Write a 10 pages novel about a continent named "Middleland", in which Elves, Dwarves, Humans, and Littleings fight an evil powerful spirit named "Ronsau" and his neverending armies of orcs. At the center of the story, there is a powerful necklace allowing its wearer to teleport anywhere.
Chapter 1: The Necklace of Teleportation
The Necklace of Teleportation was a powerful magical artifact that had been passed down through the ages in the land of Middleland. It was said to possess the ability to transport its wearer to any location in the world, instantly.
For centuries, the necklace had remained hidden, protected by a group of powerful mages known as the Order of the Crystal. But as the years went by, the Order grew weaker and the necklace fell into the hands of the dark spirit Ronsau.
Ronsau was a malevolent being who had been seeking the necklace for centuries. He had long coveted its power and believed that with it, he could conquer the entire continent of Middleland.
Chapter 2: The Rise of Ronsau
As Ronsau's armies of orcs swept across the land, the people of Middleland knew they had to do something to stop him. The elves, dwarves, humans, and littleings joined forces to form a resistance against the evil spirit.
At the head of the resistance was a brave young warrior named Elora. She was a skilled fighter and a natural leader, and she knew that the only way to defeat Ronsau was to get their hands on the Necklace of Teleportation.
Chapter 3: The Search for the Necklace
Elora and her allies set out on a quest to find the necklace, knowing that it was the only way to stop Ronsau. They searched high and low, scouring the land for any clues as to its whereabouts.
After many long months of searching, they finally received a lead. An old hermit living in the mountains claimed to have seen the necklace in the possession of a group of orcs.
Chapter 4: The Battle for the Necklace
Elora and her comrades knew they had to act quickly if they were to have any chance of reclaiming the necklace. They gathered their forces and set out to confront the orcs.
The battle was fierce and intense, as the orcs fought with all their might to keep the necklace for their master. But in the end, the forces of Middleland were victorious, and the necklace was retrieved.
The above post was 100% written by ChatGPT(I didn't write a single word of it) after I gave it the following prompt:
"Write a forum post about how textGPT will benefit MMORPGs"
I put textGPT instead of ChatGPT by accident, but you can see that it still had an amazing result.
If you are not familiar with ChatGPT (https://openai.com/), I suggest you watch this video:
ChatGPT is a powerful text based AI that has recently become available. It can do all sorts of things. It can write code, poetry, solve problems, write essays. It's really amazing and scary at the same time. It's going to impact a lot of industries.
this will put people out of jobs
This user is a registered flex offender. Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say. Always be the guy that paints the house in the dark. Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end.
Just searching a bit more I found out that OpenAI (the company that made ChatGPT) already has already been working on AI for MMO. It's called Neural MMO. They describe here how it works https://openai.com/blog/neural-mmo/
Admittedly I don't really understand it. Too many big words. But I guess it's to simulate NPCs (agents)?
There would be a certain irony if the AI of a Massively Multiplayer Online Role Playing Game went on to take over the world
If you think about it, the matrix was basically an MMO run by AI.
I saw an article today that said schools are afraid this tech will be used by students to write term papers and such and that they wont be able to tell if it is technology or the kids doing the writing.
I wanted to share my thoughts on how the new textGPT technology could potentially benefit MMORPGs. For those who may not be familiar, textGPT is a language processing AI that is able to generate human-like text based on a given prompt.
One of the biggest challenges that MMORPGs face is creating and maintaining engaging content for players. With textGPT, developers could potentially use the AI to generate quests, NPC dialogue, and other in-game text quickly and efficiently. This could save developers a significant amount of time and resources, and allow them to focus on other aspects of the game.
Another potential benefit of textGPT is that it could allow for more dynamic and personalized content in MMORPGs. The AI could be used to generate unique quest lines or NPC dialogue based on a player's choices and actions, making the game feel more immersive and tailored to the player's experience.
Of course, there are also potential concerns about the use of textGPT in MMORPGs. One concern is that the AI-generated content might not be as high quality as content created by human writers. However, I believe that with careful planning and oversight, textGPT could be used to supplement and enhance the work of human writers, rather than replacing them.
Overall, I think that textGPT has the potential to be a valuable tool for MMORPG developers. By streamlining the content creation process and allowing for more dynamic and personalized content, textGPT could help to make MMORPGs even more immersive and engaging for players.
What do you all think? Do you see potential benefits or concerns with using textGPT in MMORPGs? Share your thoughts in the comments below.
I saw an article today that said schools are afraid this tech will be used by students to write term papers and such and that they wont be able to tell if it is technology or the kids doing the writing.
After testing out it's ability to code myself, I think the programming side is at least a little safe for now. It'll be obvious which students actually know how to code or not when the AI returns partial code or code that doesn't quite work as intended.
As is sort of predictable, routine things the AI excels at, the moment you get into any kind of edge case or complex concept like creating code for physics simulation, it's out in the weeds.
As far as writing is concerned I think the things to look out for would be stuff like what my previous comment to a shared Elder Scrolls story. Tonal shifts, the use of narrative tropes out of context, and losing track of things over time as it's memory rolls to new stuff can all create some clear hiccups in the resulting material.
That said, most people should be able to proofread and edit an essay without particularly deep knowledge.
This all aside. I do think it will be interesting to see how it's used in development to accelerate the implementation of a lot of basic or often repeated code elements, while human developers focus on the more technical and edge case elements the AI won't be so good at.
I saw an article today that said schools are afraid this tech will be used by students to write term papers and such and that they wont be able to tell if it is technology or the kids doing the writing.
Its information is not always reliable or up to date, but it is definitely something educators will have to think about. I put in an essay question from a textbook and the response was not bad.
I also attempted to see if it could generate an academic research paper and got it to write an introduction, literature review, and methods section. It even provided citations in the text and gave me a bibliography, but when I checked the references on google scholar, they didn't actually exist. They were completely made up by the AI.
So, it's not something that can be relied on 100% of the time, but it can definitely be used to create something basic that a person can edit or build on or be used to stimulate new ideas. It will probably end up being used by teachers too.
I saw an article today that said schools are afraid this tech will be used by students to write term papers and such and that they wont be able to tell if it is technology or the kids doing the writing.
Don't worry, kids won't need to have a brain soon, we will all be putting a mobile in our heads and letting it do the thinking for us.
"It even provided citations in the text and gave me a bibliography, but when I checked the references on google scholar, they didn't actually exist. They were completely made up by the AI."
I used to do that all the time at University and the old codgers (as I thought of them then) never noticed it, so crack on.
Here you go ! (I picked baldur's gate as a game and not a MMORPG because I thought CHatGPT would get better results this way)
Please write a quest for baldur's gate. This quest should be detailed in 7 steps and include a very surprising twist!
Sure! Here is a quest for Baldur's Gate that includes a surprising twist:
The quest begins when the player is approached by a distraught man named Marcus, who begs for their help in finding his missing wife, Gilda. Marcus believes that Gilda has been kidnapped by a group of thieves who operate out of a hidden base within the city.
The player must gather information on the whereabouts of the thieves' base and gather a team of skilled adventurers to help them on their quest.
Once the player has gathered enough information and assembled their team, they must infiltrate the thieves' base and rescue Gilda.
As the player and their team fight their way through the thieves' base, they encounter numerous obstacles and challenges, including traps, guards, and powerful bosses.
After a series of intense battles, the player finally reaches the inner sanctum of the thieves' base, where they find Gilda being held captive.
As the player frees Gilda and prepares to make their escape, they are confronted by the leader of the thieves, a powerful and ruthless criminal known as the Black Hand.
In the final showdown with the Black Hand, the player discovers that Gilda is actually the mastermind behind the entire operation and that Marcus was in on the plot all along. Gilda reveals that she needed the player's help to eliminate the Black Hand and take control of the thieves' organization. The player must now decide whether to ally with Gilda and her plot, or turn against her and bring her to justice.
I saw an article today that said schools are afraid this tech will be used by students to write term papers and such and that they wont be able to tell if it is technology or the kids doing the writing.
Kids using the Internet to cheat at school isn't a new thing. Services to write custom essays for you have been around for years, and there has long also been the method of copying an article that you find online.
That's why you have in-person exams with limited technology allowed. People who cheat to complete the rest of their assignments won't learn much along the way, and will thus choke on the in-person exams.
, that's how it works. If it can't be made to work, then it can't be made to work. If the only way that I could get a billion dollars is to steal it, that doesn't make it legal for me to do so.
It does if you're a politician! LOL
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Where it becomes plagiarism is also an interesting question. You could make a case that if you rely on training data that isn't owned by you, then it's plagiarism. If you made the training data yourself, then it's not.
So to own a training data set, you would have to pay for each picture, sentence, word and ask each owner to sell/agree to the fact that this element will be used as a dataset?
That will never work.
Yes, that's how it works. If it can't be made to work, then it can't be made to work. If the only way that I could get a billion dollars is to steal it, that doesn't make it legal for me to do so.
Would it be legal for me to take a picture that I don't own, change the resolution and file format, and then claim that I own the modified picture and can do whatever I want with it? Obviously not.
What if I take two pictures that I don't own, mash them together, and combine them into one? Does that make me into the legal owner of the combined picture? Of course not. That's two cases of plagiarism, not one.
If you make it a million pictures rather than two, does that suddenly become legal? Obviously not.
There are some things that you can do with assets that you don't own as fair use. But fair use generally requires that the new work that relies on someone else's is mostly your own. You can quote what someone else said and respond, or have small clips from a movie in a review of it, or whatever. But the new work has to fundamentally be mostly your own.
Borrowing from other works to make a derivative work that competes with the original is never fair use. That's what we're talking about if you're hoping to have AI generated text or artwork or code or whatever as game assets that compete with other games.
Want to make it legal? Get a legal license to use the data as training data. If you want to use the entire archives of the New York Times as training data for a text generator, that's fine if you pay the New York Times enough to make it worth their while to give you a license to use their data. It's not fine if you just take it and use it without permission.
The big companies creating these AI programs ought to be careful that they don't get themselves sued into oblivion over copyright violations. So long as it's still at the "look what it's possible to do" stage, they're probably safe. But if people start making commercial products out of stuff generated by AI, everyone who owns some of the training data but didn't consent to it being used by the AI is going to have a legitimate claim of copyright infringement.
"What if I take two pictures that I don't own, mash them together, and
combine them into one? Does that make me into the legal owner of the
combined picture? Of course not. That's two cases of plagiarism, not
one."
I would not be so sure about this, even if it sounds right. Techno music is a good example, where people are remixing each others or including movies' OST without owner's consent nor justice problems.
And if I make a painting in the style of Van Gogh, can his descendants sue me? I doubt it.
Was Blizzard attacked by the owners of WH40K for creating Starcraft (obvious copy)? I don't know, but they still own "their" Starcraft IP.
Sure, if I write/sell a Middle Earth story, the Tolkien family will make me sell my house for crumbles with each of my family member included in the deal! But what can they do, if I sell a chatGPT story about a continent named "Middleland" in which elves, dwarves, humans and littleings (lol) fight against orcs who are led by an evil and powerful spirit named "Ronsau". And at the very core of this battle, there is an incredible necklace that allows its wearer to teleport?
I think the problem is way more complex than it sounds.
Part of it is that the AI does way more than combining pictures.
It is generating them, and this is exactly why it is escaping any form of copyright despite the training samples belonging to various authors.
I "think" the bottom line is MONEY. If I play my CD at a house party, no company will complain. If I charge a cover entry for the party, then companies may get involved.
I used the music from an anime in one of my old videos on YouTube (now gone) in an anime music video, the company sent me a nicely worded worded message, "Don't monetize and you're good."
"Artists" used to vie for exposure. The Internet has burned that card. You post your "art" anywhere and everywhere to get "exposure" now. Now, it's all about "muh MONEY!!!!!"
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Write a 10 pages novel about a continent named "Middleland", in which Elves, Dwarves, Humans, and Littleings fight an evil powerful spirit named "Ronsau" and his neverending armies of orcs. At the center of the story, there is a powerful necklace allowing its wearer to teleport anywhere.
Chapter 1: The Necklace of Teleportation
The Necklace of Teleportation was a powerful magical artifact that had been passed down through the ages in the land of Middleland. It was said to possess the ability to transport its wearer to any location in the world, instantly.
For centuries, the necklace had remained hidden, protected by a group of powerful mages known as the Order of the Crystal. But as the years went by, the Order grew weaker and the necklace fell into the hands of the dark spirit Ronsau.
Ronsau was a malevolent being who had been seeking the necklace for centuries. He had long coveted its power and believed that with it, he could conquer the entire continent of Middleland.
Chapter 2: The Rise of Ronsau
As Ronsau's armies of orcs swept across the land, the people of Middleland knew they had to do something to stop him. The elves, dwarves, humans, and littleings joined forces to form a resistance against the evil spirit.
At the head of the resistance was a brave young warrior named Elora. She was a skilled fighter and a natural leader, and she knew that the only way to defeat Ronsau was to get their hands on the Necklace of Teleportation.
Chapter 3: The Search for the Necklace
Elora and her allies set out on a quest to find the necklace, knowing that it was the only way to stop Ronsau. They searched high and low, scouring the land for any clues as to its whereabouts.
After many long months of searching, they finally received a lead. An old hermit living in the mountains claimed to have seen the necklace in the possession of a group of orcs.
Chapter 4: The Battle for the Necklace
Elora and her comrades knew they had to act quickly if they were to have any chance of reclaiming the necklace. They gathered their forces and set out to confront the orcs.
The battle was fierce and intense, as the orcs fought with all their might to keep the necklace for their master. But in the end, the forces of Middleland were victorious, and the necklace was retrieved.
And they are 6 more chapters...
Elves and Dwarves have been around longer than Tolkien. HE did not "invent" them, though Hobbits are particular to his writing. Elves were described as "people from under the hill." Kind of sounds "Hobbit-ish" to me
Most stories have been written before, or told orally. Did the Greeks "plagiarize" the Romans? Or vice versa? Their pantheons seem awfully familiar, don't they?
The bad part is when an AI writes a story, who gets the credit? Did AlBQuirky write the story and can now make money with it? Can a game company use AI to CREATE a game and then charge others for the use of it?
What I really dislike about "The Internet" is that people can write a story, publish it to a blog, and claim they're a writer! That's a stretch
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
I saw an article today that said schools are afraid this tech will be used by students to write term papers and such and that they wont be able to tell if it is technology or the kids doing the writing.
I got a chuckle here thinking that teachers would be able to tell since the AI would use proper English (or any language). Students raised on The Internet would use emojis and LOL's.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
I'm not entirely certain that AI will really catch on in MMORPGs. If it is generating content, I can't envision a developer that will not want to 'review' the content before it is release. So, as much as I'd like it, dynamically generated content is unlikely to be a thing. AI probably has a better chance of helping create content from scratch in an off-line environment and reviewed by a developer.
I'm not certain about the various public AI generators. I get a sense of e-plagiarism from some of them.
I've followed AI for some time now. The more successful ones appear to focus more on dialog. That may be great if you're writing a play. A novel generally has dialog and narrative -- although too many writers seem to focus entirely on the dialog. TV and movies have influenced us more than we realize, I suspect.
I would argue that not only should it catch on, it is the only means for mmorpgs to evolve. While games have done a good job of translating tabletop gaming in many respects, the lack of the dungeon master has always been the glaring exception. While humans still need to be the source of the creative assets, AI opens the door for an artificial DM to guide things already in the game.
For example, instead of skeletons walking back and forth on some insignificant patch of grass, they now are bound by a lich that organizes them, has them raid npc towns randomly or after certain prerequisites are met. Not planned, scripted events that occur at 21:00 server time. Or orc raiding parties actually . . . raiding.
As for dungeons, instead of mobs always being in the same location or always being inhabited by X number of melee, Y number of ranged, Z number of healers, the makeup is more random, as well as the aggro profile. Patrol pathing routes, high security areas and access routes all change providing more unique encounters.
While I agree the AI mentioned in this thread has limited applications in mmorpgs, true AI is the true game changer for this genre, I just hope I live to see it.
I disagree with this.
Especially with the first statement. AI indeed could represent an evolution for MMORPG... Sure. However it is far to be the only one, and current MMORPGs are from miles away from a well made narrative tabletop experience (unless you play stupid Hack'n Slash in tabletop, which video games do way better anyway).
Just create a complex living world a la "Dwarf Fortress". Remove the silly dwarves and put players instead. Keep the interaction level. No AI needed, just well thought scripting. Et voilà ! You have IMO the best multiplayer sandbox ever created.
The lich, orc raiders examples can simply be created by using scripting. No AI needed. Sandbox games IMO do not need AI.
Where I could see the AI shining in MMORPG (not chatGPT) is in generating themepark content, which is the usual weakness of this type of games... or anything procedural... I bet that at some point, when everything will be ironed out, it could become a norm.
Scripting is basic and easily learned by the players. Why would you argue for more detailed scripting instead of AI that can vary pathing, reactions, etc. randomly? To me, this line of thinking limits the evolution of mmorpgs as it merely tweaks existing design.
I saw an article today that said schools are afraid this tech will be used by students to write term papers and such and that they wont be able to tell if it is technology or the kids doing the writing.
Wow that is quite revealing. I guess if you're teaching about 250 students you won't be able to actually tell because you cannot know each individual student's style of writing but if you're not teaching that many teachers should be able to know their students. Are teachers making an effort to know their students or going to throw up their hands and give up.
I saw an article today that said schools are afraid this tech will be used by students to write term papers and such and that they wont be able to tell if it is technology or the kids doing the writing.
Wow that is quite revealing. I guess if you're teaching about 250 students you won't be able to actually tell because you cannot know each individual student's style of writing but if you're not teaching that many teachers should be able to know their students. Are teachers making an effort to know their students or going to throw up their hands and give up.
Well the difficulty may be actually proving that they are using this technology.....They can msot likely tell that it is not the student writing it, but what can they prove is another matter.
I saw an article today that said schools are afraid this tech will be used by students to write term papers and such and that they wont be able to tell if it is technology or the kids doing the writing.
Do you know how I wrote my papers in school? By finding shit about the topic in English and Copy/Paste translate it to Portuguese, my country's language, got good grades and teachers had no idea that I did that.
I think what schools are afraid of is that, this is just one more thing that will show how incompetent and useless most teachers are and how VERY outdated the way of teaching is...
MMORPG.com, a place we call home
Where we gather to play and roam
But there's something that holds us back
A fear of tech that we must attack
We hesitate to try new things
Afraid of change and what it brings
But it's time to let go of our fears
To embrace the tech and all it holds dear
We can't let it hold us down
We have to push and make a crown
Of success, in this digital age
We can't be left behind, we have to engage
So let's make a vow, to embrace the change
To be brave and give it a chance
For with tech by our side, we can conquer all
MMORPG.com, let's stand tall -
MMORPG.com, a place we call home
Where we gather to play and roam
But there's something that holds us back
A fear of tech that we must attack
We hesitate to try new things
Afraid of change and what it brings
But it's time to let go of our fears
To embrace the tech and all it holds dear
We can't let it hold us down
We have to push and make a crown
Of success, in this digital age
We can't be left behind, we have to engage
So let's make a vow, to embrace the change
To be brave and give it a chance
For with tech by our side, we can conquer all
MMORPG.com, let's stand tall -
BC & gpt3
That was intriguing, BC
Always remember, companies do very little for customers. Their motivation is money. If selling info makes them money, they will do so. It is rare when a company is motivated by "fun."
Not all progress is good. It ALWAYS has good and bad aspect trade-offs
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
I saw an article today that said schools are afraid this tech will be used by students to write term papers and such and that they wont be able to tell if it is technology or the kids doing the writing.
Remember that old space race anecdote about using pens in space? It was discovered that in zero G, standard pens would not work, since there was no gravity to pull the ink down and so the astronauts could not use pens. NASA then put hundreds of engineers on the job, spent millions on R&D and after a while came up with a revolutionary pen that would work in space. Russians told their cosmonauts to use pencils.
No need to overthink stuff, there are easy solutions to this problem, the most obvious one being asking the students to write their papers in front of you. Even longer and more complex assignments and exams can be broken down into shorter segments if needed, locking the students in a large room without phones or laptops, giving them pens and paper and off they go. I once sat an exam with about 3000 other people and we had to write essays on a fairly complex topic (for example demographic change and impact on social systems) to cover in about 4 hours with nothing but pen and paper. It is perfectly doable and this solution has been available for centuries (or millennia in slightly different form).
Perhaps a bit more on topic concerning ChatGPT and games: I do see this as a natural way forward and a much needed addition to gaming. Also, I do not think people will be put out of jobs because of it - their jobs will merely change a bit.
For decades gaming has been evolving pretty much in visual quality only. All the other parts (world-building, narrative, questing, AI, immersion, etc. etc.) have stagnated since the pioneering years two+ decades ago. Several companies (for example CDPR) have been looking into innovations in other aspects of in-game experience beside graphics, so ChatGPT and use of AI for such purpose is the logical next step.
ChatGPT could be licensed by game studios, whose writers would be there not to bash out text for individual quests, but to create the world, lore, characters, events and fictional history, etc. Feed all this to the AI, essentially telling it "this is your world" and let it have a go. ChatGPT can even create personalised quests for players, so you could have your own unique experience. No two playthroughs would be the same, your personal story would differ from others' and would be set against the global backdrop created by the dev team. Some elements in such world would be fixed / beyond your control or individual actions (e.g. the ones mentioned above, places, main characters), while the rest would be your own story.
As an example, take well-developed worlds with rich lore, like Warhammer. ChatGPT could do wonders with that. You have thousands of wiki entries about the lore (not to mention hundreds of full-length books), many of them dozens of pages long, full of events, characters, places, plot twists and whatever else you could imagine. Now tweak your ChatGPT implementation to consider that vast resource as its 'world' and I think the result could be pretty amazing, especially for gaming. I can very well see this becoming common with RPG studios in the next few years.
Let's face it, quality as an argument is very weak in this context and one could argue that ChatGPT would do a much better job than a human. How thrilling is it to be tasked by your boss to write him 500 fetch quests by the end of this month? You think they will be of superior quality to what ChatGPT could do? I highly doubt that...
Were people actually attacking ChatGPT, or just saying it's a little under-baked for industry use and some of the particular example cases? Think everyone has generally acknowledged it has value as a technology though.
Unlike some other types of technology still looking for a problem to solve.
Comments
Chapter 1: The Necklace of Teleportation
The Necklace of Teleportation was a powerful magical artifact that had been passed down through the ages in the land of Middleland. It was said to possess the ability to transport its wearer to any location in the world, instantly.
For centuries, the necklace had remained hidden, protected by a group of powerful mages known as the Order of the Crystal. But as the years went by, the Order grew weaker and the necklace fell into the hands of the dark spirit Ronsau.
Ronsau was a malevolent being who had been seeking the necklace for centuries. He had long coveted its power and believed that with it, he could conquer the entire continent of Middleland.
Chapter 2: The Rise of Ronsau
As Ronsau's armies of orcs swept across the land, the people of Middleland knew they had to do something to stop him. The elves, dwarves, humans, and littleings joined forces to form a resistance against the evil spirit.
At the head of the resistance was a brave young warrior named Elora. She was a skilled fighter and a natural leader, and she knew that the only way to defeat Ronsau was to get their hands on the Necklace of Teleportation.
Chapter 3: The Search for the Necklace
Elora and her allies set out on a quest to find the necklace, knowing that it was the only way to stop Ronsau. They searched high and low, scouring the land for any clues as to its whereabouts.
After many long months of searching, they finally received a lead. An old hermit living in the mountains claimed to have seen the necklace in the possession of a group of orcs.
Chapter 4: The Battle for the Necklace
Elora and her comrades knew they had to act quickly if they were to have any chance of reclaiming the necklace. They gathered their forces and set out to confront the orcs.
The battle was fierce and intense, as the orcs fought with all their might to keep the necklace for their master. But in the end, the forces of Middleland were victorious, and the necklace was retrieved.
And they are 6 more chapters...Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say.
Always be the guy that paints the house in the dark.
Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end.
But it looks like we're safe...For now...
Philosophy of MMO Game Design
As is sort of predictable, routine things the AI excels at, the moment you get into any kind of edge case or complex concept like creating code for physics simulation, it's out in the weeds.
As far as writing is concerned I think the things to look out for would be stuff like what my previous comment to a shared Elder Scrolls story. Tonal shifts, the use of narrative tropes out of context, and losing track of things over time as it's memory rolls to new stuff can all create some clear hiccups in the resulting material.
That said, most people should be able to proofread and edit an essay without particularly deep knowledge.
This all aside. I do think it will be interesting to see how it's used in development to accelerate the implementation of a lot of basic or often repeated code elements, while human developers focus on the more technical and edge case elements the AI won't be so good at.
I also attempted to see if it could generate an academic research paper and got it to write an introduction, literature review, and methods section. It even provided citations in the text and gave me a bibliography, but when I checked the references on google scholar, they didn't actually exist. They were completely made up by the AI.
So, it's not something that can be relied on 100% of the time, but it can definitely be used to create something basic that a person can edit or build on or be used to stimulate new ideas. It will probably end up being used by teachers too.
I used to do that all the time at University and the old codgers (as I thought of them then) never noticed it, so crack on.
Sure! Here is a quest for Baldur's Gate that includes a surprising twist:
The quest begins when the player is approached by a distraught man named Marcus, who begs for their help in finding his missing wife, Gilda. Marcus believes that Gilda has been kidnapped by a group of thieves who operate out of a hidden base within the city.
The player must gather information on the whereabouts of the thieves' base and gather a team of skilled adventurers to help them on their quest.
Once the player has gathered enough information and assembled their team, they must infiltrate the thieves' base and rescue Gilda.
As the player and their team fight their way through the thieves' base, they encounter numerous obstacles and challenges, including traps, guards, and powerful bosses.
After a series of intense battles, the player finally reaches the inner sanctum of the thieves' base, where they find Gilda being held captive.
As the player frees Gilda and prepares to make their escape, they are confronted by the leader of the thieves, a powerful and ruthless criminal known as the Black Hand.
In the final showdown with the Black Hand, the player discovers that Gilda is actually the mastermind behind the entire operation and that Marcus was in on the plot all along. Gilda reveals that she needed the player's help to eliminate the Black Hand and take control of the thieves' organization. The player must now decide whether to ally with Gilda and her plot, or turn against her and bring her to justice.
That's why you have in-person exams with limited technology allowed. People who cheat to complete the rest of their assignments won't learn much along the way, and will thus choke on the in-person exams.
It does if you're a politician! LOL
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
I got a chuckle here thinking that teachers would be able to tell since the AI would use proper English (or any language). Students raised on The Internet would use emojis and LOL's.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Well the difficulty may be actually proving that they are using this technology.....They can msot likely tell that it is not the student writing it, but what can they prove is another matter.
I think what schools are afraid of is that, this is just one more thing that will show how incompetent and useless most teachers are and how VERY outdated the way of teaching is...
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
MMORPG.com, a place we call home Where we gather to play and roam But there's something that holds us back A fear of tech that we must attack
We hesitate to try new things Afraid of change and what it brings But it's time to let go of our fears To embrace the tech and all it holds dear
We can't let it hold us down We have to push and make a crown Of success, in this digital age We can't be left behind, we have to engage
So let's make a vow, to embrace the change To be brave and give it a chance For with tech by our side, we can conquer all MMORPG.com, let's stand tall -
BC & gpt3
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Remember that old space race anecdote about using pens in space? It was discovered that in zero G, standard pens would not work, since there was no gravity to pull the ink down and so the astronauts could not use pens. NASA then put hundreds of engineers on the job, spent millions on R&D and after a while came up with a revolutionary pen that would work in space. Russians told their cosmonauts to use pencils.
No need to overthink stuff, there are easy solutions to this problem, the most obvious one being asking the students to write their papers in front of you. Even longer and more complex assignments and exams can be broken down into shorter segments if needed, locking the students in a large room without phones or laptops, giving them pens and paper and off they go. I once sat an exam with about 3000 other people and we had to write essays on a fairly complex topic (for example demographic change and impact on social systems) to cover in about 4 hours with nothing but pen and paper. It is perfectly doable and this solution has been available for centuries (or millennia in slightly different form).
For decades gaming has been evolving pretty much in visual quality only. All the other parts (world-building, narrative, questing, AI, immersion, etc. etc.) have stagnated since the pioneering years two+ decades ago. Several companies (for example CDPR) have been looking into innovations in other aspects of in-game experience beside graphics, so ChatGPT and use of AI for such purpose is the logical next step.
ChatGPT could be licensed by game studios, whose writers would be there not to bash out text for individual quests, but to create the world, lore, characters, events and fictional history, etc. Feed all this to the AI, essentially telling it "this is your world" and let it have a go. ChatGPT can even create personalised quests for players, so you could have your own unique experience. No two playthroughs would be the same, your personal story would differ from others' and would be set against the global backdrop created by the dev team. Some elements in such world would be fixed / beyond your control or individual actions (e.g. the ones mentioned above, places, main characters), while the rest would be your own story.
As an example, take well-developed worlds with rich lore, like Warhammer. ChatGPT could do wonders with that. You have thousands of wiki entries about the lore (not to mention hundreds of full-length books), many of them dozens of pages long, full of events, characters, places, plot twists and whatever else you could imagine. Now tweak your ChatGPT implementation to consider that vast resource as its 'world' and I think the result could be pretty amazing, especially for gaming. I can very well see this becoming common with RPG studios in the next few years.
Let's face it, quality as an argument is very weak in this context and one could argue that ChatGPT would do a much better job than a human. How thrilling is it to be tasked by your boss to write him 500 fetch quests by the end of this month? You think they will be of superior quality to what ChatGPT could do? I highly doubt that...
Unlike some other types of technology still looking for a problem to solve.