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Over the past several years, we've seen a monumental shift from in-depth, large-scale player gameplay, to a shallower shared world. Are the days of the old school MMORPG completely over? Don't count it out just yet.
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Personally, I feel like a compromise can be reached like having two versions of the same game or just strictly going with stuff that doesn't impact actual gameplay, but as long as companies are deadset on wanting to make as much money as they can with minimal effort and little backlash, things will stay the same (or get worse and every mmorpg going forward will adopt gacha systems/pay2earn/NFTs/etc).
Do not count me in.
But I'm not playing it.
However, I started Ryzom and CoH in 2004, and still play those sometimes. Shrug.
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2024: 47 years on the Net.
Dude, stop with the nostalgia argument bs. I've had the same moments in newer MMOs, the companies just ended up screwing the pooch. Exmaple.... Archeage Alpha/Beta was fking amazing until they screwed it up. It was like the 2000's all over again. I lived it then and I relived it with Archeage. Guild Wars 2 and ESO both had awesome launches. So no, it wasn't just because the genre was new at the time of UO, EQ, and Vanilla WoW. Maybe it was for you, but newsflash, your experiences don't speak for us all.
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See I thought it meant challenging gameplay that takes more than 1 week to burn through and has actual risk vs reward. Maybe non-homogenized classes with depth and a dangerous world you travel and adventure in rather than teleporting or flying over. But I think that is the point of this article There are still people looking for that challenge.
So what about those people? And I am not talking about the easy nostalgia argument people like to make. I am talking about new players as well. People like to say, no one has time to do challenging content or actually travel through a world. No one has time to learn complex class mechanics or figure out interesting or deep quest lines. Well, we did when we were younger. So I ask why is it OK for us now to take away the opportunity of the next generation to experience the same wonder and challenge that we loved when we were their age?
Because we have jobs and families it is fair for us to dictate the available experience for those that don't? Or are we teaching a whole new generation of gamers that they should always demand quick easy paths. I took at a lot of the people, team building, and cooperation skills I learned as a kid in early gaming into my adult life and it served me very well. What skills are new game designs instilling in this generation? Don't talk to anyone on your team, complain about anything that takes more than 10 minutes, everything should be free, don't bother to read anything you are handed. Throughout history games have been the means by which most social species pick up the skills they will need to survive in their adult lives. What generation are we training?
Now of course greed will forever play a role and so long as we as consumers keep shelling out money for shallow, quick fix content it doesn't matter. "Taco Bell was the last restaurant to survive the franchise wars. Now all restaurants are Taco Bell." Would the absence of anything other than fast food mean that no one would ever like a nice dining experience? Nice restaurants still exist and people pay to go to them. Early design MMOs can and should exist in my opinion. I would never say that their should never be McMMOs for people to one hand play while they watch YouTube. But their should absolutely be studios that continue to seek out and provide the kind of experience first gen MMOs like Everquest, FF11, DAoC and others embodied. Saying it is all nostalgia is and always have been a bad argument. Some people just prefer a steak dinner over a tortilla wrapped around non-animal grade meat substitute.
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
You're right if what people are wanting is to "re-feel" that moment in MMORPG history. I'd argue that for most of us it's the game design that we're missing. I'll do a short list of what older MMORPG's had that newer ones don't:
OLD v. NEW
1. Class Dependency v. Class Homogenization. You used to have to build a balanced group in order to venture out into the world and get stuff done. You couldn't self heal, absorb damage, deal great dps, and crowd control all on one class the way you can now. Class choices these days is mainly aesthetic.
2. More Varied Classes and Races v. Fewer Classes and Races: DAoC had upwards of 15 races and 20+ classes. Warcraft is similar if you count their specs as seperate classes, which they kind of are.
3. Reliance on group leveling for efficiency v. Solo questing: Believe it or not, there was an art to perfecting the pull, cc, and focus targets to efficiently burn down groups of mobs several levels higher than your group in order to maximize xp. You needed other players to level efficiently. Modern MMORPG's have you solo questing to max level without the mobs posing any challenges with a group instance thrown in every now and then.
Other than that, modern MMORPG's are better in a lot of ways. Better graphics, smoother gameplay, more spells and abilities to use, usually less lag (better optimization), more casual friendly, better balance (I don't care about this point personally), and better QoL features.
In summary, people can't fathom why older gamers miss the early days, and that's because they can't fathom why players would want their class dependent on others in order to operate effectively through the MMO world and why players prefer grouping up just to level versus easily plowing through solo quest hubs. Older MMORPG's were just more dangerous and wonderous to adventure in because they were actually dangerous to explore with or without a group and you couldn't just fly to every nook and cranny in a matter of minutes to discover all the games secrets.
No fate but what we make, so make me a ham sandwich please.
The thing is old school had a shared world, so that leaves us with just shallower.
For the longest time I wanted a remake of FFXI, a game I had over a year of play time in.
I can't do that as a 40 something adult. I got stuff to do.
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Stay in school.
This is referred to as "challenging gameplay" by the same folk. Also see - "I play more than you therefor I win"
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hmmm maybe.
I think it's a "your mileage may vary" sort of thing.
I know personally I still play older games and prefer many of their game mechanics over some newer games.
The start of the mmorpg experience was magical for many. But that still doesn't negate their very specific game mechanics.
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Have not yet though. Maybe there is hope?
Nah there is really none for me or the human race.
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