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Set for release next year, Diablo IV devs talk about post-launch plans, including balancing the meta, adding a seasonal model and Season Pass, and monetization.
Comments
Some people have been concerned that the currently free XP potions, from the battlepass free portion, could be moved to the cash shop. I'm curious if the XP potions just boost you to the level cap or go beyond into whatever paragon type of system they implement. The game clearly won't be competitive in terms of leveling to the cap so it's not really a big deal to me.
I've seen nothing that would keep me from getting the game, although it's long past time for them to provide an update on how they've improved itemization. As that is the by far the weakest element they've revealed.
In the end, I expect D4 to be the third or fourth most played ARPG going forward, behind Last Epoch, D2R and POE. I just don't think they have the know how or passion to make an amazing ARPG. Hopefully I'm wrong.
Oh I don't know about that. Last Epoch gets old. I enjoy it, but I've yet to get a character to 100 and I have a pile of alts and hundreds of hours of logged game time. The grind post 80 is just really boring. They really need to add a game+ mode, so you can do the story again on a higher difficulty. Grinding monoliths just isn't super compelling.
I played plenty of D2 back when it was actually current. I really don't need to put on my rose colored glasses and relive the 'good old days' which weren't really that great to begin with.
I hate PoE. The way the game is designed just bothers me in several aspects. The primary one being you have to find your powers as drops. The second being the fact that between all the gold farmers and POE.trade you can basically open your wallet wide enough to buy yourself the best build in the game. Sure you still have to level everything, but as far as RNG goes, why bother, just P2W. People argue up and down it's not a P2W game and yet they definitely designed it in such a way you can do exactly that.
I'll be spending my time in D4 until it's played out for sure. We'll see if their end game is any more compelling than anything else out there. Unlikely. Honestly, I spend a ton of time in Warhammer 40k: Inquisitor, but I'm a big 40k lore fan, so they don't have to try too hard to get my business.
My friend, from your comment i gather you never played PoE, so please dont spread misinformation. Also, nobody honestly argues about poe being pay to win.
I don't think you ever played POE..saying the game is P2W what is totally BS, try harder....
Played plenty. Step 1: buy currency from any of the multitude of gold farmers advertising in chat. Step 2: head over to poe.trade and buy the gear for your build. Is this rocket science? Not sure how to break it down much more than that.
i'm sorry but thats not p2w, thats just breaching to ToS to gain an advantage. For a game to be p2w the method to gain a paid advantage must be allowed/encourage by the game (see diablo immortal). By your definition every multiplayer game would be p2w if you employ shady websites and breach the ToS, i.e. buy a high ranking account in CS:GO.
Full priced game = always no microtransactions
Pick one, Activision-Blizzard.
That's not pay to win.
Pay to win means that the game is set up so you can open your wallet up and buy things from the in-game store to give you an advantage over other players.
What you are talking about is old fashioned gold farmer/buy items stuff. It's pretty much the original "ebay" model for players to buy gold and items and get ahead.
"pay to win game" is a game that is set up for players to buy advantage, not buy advantage to circumvent the game design. Otherwise pretty much all mmorpg's would be pay to win.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Logic, my dear, merely enables one to be wrong with great authority.
Welcome to 2022.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The things I hate are:
Boosts are literally sold to circumvent all or most of the leveling process. In a game like WoW, that's circumventing, like, 95% of the game's world and content. In other games, shops offer ways to ensure an RNG upgrade or reduce the grind needed to upgrade, thereby assisting players in avoiding or minimizing their engagement with those game systems.
It's quite the perverted set of design incentives, and we see a rather schizophrenic result: grinds made longer to push players to pay to avoid or minimize those same grinds. As much attention is paid to calibrating these for maximum monetary profit as is paid to making those grinds fun or interesting (in many cases, one could legitimately argue more time was placed on calibrating the profit effectiveness). In fact, making them fun or interesting actually discourages players from paying you to skip it. The trick is in making the combat seem just engaging enough to convince players they'll start having the real fun once they work (READ: pay) through those intentionally annoying grinds.
Isn't microtransaction monetization fun???