I get so annoyed over the past years of still looking for the sandbox MMO of the likes of Wurm and other old school titles that have the player-driven economy, base building, skill building, and such logic.
It's always having to go to grandpa time gaming, or struggling small indie projects, while the big budget projects are still the traditional copy/paste type of MMO we're used to.
I'm loosing hope I'll ever enjoy an MMO again, send help
Comments
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I think we'll have to buy NFs either we like it or not, can't outrun the future of gaming?
#SCARYTHOUGHTS
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Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum!! ~Planescape: Torment~
Imo NFTs are the future of MMOs, people just cant see it yet. Imo real money trading in mmos should be allowed and NFTs is the perfect way for companies of those MMOs to get a % cut of those transactions...i cant wait to see first AAA mmo with NFT RMTrading.
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Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum!! ~Planescape: Torment~
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
You have Albion Online, or EVE Online.
MMOs that are absolute giants of a player driven economy, depth and competitive economy play that sustains a massive full loot PvP open world at that, if they can pull that off on a PvP setting, surely PvE can't be harder when they have more control of how the economy would flow.
Calm down buddy take a breath, if you dont like something dont try to ruin it for others, who said you can lose any progress? ur just finding imaginary things to bitch about. Transform games into Jobs lol, even tho it is not allowed real money trading is being done right now in every single mmo you can imagine, just coz its not allowed doesnt mean its not happening, maybe think about what ur writing before posting it...
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Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum!! ~Planescape: Torment~
We all know these arguments and this rhetoric. You just don't get mine. Whatever, enjoy your NFTs..........
Unfortunately for me, the space thing is not for me, and I don't like albion's DA even if I have to admit they do have interesting game mechanics.........
There are none so blind as those who will not see.
or my Mom's personal favorite,
You can lead a horse to water but you can't make em drink.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
All you own with a NFT is a piece of data...You dont actually own anything tangible...You give them the money for the NFT, try to convince someone that nothing is worth something, and then at some point they pull the plug on the game and you have nothing.
Recall the recent example where some NFT auto racing game closed, then same devs opened a new auto racing game, transferring people's token over.
All good except owners found their tokens had been changed to different (but supposedly equivalent) cars.
NFTs as currently implemented in most use cases are the greatest scam / rug pull in computer history.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Why isn't there anything other than the standard MMO template that's good?
Ans: Studios are not prepared to put money into anything other than the standard template and sandbox is not standard.
I don't think there is a suitable sandbox mmo (not saying vanguard is one fyi) because there just isn't the interest.
Which in some ways feels odd as there is quite a bit of interest in games like Minecraft.
Maybe it's the merging of mmorpg with sandbox that is the sticking point?
Maybe it's that the majority of mmorpg players don't want a game where they have to virtually "work" and that developers don't want to stake the future of their studios on the hope that they can get a large enough player base.
Maybe it's because a good many players want things easier rather than harder.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The sandbox itself is a good framework for growing community content and unique/emergent experiences from, but it's generally directionless and relies on the community to be a highly self-motivated bunch.
And to a degree that works. But only within finite niche, and only when you have strong communal forces that compel players as a collective. Part of why so many sandbox games warble in and out of existence, they're effectively waiting for magic to happen.
Not advocating themeparks here, but rather that sandboxes need better toolkits and need to evolve how they can help both initiate and foster what might be considered the second layer to sandbox experience. Tools specifically around developing personal and world narrative through authoring of events and quests, rather than them just being player - hosted activities within a vacuum. It's a difference of creating what can be modules other players can then take and use or adapt for their own experiences within the game.
Other thing would be creating overarching motives as world quests that players achieve as a collective. Something that can push players towards a shared goal, while allowing for personal approach to differ and maybe even conflict.
Sandboxes as a baseline are somewhat shallow, and rely heavily on player motivation to create emergent entertainment. Without other players, and without someone or something guiding creative forces, it's kinda just sand. That's the biggest hitch for me that needs to be solved. As it's not for a lack of people making sandbox games. Those still get churned out constantly.
Or did you mean that you wanted not just a good sandbox MMORPG, but a good sandbox MMORPG that satisfies a bunch of additional criteria that excludes most sandbox MMORPGs from consideration?
Nuff said.
In a PvP game, you can better restrict resources and encourage that continuous flow of economy by providing enticing incentives for the power gamers to stop grinding resources and start spending them (PvP in Albion and EVE). That also helps keep spending those resources a fresh experience, where players are more likely to get frustrated with exhausting mats on the same boss fight over and over. Those games also do a good job of keeping low level materials relevant, providing a connection between low level player skills and high level play.
Yes plug can be pulled from every mmo that was ever made and lots have been pulled, is that gonna stop people from spending cash rather then time? ofc not. again ur point makes 0 sense.
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Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum!! ~Planescape: Torment~