There has to be a better way to distinguish MMOs from Non MMOs.
I tried to come up with a few solutions to this such as using the terms Hard Cap vs Soft Cap Multiplayer games
or using the term SIMI MMO for Simulated Internet Multiplayer Imitation games to distinguish these games from MMOs,
but these ideas fail on death ears.
Lately I been somewhat desperate for a new MMO to play.
Take a look at the Steam MMORPG category of the store. There are so many non MMOs mixed in with the MMOs, and they even have MMO in their description. I am scrolling through and for some games I dont even know how to get a clear answer on if its a MMO or not, since most media outlets that talk about these games and MMOs in general, call these games MMOs now.
Philosophy of MMO Game Design
Comments
You gain nothing form a definition
At one point in history their was a clear cut answer, but the definition was slandered, an an example ESO.
HOWEVER...... We have not had a game were the player needed others for 10 years. Just carrot on a stick games that are extremely easy, with a lot of monetary greed involved.
We all are desperate, that's a different subject. Because their are a lot of candy games built for 5 year old's, that many here like to play.
Philosophy of MMO Game Design
* WARNING: Don't ask on this site. People here don't seem to have a clue for some odd reasion*
Also, you had been here for a very long time, know all the games. I'm surprised your asking ?
Anyone on this site knows there are no agreed definitions and the term MMO doesnt mean anything specific anymore.
The definition "MMO" is definetly blurry now. Basically game devs will try to call their game whatever they think will get the most people interested. I think there are all the old defintions, and games may just lean a little towards one or more of those, but mostly stay in a very grey middle area trying to cover all the bases a little.
When you look on steam, games have many different user defined tags attached.
The reason those terms you using wont stick is that they are too complicated. They dont describe the genre in an easy to understand way.
It has been a problem for decades and has only got worse as new games types have come out and got bundled into "MMO". I am a big steam user, but I would never bother to search by genre, its pointless.
Its a noble attempt, infect I've done it, I'm sure many of us had because we want one badly.
Unfortunately the greed companies had in trying to extort money from us had destroyed any chances.
* Even the classics have gone woke !!! *
There have been so many threads and responses with "That's not a MMO" that it's honestly just tiresome and useless to debate at this point. It used to mean something and stood for thousands of players in the same game world/server.
You are right on the train of thought that we would need something to describe an actual MMO. Until a new term/acronym comes along like AMMO Actual MMO or PMMO Pure MMO or MMMO Mega Massively Multiplayer we are stuck with the watered down useless identifier being applied to multiplayer games like SMITE, Path of Exile, Destiny, World of Tanks, World of Warships, Ark, SCUM, IRacing, VR Chat and all the rest beyond what I looked at on the first page of steam.
The entire industry from devs, to publishers, to retail outlets, to journalists, to players just does not care to even accurately label a game.
In the mean time have fun trying to find a MMO and getting something like Naraka: Bladepoint a 60 player battle royal come up in the search.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/I don't consider what others label a game as important since I often find interesting games when I discard labels. They are never as important as your own analysis after watching the game for an hour. There are some streamers I often check out but ultimately if you're are depending on these definitions you will miss out on gems.
Philosophy of MMO Game Design
Determine your own definition and apply it to that presented. It doesn't matter what the Youtuber thinks it is as it your perspective that matters when you are playing.
This isn't a signature, you just think it is.
There is also no way to enforce a definition on a genre like MMORPG. Who is going to abide by it and who is going to say you have wrongly called that an MMORPG and have the authority to be effective. Your acronyms would have never been adopted.
https://www.iso.org/home.html
Anyone wanna come with?
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Almost any new worth while mmorpg that is being developed people already know a few years in advance, at lesat for me. I google or watch youtube video before I play any games.
I have done, as I sometimes do for games in all genres that interest me. Not every potentially interesting MMORPG makes a big splash and new ones aren't the only ones. I found many I wasn't familiar with.
In fact I googled "MMO that plays itself" and it's already a thing.
Ni No Kuni Cross Worlds Is A Robust Mobile MMO That Mostly Plays Itself.
Chinese MMOs that play themselves, why aren't more made?
That's not even taking into account bot programs that play the game for you.Currently a lot of games will ban bot programs but I bet it will be just like when they used to ban people for selling gold and items and just add bot programs to the microtransaction shop.
Solitaire might not be a MMO but it's more of an actual game than some of these!
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/