I don't want to hate on concept art and think some of it is actually fantastic. It just shouldn't be what you are highlighting when around a decade into development.
I'm looking at you Pantheon, Camelot Unchained and all the rest.
This doesn't create excitement or build interest it makes me question your competence. This is especially true when all I see is concept art and nothing following it that actually got put into the game. It makes me question WTF you are even doing.
Now I know EverQuest had some serious crunch culture going on to make it and it took around 2 years.
https://www.pcgamer.com/breaking-the-internet-the-story-of-everquest-the-mmo-that-changed-everything/Then we have Dark Age of Camelot -
Total development costs excluding equipment leases was about US$2.5 million and took
18 months with a team of 25 full-time developers. 3DS Max and Character Studio were used to create all models and animations within the game.
https://en.wikipedia.org/wiki/Dark_Age_of_Camelot#:~:text=Total development costs excluding equipment,and animations within the game.
Then you have WoW-
World of Warcraft was first announced by Blizzard at the ECTS trade show in September 2001. Released in 2004, development of the game took roughly
4–5 years, including extensive testing.
https://en.wikipedia.org/wiki/World_of_Warcraft#:~:text=World of Warcraft was first,5 years, including extensive testing.
So when I see these as historical references I really start to wonder was the crunch that bad? How do you not have an actual game anywhere near a release state? Is it really worth highlighting concept art or maybe you should just put that in a gallery on the website and people can check it out if they want to. You should probably be showing something with much more substance that involves actual game play.
In fact I would make the case that showcasing concept art is just hurting your game when you're around ten years into development you really should have more to show.
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I think one big issue with the protracted development timelines of modern indie MMORPGs is they are having to upgrade to newer technologies multiple times which keeps pushing final delivery ever outward.
Think how much computer tech has changed in the past 10 years, probably hundreds of new tools and processs to deliver software and hardware.
With their short development windows both EQ1 & DAOC could pretty much be delivered with a single set of technology from start to finish, with little upgrades required.
They also could start development with the best hardware money could buy and be pretty much assured by time it released their customers base could afford to and would be willing to upgrade to the same level.
That all changed with WOW which ran on PC equivalents of a smart frig which was one thing which tripped up Vanguard as Brad wasn't counting on gamers suddenly not being willing to upgrade their rigs to play his new game.
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What developers have available to them today vs what they were using to make MMORPGs back then is night and day. They were quite literally doing more with less and in less time.
Versus anything today...
https://www.techradar.com/best/best-workstations
Even in 2013 ten years ago they still would have been blowing away anything from the early 2000's.
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Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
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But I agree with you, still highlighting concept art is questionable.
Slight of hand and misdirection are trademarks of indie MMORPG development, along with significant incompetence, mismanagement and of course, some flat out lying.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Logic, my dear, merely enables one to be wrong with great authority.
Hype the product early, get all these people hyped, that way if your product is subpar you already made your money, just like New World did.
Same thing is happening to many movies today. In the old days movies used to make 7-20 times more money after the opening weeked, so alot of their money was based on word of mouth. However now days movies are just getting 3 times the money of opening weekend. This means like 90% of the money the movie will make is recieved within the first few weeks or even opening weekend before any word of mouth can destroy the film. Once negative word of mouth happens it drops but all the money already came in.
If you look at the charts of old MMO's they all slowly increased over time, building their brand with positive word of mouth. Ususally the failed hyped games had high numbers early then a fast dropoff as negative world of mouth informed became widespread.
Remember Pantheon made a YouTube with two rubber monster figurines sitting on a picnic table.
And people loved it !!!!....... I'm like what is wrong with you people !!
Well engaging streamers though has had a definite impact on a game and it can boost the initial population. Over time how people view games has changed and mobile games have certain ways to advertise their games and this is slowly seeping into other platforms with questionable success.
Disregarding all that, it is within our own power to look at things and decide for ourselves but the hype can have one important element which is in the sea of games the game that is hyped will stand out and more likely than not we will take a gander at the game because there might be a good game there.
Huh?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
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