WoW: Wotlk is coming out in 8 days. compared to the trash cans you've been digging in for a new MMO, WoW will be good.
They also aren't including the RDF, which is a requirement for me since I have limited time every day to play due to real life (career and wife/kid).
RDF didnt exist until the very last batch of dungeons released. it was about a year and a half after launch?
Yep, and it revolutionized group making from then onward. Something I didn't care or appreciate back then since waiting to form groups wasn't an issue for me, since I played hours every day, but I'm sure all the responsible fathers out there appreciate that feature now.
I can't speak for every father out there, but I'm still interested in doing challenging content and socializing with those I'm grouped with. I just can't afford to waste time waiting on groups to form since I only have about an hour on most days to play. With RDF, you're able to complete quests, gathering, and exploration while your group is forming (ie. still achieve something if the RDF doesn't pop while I'm online). With manual group making for PUG's, you're stuck in a city, doing nothing, waiting for people interested in the dungeon you want to run, and for the roles that you need. I remember when Classic was still new, it was still hard to get a group going for Wailing Caverns, BRD, and SFK as an Alliance member due to how out of the way the dungeons are compared to the leveling zones for that level range. Me being a tank didn't help much for dungeons out of the way.
RDF helps bring people together and allows gamers with responsibilities to still take part in group content.
This is where more modern MMORPG's excel. You're able to que up for just about anything. In FF14 you can que up for all but the highest difficulty and I think that's great.
WoW: Wotlk is coming out in 8 days. compared to the trash cans you've been digging in for a new MMO, WoW will be good.
They also aren't including the RDF, which is a requirement for me since I have limited time every day to play due to real life (career and wife/kid).
RDF didnt exist until the very last batch of dungeons released. it was about a year and a half after launch?
Its blizzard after all though. They'll probably add it later on.
My only problem with classic has been how they try to market boosts by saying there's only 'one per account' even though you can do a boost + account transfer, which is what these bots have been doing since TBCC. Its not like it takes long to make 90-100$ in battle balance any way on retail.
I think boosting was another blow to Classic. It takes players out of the leveling pool and makes it harder to find people to group with for open world elite quests and leveling dungeons. Not to mention it makes it easier for bots to jump in and hurt the economy even more.
WoW: Wotlk is coming out in 8 days. compared to the trash cans you've been digging in for a new MMO, WoW will be good.
They also aren't including the RDF, which is a requirement for me since I have limited time every day to play due to real life (career and wife/kid).
RDF didnt exist until the very last batch of dungeons released. it was about a year and a half after launch?
Its blizzard after all though. They'll probably add it later on.
My only problem with classic has been how they try to market boosts by saying there's only 'one per account' even though you can do a boost + account transfer, which is what these bots have been doing since TBCC. Its not like it takes long to make 90-100$ in battle balance any way on retail.
I think boosting was another blow to Classic. It takes players out of the leveling pool and makes it harder to find people to group with for open world elite quests and leveling dungeons. Not to mention it makes it easier for bots to jump in and hurt the economy even more.
Yeah Blizzard's greed is really hindering the potential of these servers, or at least what die-hards originally wanted from these servers. I feel like greed was another motivating factor for them to just merge TBCC servers into WotLK instead of just keeping them seperate. Also as I feared, it seems like Blizzard has been sending surveys to people to see if they would be interested in playing Cata Classic and beyond, which so many people vocally do not like (though I did not mind Cata too much, but I personally wouldn't want a Cata Classic). If that happens, then they'll probably merge WotLK into Cata just to sell their bundles and boosts all over again.
Been here for years with a couple of 'not bad' MMOs filling in. That idea of VRchat, not played it myself, but I wouldn't take VRchat of the table because I wouldn't take anything of the table. The reason we are here and not in a new MMO is that we are not spoiled for choice, keep your options open.
WoW: Wotlk is coming out in 8 days. compared to the trash cans you've been digging in for a new MMO, WoW will be good.
They also aren't including the RDF, which is a requirement for me since I have limited time every day to play due to real life (career and wife/kid).
RDF didnt exist until the very last batch of dungeons released. it was about a year and a half after launch?
WotLK Classic is based on update 3.3.5
Dungeon Finder was introduced in update 3.3.0
So, WotLK should have Dungeon Finder. But, unfortunately, Blizzard was stupid and listened to the players and didn't include Dungeon Finder and now we have this server mess.
Also, what's "RDF"? Raid Dungeon Finder? Raid Finder wasn't until update 4.3.0 in Cataclysm.
WoW: Wotlk is coming out in 8 days. compared to the trash cans you've been digging in for a new MMO, WoW will be good.
They also aren't including the RDF, which is a requirement for me since I have limited time every day to play due to real life (career and wife/kid).
RDF didnt exist until the very last batch of dungeons released. it was about a year and a half after launch?
WotLK Classic is based on update 3.3.5
Dungeon Finder was introduced in update 3.3.0
So, WotLK should have Dungeon Finder. But, unfortunately, Blizzard was stupid and listened to the players and didn't include Dungeon Finder and now we have this server mess.
Also, what's "RDF"? Raid Dungeon Finder? Raid Finder wasn't until update 4.3.0 in Cataclysm.
Random Dungeon Finder
Cata Classic MIGHT have me interested if they dont implement Raid Finder, I can't lie. Half of Cata's raids felt kind of garbage though. Then again, I seem to be one of the minority in thinking Black Rock Foundry was great and Emerald Nightmare was bad.
WoW: Wotlk is coming out in 8 days. compared to the trash cans you've been digging in for a new MMO, WoW will be good.
They also aren't including the RDF, which is a requirement for me since I have limited time every day to play due to real life (career and wife/kid).
RDF didnt exist until the very last batch of dungeons released. it was about a year and a half after launch?
WotLK Classic is based on update 3.3.5
Dungeon Finder was introduced in update 3.3.0
So, WotLK should have Dungeon Finder. But, unfortunately, Blizzard was stupid and listened to the players and didn't include Dungeon Finder and now we have this server mess.
Also, what's "RDF"? Raid Dungeon Finder? Raid Finder wasn't until update 4.3.0 in Cataclysm.
By the looks of the queues, the folks pissed about LFD are in the clear minority.
Desperate is never a good place to be in anything in life...We tend to make bad decisions when we are desperate.....As you get a little older, you tend to learn patience a little more....The more you have experienced, the better prepared you are to handle things, even in gaming.....
Oh, I dunno, sometimes desperation makes people try or do new things they normally wouldn't, for better and worse.
"Desperation is the mother of invention." Is that how the old saying goes? hehehe
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Anyone else, in this kinda 'help me obi wan MMO. You are my only hope?
For me, the best way to combat this is play an MMO that has a lot of updates.
Personally, for me, DDO, is a good MMO in this regard, as they are putting out new content on a regular basis, so there is a lot of that 'New Shiny' to chase and grind for.
GW2 was like that for a bit as well and then they just shit the bed.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
It dawned on me, that I'm desperate for a new MMO. I like the excitement of launch day and the gnashing of teeth a ND rending of garments. I like that first character creation and learning the mechanics. The enjoyment of first exploring a new univers.
It's been a bit. I've had games I've had fun in, but nothing to get that sense of adventure. So, I think I'm grasping at straws. I did today what I said I would never do again. It's like when I play the lottery (which I rarely do). It's not the fact that lost. It's the fact that if I buy a lottery ticket, I'm convinced that this it it! So when I do lose, it's much more. Said
Anyone else, in this kinda 'help me obi wan MMO. You are my only hope?
I'm in the same boat brother. MMO gaming is truly in shambles, the gaming industry in general for the most part. And I think it might be partly because people are getting sick of seeing the same old recipe reused in the next MMO that just looks a little different. And money destroying MMOs that were once good.
Honestly, I've all but given up on retail servers for most games. Why? Because the overwhelming majority of them are going to end up ruined down the line due to greed in one way or another. Most of them are fighting to be that top MMO that everyone is talking about then they're under pressure from investors to make a profit so they cave in to that pressure and of course they want to enrich themselves off this game too of course. Most, not all. FF14 is looking like the only exception right now? Been playing that about a month, everything in cash shop is cosmetics besides level/quest skips to skip the boring part of the game if you've already been through it once before.
So one thing I've come to realize is that for any of these mmos we play, it's going to require a monetary investment in one way or another to truly enjoy the game or play an enjoyable game, for those that truly value their time spent in these games. Because these games need money to pay for their servers and employees right? Mind you, I don't support it but that just seems to be the current state of mmo gaming. If you don't have at least $15 or so a month to spend on a subscription you're subjected to a mediocre experience and a non-subscription free to play/buy to play game's predatory practices.
That monetary investment could be in the form of monthly subscription payments or spending several hundreds (if not thousands in some cases) of dollars in the game because the game intentionally inconveniences you in ways that push you to purchase these items.
Obviously you want to avoid the latter - I'm not spending money to fix a problem the game created to push me into a corner, pressuring me to spend money or I'm miserable. And that is basically how the non-subscription free to play/buy to play games work so I don't waste my time with those.
So the question is well where do we put our hard earned money?
And right now I think we have two choices - either try out these subscription based games and hope we find one that is really good, fair to players and isn't still having you spend several hundreds of dollars (FF14 seems to be the only one out there right now) or spend a considerable amount of time trying out private servers for various games both new and old until you find that hidden gem to have some of the most fun of your life.
Downside to private servers obviously is that they can go poof at any moment and you have to accept that risk. Then there's a list of other issues you can run into going down that route but if you're one of those lucky few that have been able to experience one of those hidden gems out there you already know that nostalgic feeling, playing a private server that is so good it's like you're dreaming and you can spend little to no money going this route, just depends how moneyhungry the private server owners might be, another issue unfortunately. Private servers enhance your gameplay experience tenfold - their purpose is to improve the game in every way possible, to give you a much more enjoyable and fair gameplay experience compared to the retail version of the game. So you can go from just feeling like 'meh' about a retail game you're playing then you find the right private server for it and it's like you're on drugs playing it now, you're addicted because they made the game so good now and I've been fortunate enough to experience that in the past but that server shut down some years ago unfortunately.
With all the monetization schemes it is difficult to find decent games that can be played without getting fleeced. The 'gacha' or the RNG coupled with punishing ways to advance with gear upgrades that rely on excruciating rng mechanics will be the death of me.
With all the monetization schemes it is difficult to find decent games that can be played without getting fleeced. The 'gacha' or the RNG coupled with punishing ways to advance with gear upgrades that rely on excruciating rng mechanics will be the death of me.
I've basically given up on MMORPGs
It does feel like most mmorpgs tend to fall into two camps over the years: a) pretty much cosmetic 'progression' where power is either irrelevant or made obsolete after a period of time or b) power progression that is monetized. Neither of which I admit to not care much for.
WoW: Wotlk is coming out in 8 days. compared to the trash cans you've been digging in for a new MMO, WoW will be good.
They also aren't including the RDF, which is a requirement for me since I have limited time every day to play due to real life (career and wife/kid).
RDF didnt exist until the very last batch of dungeons released. it was about a year and a half after launch?
WotLK Classic is based on update 3.3.5
Dungeon Finder was introduced in update 3.3.0
So, WotLK should have Dungeon Finder. But, unfortunately, Blizzard was stupid and listened to the players and didn't include Dungeon Finder and now we have this server mess.
Also, what's "RDF"? Raid Dungeon Finder? Raid Finder wasn't until update 4.3.0 in Cataclysm.
By the looks of the queues, the folks pissed about LFD are in the clear minority.
Maybe so and I'm not pissed, I'm just ignoring it until they put it in. I loved WOTLK but I spent enough time in Classic to know for sure that I'm just not into the inconveniences for the sake of nostalgia.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
WoW: Wotlk is coming out in 8 days. compared to the trash cans you've been digging in for a new MMO, WoW will be good.
They also aren't including the RDF, which is a requirement for me since I have limited time every day to play due to real life (career and wife/kid).
RDF didnt exist until the very last batch of dungeons released. it was about a year and a half after launch?
WotLK Classic is based on update 3.3.5
Dungeon Finder was introduced in update 3.3.0
So, WotLK should have Dungeon Finder. But, unfortunately, Blizzard was stupid and listened to the players and didn't include Dungeon Finder and now we have this server mess.
Also, what's "RDF"? Raid Dungeon Finder? Raid Finder wasn't until update 4.3.0 in Cataclysm.
By the looks of the queues, the folks pissed about LFD are in the clear minority.
Maybe so and I'm not pissed, I'm just ignoring it until they put it in. I loved WOTLK but I spent enough time in Classic to know for sure that I'm just not into the inconveniences for the sake of nostalgia.
That's completely okay, but Blizzard's philosophy has been not to create convenience for the sake of convenience for these servers when they believe it would harm the server community building.
They might add it in the future, specifically if WotLK pops fall heading into the next step on the Classic train, but while groups can reliably be formed without it, I would imagine they see no need to repeat what they saw as a mistake, and it seems most Classic players are ambivalent about it if the queues are any indication.
WoW: Wotlk is coming out in 8 days. compared to the trash cans you've been digging in for a new MMO, WoW will be good.
They also aren't including the RDF, which is a requirement for me since I have limited time every day to play due to real life (career and wife/kid).
RDF didnt exist until the very last batch of dungeons released. it was about a year and a half after launch?
WotLK Classic is based on update 3.3.5
Dungeon Finder was introduced in update 3.3.0
So, WotLK should have Dungeon Finder. But, unfortunately, Blizzard was stupid and listened to the players and didn't include Dungeon Finder and now we have this server mess.
Also, what's "RDF"? Raid Dungeon Finder? Raid Finder wasn't until update 4.3.0 in Cataclysm.
By the looks of the queues, the folks pissed about LFD are in the clear minority.
Maybe so and I'm not pissed, I'm just ignoring it until they put it in. I loved WOTLK but I spent enough time in Classic to know for sure that I'm just not into the inconveniences for the sake of nostalgia.
That's completely okay, but Blizzard's philosophy has been not to create convenience for the sake of convenience for these servers when they believe it would harm the server community building.
They might add it in the future, specifically if WotLK pops fall heading into the next step on the Classic train, but while groups can reliably be formed without it, I would imagine they see no need to repeat what they saw as a mistake, and it seems most Classic players are ambivalent about it if the queues are any indication.
I also remain totally unconvinced that LFG is the community killer many think it is. Cross-realm LFG? Sure, but not in-realm LFG.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I also remain totally unconvinced that LFG is the community killer many think it is. Cross-realm LFG? Sure, but not in-realm LFG.
Maybe not, but I also don't think it's that big a deal to the majority of people who enjoy want the classic MMORPG experience.
Of course, all of this ignores that the game, at its heart, has always been nothing more than a straight gear treadmill. That's the actual issue that led to their abysmal community experience, specifically since they've went full Diablo with the loot progression.
There is no benefit to including new players or strangers in your play sessions save for how it helps you push for new gear. You and a group of only 3 or 4 friends can grind up every profession needed for the endgame, and every single profession boils down to a few items required for endgame or one or two pre-raid BiS items. Beyond that, the only reason to have another warm body is simply because the content is tuned to make it impossible to complete without a group of X size.
Is it any wonder guilds and players want to charge others just to join a raid run, then? There are no incentives to do anything else.
The game is poorly designed for an MMORPG, but it is well designed for a generic video game experience.
WoW: Wotlk is coming out in 8 days. compared to the trash cans you've been digging in for a new MMO, WoW will be good.
They also aren't including the RDF, which is a requirement for me since I have limited time every day to play due to real life (career and wife/kid).
RDF didnt exist until the very last batch of dungeons released. it was about a year and a half after launch?
WotLK Classic is based on update 3.3.5
Dungeon Finder was introduced in update 3.3.0
So, WotLK should have Dungeon Finder. But, unfortunately, Blizzard was stupid and listened to the players and didn't include Dungeon Finder and now we have this server mess.
Also, what's "RDF"? Raid Dungeon Finder? Raid Finder wasn't until update 4.3.0 in Cataclysm.
By the looks of the queues, the folks pissed about LFD are in the clear minority.
Maybe so and I'm not pissed, I'm just ignoring it until they put it in. I loved WOTLK but I spent enough time in Classic to know for sure that I'm just not into the inconveniences for the sake of nostalgia.
That's completely okay, but Blizzard's philosophy has been not to create convenience for the sake of convenience for these servers when they believe it would harm the server community building.
They might add it in the future, specifically if WotLK pops fall heading into the next step on the Classic train, but while groups can reliably be formed without it, I would imagine they see no need to repeat what they saw as a mistake, and it seems most Classic players are ambivalent about it if the queues are any indication.
I also remain totally unconvinced that LFG is the community killer many think it is. Cross-realm LFG? Sure, but not in-realm LFG.
I replied to a different thread about this. It's a tool, that is expected by most people because of the convenience. However, this convenience, is a major hit on socialization. Don't get me wrong, there are som nice one out there.
Before them, we waited outside caves in lightning storms and hail the size of your glov. We waited on far side of bridges...just outside of or aggro!
We did it while hopping and dancing. We told tall tales on killed the biggest baddie, or sucker a Poor noob out of his loot. Chopping trees a breaking rock.
All the while spamming LFG..just one more... This auxkss.
I'm did suck. It was a pain and would be a pain to lose. However, conrades, I met a little of good people, some I still play with. Also, you merca lot people and it was fun.
WoW: Wotlk is coming out in 8 days. compared to the trash cans you've been digging in for a new MMO, WoW will be good.
They also aren't including the RDF, which is a requirement for me since I have limited time every day to play due to real life (career and wife/kid).
RDF didnt exist until the very last batch of dungeons released. it was about a year and a half after launch?
WotLK Classic is based on update 3.3.5
Dungeon Finder was introduced in update 3.3.0
So, WotLK should have Dungeon Finder. But, unfortunately, Blizzard was stupid and listened to the players and didn't include Dungeon Finder and now we have this server mess.
Also, what's "RDF"? Raid Dungeon Finder? Raid Finder wasn't until update 4.3.0 in Cataclysm.
By the looks of the queues, the folks pissed about LFD are in the clear minority.
Maybe so and I'm not pissed, I'm just ignoring it until they put it in. I loved WOTLK but I spent enough time in Classic to know for sure that I'm just not into the inconveniences for the sake of nostalgia.
That's completely okay, but Blizzard's philosophy has been not to create convenience for the sake of convenience for these servers when they believe it would harm the server community building.
They might add it in the future, specifically if WotLK pops fall heading into the next step on the Classic train, but while groups can reliably be formed without it, I would imagine they see no need to repeat what they saw as a mistake, and it seems most Classic players are ambivalent about it if the queues are any indication.
I also remain totally unconvinced that LFG is the community killer many think it is. Cross-realm LFG? Sure, but not in-realm LFG.
I replied to a different thread about this. It's a tool, that is expected by most people because of the convenience. However, this convenience, is a major hit on socialization. Don't get me wrong, there are som nice one out there.
Before them, we waited outside caves in lightning storms and hail the size of your glov. We waited on far side of bridges...just outside of or aggro!
We did it while hopping and dancing. We told tall tales on killed the biggest baddie, or sucker a Poor noob out of his loot. Chopping trees a breaking rock.
All the while spamming LFG..just one more... This auxkss.
I'm did suck. It was a pain and would be a pain to lose. However, conrades, I met a little of good people, some I still play with. Also, you merca lot people and it was fun.
That's not been my classic experience. My classic experience outside of the few friends that joined the classic launch for 3 months before quitting has been the following (my POV is from an Alliance Warrior Tank):
1. Dungeons were popping in the popular leveling area dependent on your faction. Not really much socialization though. Just quick invites and quick comments about pull order etc. 2. Took hours to find groups for dungeons outside of popular leveling zones, such as BFD, SFK, and other Kalimdor dungeons. Most of the time, I couldn't pull a group together and would have to go back to questing. 3. Mage AoE clear groups became meta and finding groups not doing that grew more difficult after the first month. 4. Mage boosting became popular. 5. GKDP's grew as the main source for PUG raiding. In the past, it was Need before Greed MS>OS. 6. No socialization outside of what's required to get the group formed and the pulls efficient. Group quests in the world for the Elite quests had more talkative people.
I stopped playing Classic when the culture shifted from people wanting to experience things the way they were to sweaty min/max power leveling and GKDP's.
In short, the classic community is nothing like the community during the original launches of Vanilla, TBC, and Wrath. People don't socialize the way people claim they want to preserve outside of guild groups, discord, and so on. Gatekeeping is much worse than it was before, even compared to the gearscore days of Wrath. If you aren't the meta class/spec you will have a rougher time in joining a group, if you're invited period.
The Dungeon Finder is a convenience that was born from necessity and the need for it has only grown in the last 12-13 years. This is because of how the community has changed over time and has gotten older; holding more real-life responsibilities. FF14 has most of their activities through their Duty Finder. This has not impacted how sociable their community is, both in and out of dungeons. Sociability is a WoW community problem, and adding a dungeon finder will not impact socializing when it's already not happening.
With that said, the lack of a dungeon finder isn't why I didn't join Wrath Classic. It was the final nail. I am not joining Wrath Classic, because the classic community is pretty horrible and the vast majority of their members are happy to be the way they are. I'm too old to put up with that and to try to compete in their rat race, no-lifing the fun out of the game.
WoW: Wotlk is coming out in 8 days. compared to the trash cans you've been digging in for a new MMO, WoW will be good.
They also aren't including the RDF, which is a requirement for me since I have limited time every day to play due to real life (career and wife/kid).
RDF didnt exist until the very last batch of dungeons released. it was about a year and a half after launch?
WotLK Classic is based on update 3.3.5
Dungeon Finder was introduced in update 3.3.0
So, WotLK should have Dungeon Finder. But, unfortunately, Blizzard was stupid and listened to the players and didn't include Dungeon Finder and now we have this server mess.
Also, what's "RDF"? Raid Dungeon Finder? Raid Finder wasn't until update 4.3.0 in Cataclysm.
By the looks of the queues, the folks pissed about LFD are in the clear minority.
Maybe so and I'm not pissed, I'm just ignoring it until they put it in. I loved WOTLK but I spent enough time in Classic to know for sure that I'm just not into the inconveniences for the sake of nostalgia.
That's completely okay, but Blizzard's philosophy has been not to create convenience for the sake of convenience for these servers when they believe it would harm the server community building.
They might add it in the future, specifically if WotLK pops fall heading into the next step on the Classic train, but while groups can reliably be formed without it, I would imagine they see no need to repeat what they saw as a mistake, and it seems most Classic players are ambivalent about it if the queues are any indication.
I also remain totally unconvinced that LFG is the community killer many think it is. Cross-realm LFG? Sure, but not in-realm LFG.
I replied to a different thread about this. It's a tool, that is expected by most people because of the convenience. However, this convenience, is a major hit on socialization. Don't get me wrong, there are som nice one out there.
Before them, we waited outside caves in lightning storms and hail the size of your glov. We waited on far side of bridges...just outside of or aggro!
We did it while hopping and dancing. We told tall tales on killed the biggest baddie, or sucker a Poor noob out of his loot. Chopping trees a breaking rock.
All the while spamming LFG..just one more... This auxkss.
I'm did suck. It was a pain and would be a pain to lose. However, conrades, I met a little of good people, some I still play with. Also, you merca lot people and it was fun.
That's not been my classic experience. My classic experience outside of the few friends that joined the classic launch for 3 months before quitting has been the following (my POV is from an Alliance Warrior Tank):
1. Dungeons were popping in the popular leveling area dependent on your faction. Not really much socialization though. Just quick invites and quick comments about pull order etc. 2. Took hours to find groups for dungeons outside of popular leveling zones, such as BFD, SFK, and other Kalimdor dungeons. Most of the time, I couldn't pull a group together and would have to go back to questing. 3. Mage AoE clear groups became meta and finding groups not doing that grew more difficult after the first month. 4. Mage boosting became popular. 5. GKDP's grew as the main source for PUG raiding. In the past, it was Need before Greed MS>OS. 6. No socialization outside of what's required to get the group formed and the pulls efficient. Group quests in the world for the Elite quests had more talkative people.
I stopped playing Classic when the culture shifted from people wanting to experience things the way they were to sweaty min/max power leveling and GKDP's.
In short, the classic community is nothing like the community during the original launches of Vanilla, TBC, and Wrath. People don't socialize the way people claim they want to preserve outside of guild groups, discord, and so on. Gatekeeping is much worse than it was before, even compared to the gearscore days of Wrath. If you aren't the meta class/spec you will have a rougher time in joining a group, if you're invited period.
The Dungeon Finder is a convenience that was born from necessity and the need for it has only grown in the last 12-13 years. This is because of how the community has changed over time and has gotten older; holding more real-life responsibilities. FF14 has most of their activities through their Duty Finder. This has not impacted how sociable their community is, both in and out of dungeons. Sociability is a WoW community problem, and adding a dungeon finder will not impact socializing when it's already not happening.
With that said, the lack of a dungeon finder isn't why I didn't join Wrath Classic. It was the final nail. I am not joining Wrath Classic, because the classic community is pretty horrible and the vast majority of their members are happy to be the way they are. I'm too old to put up with that and to try to compete in their rat race, no-lifing the fun out of the game.
This could very well be true. I haven't had to really experience the quest for a party in some time. Classic WoW was probably one of the last, that I truly rememeber and that was a bit ago. Populations do change, so I can't say, but what you say about Jutes today,m it has the strong ring of reality.
WoW: Wotlk is coming out in 8 days. compared to the trash cans you've been digging in for a new MMO, WoW will be good.
They also aren't including the RDF, which is a requirement for me since I have limited time every day to play due to real life (career and wife/kid).
RDF didnt exist until the very last batch of dungeons released. it was about a year and a half after launch?
WotLK Classic is based on update 3.3.5
Dungeon Finder was introduced in update 3.3.0
So, WotLK should have Dungeon Finder. But, unfortunately, Blizzard was stupid and listened to the players and didn't include Dungeon Finder and now we have this server mess.
Also, what's "RDF"? Raid Dungeon Finder? Raid Finder wasn't until update 4.3.0 in Cataclysm.
By the looks of the queues, the folks pissed about LFD are in the clear minority.
The funny thing about trying to say that the LFD people are in the minority because of the queue times is that there being no cross server Dungeon Finder is what's causing the server over crowding and thus the queues.
No one wants to be left on a dead server and unable to find groups for dungeons. So, everyone is flooding into one server. We already saw this happen in Vanilla Classic and TBC Classic.
If they did put in a cross server Dungeon Finder people would still be able to find groups for dungeons even while on an under populated server and so, people would not need to flood into one server so there would be no queue time issues at all.
WoW: Wotlk is coming out in 8 days. compared to the trash cans you've been digging in for a new MMO, WoW will be good.
They also aren't including the RDF, which is a requirement for me since I have limited time every day to play due to real life (career and wife/kid).
RDF didnt exist until the very last batch of dungeons released. it was about a year and a half after launch?
WotLK Classic is based on update 3.3.5
Dungeon Finder was introduced in update 3.3.0
So, WotLK should have Dungeon Finder. But, unfortunately, Blizzard was stupid and listened to the players and didn't include Dungeon Finder and now we have this server mess.
Also, what's "RDF"? Raid Dungeon Finder? Raid Finder wasn't until update 4.3.0 in Cataclysm.
By the looks of the queues, the folks pissed about LFD are in the clear minority.
The funny thing about trying to say that the LFD people are in the minority because of the queue times is that there being no cross server Dungeon Finder is what's causing the server over crowding and thus the queues.
No one wants to be left on a dead server and unable to find groups for dungeons. So, everyone is flooding into one server. We already saw this happen in Vanilla Classic and TBC Classic.
If they did put in a cross server Dungeon Finder people would still be able to find groups for dungeons even while on an under populated server and so, people would not need to flood into one server so there would be no queue time issues at all.
So, nice try but you get the DERP prize.
Lol none of what you said changes a thing, it's just you whining about it.
It's just not that big a deal to most of the folks interested in Classic, and your ignorant insults change nothing.
I saw the 'of' instead of 'off' but kindly decided being the spelling czar might be rude. I make numerous spelling errors all the time.
Sorry context, this was in response to the corrections @MasonRobinson subtly made in his quote.
I often make spelling errors myself but that has never stopped me from being a spelling Nazi and correcting everybody else. So don't let that hold you back.
WoW: Wotlk is coming out in 8 days. compared to the trash cans you've been digging in for a new MMO, WoW will be good.
They also aren't including the RDF, which is a requirement for me since I have limited time every day to play due to real life (career and wife/kid).
RDF didnt exist until the very last batch of dungeons released. it was about a year and a half after launch?
WotLK Classic is based on update 3.3.5
Dungeon Finder was introduced in update 3.3.0
So, WotLK should have Dungeon Finder. But, unfortunately, Blizzard was stupid and listened to the players and didn't include Dungeon Finder and now we have this server mess.
Also, what's "RDF"? Raid Dungeon Finder? Raid Finder wasn't until update 4.3.0 in Cataclysm.
By the looks of the queues, the folks pissed about LFD are in the clear minority.
The funny thing about trying to say that the LFD people are in the minority because of the queue times is that there being no cross server Dungeon Finder is what's causing the server over crowding and thus the queues.
No one wants to be left on a dead server and unable to find groups for dungeons. So, everyone is flooding into one server. We already saw this happen in Vanilla Classic and TBC Classic.
If they did put in a cross server Dungeon Finder people would still be able to find groups for dungeons even while on an under populated server and so, people would not need to flood into one server so there would be no queue time issues at all.
So, nice try but you get the DERP prize.
I think this illustrates quite well, the two main camps about "grouping" for dungeons and raids. One desires a more social experience and the other wants the loot at the end (or XP) as quickly as possible, not seeming to care about the people behind the avatar.
Maybe I'm "overthinking" this?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Comments
I can't speak for every father out there, but I'm still interested in doing challenging content and socializing with those I'm grouped with. I just can't afford to waste time waiting on groups to form since I only have about an hour on most days to play. With RDF, you're able to complete quests, gathering, and exploration while your group is forming (ie. still achieve something if the RDF doesn't pop while I'm online). With manual group making for PUG's, you're stuck in a city, doing nothing, waiting for people interested in the dungeon you want to run, and for the roles that you need. I remember when Classic was still new, it was still hard to get a group going for Wailing Caverns, BRD, and SFK as an Alliance member due to how out of the way the dungeons are compared to the leveling zones for that level range. Me being a tank didn't help much for dungeons out of the way.
RDF helps bring people together and allows gamers with responsibilities to still take part in group content.
This is where more modern MMORPG's excel. You're able to que up for just about anything. In FF14 you can que up for all but the highest difficulty and I think that's great.
Yeah Blizzard's greed is really hindering the potential of these servers, or at least what die-hards originally wanted from these servers. I feel like greed was another motivating factor for them to just merge TBCC servers into WotLK instead of just keeping them seperate. Also as I feared, it seems like Blizzard has been sending surveys to people to see if they would be interested in playing Cata Classic and beyond, which so many people vocally do not like (though I did not mind Cata too much, but I personally wouldn't want a Cata Classic). If that happens, then they'll probably merge WotLK into Cata just to sell their bundles and boosts all over again.
https://biturl.top/rU7bY3
Beyond the shadows there's always light
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Personally, for me, DDO, is a good MMO in this regard, as they are putting out new content on a regular basis, so there is a lot of that 'New Shiny' to chase and grind for.
GW2 was like that for a bit as well and then they just shit the bed.
It does feel like most mmorpgs tend to fall into two camps over the years: a) pretty much cosmetic 'progression' where power is either irrelevant or made obsolete after a period of time or b) power progression that is monetized. Neither of which I admit to not care much for.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
They might add it in the future, specifically if WotLK pops fall heading into the next step on the Classic train, but while groups can reliably be formed without it, I would imagine they see no need to repeat what they saw as a mistake, and it seems most Classic players are ambivalent about it if the queues are any indication.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Of course, all of this ignores that the game, at its heart, has always been nothing more than a straight gear treadmill. That's the actual issue that led to their abysmal community experience, specifically since they've went full Diablo with the loot progression.
There is no benefit to including new players or strangers in your play sessions save for how it helps you push for new gear. You and a group of only 3 or 4 friends can grind up every profession needed for the endgame, and every single profession boils down to a few items required for endgame or one or two pre-raid BiS items. Beyond that, the only reason to have another warm body is simply because the content is tuned to make it impossible to complete without a group of X size.
Is it any wonder guilds and players want to charge others just to join a raid run, then? There are no incentives to do anything else.
The game is poorly designed for an MMORPG, but it is well designed for a generic video game experience.
Before them, we waited outside caves in lightning storms and hail the size of your glov.
We waited on far side of bridges...just outside of or aggro!
We did it while hopping and dancing. We told tall tales on killed the biggest baddie, or sucker a Poor noob out of his loot. Chopping trees a breaking rock.
All the while spamming LFG..just one more... This auxkss.
I'm did suck. It was a pain and would be a pain to lose. However, conrades, I met a little of good people, some I still play with. Also, you merca lot people and it was fun.
1. Dungeons were popping in the popular leveling area dependent on your faction. Not really much socialization though. Just quick invites and quick comments about pull order etc.
2. Took hours to find groups for dungeons outside of popular leveling zones, such as BFD, SFK, and other Kalimdor dungeons. Most of the time, I couldn't pull a group together and would have to go back to questing.
3. Mage AoE clear groups became meta and finding groups not doing that grew more difficult after the first month.
4. Mage boosting became popular.
5. GKDP's grew as the main source for PUG raiding. In the past, it was Need before Greed MS>OS.
6. No socialization outside of what's required to get the group formed and the pulls efficient. Group quests in the world for the Elite quests had more talkative people.
I stopped playing Classic when the culture shifted from people wanting to experience things the way they were to sweaty min/max power leveling and GKDP's.
In short, the classic community is nothing like the community during the original launches of Vanilla, TBC, and Wrath. People don't socialize the way people claim they want to preserve outside of guild groups, discord, and so on. Gatekeeping is much worse than it was before, even compared to the gearscore days of Wrath. If you aren't the meta class/spec you will have a rougher time in joining a group, if you're invited period.
The Dungeon Finder is a convenience that was born from necessity and the need for it has only grown in the last 12-13 years. This is because of how the community has changed over time and has gotten older; holding more real-life responsibilities. FF14 has most of their activities through their Duty Finder. This has not impacted how sociable their community is, both in and out of dungeons. Sociability is a WoW community problem, and adding a dungeon finder will not impact socializing when it's already not happening.
With that said, the lack of a dungeon finder isn't why I didn't join Wrath Classic. It was the final nail. I am not joining Wrath Classic, because the classic community is pretty horrible and the vast majority of their members are happy to be the way they are. I'm too old to put up with that and to try to compete in their rat race, no-lifing the fun out of the game.
It's just not that big a deal to most of the folks interested in Classic, and your ignorant insults change nothing.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR