A formal relaunch to fix underlying issues, if they expect to keep the game going, is kind of the right choice.
They could alternatively maintain a limited server set for the current version and focus effort on a rebuild in the background with perks for those presently playing in migration.
Not that they're going to make either such choice, though.
A formal relaunch to fix underlying issues, if they expect to keep the game going, is kind of the right choice.
They could alternatively maintain a limited server set for the current version and focus effort on a rebuild in the background with perks for those presently playing in migration.
Not that they're going to make either such choice, though.
Fresh start servers with no transfers in from established servers are almost certainly in the works. However, confidence that those new servers will be exploit free for any significant amount of time is also low.
The official forums are abuzz with how quickly and harshly (permanent bans) the latest batch of dupers were dealt with. Amazon seems to get just how damaging this is especially when they're experiencing a minor rebound.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
A formal relaunch to fix underlying issues, if they expect to keep the game going, is kind of the right choice.
They could alternatively maintain a limited server set for the current version and focus effort on a rebuild in the background with perks for those presently playing in migration.
Not that they're going to make either such choice, though.
Fresh start servers with no transfers in from established servers are almost certainly in the works. However, confidence that those new servers will be exploit free for any significant amount of time is also low.
The official forums are abuzz with how quickly and harshly (permanent bans) the latest batch of dupers were dealt with. Amazon seems to get just how damaging this is especially when they're experiencing a minor rebound.
I don't expect fresh start servers to be anything akin to a formal rewrite/reboot. They're at best just a hard reset on the economy with the current fixes from live, not really a delve into solving the long term technical debt.
It'd be something, but more of a half measure than a full solution.
A formal relaunch to fix underlying issues, if they expect to keep the game going, is kind of the right choice.
They could alternatively maintain a limited server set for the current version and focus effort on a rebuild in the background with perks for those presently playing in migration.
Not that they're going to make either such choice, though.
Fresh start servers with no transfers in from established servers are almost certainly in the works. However, confidence that those new servers will be exploit free for any significant amount of time is also low.
The official forums are abuzz with how quickly and harshly (permanent bans) the latest batch of dupers were dealt with. Amazon seems to get just how damaging this is especially when they're experiencing a minor rebound.
Fresh start servers that will quickly be wrecked by newly discovered exploits aren't a solution.
What seems to have happened is that a lot of portions of the code base that are security sensitive weren't designed with security in mind. A proper fix probably means that they need to be rewritten from scratch and designed with security in mind. Depending on the details, it might mean that some processing has to be moved from the client to the server. It might mean that they need a bunch of extra thread or process synchronization to prevent race conditions. It might mean that they need more verification that what something else is telling the database is actually legitimate.
Whatever changes they need to make will probably change various APIs and ways that things get called. That will break a ton of other things. If you just try to change things quickly to get the game to build and run, then you'll introduce quite a very large number of new bugs and the game will effectively be back in a pre-alpha state.
What they seem to be doing instead is to try to patch particular ways that their fundamentally bad code can be exploited as they come up. For example, if you trust the client too much, then your game is doomed to have an endless stream of exploits. You can patch away any particular exploit that players find, but that doesn't fix the underlying problem of a fundamentally insecure design.
No, I haven't seen the game's source code. But the long stream of major exploits that have hit the game isn't consistent with a good basic security design that just made a subtle mistake here and there.
A formal relaunch to fix underlying issues, if they expect to keep the game going, is kind of the right choice.
There are so many client side issues, like the window drag invuln exploit, that re-programming and changing a lot of how the game functions would basically be a remake, a huge endeavor that would require a lot of man hours and the hiring of experienced software engineers ie $$$. They've already sold the game off to most people who are willing to try it so an endeavor like that wouldn't make them a lot of money. While you're absolutely right that it's the best choice for the game itself, from a business perspective I don't see any game developer in their situation making that choice either. The plus side is that they are at least working hard on managing the issues they can't fix by regularly banning frequent exploiters, unfortunately banning abusers and having them re-purchase the game on separate accounts is probably their biggest profit right now.
Perhaps they should have hired experienced software engineers to begin with, then.
Also kind of the reason I said "Not that they're going to make either such choice, though."
A formal relaunch to fix underlying issues, if they expect to keep the game going, is kind of the right choice.
They could alternatively maintain a limited server set for the current version and focus effort on a rebuild in the background with perks for those presently playing in migration.
Not that they're going to make either such choice, though.
Fresh start servers with no transfers in from established servers are almost certainly in the works. However, confidence that those new servers will be exploit free for any significant amount of time is also low.
The official forums are abuzz with how quickly and harshly (permanent bans) the latest batch of dupers were dealt with. Amazon seems to get just how damaging this is especially when they're experiencing a minor rebound.
I don't expect fresh start servers to be anything akin to a formal rewrite/reboot. They're at best just a hard reset on the economy with the current fixes from live, not really a delve into solving the long term technical debt.
It'd be something, but more of a half measure than a full solution.
Maybe not but it's something untainted by a whole year of uncorrected exploits... until those also get tainted since new dupes still seem to be a thing.
I don't know that the current code is incapable of correction without a total rewrite. I leave that to those of you who seem convinced that it's unsalvagable,
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
For what it's worth, as a totally new player who just hit level 26 yesterday, whatever ever the exploit was it had no perceivable impact to my game play, other than I couldn't trade a few things with a friend, which was quickly resolved.
Usually the case with things like this, might impact 10% of the top end player base but many complaining about it will likely never be impacted in any significant manner.
As was said about FO76, "it mostly works" which is about PAR for the course these days.
Now, considering I had to pay hundreds of dollars to play maybe I should have been more selective...
Oh wait, it was $20 bucks on Steam sale... nevermind.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comment for author Christina Gonzalez: Just an FYI, you typed TRAINING when you meant TRADING, in first paragraph.
*Late yesterday, the New World team was notified of a major trading exploit that they were yet unaware about. As a result, they needed to disable player TRAINING while they work on correcting the issue as a precautionary step.
Welcome to the forums!
Nice catch from Quizzical, I don't even bother to see if anyone else has done one, that's so rare.
For what it's worth, as a totally new player who just hit level 26 yesterday, whatever ever the exploit was it had no perceivable impact to my game play, other than I couldn't trade a few things with a friend, which was quickly resolved.
Usually the case with things like this, might impact 10% of the top end player base but many complaining about it will likely never be impacted in any significant manner.
As was said about FO76, "it mostly works" which is about PAR for the course these days.
Now, considering I had to pay hundreds of dollars to play maybe I should have been more selective...
Oh wait, it was $20 bucks on Steam sale... nevermind.
This is good to hear, but don't you think that as you go up the levels and explore more of the play the duping could bite home? We had Angkrakhan telling us how restricted his play would be; the duping players are a blight on the game stopping players diving in. You are not the only person to point out that even with its current problems the price makes it a bargain, but for me time feels too important, I say feels as it is all relative. More importantly no old guild is still in the game the last left after 4 (ish) months in and sorting a new guild in a game I was not far more certain of is just something I don't do.
Anyway, it will be good to hear the verdict of a new player who tells it how it is.
they are still having these issues? no other game has this much problems with the trading system not one...I really want my cash back for what they are callign a game
For what it's worth, as a totally new player who just hit level 26 yesterday, whatever ever the exploit was it had no perceivable impact to my game play, other than I couldn't trade a few things with a friend, which was quickly resolved.
Usually the case with things like this, might impact 10% of the top end player base but many complaining about it will likely never be impacted in any significant manner.
As was said about FO76, "it mostly works" which is about PAR for the course these days.
Now, considering I had to pay hundreds of dollars to play maybe I should have been more selective...
Oh wait, it was $20 bucks on Steam sale... nevermind.
This is good to hear, but don't you think that as you go up the levels and explore more of the play the duping could bite home? We had Angkrakhan telling us how restricted his play would be; the duping players are a blight on the game stopping players diving in. You are not the only person to point out that even with its current problems the price makes it a bargain, but for me time feels too important, I say feels as it is all relative. More importantly no old guild is still in the game the last left after 4 (ish) months in and sorting a new guild in a game I was not far more certain of is just something I don't do.
Anyway, it will be good to hear the verdict of a new player who tells it how it is.
In the interest of full disclosure I'm not a market trader, haven't even looked at the market board even once yet.
I would guess those who enjoy trading, or rely on it to support high end game activities might be more negatively impacted by duping or botting but usually these work to make goods more available/ affordable for me unless runaway mudflation occurs.
Depends on the game I guess, I recall while playing Lost Ark earlier this year prices for runes I was looking to buy went way up right after one of the big botting ban waves.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
For what it's worth, as a totally new player who just hit level 26 yesterday, whatever ever the exploit was it had no perceivable impact to my game play, other than I couldn't trade a few things with a friend, which was quickly resolved.
Usually the case with things like this, might impact 10% of the top end player base but many complaining about it will likely never be impacted in any significant manner.
As was said about FO76, "it mostly works" which is about PAR for the course these days.
Now, considering I had to pay hundreds of dollars to play maybe I should have been more selective...
Oh wait, it was $20 bucks on Steam sale... nevermind.
This is good to hear, but don't you think that as you go up the levels and explore more of the play the duping could bite home? We had Angkrakhan telling us how restricted his play would be; the duping players are a blight on the game stopping players diving in. You are not the only person to point out that even with its current problems the price makes it a bargain, but for me time feels too important, I say feels as it is all relative. More importantly no old guild is still in the game the last left after 4 (ish) months in and sorting a new guild in a game I was not far more certain of is just something I don't do.
Anyway, it will be good to hear the verdict of a new player who tells it how it is.
In the interest of full disclosure I'm not a market trader, haven't even looked at the market board even once yet.
I would guess those who enjoy trading, or rely on it to support high end game activities might be more negatively impacted by duping or botting but usually these work to make goods more available/ affordable for me unless runaway mudflation occurs.
Depends on the game I guess, I recall while playing Lost Ark earlier this year prices for runes I was looking to buy went way up right after one of the big botting ban waves.
How long did you stay in LA btw, it seemed less than FO76? I feel that need for a MMO home, but just not getting that vibe from anything out currently, though LA certainly seems in a better state than NW, after all it's been out for years. I am going to end up doing one of those "I am desperate" threads.
For what it's worth, as a totally new player who just hit level 26 yesterday, whatever ever the exploit was it had no perceivable impact to my game play, other than I couldn't trade a few things with a friend, which was quickly resolved.
Usually the case with things like this, might impact 10% of the top end player base but many complaining about it will likely never be impacted in any significant manner.
As was said about FO76, "it mostly works" which is about PAR for the course these days.
Now, considering I had to pay hundreds of dollars to play maybe I should have been more selective...
Oh wait, it was $20 bucks on Steam sale... nevermind.
This is good to hear, but don't you think that as you go up the levels and explore more of the play the duping could bite home? We had Angkrakhan telling us how restricted his play would be; the duping players are a blight on the game stopping players diving in. You are not the only person to point out that even with its current problems the price makes it a bargain, but for me time feels too important, I say feels as it is all relative. More importantly no old guild is still in the game the last left after 4 (ish) months in and sorting a new guild in a game I was not far more certain of is just something I don't do.
Anyway, it will be good to hear the verdict of a new player who tells it how it is.
In the interest of full disclosure I'm not a market trader, haven't even looked at the market board even once yet.
I would guess those who enjoy trading, or rely on it to support high end game activities might be more negatively impacted by duping or botting but usually these work to make goods more available/ affordable for me unless runaway mudflation occurs.
Depends on the game I guess, I recall while playing Lost Ark earlier this year prices for runes I was looking to buy went way up right after one of the big botting ban waves.
How long did you stay in LA btw, it seemed less than FO76? I feel that need for a MMO home, but just not getting that vibe from anything out currently, though LA certainly seems in a better state than NW, after all it's been out for years. I am going to end up doing one of those "I am desperate" threads.
Not long in Lost Ark, 3 or 4 months.
The end game requires one to repetitively run hard mode dungeons to progress so once I cleared the open world on two accounts I realized this wasn't a long term game for me.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
They could alternatively maintain a limited server set for the current version and focus effort on a rebuild in the background with perks for those presently playing in migration.
Not that they're going to make either such choice, though.
The official forums are abuzz with how quickly and harshly (permanent bans) the latest batch of dupers were dealt with. Amazon seems to get just how damaging this is especially when they're experiencing a minor rebound.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
It'd be something, but more of a half measure than a full solution.
What seems to have happened is that a lot of portions of the code base that are security sensitive weren't designed with security in mind. A proper fix probably means that they need to be rewritten from scratch and designed with security in mind. Depending on the details, it might mean that some processing has to be moved from the client to the server. It might mean that they need a bunch of extra thread or process synchronization to prevent race conditions. It might mean that they need more verification that what something else is telling the database is actually legitimate.
Whatever changes they need to make will probably change various APIs and ways that things get called. That will break a ton of other things. If you just try to change things quickly to get the game to build and run, then you'll introduce quite a very large number of new bugs and the game will effectively be back in a pre-alpha state.
What they seem to be doing instead is to try to patch particular ways that their fundamentally bad code can be exploited as they come up. For example, if you trust the client too much, then your game is doomed to have an endless stream of exploits. You can patch away any particular exploit that players find, but that doesn't fix the underlying problem of a fundamentally insecure design.
No, I haven't seen the game's source code. But the long stream of major exploits that have hit the game isn't consistent with a good basic security design that just made a subtle mistake here and there.
Also kind of the reason I said "Not that they're going to make either such choice, though."
I don't know that the current code is incapable of correction without a total rewrite. I leave that to those of you who seem convinced that it's unsalvagable,
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Usually the case with things like this, might impact 10% of the top end player base but many complaining about it will likely never be impacted in any significant manner.
As was said about FO76, "it mostly works" which is about PAR for the course these days.
Now, considering I had to pay hundreds of dollars to play maybe I should have been more selective...
Oh wait, it was $20 bucks on Steam sale... nevermind.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Nice catch from Quizzical, I don't even bother to see if anyone else has done one, that's so rare.
Anyway, it will be good to hear the verdict of a new player who tells it how it is.
I would guess those who enjoy trading, or rely on it to support high end game activities might be more negatively impacted by duping or botting but usually these work to make goods more available/ affordable for me unless runaway mudflation occurs.
Depends on the game I guess, I recall while playing Lost Ark earlier this year prices for runes I was looking to buy went way up right after one of the big botting ban waves.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The end game requires one to repetitively run hard mode dungeons to progress so once I cleared the open world on two accounts I realized this wasn't a long term game for me.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon