So here are the user numbers below, not great! The game now requires a sub to play. Will this game survive? What are your thoughts on what the future holds for Embers Adrift?
Peak Concurrent Players
180 players, 4/30/2022 1st open Beta (event peak)
150 players, 8/13/2022 2nd open Beta (event peak)
100 players, 10/5/2022 3rd open Beta (event peak)
645 players, 10/15/2022 Release All players
600 players, 10/23/2022 ~1 Week after Release
500 players, 11/03/2020 ~2 Weeks after Release
350 players, 11/11/2022 ~3 Weeks after Release
*180 players, 11/19/2022 4 Days after *subs required
Non-peak times this game has 25-100 concurrent players.
Estimating this game has less than 1k subs right now. That's 10k per month, $120k per year, likely enough to keep a server running, but staff is probably going to be on a part time basis unless they can generate some revenue.
Comments
Will it survive? Probably not. Is it worse then every professional product out there? Definitely not.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
https://ibb.co/q0PS7Jq
I do have to give them credit, though, because just like previous poster said - they actually managed to release a playable product. Something that other companies like CSE with its Camelot Unchained vaporware are still unable to do after over 9 years and millions of wasted money.
Well lets look at your claim this is a hobby project. Then why did they release a half finished game? The reason because they ran out of money. What costs are there really to develop a game? Not much if people are working for free.
Someone was getting paid, that sounds like a job.
From what I have seen of gameplay videos, no way was this game going to have 10K plus subs.....It will definitely be free at some point in the near future, and the steam suggestion is a good idea for where they will be in no time.
Logic, my dear, merely enables one to be wrong with great authority.
Right now it has 180 players concurrent during primetime. Next month will probably be half that. The numbers don't seem sustainable for an MMO. Is it even possible to turn this around, or is it taking its last gasps already?
This is a grouping MMO, it needs people in the game in order to form groups.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
New World is making a comeback, FFXIV did same, both had the funds to make it happen, this team doesn't.
Can't even point to NMS because at it's worst it was miles ahead of Embers in terms of content and had enough money and marketing to recover in a way that probably can't happen here.
Unless of course someone buys them out like what happened to Crowfall, but even there the game got shutdown without any published plan on when it might return.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Why would a small company like this release a game with only 20% of its content complete and all of its systems are completely shoddy? They built a basic tutorial zone plus a little bit more, then left the rest of the game unfinished. The only other reason would be a cash grab, loss of a indispensable key person, etc...
This is just 1 step above Dreamworld where they did the graphics for 1 side of a building but not the other side.
The only other likely scenario other than running out of money to finish would be some sort of scam. Which I am not saying it is.
I am pretty sure its lack of money combined with lack of competence in this case.
Not sure why this company deserves a pass, they are charging full price for the game plus a sub. If you go to a small restaurant, just because its a small independent doesn't mean you should served trash or get food poisoning. There is a minimum standard you expect when you purchase something.
Wife and I had dinner at local Thai restaurant and it was $60 with tip.
I paid as much for MMOs in 2001 when money was far more dear to me, right now it's a rounding error, as it is for many others.
If I wanted to play it, the cost wouldn't be a factor, nor does it deter me from playing.
Yes, I realize there's a large number of tight arse gamers who won't pay subs (as well as those who can't of course) but who really wants to market to those who won't spend even such small amounts of money?
Now, the fact it isn't much of a game, yeah, that's a good reason for me not to play, but it's price isn't a consideration at all.
Not going to lie, for $20 NW has proven to be an excellent value, but I wouldn't have had a problem with paying more.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
But isn't this the main point? The quality is subpar. With higher quality the price can increase. If this game had a higher quality then there would be a different discussion completely. I am not sure the price vs quality can scale in the MMO genre like it can in other industries.
Where is that super expensive game that's really amazing but I think the price is too high?
Don't think I have ever even heard of that problem in the last 20 years. Maybe that is the reason why the MMO genre has stagnated with low quality trash. Why make a high quality product if people will just buy low quality for the same price?
In this world price is relative. Sure if you are in a desert without water, how much is a bottle of water worth? How much is Air worth, generally its free, but depending on the situation it could be worth everything.
If you are going to sit on the corner and sell sewage water and smelly trash air for named brand pricing, you better expect to bring some other value to the equation.
This lemonade stand charity will only get you so far. If we let devs that make trashy products get off the hook, then all we will get is trashy products in the future.
What is with this touchy feely stuff where now its based on "who" made it. Shouldn't it be judged on the product itself like quality, entertainment value and price?
Yeah but there is a difference IMO.
Project Gorgon sold 40k+ copies at $40 each ($1.6mil+ revenue). Additionally they actually have content in that game so people that like it have something to do while sticking around.
Embers IMO launched completely unfinished hoping to sell 30k+ units sold and get 10k subs to continue development. Its already under 150 concurrent players after just 4 weeks, probably lucky if they got 10k copies sold. So I doubt they have money to finish the game. So people wont stick around, which has already proven to be the case. They lost 85% of the player base in 4 weeks.
Embers needs to do something big quick, but the question is really what will have the biggest impact. FTP with sub? Steam Launch? Sell to 3rd party? what else?
Albion was at a similar spot, but not as bad of a hole. They launched to steam finished some content, then 1 yr later were down to 500 players and launched FTP with a huge turn around.
When PG was in testing you could play it for free....I dont remember how many years they did that, but it was quite awhile...People had a good idea of what the game was like....Also PG is soloable....I dont think EA is from what I have heard and seen.....I just dont think forced grouping is a good idea in 2022, especially if the yare going to insist that people pay a monthly sub also.
Logic, my dear, merely enables one to be wrong with great authority.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Logic, my dear, merely enables one to be wrong with great authority.
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
I am not saying people have a legal argument here. Who cares whether they said this or not. When a customer buys a product they expect it to actually function properly. What, now customers have to read through hundreds of forum pages to get an accurate assessment of a product before they buy?
Do you do this to everything you buy at the store?
Next time you buy a toaster then you later find out it doesn't actually turn your bread into toast, do you expect people to come and white knight for the company saying, well on page 582 of the manual on the website they don't actually say it is going to work. Who has this kind of time and does this kind of research?
If you produce a game, and sell it at full price, you expect it to actually be complete not 20% of the content. That's a bare minimum. Additionally you expect it to be on par with similarly priced items. I don't see why a customer shouldn't expect this.