We have seen games launch with little or no combat before, they rarely do well.
Really Animal Crossing has hardly any combat and it is tremendously popular. Also in Stardew Valley you can play the game without any combat at all.
There is definitely a market for these games and it might be a very large one at that.
On a Switch sure, but on more adult platforms, not so much .
Stardew Valley has sold 13 million copies on PC. Animal Crossing is Switch exclusive because it's made by Nintendo, but the audience for that kind of games isn't limited to Switch.
It's going to be interesting to see how Palia plays out with next to no combat.its intial sales should be very good , and I think kids will really enjoy it , but as they are modeling off of Free Realms I'm not very confident in long term retention rate .
Free Realms failed for a lot of reasons, one of them was lack of combat.The demographic may have grown for this style of game since FR , but I still feel this will fall into a very small niche, and there is nothing wrong with that, as long as they have that in there sights in regard to resources and financially stable.
Seeing as Animal Crossing New Horizons is just shy of 40 million copies sold I believe the niche is big enough without combat.
It depends on how close to that style of game it is, I have not really looked into Palia, does romance and friendship sell well? I am not sure where they are pitching the game, we shall see.
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