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Its true many MMORPGs don't make the cut, and won't ever live up to the expectations the developers have for them. The real question is, can an MMORPG ever really recover from the brink of failure?
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FFXIV shows that it's possible but requires a pretty massive risk and effort to turn things around. No other company has had the stones to do what they did, and if they did there's no guarantee it would have the same results.
Fact of the matter is the MMO industry is a tough business to get into and stay in even if you're one of the handful of titles that's successful. It's a wonder anyone takes the risk, and I think that's why you don't see many AAA efforts to break into the market with new IPs. We'll have to see how Hogwarts does when it releases, but the industry is on life support.
Just look at some of the long time MMO games still running. Minus WoW & FFXIV, you still have people playing games like Destiny 2, Warframe, POE, etc. They all entered the market not confined by whatever time the cookie cutter was.
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If you refere to Hogwarts Legacy with your mentioning to Hogwarts then what do you want to see ? i mean this is about if MMORPGS Can recover from failure not Singleplayer games ^^ you cant compare a Singleplayer / Coop Game (if they havent scrapped the Coop part) with an MMORPG. And as far as i know both Harry Potter MMOS from EA and Amazon stopped development correct me if iam wrong didnt follow the whole process of those games thats just what i heard so far.
Logic, my dear, merely enables one to be wrong with great authority.
Back then there were far fewer online games to play let alone MMORPGs, there was room to make a huge mistake and time to rectify it and come back to success. That landscape does not exist now, so any game that is seen to fail at launch (what happens from launch to the few months point) is likely to never recover. But it is not impossible to do so, just far harder.
Is it better to crack on and update or close down and take the time to build the game up again? Well that's a devil and the deep blue sea decision, you have no guarantee either method is correct and taking either route could mark the end or new beginning of your MMORPG. I do think closing down is the braver step, even if it is a lot easier to work out a games issues when it is not in service. Appearance is all and a temporary close down of a game that has not gone well is going to have players writing off your game, but FF XIV pulled it off to great accolade so it can be done.
Then again when people call every single MMO "dYiNg"- most of which are for no legitimate reason, and the way some people act like Steam pop-charts of anything less than basically 70k is automatically "dEaD gAmE".....
So the 'ever recover' part of the article title ...... maybe not so much.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
New world has a core game loop problem and its minor resurgence despite the tons of money they are throwing at this game is only temporary and as steamcharts is showing its dropping down quickly again. Expect more server merges.
Why do people think they can change the trajectory of a game without changing the fundemental problems causing its demise? Until the devs can figure out what the public actually wants, these games will continue to death spiral.
I think the genre in its current form has a problem of "been there, done that". Nothing is new. Nothing is mystical or original. Nothing has both depth in class, gameplay and social aspect as well as balance in play styles. It's either all PvE with endless grinding for an endgame or it's FFA full loot PvP. The games that do offer both have great implementation of one and poor implementation of another.
My hope is still with VR. Getting that feeling of exploration of a world I am literally standing in, not just look at on a screen. Fighting and casting spells using my entire body, not a keyboard and mouse. If it doesn't happen, I will be bummed and my only option will be to win a billion dollar lottery and buy the right to remake DAoC.
Its commen sense really. PVP players NEEDS targets. When they added PVE, it turned an average game into a little better than average game. Free to play brought in the targets. Its one of the best free to play MMO's on the market.
If you are a person that likes PVE or PVP but cant afford to buy a game, what other free to play MMO can you play thats better?
As long as they keep it F2P and no major competitors that are F2P are released that are "better". This game will keep chugging along.
Logic, my dear, merely enables one to be wrong with great authority.
Granted going NGE drove off the older players, but a different demographic was coming in and most likely it would have been in the same category as DDO, LotRO and Age of Conan today with a small dedicated population keeping it afloat (if the pop of the SWG Legends server is anything to go by).
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
More often than not studios have no clue why their game is not well received so they do tweaks to what we dislike to make it more palatable instead of doing the core overhaul the game needs.
Sticking to your guns is not how you recover when the concept is flawed.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
You know what I was completely confused about what Hogwarts Legacy was. I guess I saw "open world RPG" and confused that description with an MMO, so disregard the whole bit about that game. My apologies.
Maybe we believe people who post statistics that can't be verified or come from sources that aren't generally regarded highly or have any methodology behind their prediction. Do we believe them that the MMO is failing?
Now, let's take those who actually take the time to wait and see and do some reading and analysis. I'll accept their analysis. I would say yes, a game can come back. However, it's tough. There is a lot of competition, and the MMO world pretty unforgiving. While it's not an MMO, No Man's Sky is kind of the poster child. Another is FFXIV which failed, but was resurrected with ARR.
In order to truly predict whether an MMO will fail, we would need to be on the inside or do a lot of looking. You would have to know a lot about what a company can tolerate before it has to close shop.