The fantasy MMORPG genre is over saturated by generic games with no immersion, no atmosphere. When I say "arcade game" here, I am referring to games that feel like a game to play because it doesn't let the player to choose freely what to do, it restricts you, has many features that show you plainly it is just a game, and it is on rails.
I'm from the more oldschool crowd who likes western traditional fantasy of the more serious style, but most games nowadays seem to basically be arcade games. Even Elder Scrolls Online and New World to me feel like arcade games, even though I don't really think Elder Scrolls the series in general were meant to be like that? The style is still a bit cartoon to me, animations come into it too, the pace of game, pace of walking/running even, no real care about seeing at night so no real impact there, no mechanics that actually make it seem like a living breathing world and no real atmosphere.
I don't want arcade action where everyone runs at 50 miles an hour, where everyone is a God hero, and where there are unicorns farting out rainbows everywhere....
I think one of the real problems here actually is all the quality of life and UI crap that became so normalised over the years. It massively dumbed down the genre.
Some questions about mechanics and game design:
Why do you want so many ui elements on the screen always?
Keep the ui more contained, perhaps only show at certain spots where you are doing the activity, not everything always everywhere in the world.
Why do you want so much hand holding in the game like pointers/arrows to quests etc?
This is just terrible, it just screams at you that you are playing a game, not being immersed into an rpg. This is an "arcade game" feature.
Why do you have to make it so each area has mobs appropriate for your level, so there is never any real danger?
This is just straight up dumb and shows how on-rails your game is. Making everything scale is just as dumb. There needs to be a mix of these things to make it more like a living breathing fantasy world.
I think what the common formula creates these days is an arcade game... It always creates arcade games. So break the mold.
I take a different stance than many with games. I see games more like board games where there are old games where people love the core gameplay. All they mainly need is updating it with a newer skin, and just making sure the mechanics aren't clunky purely because they didn't have the tech back when the game was made. People still love to play monopoly, people still love chess... People still love tetris, mario... People still love EQ, UO, SWG, DaoC...
There are some old MMORPG's out there that have an excellent core. Concepts for game design that totally still work today. It is just that some are now quite clunky. Don't misunderstand pace though, with clunkyness. These mainly just need a different front-end, not a complete redesign of the core of the game mechanics.
The mechanics people add in games these days turn games into arcade games and it is dumbing down not just MMORPG's, which I think got affected badly, but the entire industry. It is the wrong formula for MMORPG's nowadays I think. There is such an abundance of these arcade style MMORPG's out there it has been done to death.
Lets go back to the real immersive style of RPG. Lets make a deep dark LOTR/D&D style RPG. Something the opposite of the current games. Even D&D online was kind of cartoony, but it did have a bit of atmosphere in the dungeons. I want...
A game where it is harder to see at night, where you get the atmosphere of a survival game.
A game where you don't see people running around everywhere following quest markers.
A game that doesn't have ui everywhere making you know for sure you are just playing a game.
A game that actually has some difficulty, there is proper risk vs reward.
A game where certain items are incredibly rare.
A game where crafting actually matters and being a master is rare and respected.
A game where certain skills are hard to attain and valued if you go down that particular route.
A game which is open and not on rails, this is what a proper RPG should be like in my opinion, as it isn't an arcade game.
There are many other things.
Stop making arcade games! I know there are some out there that are not... Like Mortal Online 2 and Pantheon if it ever releases, but we need more and better quality. I actually think it could be succesful if done well. We basically need some company with a lot of money to break the current arcade game paradigm and show just how immersive and epic an mmorpg could potentially be. Arcade style is fine for some, but has been done to death. Just like a book or a movie can be immersive. Just like the LOTR movies or books, or GoT can be immersive, it has some grit, it has atmosphere, it has a more serious tone... Make a damn game that is immersive and not on rails, not a game that "shows" you it is a game, not an "arcade game".
Started playing mmorpg's in 1996 and have been hooked ever since. It began with Kingdom of Drakkar, Ultima Online, Everquest, DAoC, WoW...
Comments
Someone who is registered as being a flex offender is a person who feels the need to flex about everything they say.
Always be the guy that paints the house in the dark.
Lucidity can be forged with enough liquidity and pharmed for decades with enough compound interest that a reachable profit would never end.
So why I can see some difficulty being brought back in the right MMO there is no way we will see a paradigm shift. Crowd funded may eventually be a solution but no sign so far and with CF you take on a whole new host of problems.
Who has time to pay attention while gaming these days....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
https://biturl.top/rU7bY3
Beyond the shadows there's always light
Uphill in the snow of course, both ways.
You'd be surprised on how little sleep one can actually live on, 4 hours was just fine for years...now I get about 5 or so, permanently broken I guess.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
https://biturl.top/rU7bY3
Beyond the shadows there's always light
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
So those youth sports guys, they could be in New World sorting out your resources and that scout troop could be in your other game sorting that out for you. Just tell them you are giving them some "mobile time", they will love that.
If you haven't realised what a resource a wife is to a gamer you have missed the boat. You see them gaming with their husbands, that's quality time right there, who needs to get them flowers when you can give them an in game item?
Dr Scot is available for relationship advice at any time, even though I have never been married and has no idea of how complex a situation it is.
Seriously, 5 hours sleep is not good for you, hopefully you get a nap in the day.
Then again, as long as it's fun, I do not mind it. At all.
For ex . In LOTRO I 1.turn off Names "N" 2. turn off Show Enemies on the mini map..
These 2 things alone really change your immersion and experience .They are several things you can also. Not show the quest rings or field locations on map , just find your way using the Quest lore provided..
Also very satisfying when you accomplish the quests in this manner .
We have become accustomed to the easy-mode play, we would find it an uphill struggle ourselves. That's why I see a challenge to east-mode only being done with baby steps.
Dark and Darker was a great game, but it is not going to cause a renascence in difficulty in MMOs, let me tell you what will. If a AAA MMO launched which was significantly harder and was an outrageous successes others would follow suit, that's what it takes for gaming to change direction these days, only indie will experiment.
Remember when WoW launched classic it was a big success, when asked about how that success might reflect in todays game they said "Classic will not effect the 'modern' game in any way". Obviously classic is more difficult, but nothing can be learnt from that and that's where we are with gaming studios.
But CF and indie are a silver lining of hope, I am just not holding my breath.
I like exploration in games, but some of the old school bits are just old hair shirts, and are rightfully dismissed as too much work for too little fun.
If you are holding out for the perfect game, the only game you play will be the waiting one.
To further your board game analogy we used to play Monopoly and Trivial Pursuit and now we are playing Snakes and Ladders with a gambling element.
I think the only difference between us is how more difficulty could be brought back, the extent one game could forge a new path, otherwise we have the same take here.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Unfortunately, for the last 12 years it had gone too far with it being DEVELOPERS FAULT.
We played our part too, if you have played a MMO since WoW came out you are part of the problem. We all are, but what were we going to do give up on MMORPG's because they were changing? So I put some of the blame on our shoulders, even though we had no idea that the changes we saw in in WoW were going to be taken this far.