In a number of recent threads people talked big time about their skill in a VIDEO GAME which they take very seriously so it has meaning to them even though it is a video game which is designed to be beaten and give you that feeling but let's ignore that point.
The vast vast majority of high end mmo players who argue about skill in video games and beating high end content, I would say likely 97% are also obsessive metaslaves which focus on the most optimal comb and strat, even at a casual high end level people where people might play a sub optimal class they will still play the most optimal build and will often discriminate against non optimal specs/builds.
You almost NEVER see high end guilds who do high enough content like mythic raid or 20+ keys in WoW that play what they enjoy and think for themselves by using the tools available rather than changing builds based on what some guide told them so. (And we are obviously not talking world first here)
Now if you call out metaslaves on being metaslaves they will say things like this "This leads to a lower failing rate and as such more respect for all 10 players time." which is clear admittance that they are using the meta to compensate for failures.
Yet when they finally beat the raid or dungeon etc they will get a feeling of success, ego and entitlement that we see many people in previous threads show with how much they are focused on video game "skill" and how that makes them "better" than casuals and more often than not, makes them feel entitled to developer resources and design direction.
But by metaslaving you quite literally turn an encounter into easy mode, if an encounter that needs average 15k dps to clear assuming mechanics are done correctly yet you demand everyone play 25k dps classes to compensate for MULTIPLE FAILURES and bad plays you are in a sense brute forcing the encounter's intended design to "beat" it and people will unironically consider themselves good players and successful for beating it like that.
This is almost always true in terms of design, an encounter is not designed around the most optimal comb, and if it has gear rewards it isnt even designed around having anywhere near the gear players will demand for their group, there is a vast space for error already by design and by metaslaving you are only making it bigger.
Which again shows a major difference between healthy and unhealthy players
-Players who seek to "win" as if they have something to prove and are desperate for external validation to the point they will play something they dont enjoy because it does 10% more damage to beat an encounter, and then come to forums telling others they are "worthy" and "deserve" superior items to everyone else.
-Players who enjoy the journey and treat it as a video game, not a source of self worth hence they play for fun, not to "win".
So not only are elitists and people who obsess over skill and achievements in video games taking this very seriously so their self worth can be based on it, they demand external validation in the form of superior items, and all that while they unironically play in easy mode and come here to argue about how their "skill" and ability in beating high end content that makes them better to others xD
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EDIT: I would also point out, puzzling out how to best optimize something, be it a character, your work routine, or otherwise, just to make it easier.
That is part of challenge. Be it a relatively low end element.
Now, there can be criticism of people that are simply copying the top meta rather than learning and overcoming the meta themselves. However, you can also argue the point that people who are copy/pasting meta builds as being much more casual than hardcore.
Kind of throws the entire opening rant out of whack.
Hence there being any subject for "Now, there can be criticism of people that are simply copying the top meta rather than learning and overcoming the meta themselves."
But I'm sure you'd rather cherry pick, seeing as you even cut out "Be it a relatively low end element."
This is why I mention the importance of honesty from time to time.
You are merely just going around a merry-go-round with a few forum members who are indulging you. It won't change anything on your end. Why are you doing this?
People usually create topics because they want to discuss things and get the opinion of others and reevaluate their thinking, well those are my reasons anyway. From what I can see you have no such intention.
Setting aside your disdain and opinion on why others play the way they do, what do you hope to achieve? Surely you do not expect people to follow your way of thinking when your several threads have proven otherwise.
If you merely want to vent and put down players and their way of playing you have already achieved this several threads ago. It does not change the fact that your opinion on this isn't shared by a majority of the forum posters who have in my opinion wasted their precious time trying to show you the reasons they think you're wrong in your opinion.
It isn't because they do not understand your points nor you belabouring them is going to change that. There is no need for your to rephrase nor re-post your ideas ad nauseam. We get it.
More popcorn, please !
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
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People who often circlejerk about how terrible new casual mmos are and how great le forced social mmos of the past that lacked countless quality of life improvements,
Some cant even see the illusion of challenge that is specifically crafted to be part of video games hence why they obsess so hard over skill in a video game xD
You see I have absolutely no issue with video games, after all I spend a lot of time with them, difference is I dont use them as my source of self worth so basic things like "everyone has access to max ilvl item in order to do the highest numbers" is not a scary one, nor is treating being reminded that killing a video game boss that was designed to be beaten and gives you giant visual clues as to its next action hurtful, because I know how games work so I know not to consider this somekind of achievement of value and base my self worth on it.
But like I said in previous posts, hardcore gamers are not the most healthy, the very fact that they are focused on "winning" a VIDEO GAME kinda screams that from the start.
Or he's simply one of those guys who sucks at video games, and therefore want all games to be dumbed down to their level so they can win. That's another possibility.
Both possibilities aren't very flattering for the guy, though.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
He's honestly just lucky the moderation here is completely report-based.