I just had to bring back my ancient MMORPG.com account from the nether or wherever it is that it was resting to communicate this to the community here:
Just saw the most recent videos from internal beta testers gameplay.
I saw it in this video
This game did so many right things, I think they are developing it its been 10-12 years now, and whenever they got close to decide on releasing, they perceived it would flop and get beat up by the current competition at the time (Diablo 3, Path of Exiles, Lost Ark, Black Desert Online, etc), so they went back to the drawing board. Which was a wise decision.
But it looks like this time it will finally fail, if they dont rewrite the entire thing into proper gameplay standards: Unreal Tournament, Hellgate London, Firefall, Overwatch 2 (for people with atleast two hands, atleast one eye and a functioning brain "fight or flight" decision capable).
The korean game Air, looked awesome and promising, until people spotted it was tab targetting, and they half-baked it into action combat to no avail. So its looking even worse for NcSoft Throne and Liberty.
There is a reason Dwarf Fortress and Runescape did not do the Rockstar Games leap from GTA 2 to GTA 3. Throne and Liberty will go nowhere.
In another news, Ashes of Creation seems to have been backtracking on the gameplay choice as well, to a more hybrid version, which is still not Unreal Tournament/Overwatch 2/Firefall enough... or Elite/Freelancer enough (from, you know, the guy who got hundreds of million of monies in investment to make Star Citizen).
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I could give less of a shit if you also optionally can pick out an individual from a crowd by using the tab key. Actually, I lie. I do like that use of the tab key even In otherwise action combat games.
All I really care about for a game to be in my action combat wheelhouse preference is whether or not I can also aim just by my facing, whether or not I can actively avoid damage with blocks, dodges, etc. and whether or not the combat is fast-paced and not subject to long cooldowns for skills.
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- Combat targeting is a hybrid between action oriented and tab targeting.
Source: Lazy Peon Livestream Q&A- The player will be able to dictate their own experience by selecting skills that are tab targeting or action oriented.
Source: Ashes of Creation Livestream Sept 3 2017Did this change and now they have removed action combat?
As far as Throne and Liberty... I'm not a huge fan of these Korean games as the settings usually just end up in some mash of fantasy, historical and futuristic. Just not my thing, but if they do go Tab Target I'll take a deeper look.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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mmorpg junkie since 1999
Someone has to complain about something. Its like an unwritten rule in humanity.
There are many types, including those that enjoy PlanetSide 2. There are even those that still enjoy tab-target, We are a diverse bunch.
Heh, at least a wolf could have coins in it's mouth. It's the ones that somehow store full suits of plate armour that must be in a world of hurt. It's no wonder they and other animals are so hostile in many MMORPGs.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Don't just play games, inhabit virtual worlds™
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A repply to Zorvan. Hi, Zorvan. I remember you from old, something might have happened to your account, but I am still unchanged from my original state. Ive long left these boards upon ataining the "light". I saw you disdained and scorned Hellgate as one of my set examples of gameplay. I must now bring you to remembrance that Hellgate London, from Bill Roper was the inheritor of the expected hope at the time, Diablo in 3D with guns. It fulfilled its meta purpose, to showcase a working prototype of the concept. Its historical value renders its place in my mentions. I am the one that justify its mention along Unreal Tournament, etc.
I could have went new blood, like the current generation, and mentioned Borderlands, Destiny, The Division, all unchosen to inherit the title of spiritual successor to our angelical gamer generation expectations and high standards. They have chosen money and popularity, rather than the actual essence of what we, amongst ourselves dont need to express with words, neither to defend or explain.
If I was to criticize, no games would stand, so when I mention, I aknowledge, implicitly, the aspect of light that the game had, the aspect in it that is an example.
A generic repply to the common static prejudiced brain sealed unvisionaries that cannot conceive the perfect coupling of action gameplay with rpgs systems, mmorpg systems, and e-sports field designs to watch, etc:
-its not time yet, but the 80+ years in me, will even provide everything with virtual reality in it, just a matter of time and the vision of which I speak ("The Game of games") will be refined, polished, funded, manifested, and played...
The Temple of Edfu some hundreds of years ago was the concept of a microship, silly when people get stuck in the past.
Pesonnaly, I think tab works better the more melee a MMO has, games I have never played like Blade and Soul have been pointed out to me, but I just don't see them as proper MMORPG's.
One thing though I think your disappointment here is misplaced, action combat is now de rigueur, if they don't have it in T&L just move onto the next one that will. Meanwhile the tab combat (however much there really is) just means it stays on my radar.
https://www.thesaurus.com/browse/thesaurus
Also, please don't bump threads that deservedly died seven months ago. If you have something new to say, you can make a new thread.
Philosophy of MMO Game Design
I personally love souls combat.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo