In many big mmos you will often see people who seem to be extremely angry, unhappy and at times even hateful of the mmo they are playing which makes you wonder why they are still playing? Rhetorical question as we know they keep playing since their self worth depends on said video game and are often "too invested" to just leave since they dont have anything meaningful going in their real lives.
For me it was always quite simple to enjoy the mmo even when those people were around, the moment an MMO changed for the worse and it became clear it wont be going back, I simply moved on and it doesnt matter I had the account for 5-10 years. (I could try sell it for some ez cash though at times)
Now a common denominator with those people who seem to hateplay an MMO seem to be themselves, they absolutely hate the grind even though they play an MMO which is all about grinding but it is worse than that.
These are the people who religiously follow streamers and youtubers who post things like:
-"EPIC FARM OF X META WEAPON"
-"BEST GODROLL!! EZ FARM X ACTIVITY"
-"MOST OPTIMAL REP FARM"
-"MUST HAVES B4 RAID/XPAC"
-"BROKEN BUILD, JUST FARM Y MOD FROM X ACTIVITY"
-"DO THESE THINGS AND YOU LL BE GOD"
These videos never suggest playing the game normally, at a normal pace, they almost always find some extremely degenerate way of farming or grinding something in order to get it faster, funnily enough many of those videos mention it isnt mandatory to do this yet many such players act like it is mandatory.
Not only that, but if someone joins their group without sharing that mentality and not having done what they think is "mandatory" they are annoyed and unironically see themselves as better for doing things that make them hate the game.
They keep grinding and grinding the same activity 30-50 times in the span of a few days and then wonder why the game doesnt feel fun anymore and how old games felt better aka muh nostalgia. It doesnt matter how fun a game or activity is, if you do the same thing 50 times in a row its gonna feel terrible!
Nobody is forcing them to play the game in such degenerate ways of course, they are doing it to themselves.
And the hybris gets even worse sometimes, when they do all this because of some broken/meta weapon and then have the gall to complain to the devs that they nerfed an obviously broken weapon and how that invalidates their degenerate playstyle, as if they didnt know the nerfhammer always inevitably comes in such cases.
A very recent example I can use is some very angry people complaining about Destiny 2 lost sectors being a source of RNG exotic armor pieces, people would post about how they ve done 30 lost sectors in a row and only got 2 exotics they didnt want and how the system is terrible because they want X exotic quickly.
Meanwhile I casually enjoyed the game and kept doing a lost sector every day since i started and after a couple of months I had pretty much all exotics, many of them I didnt care about and often I decided on a build after getting the exotic instead of using whatever exotic a streamer told me is "meta" and freaking out it hasnt dropped after doing the same thing 40 times.
This keeps happening in many mmos, I keep enjoying games when many people around me seem absolutely pissed, and the only thing they have in common is that they play the game in such degenerate ways while I play the game in a way the devs intended.
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People used to LOVE MMORPGS DEEPLY. People are hoping for a miracle that's how much people so loved them...... That's why many of them are still here.
Why are you here ?.... You must be one of the happy ones. If your happy, then you like the garbage put out in the last 10 years !
Hay, go play easy ESO, where it's so easy you don't need it to be an mmorpg.
This I agree with.
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There has to be a way to create the matchmaker to put people at equivalent levels together so they have an equivalent chance to play and win. Something that recognizes players win rates and able to move up through the tiers faster, so they can match them appropriately. I have seen PVP games have match makers do this pretty well.
MMO's its strong get stronger and the weak get crushed.
One is that of a low skilled new player who hasn't had the time or opportunity to accumulate the experience or the gear to compete. The other is that of the veteran of the game who has invested quite a lot of time to get where they are.
The veteran who does not want to play with the newer players is as entitled to what they want and expect in the game. They should not have to deal with lesser skilled and poorly equipped players. Similarly the lower skilled poorly equipped player should not be put in a position of fighting the highly skilled and very well geared player either.
The way to separate these players is through instances and match making. Each plays with their kind. Unfortunately the lower skilled poorly equipped players expect to be able to compete with the players that have spent a lot more time and effort to get where they are and get the same rewards or they like the OP whine about it and complain that the developers are not helping them. (I garnered this from his other threads aside from the obvious insults thrown at players who play games dedicatedly)
You simply cannot expect them to play together and be happy with the outcome. Both sides are unhappy. Solution is to separate them.
Players who are highly skilled who wish to play and help lower skilled and poorly geared players are always free to do so. There is no such thing as equality and the sooner you realise this in games and life the less stressed your life becomes.
Once upon a time....
And it's not just:
"It should be more something like this giving a newbie a fighting chance:
There's also HPs, Armor, Healing, Spells, Specials (att. and def.), etc.
It all compounds.
Then Economics, Crafting, and any other game play also follows the same patter.
This all divides the Players into subsections. It means that speed of advancement causes players to get the boot if they can't keep up. And that can turn into and endless cycle.
It's bad for making friends, socializing, and Player interactions on any level, in the game as a whole.
It also chops the game world up, so that your options are dictated by design instead of being whatever it is you choose to do.
If you want the "same old same old", then go with the old.
If you want a change to a "Worldly" game full of long standing associations with other players of like mind, making new associations, plus explorations and an open world to play in, then you should want this change.
The thing is that this Worldly concept means that the game will need to have content based on this. It's no longer "go here and get this", over and over again. It becomes "what do I want to explore, what might I find, and what will I make of it."
A really good game (of this kind) will have a world full on interesting things to discover.
Once upon a time....
It seems more the system doesn't suit your tastes than it being actually flawed. I imagine there are games that provide alternate PvP experiences if preferred.
Lower level players in MMORPGS are like the NPCs in the starter zones, fodder for the highly experienced, well geared "godz" walking the land.
Difference is, newer players should align themselves with the higher tier folks who often can provide quite a leg up on helping others more quickly climb the ladder to the ranks of the highly exalted.
If gamers want to start a new game and be more or less on par with others they need to be playing different genres which aren't focused on progression as their core pillar, shooters or something like that
MMORPGS have always been about playing ones "dues" and sucking it up until one "gets gud."
Here's another reality I've long had to accept, no matter how good one might get, there will always be some (or on my case , many) players who will always play a level so much higher than anything I might hope to achieve.
The reasons for this vary, some play more, some spend more, many take the time to know more, treating the game as more of a science while I stick to a far more casual gaming experience.
You either accept how MMORPGs are designed or you play something else, which clearly many gamers do, which is fine in my book.
Keep your "fair and balanced" out of my MMORPGS.
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Also been on the side of top tier player with a load of exp , and used that to help new players/friends/guild mates.
Both are rewarding and fun , I think the problem boils down to individuals who don't like losing at all , participation reward soccer generation.
As far as fair and balanced go the most beloved games in the genre ( particularly relative) to PvP/ RvR are all unbalanced as heck , and why they were fun.
EVE, DAoC , AC Darktide,Shadowbane,UO SWG,Anarchy, Vanilla Wow etc.. all unbalanced. All Fun as F .
Even relative to PVE unbalanced was more fun IMO. It led to more diverse group make ups , many ways to approach encounters , imaginative and varied tactics . To many of today's games are everyone can do everything , linear group make up static encounters , which is really really boring ?.
Give me the unexpected, the unbalanced, the pleasant and heartbreaking surprises.
Much more fun imo.
This isn't down to taste in my opinion. Needing 2 years of game time in order to be the slightest bit competitive in PvP is straight up bad game design. Having an edge because you have put in 2 years into the game is better, rather than making it so others can't compete.
No one's saying this is a good thing from the player's perspective but making a new player only having a slight disadvantage wouldn't cut it I'm afraid and they would lose their bread and butter crowd.
Never forget what companies are interested in. The earnings from the game. People who spend a large amount of time and energy getting up top want that glory and achievement to mean something to them. Take that away from them and they stop playing and the game goes poof.