Is there anyone here who has any capacity to develop a game?
Programming experience, 2d/3d art, writing (not game design), audio?
Do you have free time and are willing to put in some work to make a game?
I've been in the business for a number of years in programming as well as 2d and 3d art, I'm just not real fast with the art side of things, but I can do it. I would like to create something akin to Valheim in UE5. I also have a server structure capable of MMO numbers, single server, seamless world, etc, but that would only be something I would consider if the game itself became something good enough and could "handle" a large number of players.
This is not an advertisement for a job. I'm not looking to hire anyone. I'm looking for like minded folks that would like to team up and actually build something instead of sitting on here complaining about other peoples games
Anyway, if you're interested let me know here or in a DM. If you just want to bullshit about how the game could work that's fine too, why not.
Comments
https://biturl.top/rU7bY3
Beyond the shadows there's always light
This is the best game engine for game development. It is also the easiest. Happy developing!
What are you trying to make? Space, military, goth, fantasy, strategy, or racing?
Console, PC, or mobile platform?
PvP or PvE or both?
FPS?
Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say.
Always be the guy that paints the house in the dark.
Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end.
Logic, my dear, merely enables one to be wrong with great authority.
Last Oasis https://steamcharts.com/app/903950
Wild Terra Online 1 https://steamcharts.com/app/500710
The first did so well they decided to make a second Wild Terra Online https://steamcharts.com/app/1134700
Mortal Online 2 is doing better than the ones above but still hardly profitable.
https://steamcharts.com/app/1170950
Legends of Aria https://steamcharts.com/app/594770
I think Albion Online and EvE are the exceptions.
New World is doing much better because players have the choice to PvP or not.
https://steamcharts.com/app/1063730
Namely, the open world and full loot features. It appeals to a very limited niche overall, which means very limited success overall.
And when you talk about the success of PvP games elsewhere, you demonstrate this by listing off titles that offer a very different format of PvP with lobbies, fixed player counts, and very limited scaling progression (versus horizontal and cosmetic unlocks).
PVP full loot is popular in a different genre, namely one where the game world is not persistent, and if it is like Atlas/Ark then the items can be recrafted using blueprints that are generally safe.
But even in Ark/Atlas the devs gave up on Atlas and went back to making PVE expansions in Ark even though they didnt want too. They figured out real fast where the real player base was coming from. Lucky for them they had a game to go back too.
Other dev teams go all in with Full Loot PVP MMO's and just watch it crumble like Crowfall.
Even back in the old days when games like UO and DAOC were adding massive PVE content, full loot games like Shadowbane were shuting down.
Game devs keep redoing the exact same forumla thinking they will get a different result.
No one is arguing against PvP. That is your biggest problem you just cannot understand the argument because you're hell bent on doing things your way.
PvP is extremely popular in FPS lobby games, Battle Royales and MOBAs but they falter when coupled with progression type games that require huge investment for gear and progression. People generally do not want to lose items they spend a few months obtaining. Those types of games rely on people investing time in a gear treadmill and losing them in full loot PvP will not work. Use your head and notice the difference.
Albion Online from what I understand has gear that one can easily replace so losing it isn't a problem. The minute you try to take away some priced possession from a player that invested a lot of time in getting it, you will lose that player. That is a play style that is incompatible with full loot PvP that can work with throwaway gear or insurance like Eve. Not all players enjoy the acquisition of throw away gear. They take pride in parading around with their epics and hard to obtain looks. You're just killing their interest in your game when you say someone can waltz in and take it away by killing them. Why would they spend the time to obtain these items when others can rob them of it.
Gear treadmills work on a philosophy that is completely divorced from throwaway gear that no one has a problem losing. This means no one is interested in investing time in the gear treadmill either which is fine because that is not the goal of the game. MMORPGs that are designed around the acquisition of gear does not work when that acquisition is threatened.
That may suggest why they are doing better, but they are solid games and EvE has a niche all to its own.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Kind of the full circle there though. Studios gravitate towards a certain kind of content because it's more widely received, the "disenfranchised" go "but this game used to be so good" or what-not and go off and make their own game, they learn why the studios drifted away because the present player base of the new niche game is...niche.
Niche games aren't bad, but it does impact scope and how one should be approaching game design and management. You can't make a big MMO with lots of overhead and expect it to work when targeting a niche audience. Having only a few exceptions to that kind of reinforces the point. A niche can only sustain so many titles.
With that said, the main reason these PVP games fail, is they dont offer a PVE server. Once they build the game to stop relying on PVE targets as the content, and start building a game like DAOC that pits PVPers against eachother, right there the game will be more popular.
Not too sure why the MMORPGs I listed were not doing that well. I have never tried them so have no idea what the reason is. Wild Online 1 had a PvE server but Wild Terra Online 2 does not have one. The most popular thread on the Wild Terra Online 2 forum on Steam is the one requesting a PvE server.
I guess developers can and will build what they like but profitability is not something they can ignore because it affects what future content they can afford to make. So it is not only about the desire to make a game but it also involves the realities of business.
The genre isn't really bursting with new ideas so right now the old systems are being flogged and it has not really producing good results. I am not sure what it indicates but I won't try these games until a PvE server is offered.
New World also changed their direction from a no choice PvP to the system they have now which I think is largely responsible for their success in comparison to the other titles I listed.
We are also not living in UO times when players were severely restricted in terms of the games they can play so a new FFA full loot PvP game has to also deal with a far higher rate of attrition than what UO had. Players walk away from games far more easily than they once did.
NW 100% would have been the biggest flop of any AAA MMO in recent times if it would have launched with its Hardcore Alpha build.
What is interesting, is the list you had is some of the most successful titles. There have been so many other full loot pvp titles that have completely flopped. The MMO genre is littered with the corpses of failed "fool" loot PVP games.
-------------------
Now on a more serious note: if you ever try to get a game project going through a random gaming website, remember Charles de Gaulle's words:
Don't say I didn't warn you...