100k is nothing.
I suppose it just follows one's relationship with money. I have a friend who has done well for himself but he won't spend the money on a fitbit. He will spend far less on a cheap knockoff but then always complains on why it doesn't work.
Would "I" spend 100k on a video game? Absolutely not. But I did spend 8k on art last year. A lot of people would never do that but for me it was worth it. Also there are people who spend vastly more on art.
Just depends on how you want to use your money. Provided (in my opinion) that you aren't going bankrupt while doing it.
See, the thing is, Blizzard sees the money differently.
They don't care his relationship with the money. They care that he has it, and they care what *he* wants to continue shoveling it to them. And I'd be willing to bet neither entity's priorities match up real well with yours. Or mine. Or anyone else not getting paid thousands of dollars to play video games.
It should not have to be repeated that these cases do not exist in vacuums, and these things will either grow or recede based on bow consumers receive them.
We do all realize the *very existence* of this news story is an example of a whale getting directly preferential treatment due to the amount of money they've spent, right? Do we think a F2P player posting about getting matched with whales that they can't realistically defeat would get a direct personal from Blizzard, or an article? Even if that player had spent $75 on the game, do we think Blizzard takes the time to respond directly? Do we think articles are created for the player?
See, the thing is, Blizzard sees the money differently.
They don't care his relationship with the money. They care that he has it, and they care what *he* wants to continue shoveling it to them.
Of course they do, they are a publicly traded company. Not sure what else needs to be said.
Can be a frame of reference to argue the more troubling sides of F2P and how it biases game optimization towards catering to a relatively finite group.
Granted this particular example is a little eh, because the person outpaced the community through more dedicated play time compared to other high-paying customers.
But is worth noting, he couldn't have outstripped everyone else's MMR if the game didn't allow him to monetarily dominate while simultaneously power gaming.
Proof that there are still many people out there with more money than brains.....How it doesnt even faze someone to spend 100k on a video game just boggles the mind.
To be fair.. I think my brains hit their limit around maybe 137 million dollars.
If I had 137 million dollars I probably would then literally own more money than my brain could handle and I'd spend 100k dollars on a video game.
I think it's written somewhere in the fine print that once your brain reaches a certain allotment of wealth you have to spend money on stupid things to get it back under a certain threshold or you go crazy.
Proof that there are still many people out there with more money than brains.....How it doesnt even faze someone to spend 100k on a video game just boggles the mind.
To be fair.. I think my brains hit their limit around maybe 137 million dollars.
If I had 137 million dollars I probably would then literally own more money than my brain could handle and I'd spend 100k dollars on a video game.
I think it's written somewhere in the fine print that once your brain reaches a certain allotment of wealth you have to spend money on stupid things to get it back under a certain threshold or you go crazy.
Or start working on your plan for total world domination.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
See, the thing is, Blizzard sees the money differently.
They don't care his relationship with the money. They care that he has it, and they care what *he* wants to continue shoveling it to them.
Of course they do, they are a publicly traded company. Not sure what else needs to be said.
Can be a frame of reference to argue the more troubling sides of F2P and how it biases game optimization towards catering to a relatively finite group.
Granted this particular example is a little eh, because the person outpaced the community through more dedicated play time compared to other high-paying customers.
But is worth noting, he couldn't have outstripped everyone else's MMR if the game didn't allow him to monetarily dominate while simultaneously power gaming.
I have no doubt that there are many companies that would be quite happy to do that as long as they can "look good" while doing it.
And by "look good" I mean to the people who would play their games. Not the people who would rail about them in reviews or forums, etc.
Companies are "about" finding their customers, their audience. Oh sure, they'd like to have a LOT of customers. But there are companies that are more interested in less customers but customers who spend big.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Good to see we still got someone calling the tutorial the "base game".
Alright. Cite where Blizzard referred to the base difficulty story mode of DI as the tutorial and I'll happily concede it is so. Player declarations of such do not count as it isn't their place to make that designation.
Good to see we still got someone calling the tutorial the "base game".
Alright. Cite where Blizzard referred to the base difficulty story mode of DI as the tutorial and I'll happily concede it is so. Player declarations of such do not count as it isn't their place to make that designation.
Great to know your standards are based on what PR damage control tells you to think.
Really can't take this type of rationale seriously.
See, the thing is, Blizzard sees the money differently.
They don't care his relationship with the money. They care that he has it, and they care what *he* wants to continue shoveling it to them.
Of course they do, they are a publicly traded company. Not sure what else needs to be said.
Can be a frame of reference to argue the more troubling sides of F2P and how it biases game optimization towards catering to a relatively finite group.
Granted this particular example is a little eh, because the person outpaced the community through more dedicated play time compared to other high-paying customers.
But is worth noting, he couldn't have outstripped everyone else's MMR if the game didn't allow him to monetarily dominate while simultaneously power gaming.
I have no doubt that there are many companies that would be quite happy to do that as long as they can "look good" while doing it.
And by "look good" I mean to the people who would play their games. Not the people who would rail about them in reviews or forums, etc.
Companies are "about" finding their customers, their audience. Oh sure, they'd like to have a LOT of customers. But there are companies that are more interested in less customers but customers who spend big.
I mean yeah, it's understandable that if you can make as much or more money from targeting a more finite audience then that's a gold mine for a company.
Bit more of a sting when they take a franchise with many fans and then use it to cater to a much more finite audience though. That's mostly just a way to stretch people's goodwill.
We were told in other threads that money has zero impact on your ability to enjoy the full game.
Battlegrounds... Path of the Immortals...
You mean that there's a massive part of the game not covered in just the free introductory campaign? Who woulda thought that was true...
THAT said...
See this guy can solve his "issue" all on his own. He just needs to give someone else 100k to spend on the game so that he will have someone else to fight! Or maybe just 90k so he remains "the best".
What a mess this game is...
The entire base game can easily be played for free. Beyond not so much. This distinction has been clear since the game released, at least to those that have played it.
His self-created issue with have to be self-resolved.
What? How is a broken matchmaking system a player-created issue?
He bought himself up to to a match making record so high he literally can't get a battle ground, according to his statement at 6:42. That's a self-created issue. I don't see a system that prevents huge mismatches as broken. That sounds more working as intended to me.
I suppose one could argue Blizzard should have anticipated one person would spend himself to such a large gap that no other player would be seen by their system as competitive. How they would be able to correct that and actually have a fair battleground experience I have no idea.
Yeah, it's totally his fault he ranked up his gear and dominated in PvP when the system was not built to anticipate someone would ever throw money and time at the game simultaneously...
Immortal does not prevent massive mismatches. Players with little in the way of gear progression regularly match up against players that have dumped a lot of money.
Comments
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Thinking on this I had a realization about play-to-earn/play-and-earn. If you are content creator and making money off your gaming content, then you are playing and earning. Therefore, if you want to play and earn, it is already possible to do so, even with single players games. No blockchain or NFTs needed.
Pay to Win inherently "destabilizes the play experience", so the DI team did not sleepwalk into this, they new exactly what they were doing. This sort of ramification may have been a surprise but the whales always get looked after at the casino.
But yea, just ignore the games if you don't like them, right? That will make it better. For sure. Playing games tailor-made for streamers will definitely end well for gamers, the vast majority of which don't even watch streamers.
Little player! Your train of thoughts is too limited! Imagine what you could earn now, if you would stream and produce content for an NFT/blockchain-based game.
The STREAM + the NFTS = 200K instead of 100K spent!
Granted, 100k boosts that into a whole new ball park. However, I don't really look at it as 100k for a video game. In the case of this streamer, I imagine they make their living playing video games so it's very possible that this is just considered a business expense.
One could also look at it as 100k for a hobby or pastime.
For the average person that's a lot. For someone with a lot of money it's very likely that 100k is nothing.
I suppose it just follows one's relationship with money. I have a friend who has done well for himself but he won't spend the money on a fitbit. He will spend far less on a cheap knockoff but then always complains on why it doesn't work.
Would "I" spend 100k on a video game? Absolutely not. But I did spend 8k on art last year. A lot of people would never do that but for me it was worth it. Also there are people who spend vastly more on art.
Just depends on how you want to use your money. Provided (in my opinion) that you aren't going bankrupt while doing it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
They don't care his relationship with the money. They care that he has it, and they care what *he* wants to continue shoveling it to them. And I'd be willing to bet neither entity's priorities match up real well with yours. Or mine. Or anyone else not getting paid thousands of dollars to play video games.
It should not have to be repeated that these cases do not exist in vacuums, and these things will either grow or recede based on bow consumers receive them.
We do all realize the *very existence* of this news story is an example of a whale getting directly preferential treatment due to the amount of money they've spent, right? Do we think a F2P player posting about getting matched with whales that they can't realistically defeat would get a direct personal from Blizzard, or an article? Even if that player had spent $75 on the game, do we think Blizzard takes the time to respond directly? Do we think articles are created for the player?
Of course they do, they are a publicly traded company. Not sure what else needs to be said.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Granted this particular example is a little eh, because the person outpaced the community through more dedicated play time compared to other high-paying customers.
But is worth noting, he couldn't have outstripped everyone else's MMR if the game didn't allow him to monetarily dominate while simultaneously power gaming.
If I had 137 million dollars I probably would then literally own more money than my brain could handle and I'd spend 100k dollars on a video game.
I think it's written somewhere in the fine print that once your brain reaches a certain allotment of wealth you have to spend money on stupid things to get it back under a certain threshold or you go crazy.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Alright. Cite where Blizzard referred to the base difficulty story mode of DI as the tutorial and I'll happily concede it is so. Player declarations of such do not count as it isn't their place to make that designation.
Really can't take this type of rationale seriously.
Bit more of a sting when they take a franchise with many fans and then use it to cater to a much more finite audience though. That's mostly just a way to stretch people's goodwill.
He bought himself up to to a match making record so high he literally can't get a battle ground, according to his statement at 6:42. That's a self-created issue. I don't see a system that prevents huge mismatches as broken. That sounds more working as intended to me.
I suppose one could argue Blizzard should have anticipated one person would spend himself to such a large gap that no other player would be seen by their system as competitive. How they would be able to correct that and actually have a fair battleground experience I have no idea.
Immortal does not prevent massive mismatches. Players with little in the way of gear progression regularly match up against players that have dumped a lot of money.