It looks like you're new here. If you want to get involved, click one of these buttons!
Hello everyone,
I wanted to share my thoughts on how the new textGPT technology could potentially benefit MMORPGs. For those who may not be familiar, textGPT is a language processing AI that is able to generate human-like text based on a given prompt.
One of the biggest challenges that MMORPGs face is creating and maintaining engaging content for players. With textGPT, developers could potentially use the AI to generate quests, NPC dialogue, and other in-game text quickly and efficiently. This could save developers a significant amount of time and resources, and allow them to focus on other aspects of the game.
Another potential benefit of textGPT is that it could allow for more dynamic and personalized content in MMORPGs. The AI could be used to generate unique quest lines or NPC dialogue based on a player's choices and actions, making the game feel more immersive and tailored to the player's experience.
Of course, there are also potential concerns about the use of textGPT in MMORPGs. One concern is that the AI-generated content might not be as high quality as content created by human writers. However, I believe that with careful planning and oversight, textGPT could be used to supplement and enhance the work of human writers, rather than replacing them.
Overall, I think that textGPT has the potential to be a valuable tool for MMORPG developers. By streamlining the content creation process and allowing for more dynamic and personalized content, textGPT could help to make MMORPGs even more immersive and engaging for players.
What do you all think? Do you see potential benefits or concerns with using textGPT in MMORPGs? Share your thoughts in the comments below.
Thanks for reading!
Comments
"Write a forum post about how textGPT will benefit MMORPGs"
I put textGPT instead of ChatGPT by accident, but you can see that it still had an amazing result.
If you are not familiar with ChatGPT (https://openai.com/), I suggest you watch this video:
ChatGPT is a powerful text based AI that has recently become available. It can do all sorts of things. It can write code, poetry, solve problems, write essays. It's really amazing and scary at the same time. It's going to impact a lot of industries.
First, it's knowledge base is is only current through sometime in 2021.
Second, it does not have access to the internet which hampers it in questions around current events or even subscription fees of MMOs.
I figured the developers didn't want to risk poisoning their AI with all of the stupidity and vitriol found on social media, could result in their baby deciding humanity wasn't worth interacting with.
As it is Alexa won't play Bruno Mars...
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Write a kickstarter pitch for an MMORPG with an ancient desert themed setting
"Welcome to the ancient desert world of Aridus, where adventure and danger lurk around every sand dune.
In our new massively multiplayer online role-playing game, you'll become a hero in a land where ancient gods and goddesses still hold sway over the mortal realm. Explore a vast, open world filled with treacherous deserts, towering pyramids, and hidden tombs, and uncover the secrets of a long-forgotten civilization.
In Aridus, you'll be able to create your own character, choosing from a variety of classes and races, each with their own unique abilities and playstyle. From powerful warriors and skilled archers to crafty thieves and wise mages, there's a path for every type of hero.
As you journey through Aridus, you'll face fierce monsters, solve challenging puzzles, and join forces with other players to defeat epic bosses and uncover ancient treasures. But be warned: the dangers of the desert are many, and not all who venture into its scorching sands will emerge unscathed.
We're launching a Kickstarter campaign to fund the development of Aridus and bring this immersive, ancient desert world to life. With your help, we can create a truly epic MMORPG experience that will transport you to a world of adventure and excitement.
Thank you for considering supporting our project. Together, we can bring the world of Aridus to life!"
Describe a step-by-step process for designing engaging quests for an MMORPG
Designing engaging quests for an MMORPG (massively multiplayer online role-playing game) can be a complex and time-consuming process, as it involves balancing the needs and expectations of a large number of players. Here is a general outline of a step-by-step process for designing quests for an MMORPG:
Define the purpose of the quest: The first step in designing a quest is to determine what the quest is supposed to accomplish. Is it meant to introduce a new gameplay mechanic, tell a story, or provide an opportunity for players to earn rewards? Clearly defining the purpose of the quest will help guide the design process.
Determine the target audience: It is important to consider who the quest is being designed for. Is it intended for new players, experienced players, or a mix of both? This will help determine the appropriate level of difficulty and the type of rewards that should be offered.
Develop a storyline: Quests in an MMORPG are typically tied to a specific storyline or theme. The storyline should be engaging and interesting, and it should provide a reason for the player to complete the quest.
Design the quest objectives: The objectives of the quest should be clear and achievable, but they should also provide a challenge for the player. It is important to consider the balance between difficulty and reward, as well as how the objectives fit into the overall storyline.
Create supporting characters and dialogue: Quests in an MMORPG often involve interacting with non-player characters (NPCs) who provide information, objectives, and rewards. It is important to design these characters and their dialogue in a way that is engaging and consistent with the overall storyline.
Test and iterate: Once the quest has been designed, it is important to test it and gather feedback from players. This will help identify any issues or areas for improvement, and allow for adjustments to be made before the quest is released to the public.
Implement and release: Once the quest has been finalized, it can be implemented into the game and released to players. Ongoing monitoring and analysis of player feedback can help identify areas for further improvement and allow for ongoing updates to the quest.
Give an argument for why World of Warcraft is no longer the king of MMORPGs
There are a few reasons why World of Warcraft (WoW) might no longer be considered the "king" of massively multiplayer online role-playing games (MMORPGs).
One reason is that WoW has faced significant competition from newer MMORPGs in recent years. These newer games have introduced new gameplay mechanics, storylines, and features that have attracted players away from WoW. For example, some newer MMORPGs have focused on open-world sandbox gameplay, while others have prioritized fast-paced action and dynamic events.
Another reason is that WoW has a long history and has been around for more than 15 years. While this has allowed the game to build up a loyal player base, it also means that the game's graphics and gameplay mechanics may feel dated compared to newer MMORPGs.
Finally, WoW has faced some criticism for its business model, which relies on a subscription fee and the sale of in-game items and content. This model has been successful for WoW, but it may not appeal to players who prefer free-to-play games or games with alternative monetization models.
Overall, while WoW remains a popular and influential MMORPG, it is no longer the dominant force it once was in the genre, and there are now many other MMORPGs that have carved out their own player bases and unique identities.
A lot of the problems with AI are fixable by having a human manually review and edit the outputs. But if you're doing that, then how much time are you really saving? That also doesn't let you customize the text for particular players.
Furthermore, there's a difference between being able to write one decent quest text that could fit some game versus a thousand that are meaningfully different but collectively flesh out the lore of a particular game.
AI could probably take over the job of writing filler content for web sites that need to have a lot of content for the sake of search engine optimization, but don't really care much if the content is any good. Of course, once that happens, search engines will adjust their algorithms to try to downrank sites that depend heavily on AI-generated content.
Writing code is easy. Debugging it so that it actually does what you want without subtle bugs is hard. Tying together a bunch of scattered things such that they all work together to do what you want is hard.
For games like WoW and ESO that no doubt already rely on quest templates, this could speed up their development. It's also conceivable that a developer could have a lore encyclopedia that the model can be trained on to generate lore consistent text. The names of NPCs are already randomly generated.
What is interesting is subjective. I think this poem is kind of cool. I could see a side quest about it in WoW.
Write a poem about a brave orc warrior who conquered his fear of water and learned to swim
There once was an orc warrior brave,
Whose heart did always crave,
Adventure and battles fierce,
But there was one thing that did pierce,
His heart with fear and dread,
And that was the water's endless bed.
For he had always feared the deep,
Where monsters lurked and secrets did keep,
But one day he made a choice,
To conquer his fear and raise his voice,
In a battle cry that shook the earth,
And proved to all his worth.
He donned his armor and took the plunge,
Into the water, deep and cold and punge,
And though he struggled and flailed and splashed,
He persevered, determined and unwashed,
By the doubts and fears that plagued his mind,
And in the end, he conquered the water's bind.
For now he could swim with ease and grace,
No longer held back by that fearful place,
But free to explore and conquer all,
With the strength and courage of a warrior's call.
So let us honor this brave orc warrior,
Who faced his fear and rose much higher,
Than anyone could have ever guessed,
For he proved that with courage, all things are possible, best.
However I don't see yet NPCs generating speech useful for the game on the fly. But I am pretty sure that a dedicated AI could do it.
This is the part that's most interesting to me, along with the chatting that you suggest.
I've had the idea of NPCs passing little blocks of knowledge between themselves in the past, along with the use of "key words", but this would really flesh it out.
Once upon a time....
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Though, I think the fact that it is all AI generated somewhat reduces the value of it for me. There's something about knowing that a story was deliberately crafted from someone's imagination that would make me care more about it. Maybe it's the fact that I know that someone put a lot of care into their work so it makes me care more about it too.
Player: "So how did you get that arrow to the knee?"
ChatGPT-NPC: "How long you got son, take a seat and I will tell you a tale of dashing deeds and woe?"
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Logic, my dear, merely enables one to be wrong with great authority.
Questing is so bad in the current MMORPG content, that anything a bit creative and narrative would be perceived as a tremendous jump in quality.
The problem to solve after is how to really translate a ChatGPT result into gameplay. But the more I keep thinking about it, the more I see plausible solutions...
More recently, it has become useful for more computationally intensive things where you have humans do a task a bunch, and then train AI to mimic the decisions that humans make without necessarily understanding why.
AI can be good for processing large amounts of data to flag a relative handful of distinctive things for further review by a human. Search engines do this, for example, as do social media sites trying to catch people saying things that merit banning them.
Maybe I'm just not thinking of this the right way, but I don't see a lot of potential for AI to be useful in developing games in ways that it isn't already being used. Maybe it could generate large amounts of bad content cheaply, but that's not really a very interesting thing to do, unless you're the sort of developer who publishes a ton of shovelware games on Steam.
Because AI is really only able to mimic the sort of decisions that were made in the training data, it's not likely to generate anything particularly innovative. A future in which the bulk of most games is created by AI is a future in which most computer games are generic knock-off of some particular genre, far more so than is already the case.
The problem comes with .. disconnects and not ..remembering you ( I don't know why they did not implemented this yet ). So if something goes wrong while you are in the middle of a ..code or something like that, and it disconnects your chat for .. X or Y reasons, literally you have to put him to learn the code he gave you the first time again. Most of the time he will give you other code and not really related with the old one and can mess up it.
All in all I see this as a very powerful .. tool in the (near) future.
OpenAI also have Art AI. I gave him a pretty complex description of what I wanted, and this is the result :
There were..more but this are my favorite.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED