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Character creation in MMORPG's can be a big deal to some people. In this week's One Good Roll, we take a look at some character creation strategies. Which one are you?
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Naraka is not an MMO (it is a BR) but has a really impressive character creator. Here I converted all the characters I own into their dark elves or orcs counterparts. If it is possible, I also select the clothing that is fitting this theme.
The setting of Naraka does not really justify the presence of dark elves and orcs. It is more a D&D stuff. But this is a PvP game, and I wanted my characters to look scary and merciless.
Sometimes I go by challenge.
BDO does not have a good character creator, it has an amazing K-pop star creator instead. However, for my wizard, I was proud to be able to create some kind of old Gandalf but punkified/shamanized). The idea was to make a mix between Gandalf and Tim (holy grail movie).
I also tend to play small characters. I played a big, fat Atrox in Anarchy Online for a while, and then realized that having a big character block too much of the screen so that I can't see small mobs was a gameplay disadvantage. Smaller characters reduce that problem, at least unless they get so small that I can't find my own character. If there's a height or size scaling slider, then I tend to set that to the minimum possible value.
I find it a fun challenge to recreate myself.
As for what I model my character after - definitely not after my real self. I don't like my appearance in real life, so similarly to many people who also dislike their appearance in real life I use character creation tools to make a "better version" of me in terms of visual appearance.
It just fits my playstyle and mentality when I approach a game.
I will expand out after that, but often enough, I am going to play some kind of holy smite melee bruiser as my first character.
Not sure where that puts me.... Thematic?
After that, if able to create a human male character I want to play I tend to base one such on my features if possible. If not, I apply the standards beyond that detailed next.
Beyond that, I do whatever suits me at the time. I am generally prone to make male characters if the game allows them to be masculine in appearance. If not I will create female ones as they at least should appear feminine.
Then I adjust hair, eye colorings, facial hair if male, boob sliders on females, usually make them big and athletic regardless of sex and off I go.
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I maintain my actual gender. I don't like playing female characters. Don't know why, just don't. I do know that if I did, I would be short and thin and have huge knockers
If it's something like LOTRO or WoW, I will try to create a very ordinary looking character that fits into the world, like the random characters in animes with brown or black hair as opposed to the main characters with all kinds of hair colors.
If it's an anime game, I would try to recreate my idea of my own anime character - a male young adult with dark skin, yellow/orange irises and dark green shaggy hair and a smug but honest smile.
Always thematically fitting, Rogues smaller and nimble, warriors athletic etc
Main mostly based on my image but without the beer belly but not always because sometimes when an MMO has interesting races like EQs Frogloks, Ratongas etc. this rule doesn't apply.
While the character creation usually takes some time until I'm happy with the result it's actually the naming process that is the most time consuming factor. I remember that there were times were i sat there for hours trying to find a fitting name that was not already taken.
In Everquest 2 the vast majority of my characters were non-humanoid, as they just looked better.
In most other games, well, the natural direction is to just take a female character, turn to boob slider to maximum and run with it. Right?