Lately I've been thinking: "what is it exactly that makes an MMO's PvE good". I came to this question because I often talk about Warhammer Online with its rabid PvP fans(it's kinda obvious what makes a good PvP, but if you want, we could discuss that later too) and ... besides them being PvP players and WAR's PvE being dropped by Mythic(for a bloody good business reason), what is there actually impacted the entire genre, perhaps even whole of gamingdom to a significant degree(Public Quests? Tome of Knowledge?). And it always had more of PvE, but, funnily enough, not as an endgame. Is the "endgame" really so important?
So, what differentiates bad PvE from average PvE and average PvE from good PvE? Besides $$$$$, obviously. Off topic: sometimes not even billions can help you, see: Rings of Power.
Comments
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I've recently restarted "Middle Earth: Shadow of War" and I absolutely love the fights one can get in, getting surrounded, having ranged join in, perhaps a Captain join is.
I wish more MMORPG's had those types of encounters.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Logic, my dear, merely enables one to be wrong with great authority.
I'll agree about the endgame treadmill. It's a hyper nonsense to me. I just want to create a new character and experience new ... experiences. Why'd I keep doing one and the same experience over and over again, that gets super old, super fast. At least for me it does.
Even if those fights lead nowhere except more xp than a standard mob? What if they gave LESS xp per unit of time than an average mob? Would you still consider it "good PvE"?
Unfortunately every mmorpg is built like that anymore for some reasion
As far as the question goes, good PvE for me would be when a game can offer a consistent level of engagement and "puzzle solving". Biggest problem I have with many MMOs is how little I have to pay attention to the combat in order to succeed. If I can mentally check out in the middle of a fight, then the game is not keeping my attention.
And that's bad when the combat is the core loop of most games.
That's in part where puzzle solving comes in. A game does not need high-action combat to be engaging, it needs to give you cause to think. Even if on a basic level, you need to have curveballs and some variables which you have to watch for and react accordingly to which breaks up the usual routine.
Your ignorance over ESO has been noted by many. Nothing you say about it has merit.
What if fights didn't give xp but you just had to take whatever they had on them?
Because, if it's about the "xp" then it just goes back to what I've said about mobs (of any kind) for years: "they are just powerups."
Might as well just have a player level automatically over time played or some such thing.
What about mobs that matter? They are constantly attacking an outpose or raiding a trading route so they must be dealt with.
Instead, "pve" seems to boil down to mobs standing around in a field (or whatever) waiting for a player to destroy it so they can "power up."
Just boring.
I don't really pay attention to how xp is given in Shadow of Mordor but I can tell you that I don't sit there and count up the kills for orcs killed so that I can estimate my xp. I just have a blast, sometimes getting overwhelmed, running away, healing up, coming back and essentially playing for the fun.
I still like leveling up and getting better gear but it has to be fun.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I found this video at random in less than one minute.
Do You Like The Combat System In ESO? | Elder Scrolls Online - YouTube
That he says that one reason players don't like the combat is "weaving and animation canceling" and even though he doesn't find it difficult he realizes that many players will find it difficult and would prefer to just use the skills as they come.
So you're saying a monkey can "weave and animation cancel" in order to maximize their combat effectiveness?
While you might have found the video in less than a minute it took me a minute and 38 seconds to learn that first point in a 6 minute video.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I know a monkey can watch it.
Get back to me when you can do it and then tell me how easy it is.