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Turtle WoW just got a big patch

I only logged into update the patch, and found the population is huge and must be thousands of players according to the social panel along with looking around Westfall, people everyplace.  I haven't gone to Stormwind or Ironforge because I only logged in for the patch. I'll be playing when the cold bad weather hits. 

I guess they added treasure hunting, and never knew they had Survival where you get a tent camp site and a fishing boat.   
OldKingLog
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Comments

  • ScotScot Member LegendaryPosts: 24,271
    It is a RP-PvE server, which you would think is rather niche, yet seems to be pulling them in from what you are saying. That niche is what they obviously wanted and if they are getting players good luck to them.
  • delete5230delete5230 Member EpicPosts: 7,081
    Scot said:
    It is a RP-PvE server, which you would think is rather niche, yet seems to be pulling them in from what you are saying. That niche is what they obviously wanted and if they are getting players good luck to them.
    Well a lot of people like Vanilla WoW because its far more challenging than retail. It's also free and has VERY LARGE amount of "cool extras" added to it. I think a lot of people vacated most free servers to come to this one.

    My beloved Kronos server is pretty much empty. I had to abended my 60 Rogue with my maxed out fishing skinning and herbing because everyone jumped on turtle.   
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,050
    edited November 2022
    So far I've mainly played that server for the hardcore mode built in to the server.  I managed to get one character to 60 without a death.  They have a very healthy population of just hardcore players in addition to the regular population.

    The custom content, including new zones, is really setting them apart from the rest, including classic vanilla.

    PS: The other private server I suggest is Chromie Craft WOW.  Their server code is open sourced and in early December they open up early outland up to level 64 with several dungeons.  The client is 3.3.5 and will eventually have all content through WOTLK ICC.
    delete5230Scot
  • ScotScot Member LegendaryPosts: 24,271
    I do like PvP, so that's a big negative to me, but good RP is rather rare, so I am going to check it out, see if it has come up on any old guilder's radar.
  • cheyanecheyane Member LegendaryPosts: 9,385
    edited November 2022
    Talking about these private servers I am on a server called NycterMoon and they are run by this person who wrote a very advanced bot AI that works far better than anything available for WoW because he spent years on perfecting it.

    You can solo any dungeon but of course they work just like group members and in some cases far better than a Mage that starts DPSing before the tank gets aggro. You can customize everything including when they heal or use their spells. The basic commands also will get you through the dungeons fairly easy and 8 people with their bot companions can all raid.

    The server is only vanilla WoW so experience is slow. Keep that in mind. You can duo easily so this is another plus and they have a unique system for the AH where anything put up for twice the base price will be bought automatically for that price. The server is not heavily populated but if you wanted to play any crazy build and don't want to worry about running off in the middle of a dungeon because you have to, you might consider this server.

    I have even done escort quests with one bot healing the escort subject on my hunter. All the professions can be done too.

    Of course I can understand that if you want to play with other people this may not be the server for you but if you have just one friend it can be a lot of fun to finally do every quest in every dungeon for both factions with the exception of Ragefire Chasm and Stockade.




    There was a recent DDOS attack on the server.
    finefluff
    Garrus Signature
  • KnightFalzKnightFalz Member EpicPosts: 4,522
    Scot said:
    It is a RP-PvE server, which you would think is rather niche, yet seems to be pulling them in from what you are saying. That niche is what they obviously wanted and if they are getting players good luck to them.

    There is PvP, in numerous flavours.

    Scot
  • delete5230delete5230 Member EpicPosts: 7,081
    It's amazing with people are doing with the vanilla wow client.
    You would think blizzard would do some AMAZING THINGS FOR THE PUBLIC !

    Instead they refuse to alter or change anything on their one money making game. I would guess it they were more creative they could make more money and do good for the public........ Blizzard is beginning to suck !!! 


    I wish mmorpg.com didn't move this topic, were hurting for topics !
  • SovrathSovrath Member LegendaryPosts: 32,779
    edited November 2022
    It's amazing with people are doing with the vanilla wow client.
    You would think blizzard would do some AMAZING THINGS FOR THE PUBLIC !

    Instead they refuse to alter or change anything on their one money making game. I would guess it they were more creative they could make more money and do good for the public........ Blizzard is beginning to suck !!! 


    I wish mmorpg.com didn't move this topic, were hurting for topics !
    It's Blizzard's game and they have their own vision for their game.

    Just because players are taking their work and rejiggering it to their own likes/dislikes doesn't mean Blizzard has to change their work.

    I'll add, it's easy to "monday morning quarterback" and make small changes to an already enormous game that others took time, money and effort to create.

    If players don't like the direction Blizzard wants to take with their propery they can make their own game.

    And we already know how challenging that can be.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • ScotScot Member LegendaryPosts: 24,271
    edited November 2022
    Sovrath said:
    It's amazing with people are doing with the vanilla wow client.
    You would think blizzard would do some AMAZING THINGS FOR THE PUBLIC !

    Instead they refuse to alter or change anything on their one money making game. I would guess it they were more creative they could make more money and do good for the public........ Blizzard is beginning to suck !!! 


    I wish mmorpg.com didn't move this topic, were hurting for topics !
    It's Blizzard's game and they have their own vision for their game.

    Just because players are taking their work and rejiggering it to their own likes/dislikes doesn't mean Blizzard has to change their work.

    I'll add, it's easy to "monday morning quarterback" and make small changes to an already enormous game that others took time, money and effort to create.

    If players don't like the direction Blizzard wants to take with their propery they can make their own game.

    And we already know how challenging that can be.
    I agree, but their attitude is myopic, when they saw the success of classic they said "This makes no difference to how we will develop the modern game". I am not saying they should have realised they needed to go back to old school, just that they saw no lessons at all from classic's success. Which I found rather extraordinary, what classic was saying to me was a hybridization of old and new school could make for an invigorated modern game. The way they saw it was classic was for a certain group of players and "modern" was for others, it was a marketing exercise from which you could learn nothing.
    delete5230dragonlee66
  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    I've said it elsewhere: if it weren't for the threat of legal action, these private servers would be the best place to go for truly fun and innovative experiences.

    These teams highlight how easy it is to spot the difference between passionate development and design by numbers.
    Scotdragonlee66Mendel
  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    edited November 2022
    Sovrath said:
    It's amazing with people are doing with the vanilla wow client.
    You would think blizzard would do some AMAZING THINGS FOR THE PUBLIC !

    Instead they refuse to alter or change anything on their one money making game. I would guess it they were more creative they could make more money and do good for the public........ Blizzard is beginning to suck !!! 


    I wish mmorpg.com didn't move this topic, were hurting for topics !
    It's Blizzard's game and they have their own vision for their game.

    Just because players are taking their work and rejiggering it to their own likes/dislikes doesn't mean Blizzard has to change their work.

    I'll add, it's easy to "monday morning quarterback" and make small changes to an already enormous game that others took time, money and effort to create.

    If players don't like the direction Blizzard wants to take with their propery they can make their own game.

    And we already know how challenging that can be.
    Or, they can just play on a private server that's modified the game to better meet their tastes.

    Which is what servers like Turtle WoW are providing.
    Sovrath
  • SovrathSovrath Member LegendaryPosts: 32,779
    Scot said:
    Sovrath said:
    It's amazing with people are doing with the vanilla wow client.
    You would think blizzard would do some AMAZING THINGS FOR THE PUBLIC !

    Instead they refuse to alter or change anything on their one money making game. I would guess it they were more creative they could make more money and do good for the public........ Blizzard is beginning to suck !!! 


    I wish mmorpg.com didn't move this topic, were hurting for topics !
    It's Blizzard's game and they have their own vision for their game.

    Just because players are taking their work and rejiggering it to their own likes/dislikes doesn't mean Blizzard has to change their work.

    I'll add, it's easy to "monday morning quarterback" and make small changes to an already enormous game that others took time, money and effort to create.

    If players don't like the direction Blizzard wants to take with their propery they can make their own game.

    And we already know how challenging that can be.
    I agree, but their attitude is myopic, when they saw the success of classic they said "This makes no difference to how we will develop the modern game". I am not saying they should have realised they needed to go back to old school, just that they saw no lessons at all from classic's success. Which I found rather extraordinary, what classic was saying to me was a hybridization of old and new school could make for an invigorated modern game. The way they saw it was classic was for a certain group of players and "modern" was for others, it was a marketing exercise from which you could learn nothing.
    I think they are damned if they do/damned if they don't.

    As I understood it, there were all sorts of opinions from the player base as to what "classic" should be.

    Some wanted an exact copy of original World of Warcraft and some wanted "original but with quality of life changes."

    So whoever doesn't get what they want is bound to complain.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • delete5230delete5230 Member EpicPosts: 7,081
    Sovrath said:
    It's amazing with people are doing with the vanilla wow client.
    You would think blizzard would do some AMAZING THINGS FOR THE PUBLIC !

    Instead they refuse to alter or change anything on their one money making game. I would guess it they were more creative they could make more money and do good for the public........ Blizzard is beginning to suck !!! 


    I wish mmorpg.com didn't move this topic, were hurting for topics !


    If players don't like the direction Blizzard wants to take with their propery they can make their own game.

    And we already know how challenging that can be.
    We all got together and made our own game...We just didn't tell you about it :p
    ScotSovrathdragonlee66
  • ScotScot Member LegendaryPosts: 24,271
    Sovrath said:
    I agree, but their attitude is myopic, when they saw the success of classic they said "This makes no difference to how we will develop the modern game". I am not saying they should have realised they needed to go back to old school, just that they saw no lessons at all from classic's success. Which I found rather extraordinary, what classic was saying to me was a hybridization of old and new school could make for an invigorated modern game. The way they saw it was classic was for a certain group of players and "modern" was for others, it was a marketing exercise from which you could learn nothing.
    I think they are damned if they do/damned if they don't.

    As I understood it, there were all sorts of opinions from the player base as to what "classic" should be.

    Some wanted an exact copy of original World of Warcraft and some wanted "original but with quality of life changes."

    So whoever doesn't get what they want is bound to complain.
    That was bound to happen really, no one's old school is the same, was their anyone who thought classic was exactly what they wanted? To a certain extent that's why private servers exist for any older MMO. For me the only issue with classic was that it was not allowed to inform the modern game in the slightest way. You mentioned "quality of life changes", that's the modern game informing classic right there, creating the sort of hybrid I think works best. But the idea the success of classic could have any meaning for the modern game was an anathema to Blizzard.
  • SovrathSovrath Member LegendaryPosts: 32,779
    Scot said:
    Sovrath said:
    I agree, but their attitude is myopic, when they saw the success of classic they said "This makes no difference to how we will develop the modern game". I am not saying they should have realised they needed to go back to old school, just that they saw no lessons at all from classic's success. Which I found rather extraordinary, what classic was saying to me was a hybridization of old and new school could make for an invigorated modern game. The way they saw it was classic was for a certain group of players and "modern" was for others, it was a marketing exercise from which you could learn nothing.
    I think they are damned if they do/damned if they don't.

    As I understood it, there were all sorts of opinions from the player base as to what "classic" should be.

    Some wanted an exact copy of original World of Warcraft and some wanted "original but with quality of life changes."

    So whoever doesn't get what they want is bound to complain.
    That was bound to happen really, no one's old school is the same, was their anyone who thought classic was exactly what they wanted? To a certain extent that's why private servers exist for any older MMO. For me the only issue with classic was that it was not allowed to inform the modern game in the slightest way. You mentioned "quality of life changes", that's the modern game informing classic right there, creating the sort of hybrid I think works best. But the idea the success of classic could have any meaning for the modern game was an anathema to Blizzard.
    But how much is that success?

    If World of Warcraft Classic  was just a blip in light of the main game then why would they want it to inform the main game?

    I mean, who is the demographic playing the main game and are they the same as those who'd want classic?

    If Classic has any influence on the main game they risk losing the people who want/like the main game.




    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,050
    Sovrath said:
    Scot said:
    Sovrath said:
    I agree, but their attitude is myopic, when they saw the success of classic they said "This makes no difference to how we will develop the modern game". I am not saying they should have realised they needed to go back to old school, just that they saw no lessons at all from classic's success. Which I found rather extraordinary, what classic was saying to me was a hybridization of old and new school could make for an invigorated modern game. The way they saw it was classic was for a certain group of players and "modern" was for others, it was a marketing exercise from which you could learn nothing.
    I think they are damned if they do/damned if they don't.

    As I understood it, there were all sorts of opinions from the player base as to what "classic" should be.

    Some wanted an exact copy of original World of Warcraft and some wanted "original but with quality of life changes."

    So whoever doesn't get what they want is bound to complain.
    That was bound to happen really, no one's old school is the same, was their anyone who thought classic was exactly what they wanted? To a certain extent that's why private servers exist for any older MMO. For me the only issue with classic was that it was not allowed to inform the modern game in the slightest way. You mentioned "quality of life changes", that's the modern game informing classic right there, creating the sort of hybrid I think works best. But the idea the success of classic could have any meaning for the modern game was an anathema to Blizzard.
    But how much is that success?

    If World of Warcraft Classic  was just a blip in light of the main game then why would they want it to inform the main game?

    I mean, who is the demographic playing the main game and are they the same as those who'd want classic?

    If Classic has any influence on the main game they risk losing the people who want/like the main game.

    Oh I dunno.  Maybe they'd want to investigate why they've shed so many players and why there was more excitement for WOTLK-classic than Dragonflight.

    They are well aware that they need to course correct or retail will continue going down the pooper
    Scot
  • SovrathSovrath Member LegendaryPosts: 32,779
    Sovrath said:
    Scot said:
    Sovrath said:
    I agree, but their attitude is myopic, when they saw the success of classic they said "This makes no difference to how we will develop the modern game". I am not saying they should have realised they needed to go back to old school, just that they saw no lessons at all from classic's success. Which I found rather extraordinary, what classic was saying to me was a hybridization of old and new school could make for an invigorated modern game. The way they saw it was classic was for a certain group of players and "modern" was for others, it was a marketing exercise from which you could learn nothing.
    I think they are damned if they do/damned if they don't.

    As I understood it, there were all sorts of opinions from the player base as to what "classic" should be.

    Some wanted an exact copy of original World of Warcraft and some wanted "original but with quality of life changes."

    So whoever doesn't get what they want is bound to complain.
    That was bound to happen really, no one's old school is the same, was their anyone who thought classic was exactly what they wanted? To a certain extent that's why private servers exist for any older MMO. For me the only issue with classic was that it was not allowed to inform the modern game in the slightest way. You mentioned "quality of life changes", that's the modern game informing classic right there, creating the sort of hybrid I think works best. But the idea the success of classic could have any meaning for the modern game was an anathema to Blizzard.
    But how much is that success?

    If World of Warcraft Classic  was just a blip in light of the main game then why would they want it to inform the main game?

    I mean, who is the demographic playing the main game and are they the same as those who'd want classic?

    If Classic has any influence on the main game they risk losing the people who want/like the main game.

    Oh I dunno.  Maybe they'd want to investigate why they've shed so many players and why there was more excitement for WOTLK-classic than Dragonflight.

    They are well aware that they need to course correct or retail will continue going down the pooper
    This is all conjecture.

    You don't know how many people were interested in Classic because they preferred/wanted classic or they were just curious or just though it would be fun to dive back in.

    Do we have numbers for how many people still play classic?

    We already know that most mmorpg's lose players over time. Final Fantasy XIV seems to be the exception.

    Heck, I don't even play World of Warcraft (tried it several times and thought it boring) but I found the info for Wrath of the Lich King more compelling than this Dragon expansion.

    As far as I know, the only people who have hard numbers are Blizzard.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,050
    Sovrath said:
    Sovrath said:
    Scot said:
    Sovrath said:
    I agree, but their attitude is myopic, when they saw the success of classic they said "This makes no difference to how we will develop the modern game". I am not saying they should have realised they needed to go back to old school, just that they saw no lessons at all from classic's success. Which I found rather extraordinary, what classic was saying to me was a hybridization of old and new school could make for an invigorated modern game. The way they saw it was classic was for a certain group of players and "modern" was for others, it was a marketing exercise from which you could learn nothing.
    I think they are damned if they do/damned if they don't.

    As I understood it, there were all sorts of opinions from the player base as to what "classic" should be.

    Some wanted an exact copy of original World of Warcraft and some wanted "original but with quality of life changes."

    So whoever doesn't get what they want is bound to complain.
    That was bound to happen really, no one's old school is the same, was their anyone who thought classic was exactly what they wanted? To a certain extent that's why private servers exist for any older MMO. For me the only issue with classic was that it was not allowed to inform the modern game in the slightest way. You mentioned "quality of life changes", that's the modern game informing classic right there, creating the sort of hybrid I think works best. But the idea the success of classic could have any meaning for the modern game was an anathema to Blizzard.
    But how much is that success?

    If World of Warcraft Classic  was just a blip in light of the main game then why would they want it to inform the main game?

    I mean, who is the demographic playing the main game and are they the same as those who'd want classic?

    If Classic has any influence on the main game they risk losing the people who want/like the main game.

    Oh I dunno.  Maybe they'd want to investigate why they've shed so many players and why there was more excitement for WOTLK-classic than Dragonflight.

    They are well aware that they need to course correct or retail will continue going down the pooper
    This is all conjecture.

    You don't know how many people were interested in Classic because they preferred/wanted classic or they were just curious or just though it would be fun to dive back in.

    Do we have numbers for how many people still play classic?

    We already know that most mmorpg's lose players over time. Final Fantasy XIV seems to be the exception.

    Heck, I don't even play World of Warcraft (tried it several times and thought it boring) but I found the info for Wrath of the Lich King more compelling than this Dragon expansion.

    As far as I know, the only people who have hard numbers are Blizzard.
    Sure only Blizzard has exact numbers.  But people like Bellular do a good job of using available metrics to measure retention in Retail.  and there are various web trends you can collect data on to measure overall interest.

    Blizzard has received a ton of feedback on Shadowlands and have clearly been trying to win content creators back and course correct.  I personally think it's too late now as they've made it too easy for people to quit and find replacements.
    Sovrath
  • ScotScot Member LegendaryPosts: 24,271
    Sovrath said:
    Sovrath said:
    Scot said:
    Sovrath said:
    I agree, but their attitude is myopic, when they saw the success of classic they said "This makes no difference to how we will develop the modern game". I am not saying they should have realised they needed to go back to old school, just that they saw no lessons at all from classic's success. Which I found rather extraordinary, what classic was saying to me was a hybridization of old and new school could make for an invigorated modern game. The way they saw it was classic was for a certain group of players and "modern" was for others, it was a marketing exercise from which you could learn nothing.
    I think they are damned if they do/damned if they don't.

    As I understood it, there were all sorts of opinions from the player base as to what "classic" should be.

    Some wanted an exact copy of original World of Warcraft and some wanted "original but with quality of life changes."

    So whoever doesn't get what they want is bound to complain.
    That was bound to happen really, no one's old school is the same, was their anyone who thought classic was exactly what they wanted? To a certain extent that's why private servers exist for any older MMO. For me the only issue with classic was that it was not allowed to inform the modern game in the slightest way. You mentioned "quality of life changes", that's the modern game informing classic right there, creating the sort of hybrid I think works best. But the idea the success of classic could have any meaning for the modern game was an anathema to Blizzard.
    But how much is that success?

    If World of Warcraft Classic  was just a blip in light of the main game then why would they want it to inform the main game?

    I mean, who is the demographic playing the main game and are they the same as those who'd want classic?

    If Classic has any influence on the main game they risk losing the people who want/like the main game.

    Oh I dunno.  Maybe they'd want to investigate why they've shed so many players and why there was more excitement for WOTLK-classic than Dragonflight.

    They are well aware that they need to course correct or retail will continue going down the pooper
    This is all conjecture.

    You don't know how many people were interested in Classic because they preferred/wanted classic or they were just curious or just though it would be fun to dive back in.

    Do we have numbers for how many people still play classic?

    We already know that most mmorpg's lose players over time. Final Fantasy XIV seems to be the exception.

    Heck, I don't even play World of Warcraft (tried it several times and thought it boring) but I found the info for Wrath of the Lich King more compelling than this Dragon expansion.

    As far as I know, the only people who have hard numbers are Blizzard.
    Sure only Blizzard has exact numbers.  But people like Bellular do a good job of using available metrics to measure retention in Retail.  and there are various web trends you can collect data on to measure overall interest.

    Blizzard has received a ton of feedback on Shadowlands and have clearly been trying to win content creators back and course correct.  I personally think it's too late now as they've made it too easy for people to quit and find replacements.
    Let us be clear, I am not saying classic's success made it clear that sweeping changes were needed in the modern game. It was just their refusal to even consider if any change was warranted that I found astonishing. I think players of classic were a mix of those not now playing the modern and those who still do. They are not two entirely separate groups of gamers, just as the modern game was played by many old school players who had no classic to go to.
  • kitaradkitarad Member LegendaryPosts: 8,164
    edited November 2022
    Nostalrius was brought down simply because it got too big. 

    There are a multitude of private servers offering various expansion and iterations of WoW. While Turtle is offering just another version it is not vanilla WoW because it has quality of life improvements, changes to many things and I think it is a great alternative but calling it closest to vanilla is not accurate.

    They have taken the lore in a direction more closely resembling how Warcraft should have developed and it is a refreshing and a wonderful version of WoW with new additions of races, zones and dungeons. It is also gaining a lot of players because it is run by some very dedicated people but so was Nostalrius.

    I do not think it is a good thing to grow too big and I am honestly very worried what Blizzard might do. In this regard I really appreciate how the owners of Everquest blessed P99. That was an amazing and great thing they did and it earned a lot of goodwill.

    These private servers are a testament to how many paths WoW could have gone and how the story could have developed. They offer a variety of ways to play this classic game and it is really a great opportunity for players who never played WoW to try the game. 

    As @Sovrath pointed out this is Blizzard's IP and how they chose to advance that lore with the subsequent expansions is their prerogative but that does not mean that we have to accept that and just as there are fanfics and the extended universe on series we love some of these p.servers have decided to rewrite the lore in the direction they want it to go. I am personally happy to see so much love for the Warcraft world.

    Unfortunately thanks to the way Blizzard handled the classic transition to Burning Crusade by forcing players to choose between remaining or moving to the expansion or paying to stay and move they effectively destroyed the population of the classic servers with their greed. It was a ridiculously idiotic thing that earned them little returns but vast dislike and lead to the death of the classic servers. This was an ill advised and reviled tactic to earn money from paid transfers which backfired in my humble opinion. You have only to go back and read all the numerous threads and the subsequent decline of these servers to the point where on logging into Orgrimmar I was the sole player in that city, the heart of the Horde.

    I am glad @delete5230 you are happy at Turtle and may that server stay open for a long time.
    delete5230

  • delete5230delete5230 Member EpicPosts: 7,081
    edited November 2022
    kitarad said:
    Nostalrius was brought down simply because it got too big. 

    There are a multitude of private servers offering various expansion and iterations of WoW. While Turtle is offering just another version it is not vanilla WoW because it has quality of life improvements, changes to many things and I think it is a great alternative but calling it closest to vanilla is not accurate.

    They have taken the lore in a direction more closely resembling how Warcraft should have developed and it is a refreshing and a wonderful version of WoW with new additions of races, zones and dungeons. It is also gaining a lot of players because it is run by some very dedicated people but so was Nostalrius.

    I do not think it is a good thing to grow too big and I am honestly very worried what Blizzard might do. In this regard I really appreciate how the owners of Everquest blessed P99. That was an amazing and great thing they did and it earned a lot of goodwill.

    These private servers are a testament to how many paths WoW could have gone and how the story could have developed. They offer a variety of ways to play this classic game and it is really a great opportunity for players who never played WoW to try the game. 

    As @Sovrath pointed out this is Blizzard's IP and how they chose to advance that lore with the subsequent expansions is their prerogative but that does not mean that we have to accept that and just as there are fanfics and the extended universe on series we love some of these p.servers have decided to rewrite the lore in the direction they want it to go. I am personally happy to see so much love for the Warcraft world.

    Unfortunately thanks to the way Blizzard handled the classic transition to Burning Crusade by forcing players to choose between remaining or moving to the expansion or paying to stay and move they effectively destroyed the population of the classic servers with their greed. It was a ridiculously idiotic thing that earned them little returns but vast dislike and lead to the death of the classic servers. This was an ill advised and reviled tactic to earn money from paid transfers which backfired in my humble opinion. You have only to go back and read all the numerous threads and the subsequent decline of these servers to the point where on logging into Orgrimmar I was the sole player in that city, the heart of the Horde.

    I am glad @delete5230 you are happy at Turtle and may that server stay open for a long time.
    Interesting take on if it's Vanilla wow or not !
    I want say your right because any altering at all excludes it from being vanilla. 
    however without looking too deep, not much has changed mostly added. Then again some travel points yes, but combat difficulty remains the same.

    I'll have to ponder this, I'll now retreat into my cave and meditate on this with very little food.... see you in a week when I come out.
  • kitaradkitarad Member LegendaryPosts: 8,164
    https://forum.turtle-wow.org/viewtopic.php?t=706#:~:text=To get your survival skill,item is a Wooden Club.

    This effectively increases experience gain rates on Turtle WoW by 2 times.
    delete5230

  • delete5230delete5230 Member EpicPosts: 7,081
    edited November 2022
    kitarad said:
    https://forum.turtle-wow.org/viewtopic.php?t=706#:~:text=To get your survival skill,item is a Wooden Club.

    This effectively increases experience gain rates on Turtle WoW by 2 times.
    Never noticed the 2x exp. but then I usually play, chat, lite trade skilling and get to know the server people. In a good game I could care a rats butt on leveling I could stay one level for ever.


    I guess that really solves the vanilla problem... I guess I can come out of the pondering cave, it smelled like mold anyway. thanks kitarad :)
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,050
    kitarad said:
    Nostalrius was brought down simply because it got too big. 

    Actually, Nost was taken down because the admins obeyed the C&D and also didn't want to piss off Blizzard.  Blizzards obligation is to issue C&D letters in order to protect their IP.  In many case the servers are outside of their jurisdiction and will never be taken down by lawyers.

    Blizzards latest approach has been to take down their Twitter and Facebook sites as well as their Discord servers.  Since those companies all oblige Blizzards requests.  I'm surprised they haven't gotten the wowservers subreddit removed.
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,050
    kitarad said:
    https://forum.turtle-wow.org/viewtopic.php?t=706#:~:text=To get your survival skill,item is a Wooden Club.

    This effectively increases experience gain rates on Turtle WoW by 2 times.
    You don't need the survival skill to benefit from the tents people with it place.  (It just speeds up how fast you gain rest XP and they stack).  You won't get that skill until you head to STV.
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