True that, from AC1 you have positional attacks to. Backstabs, headshots.
Actually, NW combat is one of the closest to AC1, since like AC1, you can also dodge ranged attacks, and ranged attacks have to anticipate movement. Unlike EQ/WoW clones, dodging isn't just a stat on a character sheet with a chance of success.
Again… back to “player twitch skill” vs playing a character who’s skills determine success.
Neither is necessarily better but I will always prefer to play a character (The Roleplay in RPG) and not me in a skin.
Player twitch skills -- boo! They're for young people, also boo!
Logic, my dear, merely enables one to be wrong with great authority.
The fact is I'm convinced that today's game makers are trying to cater to all ages groups and play styles which isn't easy to do and is a primary reason for new games being relatively easy. Most players today would never be able nor likely willing to get a player to max level in a game like AC.
The fact is I'm convinced that today's game makers are trying to cater to all ages groups and play styles which isn't easy to do and is a primary reason for new games being relatively easy. Most players today would never be able nor likely willing to get a player to max level in a game like AC.
Can you just imagine their little faces when they hear about a corpse run!
IT all depends on what the demographics are. I don't know that, but I imagine it's largely a skewed older group that has the resources to support older games that they have enjoyed for decades. I'm sure there is also a younger base, and I imagine that some get pulled in by their parents. Others probably, just like the retro look and feel of the older games.
Pretty sure it’s because young gamers never experienced the peak of the genre and old people never stop talking about how things were better ‘back in my day’.
True that, from AC1 you have positional attacks to. Backstabs, headshots.
Actually, NW combat is one of the closest to AC1, since like AC1, you can also dodge ranged attacks, and ranged attacks have to anticipate movement. Unlike EQ/WoW clones, dodging isn't just a stat on a character sheet with a chance of success.
Again… back to “player twitch skill” vs playing a character who’s skills determine success.
Neither is necessarily better but I will always prefer to play a character (The Roleplay in RPG) and not me in a skin.
I was talking about AC1 and NW, not that they are better or worse than the EQ model.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
Depends on what you mean by 'Old School.' For me, Vanilla WoW isn't 'Old School.' True 'Old School' MMORPGs, like Everquest and UO, have a much smaller player base than modern games. What's successful now are games that combine the depth of old games with modern quality-of-life features and less micromanagement. People who say 'Old School' was better often don't actually play those old games anymore."
Depends on what you mean by 'Old School.' For me, Vanilla WoW isn't 'Old School.' True 'Old School' MMORPGs, like Everquest and UO, have a much smaller player base than modern games. What's successful now are games that combine the depth of old games with modern quality-of-life features and less micromanagement. People who say 'Old School' was better often don't actually play those old games anymore."
"Modern quality-of-life features and less micromanagement" ARE the depth of those old games. Old School was better, but came with problems that are much easier to fix by replacing with the above.
Those old games aren't what they used to be (changes over the years), and that's why players don't play them nearly as much anymore.
Depends on what you mean by 'Old School.' For me, Vanilla WoW isn't 'Old School.' True 'Old School' MMORPGs, like Everquest and UO, have a much smaller player base than modern games. What's successful now are games that combine the depth of old games with modern quality-of-life features and less micromanagement. People who say 'Old School' was better often don't actually play those old games anymore."
There are many reasons why a person might not play the those old games.
I don’t play Lineage 2 because I didn’t like the idea inventory management or lack of an auction house.
These old games change and not necessarily for the better.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Depends on what you mean by 'Old School.' For me, Vanilla WoW isn't 'Old School.' True 'Old School' MMORPGs, like Everquest and UO, have a much smaller player base than modern games. What's successful now are games that combine the depth of old games with modern quality-of-life features and less micromanagement. People who say 'Old School' was better often don't actually play those old games anymore."
There are many reasons why a person might not play the those old games.
I don’t play Lineage 2 because I didn’t like the idea inventory management or lack of an auction house.
These old games change and not necessarily for the better.
We may be opposites here.
I always liked inventory management because I could always set things up better myself than rely on lists. I liked UO's backpack system, with bags and small pouches inside of the backpack. If I wanted to check on something, I knew where it was and would such do a visual search. Much easier then scrolling through lists.
Depends on what you mean by 'Old School.' For me, Vanilla WoW isn't 'Old School.' True 'Old School' MMORPGs, like Everquest and UO, have a much smaller player base than modern games. What's successful now are games that combine the depth of old games with modern quality-of-life features and less micromanagement. People who say 'Old School' was better often don't actually play those old games anymore."
There are many reasons why a person might not play the those old games.
I don’t play Lineage 2 because I didn’t like the idea inventory management or lack of an auction house.
These old games change and not necessarily for the better.
We may be opposites here.
I always liked inventory management because I could always set things up better myself than rely on lists. I liked UO's backpack system, with bags and small pouches inside of the backpack. If I wanted to check on something, I knew where it was and would such do a visual search. Much easier then scrolling through lists.
Yeah but UO didnt really have that much of an inventory management problem at all. At the beginning it had nearly infinitite storage in chests, and each packs could hold 125 items with many stacking to huge values.
The inventory management problem people are talking about. Is when you have 15 spaces and stack size is limited, but need 1000's items and/or high quanitities in the game, so you are having to constantly juggle/throw away your inventory.
Depends on what you mean by 'Old School.' For me, Vanilla WoW isn't 'Old School.' True 'Old School' MMORPGs, like Everquest and UO, have a much smaller player base than modern games. What's successful now are games that combine the depth of old games with modern quality-of-life features and less micromanagement. People who say 'Old School' was better often don't actually play those old games anymore."
There are many reasons why a person might not play the those old games.
I don’t play Lineage 2 because I didn’t like the idea inventory management or lack of an auction house.
These old games change and not necessarily for the better.
We may be opposites here.
I always liked inventory management because I could always set things up better myself than rely on lists. I liked UO's backpack system, with bags and small pouches inside of the backpack. If I wanted to check on something, I knew where it was and would such do a visual search. Much easier then scrolling through lists.
What I was saying was that I don't play Lineage 2 because I felt inventory manage was a game breaker.
I will say that I don't really like inventory management but I had no issues in Lineage 2. I prefer "backpacks" or visual icons over lists as well.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
When I think of "old school" I think of DAOC at the beginning. No quests. Very hard to solo effectively. Lots of down time to heal up after a fight. Specialized characters that were good at one or two things, and bad at the rest. Little or no fast travel. All things in the game come with a sub, no cash shop. No storyline to follow.
Almost all of my time was grinding XP in a group. I could solo with my Mini and Cabby, but it was slow.
I think most people today want a faster paced game, with characters that can do almost everything and can solo effectively. They also want stories and quests. And fast travel.
When I think of "old school" I think of DAOC at the beginning. No quests. Very hard to solo effectively. Lots of down time to heal up after a fight. Specialized characters that were good at one or two things, and bad at the rest. Little or no fast travel. All things in the game come with a sub, no cash shop. No storyline to follow.
Almost all of my time was grinding XP in a group. I could solo with my Mini and Cabby, but it was slow.
I think most people today want a faster paced game, with characters that can do almost everything and can solo effectively. They also want stories and quests. And fast travel.
Most players want a game to beat, and that's it. The trick is to convince them that the world they enter is just a game.
Comments
Logic, my dear, merely enables one to be wrong with great authority.
I was talking about AC1 and NW, not that they are better or worse than the EQ model.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
Old School was better, but came with problems that are much easier to fix by replacing with the above.
Those old games aren't what they used to be (changes over the years), and that's why players don't play them nearly as much anymore.
Once upon a time....
might not play the those old games.
These old games change and not necessarily for the better.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I always liked inventory management because I could always set things up better myself than rely on lists.
I liked UO's backpack system, with bags and small pouches inside of the backpack. If I wanted to check on something, I knew where it was and would such do a visual search. Much easier then scrolling through lists.
Once upon a time....
The inventory management problem people are talking about. Is when you have 15 spaces and stack size is limited, but need 1000's items and/or high quanitities in the game, so you are having to constantly juggle/throw away your inventory.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Almost all of my time was grinding XP in a group. I could solo with my Mini and Cabby, but it was slow.
I think most people today want a faster paced game, with characters that can do almost everything and can solo effectively. They also want stories and quests. And fast travel.
------------
2024: 47 years on the Net.
The trick is to convince them that the world they enter is just a game.
Once upon a time....