If by "old school MMORPG" we understand cluttered UI, uninspired 2 frames-based animations, dated 3D graphics, clumsy gameplay, slow-motion movement, and overall lack of QoL, then please...
Do not count me in.
Or you can be one of the graphics snobs who are never satisfied and only play where the masses play......
Love it.
When I was something like 13 on my Atari 800XL, I was playing Zorro. I was loving it. Completing it multiple times.
Take a look:
And the f0cking game was heffing hard, not because of the inherent difficulty itself, but just because it was 1985 and gameplay was clunky as hell.
Years after, I tried again out of curiosity(the atari was still working!). No way I could stand that sh!t. Literally unplayable.
If, throughout all of your years of gaming, you never experienced such a scenario, I will just not believe you.
There's clearly a market for old school MMOs because most of the old school MMOs are still online. I think the problem you run into trying to build a new game in that style is that the people who enjoy those games are still playing them AND those games are decades old now with decades worth of expansion packs in them. Why should they leave their old game to play some new game that has zero chance of being as polished or have a fraction of the content? It's a very difficult genre to break into because of this.
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Years after, I tried again out of curiosity(the atari was still working!). No way I could stand that sh!t. Literally unplayable.
If, throughout all of your years of gaming, you never experienced such a scenario, I will just not believe you.