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ChatGPT and MMORPGs

fineflufffinefluff Member RarePosts: 561

Hello everyone,

I wanted to share my thoughts on how the new textGPT technology could potentially benefit MMORPGs. For those who may not be familiar, textGPT is a language processing AI that is able to generate human-like text based on a given prompt.

One of the biggest challenges that MMORPGs face is creating and maintaining engaging content for players. With textGPT, developers could potentially use the AI to generate quests, NPC dialogue, and other in-game text quickly and efficiently. This could save developers a significant amount of time and resources, and allow them to focus on other aspects of the game.

Another potential benefit of textGPT is that it could allow for more dynamic and personalized content in MMORPGs. The AI could be used to generate unique quest lines or NPC dialogue based on a player's choices and actions, making the game feel more immersive and tailored to the player's experience.

Of course, there are also potential concerns about the use of textGPT in MMORPGs. One concern is that the AI-generated content might not be as high quality as content created by human writers. However, I believe that with careful planning and oversight, textGPT could be used to supplement and enhance the work of human writers, rather than replacing them.

Overall, I think that textGPT has the potential to be a valuable tool for MMORPG developers. By streamlining the content creation process and allowing for more dynamic and personalized content, textGPT could help to make MMORPGs even more immersive and engaging for players.

What do you all think? Do you see potential benefits or concerns with using textGPT in MMORPGs? Share your thoughts in the comments below.

Thanks for reading!

AlBQuirkyScotXAleX360
«13456

Comments

  • fineflufffinefluff Member RarePosts: 561
    edited December 2022
    The above post was 100% written by ChatGPT (I didn't write a single word of it) after I gave it the following prompt:

    "Write a forum post about how textGPT will benefit MMORPGs"

    I put textGPT instead of ChatGPT by accident, but you can see that it still had an amazing result.

    If you are not familiar with ChatGPT (https://openai.com/), I suggest you watch this video:

    ChatGPT is a powerful text based AI that has recently become available. It can do all sorts of things. It can write code, poetry, solve problems, write essays. It's really amazing and scary at the same time. It's going to impact a lot of industries.
    Post edited by finefluff on
    maskedweaselAlBQuirkyScotIselinbcbullystrawhat0981
  • fineflufffinefluff Member RarePosts: 561
    edited December 2022
    I asked it write a quest for collecting six boar hides in WoW.


    Capture
    Post edited by finefluff on
    AlBQuirkystrawhat0981XAleX360
  • KyleranKyleran Member LegendaryPosts: 43,975
    I've tried it out, pretty cool but has two major limitations.

    First, it's knowledge base is is only current through sometime in 2021.

    Second, it does not have access to the internet which hampers it in questions around current events or even subscription fees of MMOs.

    I figured the developers didn't want to risk poisoning their AI with all of the stupidity and vitriol found on social media, could result in their baby deciding humanity wasn't worth interacting with.

    As it is Alexa won't play Bruno Mars... ;)




    AlBQuirky

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • fineflufffinefluff Member RarePosts: 561
    edited December 2022
    It does have limitations but for general information it's pretty amazing. I asked it to "write code for an AI" and it did. Now I asked it to write a kickstarter pitch lol.

    Ai generated text...

    Write a kickstarter pitch for an MMORPG with an ancient desert themed setting

    "Welcome to the ancient desert world of Aridus, where adventure and danger lurk around every sand dune.

    In our new massively multiplayer online role-playing game, you'll become a hero in a land where ancient gods and goddesses still hold sway over the mortal realm. Explore a vast, open world filled with treacherous deserts, towering pyramids, and hidden tombs, and uncover the secrets of a long-forgotten civilization.

    In Aridus, you'll be able to create your own character, choosing from a variety of classes and races, each with their own unique abilities and playstyle. From powerful warriors and skilled archers to crafty thieves and wise mages, there's a path for every type of hero.

    As you journey through Aridus, you'll face fierce monsters, solve challenging puzzles, and join forces with other players to defeat epic bosses and uncover ancient treasures. But be warned: the dangers of the desert are many, and not all who venture into its scorching sands will emerge unscathed.

    We're launching a Kickstarter campaign to fund the development of Aridus and bring this immersive, ancient desert world to life. With your help, we can create a truly epic MMORPG experience that will transport you to a world of adventure and excitement.

    Thank you for considering supporting our project. Together, we can bring the world of Aridus to life!"

    Post edited by finefluff on
    KyleranAlBQuirkyXAleX360
  • fineflufffinefluff Member RarePosts: 561
    edited December 2022
    AI generated text...

    Describe a step-by-step process for designing engaging quests for an MMORPG

    Designing engaging quests for an MMORPG (massively multiplayer online role-playing game) can be a complex and time-consuming process, as it involves balancing the needs and expectations of a large number of players. Here is a general outline of a step-by-step process for designing quests for an MMORPG:

    1. Define the purpose of the quest: The first step in designing a quest is to determine what the quest is supposed to accomplish. Is it meant to introduce a new gameplay mechanic, tell a story, or provide an opportunity for players to earn rewards? Clearly defining the purpose of the quest will help guide the design process.

    2. Determine the target audience: It is important to consider who the quest is being designed for. Is it intended for new players, experienced players, or a mix of both? This will help determine the appropriate level of difficulty and the type of rewards that should be offered.

    3. Develop a storyline: Quests in an MMORPG are typically tied to a specific storyline or theme. The storyline should be engaging and interesting, and it should provide a reason for the player to complete the quest.

    4. Design the quest objectives: The objectives of the quest should be clear and achievable, but they should also provide a challenge for the player. It is important to consider the balance between difficulty and reward, as well as how the objectives fit into the overall storyline.

    5. Create supporting characters and dialogue: Quests in an MMORPG often involve interacting with non-player characters (NPCs) who provide information, objectives, and rewards. It is important to design these characters and their dialogue in a way that is engaging and consistent with the overall storyline.

    6. Test and iterate: Once the quest has been designed, it is important to test it and gather feedback from players. This will help identify any issues or areas for improvement, and allow for adjustments to be made before the quest is released to the public.

    7. Implement and release: Once the quest has been finalized, it can be implemented into the game and released to players. Ongoing monitoring and analysis of player feedback can help identify areas for further improvement and allow for ongoing updates to the quest.

    Post edited by finefluff on
    AlBQuirky
  • cameltosiscameltosis Member LegendaryPosts: 3,831
    I have been musing on the possibilities of chat bots in MMOs for a few years now, and I see big potential there.


    Your proposed usage doesn't sit very well with me, it smacks of replacing human creativity with computer-generated monotony. Not that I think much of human creativity when it comes to MMO quests, but I can't imagine AI doing a better job. Not to mention, the text is just the surface level, you need all the coding for mobs, objectives etc sitting behind it all.




    Where I see chat-bots sitting is on top of a detailed simulation.

    If you had an MMORPG with a well simulated world (i.e. likely a sandbox), then your NPCs would have their own goals, their own relationships and their own memory, all stored in a big database somewhere.

    I think you could sit a chat-bot on top of that simulation so that every NPC could be talked to. You could chat to them all, find out about their lives, listen to rumours and gossip that they've heard. In an ideal world, this would then lead to quests (or tasks really), for example you talk to a farmer and it turns out one of his farmhands died recently and he needs some help with the harvest: quest!



    I also like the idea that in such a simulation, the NPCs would also talk to each other. You'd go into the local tavern and the NPCs would be genuinely chatting pub bollocks, and you could join in! Or you could follow an important NPC and overhear useful information. But mostly, I just think that if the NPCs could chat to each other (and we as players could read/listen to it) then it would dramatically help bring the world to life.
    finefluffAmarantharAlBQuirkyAndemnon
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • fineflufffinefluff Member RarePosts: 561
    edited December 2022
    AI generated text...

    Give an argument for why World of Warcraft is no longer the king of MMORPGs

    There are a few reasons why World of Warcraft (WoW) might no longer be considered the "king" of massively multiplayer online role-playing games (MMORPGs).

    One reason is that WoW has faced significant competition from newer MMORPGs in recent years. These newer games have introduced new gameplay mechanics, storylines, and features that have attracted players away from WoW. For example, some newer MMORPGs have focused on open-world sandbox gameplay, while others have prioritized fast-paced action and dynamic events.

    Another reason is that WoW has a long history and has been around for more than 15 years. While this has allowed the game to build up a loyal player base, it also means that the game's graphics and gameplay mechanics may feel dated compared to newer MMORPGs.

    Finally, WoW has faced some criticism for its business model, which relies on a subscription fee and the sale of in-game items and content. This model has been successful for WoW, but it may not appeal to players who prefer free-to-play games or games with alternative monetization models.

    Overall, while WoW remains a popular and influential MMORPG, it is no longer the dominant force it once was in the genre, and there are now many other MMORPGs that have carved out their own player bases and unique identities.

    Post edited by finefluff on
    AlBQuirky
  • fineflufffinefluff Member RarePosts: 561
    edited December 2022
    I have been musing on the possibilities of chat bots in MMOs for a few years now, and I see big potential there.


    Your proposed usage doesn't sit very well with me, it smacks of replacing human creativity with computer-generated monotony. Not that I think much of human creativity when it comes to MMO quests, but I can't imagine AI doing a better job. Not to mention, the text is just the surface level, you need all the coding for mobs, objectives etc sitting behind it all.




    Where I see chat-bots sitting is on top of a detailed simulation.

    If you had an MMORPG with a well simulated world (i.e. likely a sandbox), then your NPCs would have their own goals, their own relationships and their own memory, all stored in a big database somewhere.

    I think you could sit a chat-bot on top of that simulation so that every NPC could be talked to. You could chat to them all, find out about their lives, listen to rumours and gossip that they've heard. In an ideal world, this would then lead to quests (or tasks really), for example you talk to a farmer and it turns out one of his farmhands died recently and he needs some help with the harvest: quest!



    I also like the idea that in such a simulation, the NPCs would also talk to each other. You'd go into the local tavern and the NPCs would be genuinely chatting pub bollocks, and you could join in! Or you could follow an important NPC and overhear useful information. But mostly, I just think that if the NPCs could chat to each other (and we as players could read/listen to it) then it would dramatically help bring the world to life.
    I definitely agree with you. I don't think it can replace human creativity and imagination. But I think it can be used as a creative aid. For example, it can give a starting point or examples of what has been done before, like the quest text I posted earlier. I think its quite expensive to run at the moment, but once the costs come down, I think it's inevitable that we'll see something like what you describe in the coming years.
    AlBQuirky
  • fineflufffinefluff Member RarePosts: 561
    I asked it to Write code for NPC pathing in a open world game. It goes on and on so I won't post it all. Maybe it will help those struggling Kickstarter MMOs. Some people made simple games using only code generated by this AI.

    Capture3

     
    AlBQuirky
  • QuizzicalQuizzical Member LegendaryPosts: 25,483
    AI is only viable when a considerable error rate is acceptable.  If all you want is a blob of text and it doesn't matter if it's interesting or even accurate, then sure, AI can do that.  But what if the boars are in a cave?  What if they're passive until attacked?  What if the quest reward is a sword?

    A lot of the problems with AI are fixable by having a human manually review and edit the outputs.  But if you're doing that, then how much time are you really saving?  That also doesn't let you customize the text for particular players.

    Furthermore, there's a difference between being able to write one decent quest text that could fit some game versus a thousand that are meaningfully different but collectively flesh out the lore of a particular game.

    AI could probably take over the job of writing filler content for web sites that need to have a lot of content for the sake of search engine optimization, but don't really care much if the content is any good.  Of course, once that happens, search engines will adjust their algorithms to try to downrank sites that depend heavily on AI-generated content.
    AlBQuirkyMendel
  • QuizzicalQuizzical Member LegendaryPosts: 25,483
    finefluff said:
    I asked it to Write code for NPC pathing in a open world game. It goes on and on so I won't post it all. Maybe it will help those struggling Kickstarter MMOs. Some people made simple games using only code generated by this AI.
    If you're hoping that this will help Kickstarter MMOs, I'd expect quite the opposite.  It may make it easier for inept developers to make it look as if they're further along when trying to raise funds.  It won't actually make it easier for them to finish a quality, polished game.

    Writing code is easy.  Debugging it so that it actually does what you want without subtle bugs is hard.  Tying together a bunch of scattered things such that they all work together to do what you want is hard.
    AmarantharAlBQuirkyMendel
  • fineflufffinefluff Member RarePosts: 561
    edited December 2022
    Quizzical said:
    AI is only viable when a considerable error rate is acceptable.  If all you want is a blob of text and it doesn't matter if it's interesting or even accurate, then sure, AI can do that.  But what if the boars are in a cave?  What if they're passive until attacked?  What if the quest reward is a sword?

    A lot of the problems with AI are fixable by having a human manually review and edit the outputs.  But if you're doing that, then how much time are you really saving?  That also doesn't let you customize the text for particular players.

    Furthermore, there's a difference between being able to write one decent quest text that could fit some game versus a thousand that are meaningfully different but collectively flesh out the lore of a particular game.

    AI could probably take over the job of writing filler content for web sites that need to have a lot of content for the sake of search engine optimization, but don't really care much if the content is any good.  Of course, once that happens, search engines will adjust their algorithms to try to downrank sites that depend heavily on AI-generated content.
    I wouldn't say that it could be relied on to do all the work. I'm thinking of a different approach, we can call it AI-lead or AI-assisted development. In this approach, general ideas can be identified by the AI and then built on by the developers. Details like caves, swords, the aggressive nature of the enemy can be specified by the developer and that AI will take it into account when generating its response. The developer can further iterate on that or edit it. You can also talk back to this AI and ask it to modify the output it gave you in specific ways or generate a new response.

    For games like WoW and ESO that no doubt already rely on quest templates, this could speed up their development. It's also conceivable that a developer could have a lore encyclopedia that the model can be trained on to generate lore consistent text. The names of NPCs are already randomly generated.

    What is interesting is subjective. I think this poem is kind of cool. I could see a side quest about it in WoW.

    AI generated text...

    Write a poem about a brave orc warrior who conquered his fear of water and learned to swim

    There once was an orc warrior brave,
    Whose heart did always crave,
    Adventure and battles fierce,
    But there was one thing that did pierce,
    His heart with fear and dread,
    And that was the water's endless bed.

    For he had always feared the deep,
    Where monsters lurked and secrets did keep,
    But one day he made a choice,
    To conquer his fear and raise his voice,
    In a battle cry that shook the earth,
    And proved to all his worth.

    He donned his armor and took the plunge,
    Into the water, deep and cold and punge,
    And though he struggled and flailed and splashed,
    He persevered, determined and unwashed,
    By the doubts and fears that plagued his mind,
    And in the end, he conquered the water's bind.

    For now he could swim with ease and grace,
    No longer held back by that fearful place,
    But free to explore and conquer all,
    With the strength and courage of a warrior's call.

    So let us honor this brave orc warrior,
    Who faced his fear and rose much higher,
    Than anyone could have ever guessed,
    For he proved that with courage, all things are possible, best.

    Post edited by finefluff on
    AlBQuirky
  • fineflufffinefluff Member RarePosts: 561
    Quizzical said:
    finefluff said:
    I asked it to Write code for NPC pathing in a open world game. It goes on and on so I won't post it all. Maybe it will help those struggling Kickstarter MMOs. Some people made simple games using only code generated by this AI.
    If you're hoping that this will help Kickstarter MMOs, I'd expect quite the opposite.  It may make it easier for inept developers to make it look as if they're further along when trying to raise funds.  It won't actually make it easier for them to finish a quality, polished game.

    Writing code is easy.  Debugging it so that it actually does what you want without subtle bugs is hard.  Tying together a bunch of scattered things such that they all work together to do what you want is hard.
    Don't get me wrong. I don't any any agenda or hope for anything in particular. I'm just think of the possibilities of how this technology will be used. Debugging code is also one of the possibilities (https://medium.com/@stringmeteor/chatgpt-the-ai-assistant-that-can-run-and-debug-your-code-8bf8476496f2). You can also see it the video I linked about making a game using code from ChatGPT. It could even find vulnerabilities. There's an example of that in the first video I linked at 10:20.
    AlBQuirky
  • eoloeeoloe Member RarePosts: 864
    edited December 2022
    ChatGPT is awesome. Nowadays any student can cheat any work at home! :o

    And with the right prompts, I am pretty sure one can generate lore a la Skyrim (ingame books) by the thousands.

    One can generate also easily lines and lines of dialog.

    However I don't see yet NPCs generating speech useful for the game on the fly. But I am pretty sure that a dedicated AI could do it. 
    AlBQuirky
  • The user and all related content has been deleted.
  • AmarantharAmaranthar Member EpicPosts: 5,851
    I have been musing on the possibilities of chat bots in MMOs for a few years now, and I see big potential there.


    Your proposed usage doesn't sit very well with me, it smacks of replacing human creativity with computer-generated monotony. Not that I think much of human creativity when it comes to MMO quests, but I can't imagine AI doing a better job. Not to mention, the text is just the surface level, you need all the coding for mobs, objectives etc sitting behind it all.




    Where I see chat-bots sitting is on top of a detailed simulation.

    If you had an MMORPG with a well simulated world (i.e. likely a sandbox), then your NPCs would have their own goals, their own relationships and their own memory, all stored in a big database somewhere.

    I think you could sit a chat-bot on top of that simulation so that every NPC could be talked to. You could chat to them all, find out about their lives, listen to rumours and gossip that they've heard. In an ideal world, this would then lead to quests (or tasks really), for example you talk to a farmer and it turns out one of his farmhands died recently and he needs some help with the harvest: quest!



    I also like the idea that in such a simulation, the NPCs would also talk to each other. You'd go into the local tavern and the NPCs would be genuinely chatting pub bollocks, and you could join in! Or you could follow an important NPC and overhear useful information. But mostly, I just think that if the NPCs could chat to each other (and we as players could read/listen to it) then it would dramatically help bring the world to life.
    "If you had an MMORPG with a well simulated world (i.e. likely a sandbox), then your NPCs would have their own goals, their own relationships and their own memory, all stored in a big database somewhere." 

    This is the part that's most interesting to me, along with the chatting that you suggest. 
    I've had the idea of NPCs passing little blocks of knowledge between themselves in the past, along with the use of "key words", but this would really flesh it out. 
    AlBQuirky

    Once upon a time....

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    I do see some potential, but where I'm not sure. It'd be cool if you walked into a pub and the NPC's all called my name on sight, like Norm from Cheers! "NORM!"

    AI is a computer. Like all computers, "garbage in, garbage out." It depends on how it's programmed and utilized.

    Like the "living world" aspects touched on by the other posters' comments. I see potential :)

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • fineflufffinefluff Member RarePosts: 561
    edited December 2022
    Sorry I keep posting about this. I just found it really impressive. In this video, after his initial detailed prompt (see 2:20), he talked to the AI for an hour for it to generate more and more details for his fictional world, story, and characters. The AI was able to consistently reference things he told it earlier when generating new details (see 10:50). Then he used Midjourney (an AI for producing images) to visualize this fictional world. A completely AI generated fictional world (see 17:10)...pretty cool if you ask me.

    Though, I think the fact that it is all AI generated somewhat reduces the value of it for me. There's something about knowing that a story was deliberately crafted from someone's imagination that would make me care more about it. Maybe it's the fact that I know that someone put a lot of care into their work so it makes me care more about it too.


    eoloeAlBQuirky
  • ScotScot Member LegendaryPosts: 24,271
    I think it is interesting, but a good writer can knock of quest text at the drop of a hat. It might be great for immersive chat between NPC's and players though:

    Player: "So how did you get that arrow to the knee?"
    ChatGPT-NPC: "How long you got son, take a seat and I will tell you a tale of dashing deeds and woe?"
    AlBQuirky
  • KyleranKyleran Member LegendaryPosts: 43,975
    Scot said:
    I think it is interesting, but a good writer can knock of quest text at the drop of a hat. It might be great for immersive chat between NPC's and players though:

    Player: "So how did you get that arrow to the knee?"
    ChatGPT-NPC: "How long you got son, take a seat and I will tell you a tale of dashing deeds and woe?"
    Player: presses ESC and runs off.


    MendelAlBQuirkyScotSplattr

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • MendelMendel Member LegendaryPosts: 5,609
    I'm not entirely certain that AI will really catch on in MMORPGs.  If it is generating content, I can't envision a developer that will not want to 'review' the content before it is release.  So, as much as I'd like it, dynamically generated content is unlikely to be a thing.  AI probably has a better chance of helping create content from scratch in an off-line environment and reviewed by a developer.

    I'm not certain about the various public AI generators.  I get a sense of e-plagiarism from some of them.

    I've followed AI for some time now.  The more successful ones appear to focus more on dialog.  That may be great if you're writing a play.  A novel generally has dialog and narrative -- although too many writers seem to focus entirely on the dialog.  TV and movies have influenced us more than we realize, I suspect.



    AlBQuirky

    Logic, my dear, merely enables one to be wrong with great authority.

  • eoloeeoloe Member RarePosts: 864
    edited December 2022
    finefluff said:

    Though, I think the fact that it is all AI generated somewhat reduces the value of it for me. There's something about knowing that a story was deliberately crafted from someone's imagination that would make me care more about it. Maybe it's the fact that I know that someone put a lot of care into their work so it makes me care more about it too.
    That's why you don't tell!

    Questing is so bad in the current MMORPG content, that anything a bit creative and narrative would be perceived as a tremendous jump in quality.

    The problem to solve after is how to really translate a ChatGPT result into gameplay. But the more I keep thinking about it, the more I see plausible solutions...
    AlBQuirky
  • QuizzicalQuizzical Member LegendaryPosts: 25,483
    Where AI really shines is in doing tasks that just about any human could do competently, but when you need so much of it done that it's impractical to hire humans to do all of it.  That can include simple, deterministic computations such as computers have been doing for decades.

    More recently, it has become useful for more computationally intensive things where you have humans do a task a bunch, and then train AI to mimic the decisions that humans make without necessarily understanding why.

    AI can be good for processing large amounts of data to flag a relative handful of distinctive things for further review by a human.  Search engines do this, for example, as do social media sites trying to catch people saying things that merit banning them.

    Maybe I'm just not thinking of this the right way, but I don't see a lot of potential for AI to be useful in developing games in ways that it isn't already being used.  Maybe it could generate large amounts of bad content cheaply, but that's not really a very interesting thing to do, unless you're the sort of developer who publishes a ton of shovelware games on Steam.

    Because AI is really only able to mimic the sort of decisions that were made in the training data, it's not likely to generate anything particularly innovative.  A future in which the bulk of most games is created by AI is a future in which most computer games are generic knock-off of some particular genre, far more so than is already the case.
    MendelAlBQuirky
  • IceAgeIceAge Member EpicPosts: 3,200
    edited December 2022
    Is a really great tool. Today I made him to write me a game server, login server and a basic DB, all 3 connected. Basically I can make him write me an entire game...or a ..demo, but he can.

    The problem comes with .. disconnects and not ..remembering you ( I don't know why they did not implemented this yet ). So if something goes wrong while you are in the middle of a ..code or something like that, and it disconnects your chat for .. X or Y reasons, literally you have to put him to learn the code he gave you the first time again. Most of the time he will give you other code and not really related with the old one and can mess up it.

    All in all I see this as a very powerful .. tool in the (near) future. 

    OpenAI also have Art AI. I gave him a pretty complex description of what I wanted, and this is the result : 









    There were..more but this are my favorite.
    finefluffAlBQuirkyAndemnon

    Reporter: What's behind Blizzard success, and how do you make your gamers happy?
    Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  • IselinIselin Member LegendaryPosts: 18,719
    That's a pretty cool tool.
    KyleranAlBQuirky
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